643 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Factor
		
	
	
		
			Executable File
		
	
			
		
		
	
	
			643 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Factor
		
	
	
		
			Executable File
		
	
! (c)2009 Joe Groff bsd license
 | 
						|
USING: accessors alien alien.c-types alien.data arrays
 | 
						|
assocs classes classes.mixin classes.parser classes.singleton classes.struct
 | 
						|
classes.tuple classes.tuple.private combinators combinators.tuple destructors fry
 | 
						|
generic generic.parser gpu gpu.buffers gpu.framebuffers
 | 
						|
gpu.framebuffers.private gpu.shaders gpu.shaders.private gpu.state
 | 
						|
gpu.textures gpu.textures.private math.floats.half images kernel
 | 
						|
lexer locals math math.order math.parser namespaces opengl
 | 
						|
opengl.gl parser quotations sequences slots sorting
 | 
						|
specialized-arrays strings ui.gadgets.worlds variants
 | 
						|
vocabs.parser words math.vectors.simd ;
 | 
						|
FROM: math => float ;
 | 
						|
QUALIFIED-WITH: alien.c-types c
 | 
						|
SPECIALIZED-ARRAYS: c:float c:int c:uchar c:ushort c:uint c:void* ;
 | 
						|
IN: gpu.render
 | 
						|
 | 
						|
VARIANT: uniform-type
 | 
						|
    bool-uniform
 | 
						|
    bvec2-uniform
 | 
						|
    bvec3-uniform
 | 
						|
    bvec4-uniform
 | 
						|
    uint-uniform
 | 
						|
    uvec2-uniform
 | 
						|
    uvec3-uniform
 | 
						|
    uvec4-uniform
 | 
						|
    int-uniform
 | 
						|
    ivec2-uniform
 | 
						|
    ivec3-uniform
 | 
						|
    ivec4-uniform
 | 
						|
    float-uniform
 | 
						|
    vec2-uniform
 | 
						|
    vec3-uniform
 | 
						|
    vec4-uniform
 | 
						|
 | 
						|
    mat2-uniform
 | 
						|
    mat2x3-uniform
 | 
						|
    mat2x4-uniform
 | 
						|
 | 
						|
    mat3x2-uniform
 | 
						|
    mat3-uniform
 | 
						|
    mat3x4-uniform
 | 
						|
 | 
						|
    mat4x2-uniform
 | 
						|
    mat4x3-uniform
 | 
						|
    mat4-uniform
 | 
						|
 | 
						|
    texture-uniform ;
 | 
						|
 | 
						|
ALIAS: mat2x2-uniform mat2-uniform
 | 
						|
ALIAS: mat3x3-uniform mat3-uniform
 | 
						|
ALIAS: mat4x4-uniform mat4-uniform
 | 
						|
 | 
						|
TUPLE: uniform
 | 
						|
    { name         string   read-only initial: "" }
 | 
						|
    { uniform-type class    read-only initial: float-uniform }
 | 
						|
    { dim          maybe{ integer } read-only initial: f } ;
 | 
						|
 | 
						|
VARIANT: index-type
 | 
						|
    ubyte-indexes
 | 
						|
    ushort-indexes
 | 
						|
    uint-indexes ;
 | 
						|
 | 
						|
TUPLE: index-range
 | 
						|
    { start integer read-only }
 | 
						|
    { count integer read-only } ;
 | 
						|
 | 
						|
C: <index-range> index-range
 | 
						|
 | 
						|
TUPLE: multi-index-range
 | 
						|
    { starts uint-array read-only }
 | 
						|
    { counts uint-array read-only } ;
 | 
						|
 | 
						|
C: <multi-index-range> multi-index-range
 | 
						|
 | 
						|
TUPLE: index-elements
 | 
						|
    { ptr read-only }
 | 
						|
    { count integer read-only }
 | 
						|
    { index-type index-type read-only } ;
 | 
						|
 | 
						|
C: <index-elements> index-elements
 | 
						|
 | 
						|
TUPLE: multi-index-elements
 | 
						|
    { buffer maybe{ buffer } read-only }
 | 
						|
    { ptrs   read-only }
 | 
						|
    { counts uint-array read-only }
 | 
						|
    { index-type index-type read-only } ;
 | 
						|
 | 
						|
C: <multi-index-elements> multi-index-elements
 | 
						|
 | 
						|
UNION: vertex-indexes
 | 
						|
    index-range
 | 
						|
    multi-index-range
 | 
						|
    index-elements
 | 
						|
    multi-index-elements
 | 
						|
    uchar-array
 | 
						|
    ushort-array
 | 
						|
    uint-array ;
 | 
						|
 | 
						|
VARIANT: primitive-mode
 | 
						|
    points-mode
 | 
						|
    lines-mode
 | 
						|
    line-strip-mode
 | 
						|
    lines-with-adjacency-mode
 | 
						|
    line-strip-with-adjacency-mode
 | 
						|
    line-loop-mode
 | 
						|
    triangles-mode
 | 
						|
    triangle-strip-mode
 | 
						|
    triangles-with-adjacency-mode
 | 
						|
    triangle-strip-with-adjacency-mode
 | 
						|
    triangle-fan-mode ;
 | 
						|
 | 
						|
TUPLE: uniform-tuple ;
 | 
						|
 | 
						|
ERROR: invalid-uniform-type uniform ;
 | 
						|
 | 
						|
<PRIVATE
 | 
						|
 | 
						|
: gl-index-type ( index-type -- gl-index-type )
 | 
						|
    {
 | 
						|
        { ubyte-indexes  [ GL_UNSIGNED_BYTE  ] }
 | 
						|
        { ushort-indexes [ GL_UNSIGNED_SHORT ] }
 | 
						|
        { uint-indexes   [ GL_UNSIGNED_INT   ] }
 | 
						|
    } case ; inline
 | 
						|
 | 
						|
: gl-primitive-mode ( primitive-mode -- gl-primitive-mode ) 
 | 
						|
    {
 | 
						|
        { points-mode         [ GL_POINTS         ] }
 | 
						|
        { lines-mode          [ GL_LINES          ] }
 | 
						|
        { line-strip-mode     [ GL_LINE_STRIP     ] }
 | 
						|
        { line-loop-mode      [ GL_LINE_LOOP      ] }
 | 
						|
        { triangles-mode      [ GL_TRIANGLES      ] }
 | 
						|
        { triangle-strip-mode [ GL_TRIANGLE_STRIP ] }
 | 
						|
        { triangle-fan-mode   [ GL_TRIANGLE_FAN   ] }
 | 
						|
        { lines-with-adjacency-mode          [ GL_LINES_ADJACENCY          ] }
 | 
						|
        { line-strip-with-adjacency-mode     [ GL_LINE_STRIP_ADJACENCY     ] }
 | 
						|
        { triangles-with-adjacency-mode      [ GL_TRIANGLES_ADJACENCY      ] }
 | 
						|
        { triangle-strip-with-adjacency-mode [ GL_TRIANGLE_STRIP_ADJACENCY ] }
 | 
						|
    } case ; inline
 | 
						|
 | 
						|
GENERIC: render-vertex-indexes ( primitive-mode vertex-indexes -- )
 | 
						|
 | 
						|
GENERIC# render-vertex-indexes-instanced 1 ( primitive-mode vertex-indexes instances -- )
 | 
						|
 | 
						|
GENERIC: gl-array-element-type ( array -- type )
 | 
						|
M: uchar-array  gl-array-element-type drop GL_UNSIGNED_BYTE  ; inline
 | 
						|
M: ushort-array gl-array-element-type drop GL_UNSIGNED_SHORT ; inline
 | 
						|
M: uint-array   gl-array-element-type drop GL_UNSIGNED_INT   ; inline
 | 
						|
 | 
						|
M: index-range render-vertex-indexes
 | 
						|
    [ gl-primitive-mode ] [ [ start>> ] [ count>> ] bi ] bi* glDrawArrays ;
 | 
						|
 | 
						|
M: index-range render-vertex-indexes-instanced
 | 
						|
    [ gl-primitive-mode ] [ [ start>> ] [ count>> ] bi ] [ ] tri*
 | 
						|
    glDrawArraysInstanced ;
 | 
						|
 | 
						|
M: multi-index-range render-vertex-indexes 
 | 
						|
    [ gl-primitive-mode ] [ [ starts>> ] [ counts>> dup length ] bi ] bi*
 | 
						|
    glMultiDrawArrays ;
 | 
						|
 | 
						|
M: index-elements render-vertex-indexes
 | 
						|
    [ gl-primitive-mode ]
 | 
						|
    [ [ count>> ] [ index-type>> gl-index-type ] [ ptr>> ] tri ] bi*
 | 
						|
    index-buffer [ glDrawElements ] with-gpu-data-ptr ;
 | 
						|
 | 
						|
M: index-elements render-vertex-indexes-instanced
 | 
						|
    [ gl-primitive-mode ]
 | 
						|
    [ [ count>> ] [ index-type>> gl-index-type ] [ ptr>> ] tri ]
 | 
						|
    [ ] tri*
 | 
						|
    swap index-buffer [ swap glDrawElementsInstanced ] with-gpu-data-ptr ;
 | 
						|
 | 
						|
M: specialized-array render-vertex-indexes
 | 
						|
    GL_ELEMENT_ARRAY_BUFFER 0 glBindBuffer
 | 
						|
    [ gl-primitive-mode ]
 | 
						|
    [ [ length ] [ gl-array-element-type ] [ >c-ptr ] tri ] bi*
 | 
						|
    glDrawElements ;
 | 
						|
 | 
						|
M: specialized-array render-vertex-indexes-instanced
 | 
						|
    GL_ELEMENT_ARRAY_BUFFER 0 glBindBuffer
 | 
						|
    [ gl-primitive-mode ]
 | 
						|
    [ [ length ] [ gl-array-element-type ] [ >c-ptr ] tri ]
 | 
						|
    [ ] tri* glDrawElementsInstanced ;
 | 
						|
 | 
						|
M: multi-index-elements render-vertex-indexes
 | 
						|
    [ gl-primitive-mode ]
 | 
						|
    [ { [ counts>> ] [ index-type>> gl-index-type ] [ ptrs>> dup length ] [ buffer>> ] } cleave ]
 | 
						|
    bi*
 | 
						|
    GL_ELEMENT_ARRAY_BUFFER swap [ handle>> ] [ 0 ] if* glBindBuffer glMultiDrawElements ;
 | 
						|
 | 
						|
: (bind-texture-unit) ( texture texture-unit -- )
 | 
						|
    swap [ GL_TEXTURE0 + glActiveTexture ] [ bind-texture drop ] bi* ; inline
 | 
						|
 | 
						|
GENERIC: (bind-uniform-textures) ( program-instance uniform-tuple -- )
 | 
						|
GENERIC: (bind-uniforms) ( program-instance uniform-tuple -- )
 | 
						|
 | 
						|
M: uniform-tuple (bind-uniform-textures)
 | 
						|
    2drop ;
 | 
						|
M: uniform-tuple (bind-uniforms)
 | 
						|
    2drop ;
 | 
						|
 | 
						|
: uniform-slot-type ( uniform -- type )
 | 
						|
    dup dim>> [ drop sequence ] [
 | 
						|
        uniform-type>> {
 | 
						|
            { bool-uniform    [ boolean ] }
 | 
						|
            { uint-uniform    [ integer ] }
 | 
						|
            { int-uniform     [ integer ] }
 | 
						|
            { float-uniform   [ float   ] }
 | 
						|
            { texture-uniform [ texture ] }
 | 
						|
            [ drop sequence ]
 | 
						|
        } case
 | 
						|
    ] if ;
 | 
						|
 | 
						|
: uniform>slot ( uniform -- slot )
 | 
						|
    [ name>> ] [ uniform-slot-type ] bi 2array ;
 | 
						|
 | 
						|
: uniform-type-texture-units ( uniform-type -- units )
 | 
						|
    dup texture-uniform = [ drop 1 ] [ "uniform-tuple-texture-units" word-prop 0 or ] if ;
 | 
						|
 | 
						|
: all-uniform-tuple-slots ( class -- slots )
 | 
						|
    dup "uniform-tuple-slots" word-prop
 | 
						|
    [ [ superclass all-uniform-tuple-slots ] dip append ] [ drop { } ] if* ;
 | 
						|
 | 
						|
DEFER: uniform-texture-accessors
 | 
						|
 | 
						|
: uniform-type-texture-accessors ( uniform-type -- accessors )
 | 
						|
    texture-uniform = [ { [ ] } ] [ { } ] if ;
 | 
						|
 | 
						|
: uniform-slot-texture-accessor ( uniform -- accessor )
 | 
						|
    [ name>> reader-word ] [ [ uniform-type>> ] [ dim>> ] bi uniform-texture-accessors ] bi
 | 
						|
    dup length 1 = [ first swap prefix ] [ [ ] 2sequence ] if ;
 | 
						|
 | 
						|
: uniform-tuple-texture-accessors ( uniform-type -- accessors )
 | 
						|
    all-uniform-tuple-slots [ uniform-type>> uniform-type-texture-units zero? not ] filter
 | 
						|
    [ uniform-slot-texture-accessor ] map ;
 | 
						|
 | 
						|
: uniform-texture-accessors ( uniform-type dim -- accessors )
 | 
						|
    [
 | 
						|
        dup uniform-type?
 | 
						|
        [ uniform-type-texture-accessors ]
 | 
						|
        [ uniform-tuple-texture-accessors ] if
 | 
						|
    ] [
 | 
						|
        2dup swap empty? not and [
 | 
						|
            iota [
 | 
						|
                [ swap nth ] swap prefix
 | 
						|
                over length 1 = [ swap first append ] [ swap suffix ] if
 | 
						|
            ] with map
 | 
						|
        ] [ drop ] if
 | 
						|
    ] bi* ;
 | 
						|
 | 
						|
: texture-accessor>cleave ( unit accessors -- unit' cleaves )
 | 
						|
    dup last sequence?
 | 
						|
    [ [ last [ texture-accessor>cleave ] map ] [ but-last ] bi swap suffix \ cleave suffix ]
 | 
						|
    [ over suffix \ (bind-texture-unit) suffix [ 1 + ] dip ] if ;
 | 
						|
 | 
						|
: [bind-uniform-textures] ( class -- quot )
 | 
						|
    f uniform-texture-accessors
 | 
						|
    0 swap [ texture-accessor>cleave ] map nip
 | 
						|
    \ nip swap \ cleave [ ] 3sequence ;
 | 
						|
 | 
						|
UNION: binary-data
 | 
						|
    c-ptr specialized-array struct simd-128 ;
 | 
						|
 | 
						|
GENERIC: >uniform-bool-array ( sequence -- c-array )
 | 
						|
GENERIC: >uniform-int-array ( sequence -- c-array )
 | 
						|
GENERIC: >uniform-uint-array ( sequence -- c-array )
 | 
						|
GENERIC: >uniform-float-array  ( sequence -- c-array )
 | 
						|
 | 
						|
GENERIC# >uniform-bvec-array 1 ( sequence dim -- c-array )
 | 
						|
GENERIC# >uniform-ivec-array 1 ( sequence dim -- c-array )
 | 
						|
GENERIC# >uniform-uvec-array 1 ( sequence dim -- c-array )
 | 
						|
GENERIC# >uniform-vec-array  1 ( sequence dim -- c-array )
 | 
						|
 | 
						|
GENERIC# >uniform-matrix 2 ( sequence cols rows -- c-array )
 | 
						|
 | 
						|
GENERIC# >uniform-matrix-array 2 ( sequence cols rows -- c-array )
 | 
						|
 | 
						|
GENERIC: bind-uniform-bvec2 ( index sequence -- )
 | 
						|
GENERIC: bind-uniform-bvec3 ( index sequence -- )
 | 
						|
GENERIC: bind-uniform-bvec4 ( index sequence -- )
 | 
						|
GENERIC: bind-uniform-ivec2 ( index sequence -- )
 | 
						|
GENERIC: bind-uniform-ivec3 ( index sequence -- )
 | 
						|
GENERIC: bind-uniform-ivec4 ( index sequence -- )
 | 
						|
GENERIC: bind-uniform-uvec2 ( index sequence -- )
 | 
						|
GENERIC: bind-uniform-uvec3 ( index sequence -- )
 | 
						|
GENERIC: bind-uniform-uvec4 ( index sequence -- )
 | 
						|
GENERIC: bind-uniform-vec2  ( index sequence -- )
 | 
						|
GENERIC: bind-uniform-vec3  ( index sequence -- )
 | 
						|
GENERIC: bind-uniform-vec4  ( index sequence -- )
 | 
						|
 | 
						|
M: object >uniform-bool-array [ >c-bool ] int-array{ } map-as ; inline
 | 
						|
M: binary-data >uniform-bool-array ; inline 
 | 
						|
 | 
						|
M: object >uniform-int-array c:int >c-array ; inline
 | 
						|
M: binary-data >uniform-int-array ; inline 
 | 
						|
 | 
						|
M: object >uniform-uint-array c:uint >c-array ; inline
 | 
						|
M: binary-data >uniform-uint-array ; inline 
 | 
						|
 | 
						|
M: object >uniform-float-array c:float >c-array ; inline
 | 
						|
M: binary-data >uniform-float-array ; inline 
 | 
						|
 | 
						|
M: object >uniform-bvec-array '[ _ head-slice [ >c-bool ] int-array{ } map-as ] map concat ; inline
 | 
						|
M: binary-data >uniform-bvec-array drop ; inline
 | 
						|
 | 
						|
M: object >uniform-ivec-array '[ _ head ] map int-array{ } concat-as ; inline
 | 
						|
M: binary-data >uniform-ivec-array drop ; inline
 | 
						|
 | 
						|
M: object >uniform-uvec-array '[ _ head ] map uint-array{ } concat-as ; inline
 | 
						|
M: binary-data >uniform-uvec-array drop ; inline
 | 
						|
 | 
						|
M: object >uniform-vec-array '[ _ head ] map float-array{ } concat-as ; inline
 | 
						|
M: binary-data >uniform-vec-array drop ; inline
 | 
						|
 | 
						|
M:: object >uniform-matrix ( sequence cols rows -- c-array )
 | 
						|
     sequence flip cols head-slice
 | 
						|
     [ rows head-slice c:float >c-array ] { } map-as concat ; inline
 | 
						|
M: binary-data >uniform-matrix 2drop ; inline
 | 
						|
 | 
						|
M: object >uniform-matrix-array 
 | 
						|
     '[ _ _ >uniform-matrix ] map concat ; inline
 | 
						|
M: binary-data >uniform-matrix-array 2drop ; inline
 | 
						|
 | 
						|
M: object bind-uniform-bvec2 ( index sequence -- )
 | 
						|
    1 swap 2 head-slice [ >c-bool ] int-array{ } map-as glUniform2iv ; inline
 | 
						|
M: binary-data bind-uniform-bvec2 ( index sequence -- )
 | 
						|
    1 swap glUniform2iv ; inline
 | 
						|
M: object bind-uniform-bvec3 ( index sequence -- )
 | 
						|
    1 swap 3 head-slice [ >c-bool ] int-array{ } map-as glUniform3iv ; inline
 | 
						|
M: binary-data bind-uniform-bvec3 ( index sequence -- )
 | 
						|
    1 swap glUniform3iv ; inline
 | 
						|
M: object bind-uniform-bvec4 ( index sequence -- )
 | 
						|
    1 swap 4 head-slice [ >c-bool ] int-array{ } map-as glUniform4iv ; inline
 | 
						|
M: binary-data bind-uniform-bvec4 ( index sequence -- )
 | 
						|
    1 swap glUniform4iv ; inline
 | 
						|
 | 
						|
M: object bind-uniform-ivec2 ( index sequence -- ) first2 glUniform2i ; inline
 | 
						|
M: binary-data bind-uniform-ivec2 ( index sequence -- ) 1 swap glUniform2iv ; inline
 | 
						|
 | 
						|
M: object bind-uniform-ivec3 ( index sequence -- ) first3 glUniform3i ; inline
 | 
						|
M: binary-data bind-uniform-ivec3 ( index sequence -- ) 1 swap glUniform3iv ; inline
 | 
						|
 | 
						|
M: object bind-uniform-ivec4 ( index sequence -- ) first4 glUniform4i ; inline
 | 
						|
M: binary-data bind-uniform-ivec4 ( index sequence -- ) 1 swap glUniform4iv ; inline
 | 
						|
 | 
						|
M: object bind-uniform-uvec2 ( index sequence -- ) first2 glUniform2ui ; inline
 | 
						|
M: binary-data bind-uniform-uvec2 ( index sequence -- ) 1 swap glUniform2uiv ; inline
 | 
						|
 | 
						|
M: object bind-uniform-uvec3 ( index sequence -- ) first3 glUniform3ui ; inline
 | 
						|
M: binary-data bind-uniform-uvec3 ( index sequence -- ) 1 swap glUniform3uiv ; inline
 | 
						|
 | 
						|
M: object bind-uniform-uvec4 ( index sequence -- ) first4 glUniform4ui ; inline
 | 
						|
M: binary-data bind-uniform-uvec4 ( index sequence -- ) 1 swap glUniform4uiv ; inline
 | 
						|
 | 
						|
M: object bind-uniform-vec2 ( index sequence -- ) first2 glUniform2f ; inline
 | 
						|
M: binary-data bind-uniform-vec2 ( index sequence -- ) 1 swap glUniform2fv ; inline
 | 
						|
 | 
						|
M: object bind-uniform-vec3 ( index sequence -- ) first3 glUniform3f ; inline
 | 
						|
M: binary-data bind-uniform-vec3 ( index sequence -- ) 1 swap glUniform3fv ; inline
 | 
						|
 | 
						|
M: object bind-uniform-vec4 ( index sequence -- ) first4 glUniform4f ; inline
 | 
						|
M: binary-data bind-uniform-vec4 ( index sequence -- ) 1 swap glUniform4fv ; inline
 | 
						|
 | 
						|
DEFER: [bind-uniform-tuple]
 | 
						|
 | 
						|
:: [bind-uniform-array] ( value>>-quot type texture-unit name dim -- texture-unit' quot )
 | 
						|
    { name uniform-index } >quotation :> index-quot
 | 
						|
    { index-quot value>>-quot bi* } >quotation :> pre-quot
 | 
						|
 | 
						|
    type H{
 | 
						|
        { bool-uniform  { dim swap >uniform-bool-array  glUniform1iv  } }
 | 
						|
        { int-uniform   { dim swap >uniform-int-array   glUniform1iv  } }
 | 
						|
        { uint-uniform  { dim swap >uniform-uint-array  glUniform1uiv } }
 | 
						|
        { float-uniform { dim swap >uniform-float-array glUniform1fv  } }
 | 
						|
 | 
						|
        { bvec2-uniform { dim swap 2 >uniform-bvec-array glUniform2iv  } }
 | 
						|
        { ivec2-uniform { dim swap 2 >uniform-ivec-array glUniform2i  } }
 | 
						|
        { uvec2-uniform { dim swap 2 >uniform-uvec-array glUniform2ui } }
 | 
						|
        { vec2-uniform  { dim swap 2 >uniform-vec-array  glUniform2f  } }
 | 
						|
 | 
						|
        { bvec3-uniform { dim swap 3 >uniform-bvec-array glUniform3iv  } }
 | 
						|
        { ivec3-uniform { dim swap 3 >uniform-ivec-array glUniform3i  } }
 | 
						|
        { uvec3-uniform { dim swap 3 >uniform-uvec-array glUniform3ui } }
 | 
						|
        { vec3-uniform  { dim swap 3 >uniform-vec-array  glUniform3f  } }
 | 
						|
 | 
						|
        { bvec4-uniform { dim swap 4 >uniform-bvec-array glUniform4iv  } }
 | 
						|
        { ivec4-uniform { dim swap 4 >uniform-ivec-array glUniform4iv  } }
 | 
						|
        { uvec4-uniform { dim swap 4 >uniform-uvec-array glUniform4uiv } }
 | 
						|
        { vec4-uniform  { dim swap 4 >uniform-vec-array  glUniform4fv  } }
 | 
						|
 | 
						|
        { mat2-uniform   { [ dim 0 ] dip 2 2 >uniform-matrix-array glUniformMatrix2fv   } }
 | 
						|
        { mat2x3-uniform { [ dim 0 ] dip 2 3 >uniform-matrix-array glUniformMatrix2x3fv } }
 | 
						|
        { mat2x4-uniform { [ dim 0 ] dip 2 4 >uniform-matrix-array glUniformMatrix2x4fv } }
 | 
						|
 | 
						|
        { mat3x2-uniform { [ dim 0 ] dip 3 2 >uniform-matrix-array glUniformMatrix3x2fv } }
 | 
						|
        { mat3-uniform   { [ dim 0 ] dip 3 3 >uniform-matrix-array glUniformMatrix3fv   } }
 | 
						|
        { mat3x4-uniform { [ dim 0 ] dip 3 4 >uniform-matrix-array glUniformMatrix3x4fv } }
 | 
						|
 | 
						|
        { mat4x2-uniform { [ dim 0 ] dip 4 2 >uniform-matrix-array glUniformMatrix4x2fv } }
 | 
						|
        { mat4x3-uniform { [ dim 0 ] dip 4 3 >uniform-matrix-array glUniformMatrix4x3fv } }
 | 
						|
        { mat4-uniform   { [ dim 0 ] dip 4 4 >uniform-matrix-array glUniformMatrix4fv   } }
 | 
						|
 | 
						|
        { texture-uniform { drop dim dup iota [ texture-unit + ] int-array{ } map-as glUniform1iv } }
 | 
						|
    } at [ uniform invalid-uniform-type ] unless* >quotation :> value-quot
 | 
						|
 | 
						|
    type uniform-type-texture-units dim * texture-unit +
 | 
						|
    pre-quot value-quot append ;
 | 
						|
 | 
						|
:: [bind-uniform-value] ( value>>-quot type texture-unit name -- texture-unit' quot )
 | 
						|
    { name uniform-index } >quotation :> index-quot
 | 
						|
    { index-quot value>>-quot bi* } >quotation :> pre-quot
 | 
						|
 | 
						|
    type H{
 | 
						|
        { bool-uniform  [ >c-bool glUniform1i  ] }
 | 
						|
        { int-uniform   [ glUniform1i  ] }
 | 
						|
        { uint-uniform  [ glUniform1ui ] }
 | 
						|
        { float-uniform [ glUniform1f  ] }
 | 
						|
 | 
						|
        { bvec2-uniform [ bind-uniform-bvec2 ] }
 | 
						|
        { ivec2-uniform [ bind-uniform-ivec2 ] }
 | 
						|
        { uvec2-uniform [ bind-uniform-uvec2 ] }
 | 
						|
        { vec2-uniform  [ bind-uniform-vec2  ] }
 | 
						|
 | 
						|
        { bvec3-uniform [ bind-uniform-bvec3 ] }
 | 
						|
        { ivec3-uniform [ bind-uniform-ivec3 ] }
 | 
						|
        { uvec3-uniform [ bind-uniform-uvec3 ] }
 | 
						|
        { vec3-uniform  [ bind-uniform-vec3  ] }
 | 
						|
 | 
						|
        { bvec4-uniform [ bind-uniform-bvec4 ] }
 | 
						|
        { ivec4-uniform [ bind-uniform-ivec4 ] }
 | 
						|
        { uvec4-uniform [ bind-uniform-uvec4 ] }
 | 
						|
        { vec4-uniform  [ bind-uniform-vec4  ] }
 | 
						|
 | 
						|
        { mat2-uniform   [ [ 1 0 ] dip 2 2 >uniform-matrix glUniformMatrix2fv   ] }
 | 
						|
        { mat2x3-uniform [ [ 1 0 ] dip 2 3 >uniform-matrix glUniformMatrix2x3fv ] }
 | 
						|
        { mat2x4-uniform [ [ 1 0 ] dip 2 4 >uniform-matrix glUniformMatrix2x4fv ] }
 | 
						|
 | 
						|
        { mat3x2-uniform [ [ 1 0 ] dip 3 2 >uniform-matrix glUniformMatrix3x2fv ] }
 | 
						|
        { mat3-uniform   [ [ 1 0 ] dip 3 3 >uniform-matrix glUniformMatrix3fv   ] }
 | 
						|
        { mat3x4-uniform [ [ 1 0 ] dip 3 4 >uniform-matrix glUniformMatrix3x4fv ] }
 | 
						|
 | 
						|
        { mat4x2-uniform [ [ 1 0 ] dip 4 2 >uniform-matrix glUniformMatrix4x2fv ] }
 | 
						|
        { mat4x3-uniform [ [ 1 0 ] dip 4 3 >uniform-matrix glUniformMatrix4x3fv ] }
 | 
						|
        { mat4-uniform   [ [ 1 0 ] dip 4 4 >uniform-matrix glUniformMatrix4fv   ] }
 | 
						|
 | 
						|
        { texture-uniform { drop texture-unit glUniform1i } }
 | 
						|
    } at [ uniform invalid-uniform-type ] unless* >quotation :> value-quot
 | 
						|
 | 
						|
    type uniform-type-texture-units texture-unit +
 | 
						|
    pre-quot value-quot append ;
 | 
						|
 | 
						|
:: [bind-uniform-struct] ( value>>-quot type texture-unit name dim -- texture-unit' quot )
 | 
						|
    dim
 | 
						|
    [
 | 
						|
        iota
 | 
						|
        [ [ [ swap nth ] swap prefix ] map ]
 | 
						|
        [ [ number>string name "[" append "]." surround ] map ] bi
 | 
						|
    ] [
 | 
						|
        { [ ] }
 | 
						|
        name "." append 1array
 | 
						|
    ] if* :> ( quot-prefixes name-prefixes )
 | 
						|
    type all-uniform-tuple-slots :> uniforms
 | 
						|
 | 
						|
    texture-unit quot-prefixes name-prefixes [| quot-prefix name-prefix |
 | 
						|
        uniforms name-prefix [bind-uniform-tuple]
 | 
						|
        quot-prefix prepend
 | 
						|
    ] 2map :> ( texture-unit' value-cleave )
 | 
						|
 | 
						|
    texture-unit'
 | 
						|
    value>>-quot { value-cleave 2cleave } append ;
 | 
						|
 | 
						|
:: [bind-uniform] ( texture-unit uniform prefix -- texture-unit' quot )
 | 
						|
    prefix uniform name>> append hyphens>underscores :> name
 | 
						|
    uniform uniform-type>> :> type
 | 
						|
    uniform dim>> :> dim
 | 
						|
    uniform name>> reader-word 1quotation :> value>>-quot
 | 
						|
 | 
						|
    value>>-quot type texture-unit name {
 | 
						|
        { [ type uniform-type? dim     and ] [ dim [bind-uniform-array] ] }
 | 
						|
        { [ type uniform-type? dim not and ] [ [bind-uniform-value] ] }
 | 
						|
        [ dim [bind-uniform-struct] ]
 | 
						|
    } cond ;
 | 
						|
 | 
						|
:: [bind-uniform-tuple] ( texture-unit uniforms prefix -- texture-unit' quot )
 | 
						|
    texture-unit uniforms [ prefix [bind-uniform] ] map :> ( texture-unit' uniforms-cleave )
 | 
						|
 | 
						|
    texture-unit'
 | 
						|
    { uniforms-cleave 2cleave } >quotation ;
 | 
						|
 | 
						|
:: [bind-uniforms] ( superclass uniforms -- quot )
 | 
						|
    superclass "uniform-tuple-texture-units" word-prop 0 or :> first-texture-unit
 | 
						|
    superclass \ (bind-uniforms) lookup-method :> next-method
 | 
						|
    first-texture-unit uniforms "" [bind-uniform-tuple] nip :> bind-quot
 | 
						|
 | 
						|
    { 2dup next-method } bind-quot [ ] append-as ;
 | 
						|
 | 
						|
: define-uniform-tuple-methods ( class superclass uniforms -- )
 | 
						|
    [
 | 
						|
        2drop
 | 
						|
        [ \ (bind-uniform-textures) create-method-in ]
 | 
						|
        [ [bind-uniform-textures] ] bi define
 | 
						|
    ] [
 | 
						|
        [ \ (bind-uniforms) create-method-in ] 2dip
 | 
						|
        [bind-uniforms] define
 | 
						|
    ] 3bi ;
 | 
						|
 | 
						|
: parse-uniform-tuple-definition ( -- class superclass uniforms )
 | 
						|
    scan-new-class scan-token {
 | 
						|
        { ";" [ uniform-tuple f ] }
 | 
						|
        { "<" [ scan-word parse-definition [ first3 uniform boa ] map ] }
 | 
						|
        { "{" [
 | 
						|
            uniform-tuple
 | 
						|
            \ } parse-until parse-definition swap prefix
 | 
						|
            [ first3 uniform boa ] map
 | 
						|
        ] }
 | 
						|
    } case ;
 | 
						|
 | 
						|
: (define-uniform-tuple) ( class superclass uniforms -- )
 | 
						|
    {
 | 
						|
        [ [ uniform>slot ] map define-tuple-class ]
 | 
						|
        [
 | 
						|
            [ uniform-type-texture-units ]
 | 
						|
            [
 | 
						|
                [ [ uniform-type>> uniform-type-texture-units ] [ dim>> 1 or ] bi * ]
 | 
						|
                [ + ] map-reduce
 | 
						|
            ] bi* +
 | 
						|
            "uniform-tuple-texture-units" set-word-prop
 | 
						|
        ]
 | 
						|
        [ nip "uniform-tuple-slots" set-word-prop ]
 | 
						|
        [ define-uniform-tuple-methods ]
 | 
						|
    } 3cleave ;
 | 
						|
 | 
						|
: true-subclasses ( class -- seq )
 | 
						|
    [ subclasses ] keep [ = not ] curry filter ;
 | 
						|
 | 
						|
PRIVATE>
 | 
						|
 | 
						|
: define-uniform-tuple ( class superclass uniforms -- )
 | 
						|
    (define-uniform-tuple) ; inline
 | 
						|
 | 
						|
SYNTAX: UNIFORM-TUPLE:
 | 
						|
    parse-uniform-tuple-definition define-uniform-tuple ;
 | 
						|
 | 
						|
<PRIVATE 
 | 
						|
 | 
						|
: bind-unnamed-output-attachments ( framebuffer attachments -- )
 | 
						|
    [ gl-attachment ] with map
 | 
						|
    dup length 1 =
 | 
						|
    [ first glDrawBuffer ]
 | 
						|
    [ [ length ] [ c:int >c-array ] bi glDrawBuffers ] if ;
 | 
						|
 | 
						|
: bind-named-output-attachments ( program-instance framebuffer attachments -- )
 | 
						|
    rot '[ first _ swap output-index ] sort-with values
 | 
						|
    bind-unnamed-output-attachments ;
 | 
						|
 | 
						|
: bind-output-attachments ( program-instance framebuffer attachments -- )
 | 
						|
    dup first sequence?
 | 
						|
    [ bind-named-output-attachments ] [ [ drop ] 2dip bind-unnamed-output-attachments ] if ;
 | 
						|
 | 
						|
GENERIC: bind-transform-feedback-output ( output -- )
 | 
						|
 | 
						|
M: buffer bind-transform-feedback-output
 | 
						|
    [ GL_TRANSFORM_FEEDBACK_BUFFER 0 ] dip handle>> glBindBufferBase ; inline
 | 
						|
 | 
						|
M: buffer-range bind-transform-feedback-output
 | 
						|
    [ GL_TRANSFORM_FEEDBACK_BUFFER 0 ] dip
 | 
						|
    [ handle>> ] [ offset>> ] [ size>> ] tri glBindBufferRange ; inline
 | 
						|
 | 
						|
M: buffer-ptr bind-transform-feedback-output
 | 
						|
    buffer-ptr>range bind-transform-feedback-output ; inline
 | 
						|
 | 
						|
: gl-feedback-primitive-mode ( primitive-mode -- gl-mode )
 | 
						|
    {
 | 
						|
        { points-mode         [ GL_POINTS    ] }
 | 
						|
        { lines-mode          [ GL_LINES     ] }
 | 
						|
        { line-strip-mode     [ GL_LINES     ] }
 | 
						|
        { line-loop-mode      [ GL_LINES     ] }
 | 
						|
        { triangles-mode      [ GL_TRIANGLES ] }
 | 
						|
        { triangle-strip-mode [ GL_TRIANGLES ] }
 | 
						|
        { triangle-fan-mode   [ GL_TRIANGLES ] }
 | 
						|
    } case ;
 | 
						|
 | 
						|
PRIVATE>
 | 
						|
 | 
						|
UNION: transform-feedback-output buffer buffer-range POSTPONE: f ;
 | 
						|
 | 
						|
TUPLE: render-set
 | 
						|
    { primitive-mode primitive-mode read-only }
 | 
						|
    { vertex-array vertex-array initial: T{ vertex-array-collection } read-only }
 | 
						|
    { uniforms uniform-tuple read-only }
 | 
						|
    { indexes vertex-indexes initial: T{ index-range } read-only } 
 | 
						|
    { instances maybe{ integer } initial: f read-only }
 | 
						|
    { framebuffer maybe{ any-framebuffer } initial: system-framebuffer read-only }
 | 
						|
    { output-attachments sequence initial: { default-attachment } read-only }
 | 
						|
    { transform-feedback-output transform-feedback-output initial: f read-only } ;
 | 
						|
 | 
						|
: <render-set> ( x quot-assoc -- render-set )
 | 
						|
    render-set swap make-tuple ; inline
 | 
						|
 | 
						|
: 2<render-set> ( x y quot-assoc -- render-set )
 | 
						|
    render-set swap 2make-tuple ; inline
 | 
						|
 | 
						|
: 3<render-set> ( x y z quot-assoc -- render-set )
 | 
						|
    render-set swap 3make-tuple ; inline
 | 
						|
 | 
						|
: bind-uniforms ( program-instance uniforms -- )
 | 
						|
    [ (bind-uniform-textures) ] [ (bind-uniforms) ] 2bi ; inline
 | 
						|
 | 
						|
: render ( render-set -- )
 | 
						|
    {
 | 
						|
        [ vertex-array>> program-instance>> handle>> glUseProgram ]
 | 
						|
        [
 | 
						|
            [ vertex-array>> program-instance>> ] [ uniforms>> ] bi
 | 
						|
            bind-uniforms
 | 
						|
        ]
 | 
						|
        [
 | 
						|
            framebuffer>> 
 | 
						|
            [ GL_DRAW_FRAMEBUFFER swap framebuffer-handle glBindFramebuffer ]
 | 
						|
            [ GL_DRAW_FRAMEBUFFER 0 glBindFramebuffer GL_RASTERIZER_DISCARD glEnable ] if*
 | 
						|
        ]
 | 
						|
        [
 | 
						|
            [ vertex-array>> program-instance>> ]
 | 
						|
            [ framebuffer>> ]
 | 
						|
            [ output-attachments>> ] tri
 | 
						|
            bind-output-attachments
 | 
						|
        ]
 | 
						|
        [ vertex-array>> bind-vertex-array ]
 | 
						|
        [
 | 
						|
            dup transform-feedback-output>> [
 | 
						|
                [ primitive-mode>> gl-feedback-primitive-mode glBeginTransformFeedback ]
 | 
						|
                [ bind-transform-feedback-output ] bi*
 | 
						|
            ] [ drop ] if*
 | 
						|
        ]
 | 
						|
 | 
						|
        [
 | 
						|
            [ primitive-mode>> ] [ indexes>> ] [ instances>> ] tri
 | 
						|
            [ render-vertex-indexes-instanced ]
 | 
						|
            [ render-vertex-indexes ] if*
 | 
						|
        ]
 | 
						|
 | 
						|
        [ transform-feedback-output>> [ glEndTransformFeedback ] when ]
 | 
						|
        [ framebuffer>> [ GL_RASTERIZER_DISCARD glDisable ] unless ]
 | 
						|
    } cleave ; inline
 | 
						|
 |