166 lines
5.5 KiB
Factor
166 lines
5.5 KiB
Factor
! Copyright (C) 2007, 2008 Alex Chapman
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! See http://factorcode.org/license.txt for BSD license.
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USING: accessors arrays colors combinators kernel locals math math.constants math.matrices math.order math.ranges math.vectors math.quadratic random sequences specialized-arrays.float vectors jamshred.oint ;
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IN: jamshred.tunnel
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: n-segments ( -- n ) 5000 ; inline
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TUPLE: segment < oint number color radius ;
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C: <segment> segment
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: segment-number++ ( segment -- )
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[ number>> 1+ ] keep (>>number) ;
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: random-color ( -- color )
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{ 100 100 100 } [ random 100 / >float ] map first3 1.0 <rgba> ;
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: tunnel-segment-distance ( -- n ) 0.4 ;
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: random-rotation-angle ( -- theta ) pi 20 / ;
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: random-segment ( previous-segment -- segment )
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clone dup random-rotation-angle random-turn
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tunnel-segment-distance over go-forward
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random-color >>color dup segment-number++ ;
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: (random-segments) ( segments n -- segments )
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dup 0 > [
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[ dup peek random-segment over push ] dip 1- (random-segments)
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] [ drop ] if ;
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: default-segment-radius ( -- r ) 1 ;
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: initial-segment ( -- segment )
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float-array{ 0 0 0 } float-array{ 0 0 -1 } float-array{ 0 1 0 } float-array{ -1 0 0 }
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0 random-color default-segment-radius <segment> ;
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: random-segments ( n -- segments )
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initial-segment 1vector swap (random-segments) ;
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: simple-segment ( n -- segment )
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[ float-array{ 0 0 -1 } n*v float-array{ 0 0 -1 } float-array{ 0 1 0 } float-array{ -1 0 0 } ] keep
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random-color default-segment-radius <segment> ;
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: simple-segments ( n -- segments )
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[ simple-segment ] map ;
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: <random-tunnel> ( -- segments )
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n-segments random-segments ;
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: <straight-tunnel> ( -- segments )
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n-segments simple-segments ;
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: sub-tunnel ( from to segments -- segments )
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#! return segments between from and to, after clamping from and to to
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#! valid values
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[ sequence-index-range [ clamp-to-range ] curry bi@ ] keep <slice> ;
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: nearer-segment ( segment segment oint -- segment )
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#! return whichever of the two segments is nearer to the oint
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[ 2dup ] dip tuck distance [ distance ] dip < -rot ? ;
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: (find-nearest-segment) ( nearest next oint -- nearest ? )
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#! find the nearest of 'next' and 'nearest' to 'oint', and return
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#! t if the nearest hasn't changed
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pick [ nearer-segment dup ] dip = ;
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: find-nearest-segment ( oint segments -- segment )
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dup first swap rest-slice rot [ (find-nearest-segment) ] curry
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find 2drop ;
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: nearest-segment-forward ( segments oint start -- segment )
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rot dup length swap <slice> find-nearest-segment ;
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: nearest-segment-backward ( segments oint start -- segment )
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swapd 1+ 0 spin <slice> <reversed> find-nearest-segment ;
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: nearest-segment ( segments oint start-segment -- segment )
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#! find the segment nearest to 'oint', and return it.
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#! start looking at segment 'start-segment'
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number>> over [
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[ nearest-segment-forward ] 3keep nearest-segment-backward
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] dip nearer-segment ;
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: get-segment ( segments n -- segment )
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over sequence-index-range clamp-to-range swap nth ;
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: next-segment ( segments current-segment -- segment )
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number>> 1+ get-segment ;
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: previous-segment ( segments current-segment -- segment )
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number>> 1- get-segment ;
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: heading-segment ( segments current-segment heading -- segment )
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#! the next segment on the given heading
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over forward>> v. 0 <=> {
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{ +gt+ [ next-segment ] }
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{ +lt+ [ previous-segment ] }
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{ +eq+ [ nip ] } ! current segment
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} case ;
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:: distance-to-next-segment ( current next location heading -- distance )
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[let | cf [ current forward>> ] |
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cf next location>> v. cf location v. - cf heading v. / ] ;
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:: distance-to-next-segment-area ( current next location heading -- distance )
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[let | cf [ current forward>> ]
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h [ next current half-way-between-oints ] |
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cf h v. cf location v. - cf heading v. / ] ;
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: vector-to-centre ( seg loc -- v )
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over location>> swap v- swap forward>> proj-perp ;
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: distance-from-centre ( seg loc -- distance )
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vector-to-centre norm ;
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: wall-normal ( seg oint -- n )
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location>> vector-to-centre normalize ;
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: distant ( -- n ) 1000 ;
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: max-real ( a b -- c )
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#! sometimes collision-coefficient yields complex roots, so we ignore these (hack)
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dup real? [
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over real? [ max ] [ nip ] if
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] [
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drop dup real? [ drop distant ] unless
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] if ;
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:: collision-coefficient ( v w r -- c )
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v norm 0 = [
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distant
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] [
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[let* | a [ v dup v. ]
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b [ v w v. 2 * ]
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c [ w dup v. r sq - ] |
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c b a quadratic max-real ]
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] if ;
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: sideways-heading ( oint segment -- v )
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[ forward>> ] bi@ proj-perp ;
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: sideways-relative-location ( oint segment -- loc )
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[ [ location>> ] bi@ v- ] keep forward>> proj-perp ;
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: (distance-to-collision) ( oint segment -- distance )
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[ sideways-heading ] [ sideways-relative-location ]
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[ nip radius>> ] 2tri collision-coefficient ;
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: collision-vector ( oint segment -- v )
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dupd (distance-to-collision) swap forward>> n*v ;
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: bounce-forward ( segment oint -- )
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[ wall-normal ] [ forward>> swap reflect ] [ (>>forward) ] tri ;
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: bounce-left ( segment oint -- )
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#! must be done after forward
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[ forward>> vneg ] dip [ left>> swap reflect ]
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[ forward>> proj-perp normalize ] [ (>>left) ] tri ;
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: bounce-up ( segment oint -- )
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#! must be done after forward and left!
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nip [ forward>> ] [ left>> cross ] [ (>>up) ] tri ;
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: bounce-off-wall ( oint segment -- )
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swap [ bounce-forward ] [ bounce-left ] [ bounce-up ] 2tri ;
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