factor/basis/game/input/linux/linux.factor

94 lines
2.2 KiB
Factor

! Copyright (C) 2010 Erik Charlebois.
! See http://factorcode.org/license.txt for BSD license.
USING: alien.c-types alien.syntax arrays kernel game.input namespaces
classes bit-arrays sequences vectors x11 x11.xlib ;
IN: game.input.linux
LIBRARY: xlib
FUNCTION: int XQueryKeymap ( Display* display, char[32] keys_return ) ;
SINGLETON: linux-game-input-backend
linux-game-input-backend game-input-backend set-global
M: linux-game-input-backend (open-game-input)
;
M: linux-game-input-backend (close-game-input)
;
M: linux-game-input-backend (reset-game-input)
;
M: linux-game-input-backend get-controllers
{ } ;
M: linux-game-input-backend product-string
drop "" ;
M: linux-game-input-backend product-id
drop f ;
M: linux-game-input-backend instance-id
drop f ;
M: linux-game-input-backend read-controller
drop controller-state new ;
M: linux-game-input-backend calibrate-controller
drop ;
M: linux-game-input-backend vibrate-controller
3drop ;
CONSTANT: x>hid-bit-order {
0 0 0 0 0 0 0 0
0 41 30 31 32 33 34 35
36 37 38 39 45 46 42 43
20 26 8 21 23 28 24 12
18 19 47 48 40 224 4 22
7 9 10 11 13 14 15 51
52 53 225 49 29 27 6 25
5 17 16 54 55 56 229 85
226 44 57 58 59 60 61 62
63 64 65 66 67 83 71 95
96 97 86 92 93 94 87 91
90 89 98 99 0 0 0 68
69 0 0 0 0 0 0 0
88 228 84 70 0 0 74 82
75 80 79 77 81 78 73 76
127 129 128 102 103 0 72 0
0 0 0 227 231 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
}
: x-bits>hid-bits ( bit-array -- bit-array )
256 iota [ 2array ] { } 2map-as [ first ] filter [ second ] map
x>hid-bit-order [ nth ] curry map
256 <bit-array> swap [ t swap pick set-nth ] each ;
M: linux-game-input-backend read-keyboard
dpy get 256 <bit-array> [ XQueryKeymap drop ] keep
x-bits>hid-bits keyboard-state boa ;
M: linux-game-input-backend read-mouse
0 0 0 0 2 <vector> mouse-state boa ;
M: linux-game-input-backend reset-mouse
;