factor/basis/images/images.factor

98 lines
2.6 KiB
Factor

! Copyright (C) 2009 Doug Coleman.
! See http://factorcode.org/license.txt for BSD license.
USING: kernel accessors grouping sequences combinators
math specialized-arrays.direct.uint byte-arrays fry
specialized-arrays.direct.ushort specialized-arrays.uint
specialized-arrays.ushort specialized-arrays.float ;
IN: images
SINGLETONS: BGR RGB BGRA RGBA ABGR ARGB RGBX XRGB BGRX XBGR
R16G16B16 R32G32B32 R16G16B16A16 R32G32B32A32 ;
: bytes-per-pixel ( component-order -- n )
{
{ BGR [ 3 ] }
{ RGB [ 3 ] }
{ BGRA [ 4 ] }
{ RGBA [ 4 ] }
{ ABGR [ 4 ] }
{ ARGB [ 4 ] }
{ RGBX [ 4 ] }
{ XRGB [ 4 ] }
{ BGRX [ 4 ] }
{ XBGR [ 4 ] }
{ R16G16B16 [ 6 ] }
{ R32G32B32 [ 12 ] }
{ R16G16B16A16 [ 8 ] }
{ R32G32B32A32 [ 16 ] }
} case ;
TUPLE: image dim component-order upside-down? bitmap ;
: <image> ( -- image ) image new ; inline
GENERIC: load-image* ( path tuple -- image )
: add-dummy-alpha ( seq -- seq' )
3 <groups> [ 255 suffix ] map concat ;
: normalize-floats ( byte-array -- byte-array )
byte-array>float-array [ 255.0 * >integer ] B{ } map-as ;
GENERIC: normalize-component-order* ( image component-order -- image )
: normalize-component-order ( image -- image )
dup component-order>> '[ _ normalize-component-order* ] change-bitmap ;
M: RGBA normalize-component-order* drop ;
M: R32G32B32A32 normalize-component-order*
drop normalize-floats ;
M: R32G32B32 normalize-component-order*
drop normalize-floats add-dummy-alpha ;
: RGB16>8 ( bitmap -- bitmap' )
byte-array>ushort-array [ -8 shift ] B{ } map-as ; inline
M: R16G16B16A16 normalize-component-order*
drop RGB16>8 ;
M: R16G16B16 normalize-component-order*
drop RGB16>8 add-dummy-alpha ;
: BGR>RGB ( bitmap bytes-per-pixel -- pixels )
<groups> [ 3 cut [ reverse ] dip append ] map B{ } join ; inline
M: BGRA normalize-component-order*
drop 4 BGR>RGB ;
M: RGB normalize-component-order*
drop add-dummy-alpha ;
M: BGR normalize-component-order*
drop 3 BGR>RGB add-dummy-alpha ;
: ARGB>RGBA ( bitmap -- bitmap' )
4 <groups> [ unclip suffix ] map B{ } join ;
M: ARGB normalize-component-order*
drop ARGB>RGBA ;
M: ABGR normalize-component-order*
drop ARGB>RGBA 4 BGR>RGB ;
: normalize-scan-line-order ( image -- image )
dup upside-down?>> [
dup dim>> first 4 * '[
_ <groups> reverse concat
] change-bitmap
f >>upside-down?
] when ;
: normalize-image ( image -- image )
[ >byte-array ] change-bitmap
normalize-component-order
normalize-scan-line-order
RGBA >>component-order ;