factor/extra/spheres/spheres.factor

285 lines
9.3 KiB
Factor

USING: kernel opengl.demo-support opengl.gl opengl.shaders opengl.framebuffers
opengl multiline ui.gadgets accessors sequences ui.render ui math
arrays arrays.lib combinators ;
IN: spheres
STRING: plane-vertex-shader
varying vec3 object_position;
void
main()
{
object_position = gl_Vertex.xyz;
gl_Position = ftransform();
}
;
STRING: plane-fragment-shader
varying vec3 object_position;
void
main()
{
float distance_factor = (gl_FragCoord.z * 0.5 + 0.5);
distance_factor = pow(distance_factor, 500.0)*0.5;
gl_FragColor = fract((floor(0.125*object_position.x)+floor(0.125*object_position.z)) * 0.5) == 0.0
? vec4(1.0, 1.0 - distance_factor, 1.0 - distance_factor, 1.0)
: vec4(1.0, distance_factor, distance_factor, 1.0);
}
;
STRING: sphere-vertex-shader
attribute vec3 center;
attribute float radius;
attribute vec4 surface_color;
varying float vradius;
varying vec3 sphere_position;
varying vec4 world_position, vcolor;
void
main()
{
world_position = gl_ModelViewMatrix * vec4(center, 1);
sphere_position = gl_Vertex.xyz;
gl_Position = gl_ProjectionMatrix * (world_position + vec4(sphere_position * radius, 0));
vcolor = surface_color;
vradius = radius;
}
;
STRING: sphere-solid-color-fragment-shader
uniform vec3 light_position;
varying vec4 vcolor;
const vec4 ambient = vec4(0.25, 0.2, 0.25, 1.0);
const vec4 diffuse = vec4(0.75, 0.8, 0.75, 1.0);
vec4
sphere_color(vec3 point, vec3 normal)
{
vec3 transformed_light_position = (gl_ModelViewMatrix * vec4(light_position, 1)).xyz;
vec3 direction = normalize(transformed_light_position - point);
float d = max(0.0, dot(normal, direction));
return ambient * vcolor + diffuse * vec4(d * vcolor.rgb, vcolor.a);
}
;
STRING: sphere-texture-fragment-shader
uniform samplerCube surface_texture;
vec4
sphere_color(vec3 point, vec3 normal)
{
vec3 reflect = reflect(normalize(point), normal);
return textureCube(surface_texture, reflect * gl_NormalMatrix);
}
;
STRING: sphere-main-fragment-shader
varying float vradius;
varying vec3 sphere_position;
varying vec4 world_position;
vec4 sphere_color(vec3 point, vec3 normal);
void
main()
{
float radius = length(sphere_position);
if(radius > 1.0) discard;
vec3 surface = sphere_position + vec3(0.0, 0.0, sqrt(1.0 - radius*radius));
vec4 world_surface = world_position + vec4(surface * vradius, 0);
vec4 transformed_surface = gl_ProjectionMatrix * world_surface;
gl_FragDepth = (transformed_surface.z/transformed_surface.w + 1.0) * 0.5;
gl_FragColor = sphere_color(world_surface.xyz, surface);
}
;
TUPLE: spheres-gadget
plane-program solid-sphere-program texture-sphere-program
reflection-framebuffer reflection-depthbuffer
reflection-texture ;
: <spheres-gadget> ( -- gadget )
20.0 10.0 20.0 <demo-gadget>
{ set-delegate } spheres-gadget construct ;
M: spheres-gadget near-plane ( gadget -- z )
drop 1.0 ;
M: spheres-gadget far-plane ( gadget -- z )
drop 512.0 ;
M: spheres-gadget distance-step ( gadget -- dz )
drop 0.5 ;
: (reflection-dim) ( -- w h )
512 512 ;
: (make-reflection-texture) ( -- texture )
gen-texture [
GL_TEXTURE_CUBE_MAP swap glBindTexture
GL_TEXTURE_CUBE_MAP GL_TEXTURE_MAG_FILTER GL_LINEAR glTexParameteri
GL_TEXTURE_CUBE_MAP GL_TEXTURE_MIN_FILTER GL_LINEAR glTexParameteri
GL_TEXTURE_CUBE_MAP GL_TEXTURE_WRAP_S GL_CLAMP glTexParameteri
GL_TEXTURE_CUBE_MAP GL_TEXTURE_WRAP_T GL_CLAMP glTexParameteri
GL_TEXTURE_CUBE_MAP GL_TEXTURE_WRAP_R GL_CLAMP glTexParameteri
GL_TEXTURE_CUBE_MAP_POSITIVE_X
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 6 narray
[ 0 GL_RGBA8 (reflection-dim) 0 GL_RGBA GL_UNSIGNED_BYTE f glTexImage2D ]
each
] keep ;
: (make-reflection-depthbuffer) ( -- depthbuffer )
gen-renderbuffer [
GL_RENDERBUFFER_EXT swap glBindRenderbufferEXT
GL_RENDERBUFFER_EXT GL_DEPTH_COMPONENT32 (reflection-dim) glRenderbufferStorageEXT
] keep ;
: (make-reflection-framebuffer) ( depthbuffer -- framebuffer )
gen-framebuffer dup [
swap >r
GL_FRAMEBUFFER_EXT GL_DEPTH_ATTACHMENT_EXT GL_RENDERBUFFER_EXT r>
glFramebufferRenderbufferEXT
] with-framebuffer ;
: (plane-program) ( -- program )
plane-vertex-shader plane-fragment-shader <simple-gl-program> ;
: (solid-sphere-program) ( -- program )
sphere-vertex-shader <vertex-shader> check-gl-shader
sphere-solid-color-fragment-shader <fragment-shader> check-gl-shader
sphere-main-fragment-shader <fragment-shader> check-gl-shader
3array <gl-program> check-gl-program ;
: (texture-sphere-program) ( -- program )
sphere-vertex-shader <vertex-shader> check-gl-shader
sphere-texture-fragment-shader <fragment-shader> check-gl-shader
sphere-main-fragment-shader <fragment-shader> check-gl-shader
3array <gl-program> check-gl-program ;
M: spheres-gadget graft* ( gadget -- )
(plane-program) >>plane-program
(solid-sphere-program) >>solid-sphere-program
(texture-sphere-program) >>texture-sphere-program
(make-reflection-texture) >>reflection-texture
(make-reflection-depthbuffer) [ >>reflection-depthbuffer ] keep
(make-reflection-framebuffer) >>reflection-framebuffer
drop ;
M: spheres-gadget ungraft* ( gadget -- )
{
[ reflection-framebuffer>> [ delete-framebuffer ] when* ]
[ reflection-depthbuffer>> [ delete-renderbuffer ] when* ]
[ reflection-texture>> [ delete-texture ] when* ]
[ solid-sphere-program>> [ delete-gl-program ] when* ]
[ texture-sphere-program>> [ delete-gl-program ] when* ]
[ plane-program>> [ delete-gl-program ] when* ]
} cleave ;
M: spheres-gadget pref-dim* ( gadget -- dim )
drop { 640 480 } ;
: (draw-sphere) ( program center radius surfacecolor -- )
roll
[ [ "center" glGetAttribLocation swap first3 glVertexAttrib3f ] curry ]
[ [ "radius" glGetAttribLocation swap glVertexAttrib1f ] curry ]
[ [ "surface_color" glGetAttribLocation swap first4 glVertexAttrib4f ] curry ]
tri tri*
{ -1.0 -1.0 } { 1.0 1.0 } rect-vertices ;
: sphere-scene ( gadget -- )
GL_DEPTH_BUFFER_BIT GL_COLOR_BUFFER_BIT bitor glClear
[
solid-sphere-program>> dup {
{ "light_position" [ 0.0 0.0 100.0 glUniform3f ] }
} [
{
[ { 7.0 0.0 0.0 } 1.0 { 1.0 0.0 0.0 1.0 } (draw-sphere) ]
[ { -7.0 0.0 0.0 } 1.0 { 0.0 1.0 0.0 1.0 } (draw-sphere) ]
[ { 0.0 0.0 7.0 } 1.0 { 0.0 0.0 1.0 1.0 } (draw-sphere) ]
[ { 0.0 0.0 -7.0 } 1.0 { 1.0 1.0 0.0 1.0 } (draw-sphere) ]
[ { 0.0 7.0 0.0 } 1.0 { 1.0 0.0 1.0 1.0 } (draw-sphere) ]
[ { 0.0 -7.0 0.0 } 1.0 { 0.0 1.0 1.0 1.0 } (draw-sphere) ]
} cleave
] with-gl-program
] [
plane-program>> { } [
GL_QUADS [
-1000.0 -30.0 1000.0 glVertex3f
-1000.0 -30.0 -1000.0 glVertex3f
1000.0 -30.0 -1000.0 glVertex3f
1000.0 -30.0 1000.0 glVertex3f
] do-state
] with-gl-program
] bi ;
: reflection-frustum ( gadget -- -x x -y y near far )
[ near-plane ] [ far-plane ] bi [
drop dup [ -+ ] bi@
] 2keep ;
: (reflection-face) ( gadget face -- )
swap reflection-texture>> >r >r
GL_FRAMEBUFFER_EXT
GL_COLOR_ATTACHMENT0_EXT
r> r> 0 glFramebufferTexture2DEXT
check-framebuffer ;
: (draw-reflection-texture) ( gadget -- )
dup reflection-framebuffer>> [ {
[ drop 0 0 (reflection-dim) glViewport ]
[
GL_PROJECTION glMatrixMode
glLoadIdentity
reflection-frustum glFrustum
GL_MODELVIEW glMatrixMode
glLoadIdentity
180.0 0.0 0.0 1.0 glRotatef
]
[ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z (reflection-face) ]
[ sphere-scene ]
[ GL_TEXTURE_CUBE_MAP_POSITIVE_X (reflection-face)
90.0 0.0 1.0 0.0 glRotatef ]
[ sphere-scene ]
[ GL_TEXTURE_CUBE_MAP_POSITIVE_Z (reflection-face)
90.0 0.0 1.0 0.0 glRotatef glPushMatrix ]
[ sphere-scene ]
[ GL_TEXTURE_CUBE_MAP_NEGATIVE_X (reflection-face)
90.0 0.0 1.0 0.0 glRotatef ]
[ sphere-scene ]
[ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y (reflection-face)
glPopMatrix glPushMatrix -90.0 1.0 0.0 0.0 glRotatef ]
[ sphere-scene ]
[ GL_TEXTURE_CUBE_MAP_POSITIVE_Y (reflection-face)
glPopMatrix 90.0 1.0 0.0 0.0 glRotatef ]
[ sphere-scene ]
[ dim>> 0 0 rot first2 glViewport ]
} cleave ] with-framebuffer ;
M: spheres-gadget draw-gadget* ( gadget -- )
GL_DEPTH_TEST glEnable
GL_SCISSOR_TEST glDisable
0.15 0.15 1.0 1.0 glClearColor {
[ (draw-reflection-texture) ]
[ demo-gadget-set-matrices ]
[ sphere-scene ]
[ reflection-texture>> GL_TEXTURE_CUBE_MAP GL_TEXTURE0 bind-texture-unit ]
[
texture-sphere-program>> dup {
{ "surface_texture" [ 0 glUniform1i ] }
} [
{ 0.0 0.0 0.0 } 4.0 { 1.0 0.0 0.0 1.0 } (draw-sphere)
] with-gl-program
]
} cleave ;
: spheres-window ( -- )
[ <spheres-gadget> "Spheres" open-window ] with-ui ;
MAIN: spheres-window