271 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			Factor
		
	
	
			
		
		
	
	
			271 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			Factor
		
	
	
| ! Copyright (C) 2005, 2008 Slava Pestov.
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| ! Portions copyright (C) 2007 Eduardo Cavazos.
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| ! Portions copyright (C) 2008 Joe Groff.
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| ! See http://factorcode.org/license.txt for BSD license.
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| USING: alien alien.c-types continuations kernel libc math macros
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| namespaces math.vectors math.constants math.functions
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| math.parser opengl.gl opengl.glu combinators arrays sequences
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| splitting words byte-arrays assocs colors accessors
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| generalizations locals specialized-arrays.float
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| specialized-arrays.uint ;
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| IN: opengl
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| 
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| : color>raw ( object -- r g b a )
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|     >rgba { [ red>> ] [ green>> ] [ blue>> ] [ alpha>> ] } cleave ; inline
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| 
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| : gl-color ( color -- ) color>raw glColor4d ; inline
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| 
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| : gl-clear-color ( color -- ) color>raw glClearColor ;
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| 
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| : gl-clear ( color -- )
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|     gl-clear-color GL_COLOR_BUFFER_BIT glClear ;
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| 
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| : gl-error ( -- )
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|     glGetError dup zero? [
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|         "GL error: " over gluErrorString append throw
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|     ] unless drop ;
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| 
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| : do-enabled ( what quot -- )
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|     over glEnable dip glDisable ; inline
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| 
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| : do-enabled-client-state ( what quot -- )
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|     over glEnableClientState dip glDisableClientState ; inline
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| 
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| : words>values ( word/value-seq -- value-seq )
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|     [ dup word? [ execute ] when ] map ;
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| 
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| : (all-enabled) ( seq quot -- )
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|     over [ glEnable ] each dip [ glDisable ] each ; inline
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| 
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| : (all-enabled-client-state) ( seq quot -- )
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|     [ dup [ glEnableClientState ] each ] dip
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|     dip
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|     [ glDisableClientState ] each ; inline
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| 
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| MACRO: all-enabled ( seq quot -- )
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|     [ words>values ] dip [ (all-enabled) ] 2curry ;
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| 
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| MACRO: all-enabled-client-state ( seq quot -- )
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|     [ words>values ] dip [ (all-enabled-client-state) ] 2curry ;
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| 
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| : do-matrix ( mode quot -- )
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|     swap [ glMatrixMode glPushMatrix call ] keep
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|     glMatrixMode glPopMatrix ; inline
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| 
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| : gl-material ( face pname params -- )
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|     float-array{ } like underlying>> glMaterialfv ;
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| 
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| : gl-vertex-pointer ( seq -- )
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|     [ 2 GL_FLOAT 0 ] dip underlying>> glVertexPointer ; inline
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| 
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| : gl-color-pointer ( seq -- )
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|     [ 4 GL_FLOAT 0 ] dip underlying>> glColorPointer ; inline
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| 
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| : gl-texture-coord-pointer ( seq -- )
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|     [ 2 GL_FLOAT 0 ] dip underlying>> glTexCoordPointer ; inline
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| 
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| : line-vertices ( a b -- )
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|     [ first2 [ 0.5 + ] bi@ ] bi@ 4 float-array{ } nsequence
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|     gl-vertex-pointer ;
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| 
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| : gl-line ( a b -- )
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|     line-vertices GL_LINES 0 2 glDrawArrays ;
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| 
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| : (rect-vertices) ( dim -- vertices )
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|     #! We use GL_LINE_STRIP with a duplicated first vertex
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|     #! instead of GL_LINE_LOOP to work around a bug in Apple's
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|     #! X3100 driver.
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|     {
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|         [ drop 0.5 0.5 ]
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|         [ first 0.3 - 0.5 ]
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|         [ [ first 0.3 - ] [ second 0.3 - ] bi ]
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|         [ second 0.3 - 0.5 swap ]
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|         [ drop 0.5 0.5 ]
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|     } cleave 10 float-array{ } nsequence ;
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| 
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| : rect-vertices ( dim -- )
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|     (rect-vertices) gl-vertex-pointer ;
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| 
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| : (gl-rect) ( -- )
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|     GL_LINE_STRIP 0 5 glDrawArrays ;
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| 
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| : gl-rect ( dim -- )
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|     rect-vertices (gl-rect) ;
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| 
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| : (fill-rect-vertices) ( dim -- vertices )
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|     {
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|         [ drop 0 0 ]
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|         [ first 0 ]
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|         [ first2 ]
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|         [ second 0 swap ]
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|     } cleave 8 float-array{ } nsequence ;
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| 
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| : fill-rect-vertices ( dim -- )
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|     (fill-rect-vertices) gl-vertex-pointer ;
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| 
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| : (gl-fill-rect) ( -- )
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|     GL_QUADS 0 4 glDrawArrays ;
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| 
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| : gl-fill-rect ( dim -- )
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|     fill-rect-vertices (gl-fill-rect) ;
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| 
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| : circle-steps ( steps -- angles )
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|     dup length v/n 2 pi * v*n ;
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| 
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| : unit-circle ( angles -- points1 points2 )
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|     [ [ sin ] map ] [ [ cos ] map ] bi ;
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| 
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| : adjust-points ( points1 points2 -- points1' points2' )
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|     [ [ 1 + 0.5 * ] map ] bi@ ;
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| 
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| : scale-points ( loc dim points1 points2 -- points )
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|     zip [ v* ] with map [ v+ ] with map ;
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| 
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| : circle-points ( loc dim steps -- points )
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|     circle-steps unit-circle adjust-points scale-points ;
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| 
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| : close-path ( points -- points' )
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|     dup first suffix ;
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| 
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| : circle-vertices ( loc dim steps -- vertices )
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|     #! We use GL_LINE_STRIP with a duplicated first vertex
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|     #! instead of GL_LINE_LOOP to work around a bug in Apple's
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|     #! X3100 driver.
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|     circle-points close-path concat >float-array ;
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| 
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| : fill-circle-vertices ( loc dim steps -- vertices )
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|     circle-points concat >float-array ;
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| 
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| : (gen-gl-object) ( quot -- id )
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|     [ 1 0 <uint> ] dip keep *uint ; inline
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| 
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| : gen-texture ( -- id )
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|     [ glGenTextures ] (gen-gl-object) ;
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| 
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| : gen-gl-buffer ( -- id )
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|     [ glGenBuffers ] (gen-gl-object) ;
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| 
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| : (delete-gl-object) ( id quot -- )
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|     [ 1 swap <uint> ] dip call ; inline
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| 
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| : delete-texture ( id -- )
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|     [ glDeleteTextures ] (delete-gl-object) ;
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| 
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| : delete-gl-buffer ( id -- )
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|     [ glDeleteBuffers ] (delete-gl-object) ;
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| 
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| : with-gl-buffer ( binding id quot -- )
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|     -rot dupd glBindBuffer
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|     [ slip ] [ 0 glBindBuffer ] [ ] cleanup ; inline
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| 
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| : with-array-element-buffers ( array-buffer element-buffer quot -- )
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|     -rot GL_ELEMENT_ARRAY_BUFFER swap [
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|         swap GL_ARRAY_BUFFER -rot with-gl-buffer
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|     ] with-gl-buffer ; inline
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| 
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| : <gl-buffer> ( target data hint -- id )
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|     pick gen-gl-buffer [ [
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|         [ dup byte-length swap ] dip glBufferData
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|     ] with-gl-buffer ] keep ;
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| 
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| : buffer-offset ( int -- alien )
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|     <alien> ; inline
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| 
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| : bind-texture-unit ( id target unit -- )
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|     glActiveTexture swap glBindTexture gl-error ;
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| 
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| : (set-draw-buffers) ( buffers -- )
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|     [ length ] [ >uint-array underlying>> ] bi glDrawBuffers ;
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| 
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| MACRO: set-draw-buffers ( buffers -- )
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|     words>values [ (set-draw-buffers) ] curry ;
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| 
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| : do-attribs ( bits quot -- )
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|     swap glPushAttrib call glPopAttrib ; inline
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| 
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| : gl-look-at ( eye focus up -- )
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|     [ first3 ] tri@ gluLookAt ;
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| 
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| TUPLE: sprite loc dim dim2 dlist texture ;
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| 
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| : <sprite> ( loc dim dim2 -- sprite )
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|     f f sprite boa ;
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| 
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| : sprite-size2 ( sprite -- w h ) dim2>> first2 ;
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| 
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| : sprite-width ( sprite -- w ) dim>> first ;
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| 
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| : gray-texture ( sprite pixmap -- id )
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|     gen-texture [
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|         GL_TEXTURE_BIT [
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|             GL_TEXTURE_2D swap glBindTexture
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|             [
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|                 [ GL_TEXTURE_2D 0 GL_RGBA ] dip
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|                 sprite-size2 0 GL_LUMINANCE_ALPHA
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|                 GL_UNSIGNED_BYTE
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|             ] dip glTexImage2D
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|         ] do-attribs
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|     ] keep ;
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|     
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| : gen-dlist ( -- id ) 1 glGenLists ;
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| 
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| : make-dlist ( type quot -- id )
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|     gen-dlist [ rot glNewList call glEndList ] keep ; inline
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| 
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| : init-texture ( -- )
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|     GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER GL_LINEAR glTexParameteri
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|     GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER GL_LINEAR glTexParameteri
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|     GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP glTexParameterf
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|     GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP glTexParameterf ;
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| 
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| : gl-translate ( point -- ) first2 0.0 glTranslated ;
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| 
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| : rect-texture-coords ( -- )
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|     float-array{ 0 0 1 0 1 1 0 1 } gl-texture-coord-pointer ;
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| 
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| : draw-sprite ( sprite -- )
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|     GL_TEXTURE_COORD_ARRAY [
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|         dup loc>> gl-translate
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|         GL_TEXTURE_2D over texture>> glBindTexture
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|         init-texture rect-texture-coords
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|         dim2>> fill-rect-vertices
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|         (gl-fill-rect)
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|         GL_TEXTURE_2D 0 glBindTexture
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|     ] do-enabled-client-state ;
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| 
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| : make-sprite-dlist ( sprite -- id )
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|     GL_MODELVIEW [
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|         GL_COMPILE [ draw-sprite ] make-dlist
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|     ] do-matrix ;
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| 
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| : init-sprite ( texture sprite -- )
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|     swap >>texture
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|     dup make-sprite-dlist >>dlist drop ;
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| 
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| : delete-dlist ( id -- ) 1 glDeleteLists ;
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| 
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| : free-sprite ( sprite -- )
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|     [ dlist>> delete-dlist ]
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|     [ texture>> delete-texture ] bi ;
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| 
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| : free-sprites ( sprites -- )
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|     [ nip [ free-sprite ] when* ] assoc-each ;
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| 
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| : with-translation ( loc quot -- )
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|     GL_MODELVIEW [ [ gl-translate ] dip call ] do-matrix ; inline
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| 
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| : fix-coordinates ( point1 point2 -- x1 y2 x2 y2 )
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|     [ first2 [ >fixnum ] bi@ ] bi@ ;
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| 
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| : gl-set-clip ( loc dim -- )
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|     fix-coordinates glScissor ;
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| 
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| : gl-viewport ( loc dim -- )
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|     fix-coordinates glViewport ;
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| 
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| : init-matrices ( -- )
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|     GL_PROJECTION glMatrixMode
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|     glLoadIdentity
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|     GL_MODELVIEW glMatrixMode
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|     glLoadIdentity ;
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