factor/basis/ui/backend/cocoa/cocoa.factor

262 lines
8.4 KiB
Factor

! Copyright (C) 2006, 2009 Slava Pestov.
! See http://factorcode.org/license.txt for BSD license.
USING: accessors alien.c-types arrays assocs classes cocoa
cocoa.application cocoa.classes cocoa.messages cocoa.nibs
cocoa.pasteboard cocoa.runtime cocoa.subclassing cocoa.types
cocoa.views cocoa.windows combinators command-line
core-foundation core-foundation.run-loop core-graphics
core-graphics.types destructors fry generalizations io.thread
kernel libc literals locals math math.bitwise math.rectangles memory
namespaces sequences threads ui colors
ui.backend ui.backend.cocoa.views ui.clipboards ui.gadgets
ui.gadgets.worlds ui.pixel-formats ui.pixel-formats.private
ui.private words.symbol ;
IN: ui.backend.cocoa
TUPLE: handle ;
TUPLE: window-handle < handle view window ;
TUPLE: offscreen-handle < handle context buffer ;
C: <window-handle> window-handle
C: <offscreen-handle> offscreen-handle
SINGLETON: cocoa-ui-backend
PIXEL-FORMAT-ATTRIBUTE-TABLE: NSOpenGLPFA { } H{
{ double-buffered { $ NSOpenGLPFADoubleBuffer } }
{ stereo { $ NSOpenGLPFAStereo } }
{ offscreen { $ NSOpenGLPFAOffScreen } }
{ fullscreen { $ NSOpenGLPFAFullScreen } }
{ windowed { $ NSOpenGLPFAWindow } }
{ accelerated { $ NSOpenGLPFAAccelerated } }
{ software-rendered { $ NSOpenGLPFARendererID $ kCGLRendererGenericFloatID } }
{ backing-store { $ NSOpenGLPFABackingStore } }
{ multisampled { $ NSOpenGLPFAMultisample } }
{ supersampled { $ NSOpenGLPFASupersample } }
{ sample-alpha { $ NSOpenGLPFASampleAlpha } }
{ color-float { $ NSOpenGLPFAColorFloat } }
{ color-bits { $ NSOpenGLPFAColorSize } }
{ alpha-bits { $ NSOpenGLPFAAlphaSize } }
{ accum-bits { $ NSOpenGLPFAAccumSize } }
{ depth-bits { $ NSOpenGLPFADepthSize } }
{ stencil-bits { $ NSOpenGLPFAStencilSize } }
{ aux-buffers { $ NSOpenGLPFAAuxBuffers } }
{ sample-buffers { $ NSOpenGLPFASampleBuffers } }
{ samples { $ NSOpenGLPFASamples } }
}
M: cocoa-ui-backend (make-pixel-format)
nip >NSOpenGLPFA-int-array
NSOpenGLPixelFormat -> alloc swap -> initWithAttributes: ;
M: cocoa-ui-backend (free-pixel-format)
handle>> -> release ;
M: cocoa-ui-backend (pixel-format-attribute)
[ handle>> ] [ >NSOpenGLPFA ] bi*
[ drop f ]
[ first 0 <int> [ swap 0 -> getValues:forAttribute:forVirtualScreen: ] keep *int ]
if-empty ;
TUPLE: pasteboard handle ;
C: <pasteboard> pasteboard
M: pasteboard clipboard-contents
handle>> pasteboard-string ;
M: pasteboard set-clipboard-contents
handle>> set-pasteboard-string ;
: init-clipboard ( -- )
NSPasteboard -> generalPasteboard <pasteboard>
clipboard set-global
<clipboard> selection set-global ;
: world>NSRect ( world -- NSRect )
[ 0 0 ] dip dim>> first2 <CGRect> ;
: auto-position ( window loc -- )
#! Note: if this is the initial window, the length of the windows
#! vector should be 1, since (open-window) calls auto-position
#! after register-window.
dup { 0 0 } = [
drop
windows get length 1 <= [ -> center ] [
windows get last second window-loc>>
dupd first2 <CGPoint> -> cascadeTopLeftFromPoint:
-> setFrameTopLeftPoint:
] if
] [ first2 <CGPoint> -> setFrameTopLeftPoint: ] if ;
M: cocoa-ui-backend set-title ( string world -- )
handle>> window>> swap <NSString> -> setTitle: ;
: enter-fullscreen ( world -- )
handle>> view>>
NSScreen -> mainScreen
f -> enterFullScreenMode:withOptions:
drop ;
: exit-fullscreen ( world -- )
handle>>
[ view>> f -> exitFullScreenModeWithOptions: ]
[ [ window>> ] [ view>> ] bi -> makeFirstResponder: drop ] bi ;
M: cocoa-ui-backend (set-fullscreen) ( world ? -- )
[ enter-fullscreen ] [ exit-fullscreen ] if ;
M: cocoa-ui-backend (fullscreen?) ( world -- ? )
handle>> view>> -> isInFullScreenMode zero? not ;
CONSTANT: window-control>styleMask
H{
{ close-button $ NSClosableWindowMask }
{ minimize-button $ NSMiniaturizableWindowMask }
{ maximize-button 0 }
{ resize-handles $ NSResizableWindowMask }
{ small-title-bar $[ NSTitledWindowMask NSUtilityWindowMask bitor ] }
{ normal-title-bar $ NSTitledWindowMask }
{ textured-background $ NSTexturedBackgroundWindowMask }
}
: world>styleMask ( world -- n )
window-controls>> window-control>styleMask symbols>flags ;
: make-context-transparent ( view -- )
-> openGLContext
0 <int> NSOpenGLCPSurfaceOpacity -> setValues:forParameter: ;
M:: cocoa-ui-backend (open-window) ( world -- )
world [ [ dim>> ] dip <FactorView> ]
with-world-pixel-format :> view
world window-controls>> textured-background swap member-eq?
[ view make-context-transparent ] when
view world [ world>NSRect ] [ world>styleMask ] bi <ViewWindow> :> window
view -> release
world view register-window
window world window-loc>> auto-position
world window save-position
window install-window-delegate
view window <window-handle> world (>>handle)
window f -> makeKeyAndOrderFront: ;
M: cocoa-ui-backend (close-window) ( handle -- )
[
view>> dup -> isInFullScreenMode zero?
[ drop ]
[ f -> exitFullScreenModeWithOptions: ] if
] [ window>> -> release ] bi ;
M: cocoa-ui-backend (grab-input) ( handle -- )
0 CGAssociateMouseAndMouseCursorPosition drop
CGMainDisplayID CGDisplayHideCursor drop
window>> -> frame CGRect>rect rect-center
NSScreen -> screens 0 -> objectAtIndex: -> frame CGRect-h
[ drop first ] [ swap second - ] 2bi <CGPoint>
[ GetCurrentButtonState zero? not ] [ yield ] while
CGWarpMouseCursorPosition drop ;
M: cocoa-ui-backend (ungrab-input) ( handle -- )
drop
CGMainDisplayID CGDisplayShowCursor drop
1 CGAssociateMouseAndMouseCursorPosition drop ;
M: cocoa-ui-backend close-window ( gadget -- )
find-world [
handle>> [
window>> -> close
] when*
] when* ;
M: cocoa-ui-backend raise-window* ( world -- )
handle>> [
window>> dup f -> orderFront: -> makeKeyWindow
NSApp 1 -> activateIgnoringOtherApps:
] when* ;
: pixel-size ( pixel-format -- size )
color-bits pixel-format-attribute -3 shift ;
: offscreen-buffer ( world pixel-format -- alien w h pitch )
[ dim>> first2 ] [ pixel-size ] bi*
{ [ * * malloc ] [ 2drop ] [ drop nip ] [ nip * ] } 3cleave ;
:: gadget-offscreen-context ( world -- context buffer )
world [
nip :> pf
NSOpenGLContext -> alloc pf handle>> f -> initWithFormat:shareContext:
dup world pf offscreen-buffer
4 npick [ -> setOffScreen:width:height:rowbytes: ] dip
] with-world-pixel-format ;
M: cocoa-ui-backend (open-offscreen-buffer) ( world -- )
dup gadget-offscreen-context <offscreen-handle> >>handle drop ;
M: cocoa-ui-backend (close-offscreen-buffer) ( handle -- )
[ context>> -> release ]
[ buffer>> free ] bi ;
GENERIC: (gl-context) ( handle -- context )
M: window-handle (gl-context) view>> -> openGLContext ;
M: offscreen-handle (gl-context) context>> ;
M: handle select-gl-context ( handle -- )
(gl-context) -> makeCurrentContext ;
M: handle flush-gl-context ( handle -- )
(gl-context) -> flushBuffer ;
M: cocoa-ui-backend offscreen-pixels ( world -- alien w h )
[ handle>> buffer>> ] [ dim>> first2 neg ] bi ;
M: cocoa-ui-backend beep ( -- )
NSBeep ;
M: cocoa-ui-backend system-alert
invalidate-run-loop-timers
NSAlert -> alloc -> init -> autorelease [
{
[ swap <NSString> -> setInformativeText: ]
[ swap <NSString> -> setMessageText: ]
[ "OK" <NSString> -> addButtonWithTitle: drop ]
[ -> runModal drop ]
} cleave
] [ 2drop ] if*
init-thread-timer ;
CLASS: {
{ +superclass+ "NSObject" }
{ +name+ "FactorApplicationDelegate" }
}
{ "applicationDidUpdate:" void { id SEL id }
[ 3drop reset-run-loop ]
} ;
: install-app-delegate ( -- )
NSApp FactorApplicationDelegate install-delegate ;
SYMBOL: cocoa-startup-hook
cocoa-startup-hook [
[ "MiniFactor.nib" load-nib install-app-delegate ]
] initialize
M: cocoa-ui-backend (with-ui)
"UI" assert.app [
[
init-clipboard
cocoa-startup-hook get call( -- )
start-ui
f io-thread-running? set-global
init-thread-timer
reset-run-loop
NSApp -> run
] ui-running
] with-cocoa ;
cocoa-ui-backend ui-backend set-global
[ running.app? "ui.tools" "listener" ? ] main-vocab-hook set-global