factor/extra/gpu/textures/textures.factor

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Factor

! (c)2009 Joe Groff bsd license
USING: accessors alien.c-types arrays byte-arrays combinators
destructors fry gpu gpu.buffers images kernel locals math
opengl opengl.gl opengl.textures sequences
specialized-arrays typed ui.gadgets.worlds variants ;
FROM: alien.c-types => float ;
SPECIALIZED-ARRAY: float
IN: gpu.textures
TUPLE: texture < gpu-object
{ component-order component-order read-only initial: RGBA }
{ component-type component-type read-only initial: ubyte-components } ;
TUPLE: texture-1d < texture ;
TUPLE: texture-2d < texture ;
TUPLE: texture-rectangle < texture ;
TUPLE: texture-3d < texture ;
TUPLE: texture-cube-map < texture ;
TUPLE: texture-1d-array < texture ;
TUPLE: texture-2d-array < texture ;
VARIANT: cube-map-axis
-X -Y -Z +X +Y +Z ;
TUPLE: cube-map-face
{ texture texture-cube-map read-only }
{ axis cube-map-axis read-only } ;
C: <cube-map-face> cube-map-face
UNION: texture-1d-data-target
texture-1d ;
UNION: texture-2d-data-target
texture-2d texture-rectangle texture-1d-array cube-map-face ;
UNION: texture-3d-data-target
texture-3d texture-2d-array ;
UNION: texture-data-target
texture-1d-data-target texture-2d-data-target texture-3d-data-target ;
M: texture dispose
[ [ delete-texture ] when* f ] change-handle drop ;
TUPLE: texture-data
{ ptr read-only }
{ component-order component-order read-only initial: RGBA }
{ component-type component-type read-only initial: ubyte-components } ;
C: <texture-data> texture-data
UNION: ?texture-data texture-data POSTPONE: f ;
UNION: ?float-array float-array POSTPONE: f ;
VARIANT: compressed-texture-format
DXT1-RGB DXT1-RGBA DXT3 DXT5
LATC1 LATC1-SIGNED LATC2 LATC2-SIGNED
RGTC1 RGTC1-SIGNED RGTC2 RGTC2-SIGNED ;
TUPLE: compressed-texture-data
{ ptr read-only }
{ format compressed-texture-format read-only }
{ length integer read-only } ;
C: <compressed-texture-data> compressed-texture-data
UNION: ?compressed-texture-data compressed-texture-data POSTPONE: f ;
VARIANT: texture-wrap
clamp-texcoord-to-edge clamp-texcoord-to-border repeat-texcoord repeat-texcoord-mirrored ;
VARIANT: texture-filter
filter-nearest filter-linear ;
UNION: wrap-set texture-wrap sequence ;
UNION: ?texture-filter texture-filter POSTPONE: f ;
TUPLE: texture-parameters
{ wrap wrap-set initial: { repeat-texcoord repeat-texcoord repeat-texcoord } }
{ min-filter texture-filter initial: filter-nearest }
{ min-mipmap-filter ?texture-filter initial: filter-linear }
{ mag-filter texture-filter initial: filter-linear }
{ min-lod integer initial: -1000 }
{ max-lod integer initial: 1000 }
{ lod-bias integer initial: 0 }
{ base-level integer initial: 0 }
{ max-level integer initial: 1000 } ;
<PRIVATE
GENERIC: texture-object ( texture-data-target -- texture )
M: cube-map-face texture-object
texture>> ; inline
M: texture texture-object
; inline
: gl-compressed-texture-format ( format -- gl-format )
{
{ DXT1-RGB [ GL_COMPRESSED_RGB_S3TC_DXT1_EXT ] }
{ DXT1-RGBA [ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ] }
{ DXT3 [ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ] }
{ DXT5 [ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT ] }
{ RGTC1 [ GL_COMPRESSED_RED_RGTC1 ] }
{ RGTC1-SIGNED [ GL_COMPRESSED_SIGNED_RED_RGTC1 ] }
{ RGTC2 [ GL_COMPRESSED_RG_RGTC2 ] }
{ RGTC2-SIGNED [ GL_COMPRESSED_SIGNED_RG_RGTC2 ] }
} case ; inline
: gl-wrap ( wrap -- gl-wrap )
{
{ clamp-texcoord-to-edge [ GL_CLAMP_TO_EDGE ] }
{ clamp-texcoord-to-border [ GL_CLAMP_TO_BORDER ] }
{ repeat-texcoord [ GL_REPEAT ] }
{ repeat-texcoord-mirrored [ GL_MIRRORED_REPEAT ] }
} case ; inline
: set-texture-gl-wrap ( target wraps -- )
dup sequence? [ 1array ] unless 3 over last pad-tail {
[ [ GL_TEXTURE_WRAP_S ] dip first gl-wrap glTexParameteri ]
[ [ GL_TEXTURE_WRAP_T ] dip second gl-wrap glTexParameteri ]
[ [ GL_TEXTURE_WRAP_R ] dip third gl-wrap glTexParameteri ]
} 2cleave ; inline
: gl-mag-filter ( filter -- gl-filter )
{
{ filter-nearest [ GL_NEAREST ] }
{ filter-linear [ GL_LINEAR ] }
} case ; inline
: gl-min-filter ( filter mipmap-filter -- gl-filter )
2array {
{ { filter-nearest f } [ GL_NEAREST ] }
{ { filter-linear f } [ GL_LINEAR ] }
{ { filter-nearest filter-nearest } [ GL_NEAREST_MIPMAP_NEAREST ] }
{ { filter-linear filter-nearest } [ GL_LINEAR_MIPMAP_NEAREST ] }
{ { filter-linear filter-linear } [ GL_LINEAR_MIPMAP_LINEAR ] }
{ { filter-nearest filter-linear } [ GL_NEAREST_MIPMAP_LINEAR ] }
} case ; inline
GENERIC: texture-gl-target ( texture -- target )
GENERIC: texture-data-gl-target ( texture -- target )
M: texture-1d texture-gl-target drop GL_TEXTURE_1D ; inline
M: texture-2d texture-gl-target drop GL_TEXTURE_2D ; inline
M: texture-rectangle texture-gl-target drop GL_TEXTURE_RECTANGLE ; inline
M: texture-3d texture-gl-target drop GL_TEXTURE_3D ; inline
M: texture-cube-map texture-gl-target drop GL_TEXTURE_CUBE_MAP ; inline
M: texture-1d-array texture-gl-target drop GL_TEXTURE_1D_ARRAY ; inline
M: texture-2d-array texture-gl-target drop GL_TEXTURE_2D_ARRAY ; inline
M: texture-1d texture-data-gl-target drop GL_TEXTURE_1D ; inline
M: texture-2d texture-data-gl-target drop GL_TEXTURE_2D ; inline
M: texture-rectangle texture-data-gl-target drop GL_TEXTURE_RECTANGLE ; inline
M: texture-3d texture-data-gl-target drop GL_TEXTURE_3D ; inline
M: texture-1d-array texture-data-gl-target drop GL_TEXTURE_1D_ARRAY ; inline
M: texture-2d-array texture-data-gl-target drop GL_TEXTURE_2D_ARRAY ; inline
M: cube-map-face texture-data-gl-target
axis>> {
{ -X [ GL_TEXTURE_CUBE_MAP_NEGATIVE_X ] }
{ -Y [ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y ] }
{ -Z [ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z ] }
{ +X [ GL_TEXTURE_CUBE_MAP_POSITIVE_X ] }
{ +Y [ GL_TEXTURE_CUBE_MAP_POSITIVE_Y ] }
{ +Z [ GL_TEXTURE_CUBE_MAP_POSITIVE_Z ] }
} case ; inline
: texture-gl-internal-format ( texture -- internal-format )
[ component-order>> ] [ component-type>> ] bi image-internal-format ; inline
: texture-data-gl-args ( texture data -- format type ptr )
[
nip
[ [ component-order>> ] [ component-type>> ] bi image-data-format ]
[ ptr>> ] bi
] [
[ component-order>> ] [ component-type>> ] bi image-data-format f
] if* ; inline
:: bind-tdt ( tdt -- texture )
tdt texture-object :> texture
texture [ texture-gl-target ] [ handle>> ] bi glBindTexture
texture ; inline
: ?product ( x -- y )
dup number? [ product ] unless ; inline
:: (allocate-texture) ( tdt level dim data dim-quot teximage-quot -- )
tdt bind-tdt :> texture
tdt texture-data-gl-target level texture texture-gl-internal-format
dim dim-quot call 0 texture data texture-data-gl-args
pixel-unpack-buffer teximage-quot with-gpu-data-ptr ; inline
:: (allocate-compressed-texture) ( tdt level dim compressed-data dim-quot teximage-quot -- )
tdt bind-tdt :> texture
tdt texture-data-gl-target level compressed-data format>> gl-compressed-texture-format
dim dim-quot call 0 compressed-data [ length>> ] [ ptr>> ] bi
pixel-unpack-buffer teximage-quot with-gpu-data-ptr ; inline
:: (update-texture) ( tdt level loc dim data dim-quot texsubimage-quot -- )
tdt bind-tdt :> texture
tdt texture-data-gl-target level
loc dim dim-quot bi@
texture data texture-data-gl-args
pixel-unpack-buffer texsubimage-quot with-gpu-data-ptr ; inline
:: (update-compressed-texture) ( tdt level loc dim compressed-data dim-quot texsubimage-quot -- )
tdt bind-tdt :> texture
tdt texture-data-gl-target level
loc dim dim-quot bi@
compressed-data [ format>> gl-compressed-texture-format ] [ length>> ] [ ptr>> ] tri
pixel-unpack-buffer texsubimage-quot with-gpu-data-ptr ; inline
PRIVATE>
GENERIC# allocate-texture 3 ( tdt level dim data -- )
M: texture-1d-data-target allocate-texture ( tdt level dim data -- )
[ ] [ glTexImage1D ] (allocate-texture) ;
M: texture-2d-data-target allocate-texture ( tdt level dim data -- )
[ first2 ] [ glTexImage2D ] (allocate-texture) ;
M: texture-3d-data-target allocate-texture ( tdt level dim data -- )
[ first3 ] [ glTexImage3D ] (allocate-texture) ;
GENERIC# allocate-compressed-texture 3 ( tdt level dim compressed-data -- )
M: texture-1d-data-target allocate-compressed-texture ( tdt level dim compressed-data -- )
[ ] [ glCompressedTexImage1D ] (allocate-compressed-texture) ;
M: texture-2d-data-target allocate-compressed-texture ( tdt level dim compressed-data -- )
[ first2 ] [ glCompressedTexImage2D ] (allocate-compressed-texture) ;
M: texture-3d-data-target allocate-compressed-texture ( tdt level dim compressed-data -- )
[ first3 ] [ glCompressedTexImage3D ] (allocate-compressed-texture) ;
GENERIC# update-texture 4 ( tdt level loc dim data -- )
M: texture-1d-data-target update-texture ( tdt level loc dim data -- )
[ ] [ glTexSubImage1D ] (update-texture) ;
M: texture-2d-data-target update-texture ( tdt level loc dim data -- )
[ first2 ] [ glTexSubImage2D ] (update-texture) ;
M: texture-3d-data-target update-texture ( tdt level loc dim data -- )
[ first3 ] [ glTexSubImage3D ] (update-texture) ;
GENERIC# update-compressed-texture 4 ( tdt level loc dim compressed-data -- )
M: texture-1d-data-target update-compressed-texture ( tdt level loc dim compressed-data -- )
[ ] [ glCompressedTexSubImage1D ] (update-compressed-texture) ;
M: texture-2d-data-target update-compressed-texture ( tdt level loc dim compressed-data -- )
[ first2 ] [ glCompressedTexSubImage2D ] (update-compressed-texture) ;
M: texture-3d-data-target update-compressed-texture ( tdt level loc dim compressed-data -- )
[ first3 ] [ glCompressedTexSubImage3D ] (update-compressed-texture) ;
: image>texture-data ( image -- dim texture-data )
{ [ dim>> ] [ bitmap>> ] [ component-order>> ] [ component-type>> ] } cleave
<texture-data> ; inline
GENERIC# texture-dim 1 ( tdt level -- dim )
M:: texture-1d-data-target texture-dim ( tdt level -- dim )
tdt bind-tdt :> texture
tdt texture-data-gl-target level GL_TEXTURE_WIDTH get-texture-int ; inline
M:: texture-2d-data-target texture-dim ( tdt level -- dim )
tdt bind-tdt :> texture
tdt texture-data-gl-target level
[ GL_TEXTURE_WIDTH get-texture-int ] [ GL_TEXTURE_HEIGHT get-texture-int ] 2bi
2array ; inline
M:: texture-3d-data-target texture-dim ( tdt level -- dim )
tdt bind-tdt :> texture
tdt texture-data-gl-target level
[ GL_TEXTURE_WIDTH get-texture-int ]
[ GL_TEXTURE_HEIGHT get-texture-int ]
[ GL_TEXTURE_DEPTH get-texture-int ] 2tri
3array ; inline
: compressed-texture-data-size ( tdt level -- size )
[ [ bind-tdt drop ] [ texture-data-gl-target ] bi ] dip
GL_TEXTURE_COMPRESSED_IMAGE_SIZE get-texture-int ; inline
: texture-data-size ( tdt level -- size )
[ texture-dim ?product ] [ drop texture-object bytes-per-pixel ] 2bi * ; inline
TYPED:: read-texture-to ( tdt: texture-data-target level: integer gpu-data-ptr -- )
tdt bind-tdt :> texture
tdt texture-data-gl-target level
texture [ component-order>> ] [ component-type>> ] bi image-data-format
gpu-data-ptr pixel-pack-buffer [ glGetTexImage ] with-gpu-data-ptr ;
TYPED: read-texture ( tdt: texture-data-target level: integer -- byte-array: byte-array )
2dup texture-data-size (byte-array)
[ read-texture-to ] keep ;
TYPED:: read-compressed-texture-to ( tdt: texture-data-target level: integer gpu-data-ptr -- )
tdt bind-tdt :> texture
tdt texture-data-gl-target level
gpu-data-ptr pixel-pack-buffer [ glGetCompressedTexImage ] with-gpu-data-ptr ;
TYPED: read-compressed-texture ( tdt: texture-data-target level: integer -- byte-array: byte-array )
2dup compressed-texture-data-size (byte-array)
[ read-compressed-texture-to ] keep ;
: allocate-texture-image ( tdt level image -- )
image>texture-data allocate-texture ; inline
: update-texture-image ( tdt level loc image -- )
image>texture-data update-texture ; inline
: read-texture-image ( tdt level -- image )
[ texture-dim ]
[ drop texture-object [ component-order>> ] [ component-type>> ] bi f ]
[ read-texture ] 2tri
image boa ; inline
<PRIVATE
: bind-texture ( texture -- gl-target )
[ texture-gl-target dup ] [ handle>> ] bi glBindTexture ; inline
PRIVATE>
: generate-mipmaps ( texture -- )
bind-texture glGenerateMipmap ; inline
TYPED: set-texture-parameters ( texture: texture parameters: texture-parameters -- )
[ bind-texture ] dip {
[ wrap>> set-texture-gl-wrap ]
[
[ GL_TEXTURE_MIN_FILTER ] dip
[ min-filter>> ] [ min-mipmap-filter>> ] bi gl-min-filter glTexParameteri
] [
[ GL_TEXTURE_MAG_FILTER ] dip
mag-filter>> gl-mag-filter glTexParameteri
]
[ [ GL_TEXTURE_MIN_LOD ] dip min-lod>> glTexParameteri ]
[ [ GL_TEXTURE_MAX_LOD ] dip max-lod>> glTexParameteri ]
[ [ GL_TEXTURE_LOD_BIAS ] dip lod-bias>> glTexParameteri ]
[ [ GL_TEXTURE_BASE_LEVEL ] dip base-level>> glTexParameteri ]
[ [ GL_TEXTURE_MAX_LEVEL ] dip max-level>> glTexParameteri ]
} 2cleave ;
<PRIVATE
: <texture> ( component-order component-type parameters class -- texture )
'[ [ gen-texture ] 2dip _ boa dup window-resource ] dip
[ T{ texture-parameters } clone ] unless* set-texture-parameters ; inline
PRIVATE>
: <texture-1d> ( component-order component-type parameters -- texture )
texture-1d <texture> ; inline
: <texture-2d> ( component-order component-type parameters -- texture )
texture-2d <texture> ; inline
: <texture-3d> ( component-order component-type parameters -- texture )
texture-3d <texture> ; inline
: <texture-cube-map> ( component-order component-type parameters -- texture )
texture-cube-map <texture> ; inline
: <texture-rectangle> ( component-order component-type parameters -- texture )
texture-rectangle <texture> ; inline
: <texture-1d-array> ( component-order component-type parameters -- texture )
texture-1d-array <texture> ; inline
: <texture-2d-array> ( component-order component-type parameters -- texture )
texture-2d-array <texture> ; inline