2572 lines
		
	
	
		
			128 KiB
		
	
	
	
		
			Factor
		
	
	
			
		
		
	
	
			2572 lines
		
	
	
		
			128 KiB
		
	
	
	
		
			Factor
		
	
	
| ! Copyright (C) 2005 Alex Chapman.
 | |
| ! See http://factorcode.org/license.txt for BSD license.
 | |
| 
 | |
| ! This file is based on the gl.h that comes with xorg-x11 6.8.2
 | |
| USING: alien alien.c-types alien.libraries alien.syntax
 | |
| io.encodings.ascii kernel opengl.gl.extensions system ;
 | |
| FROM: alien.c-types => short ;
 | |
| IN: opengl.gl
 | |
| 
 | |
| TYPEDEF: uint    GLenum
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| TYPEDEF: uchar   GLboolean
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| TYPEDEF: uint    GLbitfield
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| TYPEDEF: char    GLbyte
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| TYPEDEF: short   GLshort
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| TYPEDEF: int     GLint
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| TYPEDEF: int     GLsizei
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| TYPEDEF: uchar   GLubyte
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| TYPEDEF: ushort  GLushort
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| TYPEDEF: uint    GLuint
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| TYPEDEF: float   GLfloat
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| TYPEDEF: float   GLclampf
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| TYPEDEF: double  GLdouble
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| TYPEDEF: double  GLclampd
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| TYPEDEF: longlong  GLint64
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| TYPEDEF: ulonglong GLuint64
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| TYPEDEF: void*     GLsync
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| C-TYPE: GLvoid
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| 
 | |
| TYPEDEF: c-string[ascii] GLstring
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| 
 | |
| ! Constants
 | |
| 
 | |
| ! Boolean values
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| CONSTANT: GL_FALSE                          0x0
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| CONSTANT: GL_TRUE                           0x1
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| 
 | |
| ! Data types
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| CONSTANT: GL_BYTE                           0x1400
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| CONSTANT: GL_UNSIGNED_BYTE                  0x1401
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| CONSTANT: GL_SHORT                          0x1402
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| CONSTANT: GL_UNSIGNED_SHORT                 0x1403
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| CONSTANT: GL_INT                            0x1404
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| CONSTANT: GL_UNSIGNED_INT                   0x1405
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| CONSTANT: GL_FLOAT                          0x1406
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| CONSTANT: GL_2_BYTES                        0x1407
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| CONSTANT: GL_3_BYTES                        0x1408
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| CONSTANT: GL_4_BYTES                        0x1409
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| CONSTANT: GL_DOUBLE                         0x140A
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| 
 | |
| ! Primitives
 | |
| CONSTANT: GL_POINTS                         0x0000
 | |
| CONSTANT: GL_LINES                          0x0001
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| CONSTANT: GL_LINE_LOOP                      0x0002
 | |
| CONSTANT: GL_LINE_STRIP                     0x0003
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| CONSTANT: GL_TRIANGLES                      0x0004
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| CONSTANT: GL_TRIANGLE_STRIP                 0x0005
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| CONSTANT: GL_TRIANGLE_FAN                   0x0006
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| CONSTANT: GL_QUADS                          0x0007
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| CONSTANT: GL_QUAD_STRIP                     0x0008
 | |
| CONSTANT: GL_POLYGON                        0x0009
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| 
 | |
| ! Vertex arrays
 | |
| CONSTANT: GL_VERTEX_ARRAY                   0x8074
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| CONSTANT: GL_NORMAL_ARRAY                   0x8075
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| CONSTANT: GL_COLOR_ARRAY                    0x8076
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| CONSTANT: GL_INDEX_ARRAY                    0x8077
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| CONSTANT: GL_TEXTURE_COORD_ARRAY            0x8078
 | |
| CONSTANT: GL_EDGE_FLAG_ARRAY                0x8079
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| CONSTANT: GL_VERTEX_ARRAY_SIZE              0x807A
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| CONSTANT: GL_VERTEX_ARRAY_TYPE              0x807B
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| CONSTANT: GL_VERTEX_ARRAY_STRIDE            0x807C
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| CONSTANT: GL_NORMAL_ARRAY_TYPE              0x807E
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| CONSTANT: GL_NORMAL_ARRAY_STRIDE            0x807F
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| CONSTANT: GL_COLOR_ARRAY_SIZE               0x8081
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| CONSTANT: GL_COLOR_ARRAY_TYPE               0x8082
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| CONSTANT: GL_COLOR_ARRAY_STRIDE             0x8083
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| CONSTANT: GL_INDEX_ARRAY_TYPE               0x8085
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| CONSTANT: GL_INDEX_ARRAY_STRIDE             0x8086
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| CONSTANT: GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
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| CONSTANT: GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
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| CONSTANT: GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
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| CONSTANT: GL_EDGE_FLAG_ARRAY_STRIDE         0x808C
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| CONSTANT: GL_VERTEX_ARRAY_POINTER           0x808E
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| CONSTANT: GL_NORMAL_ARRAY_POINTER           0x808F
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| CONSTANT: GL_COLOR_ARRAY_POINTER            0x8090
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| CONSTANT: GL_INDEX_ARRAY_POINTER            0x8091
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| CONSTANT: GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
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| CONSTANT: GL_EDGE_FLAG_ARRAY_POINTER        0x8093
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| CONSTANT: GL_V2F                            0x2A20
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| CONSTANT: GL_V3F                            0x2A21
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| CONSTANT: GL_C4UB_V2F                       0x2A22
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| CONSTANT: GL_C4UB_V3F                       0x2A23
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| CONSTANT: GL_C3F_V3F                        0x2A24
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| CONSTANT: GL_N3F_V3F                        0x2A25
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| CONSTANT: GL_C4F_N3F_V3F                    0x2A26
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| CONSTANT: GL_T2F_V3F                        0x2A27
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| CONSTANT: GL_T4F_V4F                        0x2A28
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| CONSTANT: GL_T2F_C4UB_V3F                   0x2A29
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| CONSTANT: GL_T2F_C3F_V3F                    0x2A2A
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| CONSTANT: GL_T2F_N3F_V3F                    0x2A2B
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| CONSTANT: GL_T2F_C4F_N3F_V3F                0x2A2C
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| CONSTANT: GL_T4F_C4F_N3F_V4F                0x2A2D
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| 
 | |
| ! Matrix mode
 | |
| CONSTANT: GL_MATRIX_MODE                    0x0BA0
 | |
| CONSTANT: GL_MODELVIEW                      0x1700
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| CONSTANT: GL_PROJECTION                     0x1701
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| CONSTANT: GL_TEXTURE                        0x1702
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| 
 | |
| ! Points
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| CONSTANT: GL_POINT_SMOOTH                   0x0B10
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| CONSTANT: GL_POINT_SIZE                     0x0B11
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| CONSTANT: GL_POINT_SIZE_GRANULARITY         0x0B13
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| CONSTANT: GL_POINT_SIZE_RANGE               0x0B12
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| 
 | |
| ! Lines
 | |
| CONSTANT: GL_LINE_SMOOTH                    0x0B20
 | |
| CONSTANT: GL_LINE_STIPPLE                   0x0B24
 | |
| CONSTANT: GL_LINE_STIPPLE_PATTERN           0x0B25
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| CONSTANT: GL_LINE_STIPPLE_REPEAT            0x0B26
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| CONSTANT: GL_LINE_WIDTH                     0x0B21
 | |
| CONSTANT: GL_LINE_WIDTH_GRANULARITY         0x0B23
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| CONSTANT: GL_LINE_WIDTH_RANGE               0x0B22
 | |
| 
 | |
| ! Polygons
 | |
| CONSTANT: GL_POINT                          0x1B00
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| CONSTANT: GL_LINE                           0x1B01
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| CONSTANT: GL_FILL                           0x1B02
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| CONSTANT: GL_CW                             0x0900
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| CONSTANT: GL_CCW                            0x0901
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| CONSTANT: GL_FRONT                          0x0404
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| CONSTANT: GL_BACK                           0x0405
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| CONSTANT: GL_POLYGON_MODE                   0x0B40
 | |
| CONSTANT: GL_POLYGON_SMOOTH                 0x0B41
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| CONSTANT: GL_POLYGON_STIPPLE                0x0B42
 | |
| CONSTANT: GL_EDGE_FLAG                      0x0B43
 | |
| CONSTANT: GL_CULL_FACE                      0x0B44
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| CONSTANT: GL_CULL_FACE_MODE                 0x0B45
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| CONSTANT: GL_FRONT_FACE                     0x0B46
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| CONSTANT: GL_POLYGON_OFFSET_FACTOR          0x8038
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| CONSTANT: GL_POLYGON_OFFSET_UNITS           0x2A00
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| CONSTANT: GL_POLYGON_OFFSET_POINT           0x2A01
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| CONSTANT: GL_POLYGON_OFFSET_LINE            0x2A02
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| CONSTANT: GL_POLYGON_OFFSET_FILL            0x8037
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| 
 | |
| ! Display Lists
 | |
| CONSTANT: GL_COMPILE                        0x1300
 | |
| CONSTANT: GL_COMPILE_AND_EXECUTE            0x1301
 | |
| CONSTANT: GL_LIST_BASE                      0x0B32
 | |
| CONSTANT: GL_LIST_INDEX                     0x0B33
 | |
| CONSTANT: GL_LIST_MODE                      0x0B30
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| 
 | |
| ! Depth buffer
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| CONSTANT: GL_NEVER                          0x0200
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| CONSTANT: GL_LESS                           0x0201
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| CONSTANT: GL_EQUAL                          0x0202
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| CONSTANT: GL_LEQUAL                         0x0203
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| CONSTANT: GL_GREATER                        0x0204
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| CONSTANT: GL_NOTEQUAL                       0x0205
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| CONSTANT: GL_GEQUAL                         0x0206
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| CONSTANT: GL_ALWAYS                         0x0207
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| CONSTANT: GL_DEPTH_TEST                     0x0B71
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| CONSTANT: GL_DEPTH_BITS                     0x0D56
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| CONSTANT: GL_DEPTH_CLEAR_VALUE              0x0B73
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| CONSTANT: GL_DEPTH_FUNC                     0x0B74
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| CONSTANT: GL_DEPTH_RANGE                    0x0B70
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| CONSTANT: GL_DEPTH_WRITEMASK                0x0B72
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| CONSTANT: GL_DEPTH_COMPONENT                0x1902
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| 
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| ! Lighting
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| CONSTANT: GL_LIGHTING                       0x0B50
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| CONSTANT: GL_LIGHT0                         0x4000
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| CONSTANT: GL_LIGHT1                         0x4001
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| CONSTANT: GL_LIGHT2                         0x4002
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| CONSTANT: GL_LIGHT3                         0x4003
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| CONSTANT: GL_LIGHT4                         0x4004
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| CONSTANT: GL_LIGHT5                         0x4005
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| CONSTANT: GL_LIGHT6                         0x4006
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| CONSTANT: GL_LIGHT7                         0x4007
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| CONSTANT: GL_SPOT_EXPONENT                  0x1205
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| CONSTANT: GL_SPOT_CUTOFF                    0x1206
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| CONSTANT: GL_CONSTANT_ATTENUATION           0x1207
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| CONSTANT: GL_LINEAR_ATTENUATION             0x1208
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| CONSTANT: GL_QUADRATIC_ATTENUATION          0x1209
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| CONSTANT: GL_AMBIENT                        0x1200
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| CONSTANT: GL_DIFFUSE                        0x1201
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| CONSTANT: GL_SPECULAR                       0x1202
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| CONSTANT: GL_SHININESS                      0x1601
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| CONSTANT: GL_EMISSION                       0x1600
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| CONSTANT: GL_POSITION                       0x1203
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| CONSTANT: GL_SPOT_DIRECTION                 0x1204
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| CONSTANT: GL_AMBIENT_AND_DIFFUSE            0x1602
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| CONSTANT: GL_COLOR_INDEXES                  0x1603
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| CONSTANT: GL_LIGHT_MODEL_TWO_SIDE           0x0B52
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| CONSTANT: GL_LIGHT_MODEL_LOCAL_VIEWER       0x0B51
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| CONSTANT: GL_LIGHT_MODEL_AMBIENT            0x0B53
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| CONSTANT: GL_FRONT_AND_BACK                 0x0408
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| CONSTANT: GL_SHADE_MODEL                    0x0B54
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| CONSTANT: GL_FLAT                           0x1D00
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| CONSTANT: GL_SMOOTH                         0x1D01
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| CONSTANT: GL_COLOR_MATERIAL                 0x0B57
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| CONSTANT: GL_COLOR_MATERIAL_FACE            0x0B55
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| CONSTANT: GL_COLOR_MATERIAL_PARAMETER       0x0B56
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| CONSTANT: GL_NORMALIZE                      0x0BA1
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| 
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| ! User clipping planes
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| CONSTANT: GL_CLIP_PLANE0                    0x3000
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| CONSTANT: GL_CLIP_PLANE1                    0x3001
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| CONSTANT: GL_CLIP_PLANE2                    0x3002
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| CONSTANT: GL_CLIP_PLANE3                    0x3003
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| CONSTANT: GL_CLIP_PLANE4                    0x3004
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| CONSTANT: GL_CLIP_PLANE5                    0x3005
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| 
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| ! Accumulation buffer
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| CONSTANT: GL_ACCUM_RED_BITS                 0x0D58
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| CONSTANT: GL_ACCUM_GREEN_BITS               0x0D59
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| CONSTANT: GL_ACCUM_BLUE_BITS                0x0D5A
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| CONSTANT: GL_ACCUM_ALPHA_BITS               0x0D5B
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| CONSTANT: GL_ACCUM_CLEAR_VALUE              0x0B80
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| CONSTANT: GL_ACCUM                          0x0100
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| CONSTANT: GL_ADD                            0x0104
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| CONSTANT: GL_LOAD                           0x0101
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| CONSTANT: GL_MULT                           0x0103
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| CONSTANT: GL_RETURN                         0x0102
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| 
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| ! Alpha testing
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| CONSTANT: GL_ALPHA_TEST                     0x0BC0
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| CONSTANT: GL_ALPHA_TEST_REF                 0x0BC2
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| CONSTANT: GL_ALPHA_TEST_FUNC                0x0BC1
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| 
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| ! Blending
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| CONSTANT: GL_BLEND                          0x0BE2
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| CONSTANT: GL_BLEND_SRC                      0x0BE1
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| CONSTANT: GL_BLEND_DST                      0x0BE0
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| CONSTANT: GL_ZERO                           0x0
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| CONSTANT: GL_ONE                            0x1
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| CONSTANT: GL_SRC_COLOR                      0x0300
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| CONSTANT: GL_ONE_MINUS_SRC_COLOR            0x0301
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| CONSTANT: GL_SRC_ALPHA                      0x0302
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| CONSTANT: GL_ONE_MINUS_SRC_ALPHA            0x0303
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| CONSTANT: GL_DST_ALPHA                      0x0304
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| CONSTANT: GL_ONE_MINUS_DST_ALPHA            0x0305
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| CONSTANT: GL_DST_COLOR                      0x0306
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| CONSTANT: GL_ONE_MINUS_DST_COLOR            0x0307
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| CONSTANT: GL_SRC_ALPHA_SATURATE             0x0308
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| 
 | |
| ! Render Mode
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| CONSTANT: GL_FEEDBACK                       0x1C01
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| CONSTANT: GL_RENDER                         0x1C00
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| CONSTANT: GL_SELECT                         0x1C02
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| 
 | |
| ! Feedback
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| CONSTANT: GL_2D                             0x0600
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| CONSTANT: GL_3D                             0x0601
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| CONSTANT: GL_3D_COLOR                       0x0602
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| CONSTANT: GL_3D_COLOR_TEXTURE               0x0603
 | |
| CONSTANT: GL_4D_COLOR_TEXTURE               0x0604
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| CONSTANT: GL_POINT_TOKEN                    0x0701
 | |
| CONSTANT: GL_LINE_TOKEN                     0x0702
 | |
| CONSTANT: GL_LINE_RESET_TOKEN               0x0707
 | |
| CONSTANT: GL_POLYGON_TOKEN                  0x0703
 | |
| CONSTANT: GL_BITMAP_TOKEN                   0x0704
 | |
| CONSTANT: GL_DRAW_PIXEL_TOKEN               0x0705
 | |
| CONSTANT: GL_COPY_PIXEL_TOKEN               0x0706
 | |
| CONSTANT: GL_PASS_THROUGH_TOKEN             0x0700
 | |
| CONSTANT: GL_FEEDBACK_BUFFER_POINTER        0x0DF0
 | |
| CONSTANT: GL_FEEDBACK_BUFFER_SIZE           0x0DF1
 | |
| CONSTANT: GL_FEEDBACK_BUFFER_TYPE           0x0DF2
 | |
| 
 | |
| ! Selection
 | |
| CONSTANT: GL_SELECTION_BUFFER_POINTER       0x0DF3
 | |
| CONSTANT: GL_SELECTION_BUFFER_SIZE          0x0DF4
 | |
| 
 | |
| ! Fog
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| CONSTANT: GL_FOG                            0x0B60
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| CONSTANT: GL_FOG_MODE                       0x0B65
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| CONSTANT: GL_FOG_DENSITY                    0x0B62
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| CONSTANT: GL_FOG_COLOR                      0x0B66
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| CONSTANT: GL_FOG_INDEX                      0x0B61
 | |
| CONSTANT: GL_FOG_START                      0x0B63
 | |
| CONSTANT: GL_FOG_END                        0x0B64
 | |
| CONSTANT: GL_LINEAR                         0x2601
 | |
| CONSTANT: GL_EXP                            0x0800
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| CONSTANT: GL_EXP2                           0x0801
 | |
| 
 | |
| ! Logic Ops
 | |
| CONSTANT: GL_LOGIC_OP                       0x0BF1
 | |
| CONSTANT: GL_INDEX_LOGIC_OP                 0x0BF1
 | |
| CONSTANT: GL_COLOR_LOGIC_OP                 0x0BF2
 | |
| CONSTANT: GL_LOGIC_OP_MODE                  0x0BF0
 | |
| CONSTANT: GL_CLEAR                          0x1500
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| CONSTANT: GL_SET                            0x150F
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| CONSTANT: GL_COPY                           0x1503
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| CONSTANT: GL_COPY_INVERTED                  0x150C
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| CONSTANT: GL_NOOP                           0x1505
 | |
| CONSTANT: GL_INVERT                         0x150A
 | |
| CONSTANT: GL_AND                            0x1501
 | |
| CONSTANT: GL_NAND                           0x150E
 | |
| CONSTANT: GL_OR                             0x1507
 | |
| CONSTANT: GL_NOR                            0x1508
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| CONSTANT: GL_XOR                            0x1506
 | |
| CONSTANT: GL_EQUIV                          0x1509
 | |
| CONSTANT: GL_AND_REVERSE                    0x1502
 | |
| CONSTANT: GL_AND_INVERTED                   0x1504
 | |
| CONSTANT: GL_OR_REVERSE                     0x150B
 | |
| CONSTANT: GL_OR_INVERTED                    0x150D
 | |
| 
 | |
| ! Stencil
 | |
| CONSTANT: GL_STENCIL_TEST                   0x0B90
 | |
| CONSTANT: GL_STENCIL_WRITEMASK              0x0B98
 | |
| CONSTANT: GL_STENCIL_BITS                   0x0D57
 | |
| CONSTANT: GL_STENCIL_FUNC                   0x0B92
 | |
| CONSTANT: GL_STENCIL_VALUE_MASK             0x0B93
 | |
| CONSTANT: GL_STENCIL_REF                    0x0B97
 | |
| CONSTANT: GL_STENCIL_FAIL                   0x0B94
 | |
| CONSTANT: GL_STENCIL_PASS_DEPTH_PASS        0x0B96
 | |
| CONSTANT: GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
 | |
| CONSTANT: GL_STENCIL_CLEAR_VALUE            0x0B91
 | |
| CONSTANT: GL_STENCIL_INDEX                  0x1901
 | |
| CONSTANT: GL_KEEP                           0x1E00
 | |
| CONSTANT: GL_REPLACE                        0x1E01
 | |
| CONSTANT: GL_INCR                           0x1E02
 | |
| CONSTANT: GL_DECR                           0x1E03
 | |
| 
 | |
| ! Buffers, Pixel Drawing/Reading
 | |
| CONSTANT: GL_NONE                           0x0
 | |
| CONSTANT: GL_LEFT                           0x0406
 | |
| CONSTANT: GL_RIGHT                          0x0407
 | |
| CONSTANT: GL_FRONT_LEFT                     0x0400
 | |
| CONSTANT: GL_FRONT_RIGHT                    0x0401
 | |
| CONSTANT: GL_BACK_LEFT                      0x0402
 | |
| CONSTANT: GL_BACK_RIGHT                     0x0403
 | |
| CONSTANT: GL_AUX0                           0x0409
 | |
| CONSTANT: GL_AUX1                           0x040A
 | |
| CONSTANT: GL_AUX2                           0x040B
 | |
| CONSTANT: GL_AUX3                           0x040C
 | |
| CONSTANT: GL_COLOR_INDEX                    0x1900
 | |
| CONSTANT: GL_RED                            0x1903
 | |
| CONSTANT: GL_GREEN                          0x1904
 | |
| CONSTANT: GL_BLUE                           0x1905
 | |
| CONSTANT: GL_ALPHA                          0x1906
 | |
| CONSTANT: GL_LUMINANCE                      0x1909
 | |
| CONSTANT: GL_LUMINANCE_ALPHA                0x190A
 | |
| CONSTANT: GL_ALPHA_BITS                     0x0D55
 | |
| CONSTANT: GL_RED_BITS                       0x0D52
 | |
| CONSTANT: GL_GREEN_BITS                     0x0D53
 | |
| CONSTANT: GL_BLUE_BITS                      0x0D54
 | |
| CONSTANT: GL_INDEX_BITS                     0x0D51
 | |
| CONSTANT: GL_SUBPIXEL_BITS                  0x0D50
 | |
| CONSTANT: GL_AUX_BUFFERS                    0x0C00
 | |
| CONSTANT: GL_READ_BUFFER                    0x0C02
 | |
| CONSTANT: GL_DRAW_BUFFER                    0x0C01
 | |
| CONSTANT: GL_DOUBLEBUFFER                   0x0C32
 | |
| CONSTANT: GL_STEREO                         0x0C33
 | |
| CONSTANT: GL_BITMAP                         0x1A00
 | |
| CONSTANT: GL_COLOR                          0x1800
 | |
| CONSTANT: GL_DEPTH                          0x1801
 | |
| CONSTANT: GL_STENCIL                        0x1802
 | |
| CONSTANT: GL_DITHER                         0x0BD0
 | |
| CONSTANT: GL_RGB                            0x1907
 | |
| CONSTANT: GL_RGBA                           0x1908
 | |
| 
 | |
| ! Implementation limits
 | |
| CONSTANT: GL_MAX_LIST_NESTING               0x0B31
 | |
| CONSTANT: GL_MAX_ATTRIB_STACK_DEPTH         0x0D35
 | |
| CONSTANT: GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
 | |
| CONSTANT: GL_MAX_NAME_STACK_DEPTH           0x0D37
 | |
| CONSTANT: GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
 | |
| CONSTANT: GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
 | |
| CONSTANT: GL_MAX_EVAL_ORDER                 0x0D30
 | |
| CONSTANT: GL_MAX_LIGHTS                     0x0D31
 | |
| CONSTANT: GL_MAX_CLIP_PLANES                0x0D32
 | |
| CONSTANT: GL_MAX_TEXTURE_SIZE               0x0D33
 | |
| CONSTANT: GL_MAX_PIXEL_MAP_TABLE            0x0D34
 | |
| CONSTANT: GL_MAX_VIEWPORT_DIMS              0x0D3A
 | |
| CONSTANT: GL_MAX_CLIENT_ATTRIB_STACK_DEPTH  0x0D3B
 | |
| 
 | |
| ! Gets
 | |
| CONSTANT: GL_ATTRIB_STACK_DEPTH             0x0BB0
 | |
| CONSTANT: GL_CLIENT_ATTRIB_STACK_DEPTH      0x0BB1
 | |
| CONSTANT: GL_COLOR_CLEAR_VALUE              0x0C22
 | |
| CONSTANT: GL_COLOR_WRITEMASK                0x0C23
 | |
| CONSTANT: GL_CURRENT_INDEX                  0x0B01
 | |
| CONSTANT: GL_CURRENT_COLOR                  0x0B00
 | |
| CONSTANT: GL_CURRENT_NORMAL                 0x0B02
 | |
| CONSTANT: GL_CURRENT_RASTER_COLOR           0x0B04
 | |
| CONSTANT: GL_CURRENT_RASTER_DISTANCE        0x0B09
 | |
| CONSTANT: GL_CURRENT_RASTER_INDEX           0x0B05
 | |
| CONSTANT: GL_CURRENT_RASTER_POSITION        0x0B07
 | |
| CONSTANT: GL_CURRENT_RASTER_TEXTURE_COORDS  0x0B06
 | |
| CONSTANT: GL_CURRENT_RASTER_POSITION_VALID  0x0B08
 | |
| CONSTANT: GL_CURRENT_TEXTURE_COORDS         0x0B03
 | |
| CONSTANT: GL_INDEX_CLEAR_VALUE              0x0C20
 | |
| CONSTANT: GL_INDEX_MODE                     0x0C30
 | |
| CONSTANT: GL_INDEX_WRITEMASK                0x0C21
 | |
| CONSTANT: GL_MODELVIEW_MATRIX               0x0BA6
 | |
| CONSTANT: GL_MODELVIEW_STACK_DEPTH          0x0BA3
 | |
| CONSTANT: GL_NAME_STACK_DEPTH               0x0D70
 | |
| CONSTANT: GL_PROJECTION_MATRIX              0x0BA7
 | |
| CONSTANT: GL_PROJECTION_STACK_DEPTH         0x0BA4
 | |
| CONSTANT: GL_RENDER_MODE                    0x0C40
 | |
| CONSTANT: GL_RGBA_MODE                      0x0C31
 | |
| CONSTANT: GL_TEXTURE_MATRIX                 0x0BA8
 | |
| CONSTANT: GL_TEXTURE_STACK_DEPTH            0x0BA5
 | |
| CONSTANT: GL_VIEWPORT                       0x0BA2
 | |
| 
 | |
| ! Evaluators inline
 | |
| CONSTANT: GL_AUTO_NORMAL                    0x0D80
 | |
| CONSTANT: GL_MAP1_COLOR_4                   0x0D90
 | |
| CONSTANT: GL_MAP1_INDEX                     0x0D91
 | |
| CONSTANT: GL_MAP1_NORMAL                    0x0D92
 | |
| CONSTANT: GL_MAP1_TEXTURE_COORD_1           0x0D93
 | |
| CONSTANT: GL_MAP1_TEXTURE_COORD_2           0x0D94
 | |
| CONSTANT: GL_MAP1_TEXTURE_COORD_3           0x0D95
 | |
| CONSTANT: GL_MAP1_TEXTURE_COORD_4           0x0D96
 | |
| CONSTANT: GL_MAP1_VERTEX_3                  0x0D97
 | |
| CONSTANT: GL_MAP1_VERTEX_4                  0x0D98
 | |
| CONSTANT: GL_MAP2_COLOR_4                   0x0DB0
 | |
| CONSTANT: GL_MAP2_INDEX                     0x0DB1
 | |
| CONSTANT: GL_MAP2_NORMAL                    0x0DB2
 | |
| CONSTANT: GL_MAP2_TEXTURE_COORD_1           0x0DB3
 | |
| CONSTANT: GL_MAP2_TEXTURE_COORD_2           0x0DB4
 | |
| CONSTANT: GL_MAP2_TEXTURE_COORD_3           0x0DB5
 | |
| CONSTANT: GL_MAP2_TEXTURE_COORD_4           0x0DB6
 | |
| CONSTANT: GL_MAP2_VERTEX_3                  0x0DB7
 | |
| CONSTANT: GL_MAP2_VERTEX_4                  0x0DB8
 | |
| CONSTANT: GL_MAP1_GRID_DOMAIN               0x0DD0
 | |
| CONSTANT: GL_MAP1_GRID_SEGMENTS             0x0DD1
 | |
| CONSTANT: GL_MAP2_GRID_DOMAIN               0x0DD2
 | |
| CONSTANT: GL_MAP2_GRID_SEGMENTS             0x0DD3
 | |
| CONSTANT: GL_COEFF                          0x0A00
 | |
| CONSTANT: GL_DOMAIN                         0x0A02
 | |
| CONSTANT: GL_ORDER                          0x0A01
 | |
| 
 | |
| ! Hints inline
 | |
| CONSTANT: GL_FOG_HINT                       0x0C54
 | |
| CONSTANT: GL_LINE_SMOOTH_HINT               0x0C52
 | |
| CONSTANT: GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
 | |
| CONSTANT: GL_POINT_SMOOTH_HINT              0x0C51
 | |
| CONSTANT: GL_POLYGON_SMOOTH_HINT            0x0C53
 | |
| CONSTANT: GL_DONT_CARE                      0x1100
 | |
| CONSTANT: GL_FASTEST                        0x1101
 | |
| CONSTANT: GL_NICEST                         0x1102
 | |
| 
 | |
| ! Scissor box inline
 | |
| CONSTANT: GL_SCISSOR_TEST                   0x0C11
 | |
| CONSTANT: GL_SCISSOR_BOX                    0x0C10
 | |
| 
 | |
| ! Pixel Mode / Transfer inline
 | |
| CONSTANT: GL_MAP_COLOR                      0x0D10
 | |
| CONSTANT: GL_MAP_STENCIL                    0x0D11
 | |
| CONSTANT: GL_INDEX_SHIFT                    0x0D12
 | |
| CONSTANT: GL_INDEX_OFFSET                   0x0D13
 | |
| CONSTANT: GL_RED_SCALE                      0x0D14
 | |
| CONSTANT: GL_RED_BIAS                       0x0D15
 | |
| CONSTANT: GL_GREEN_SCALE                    0x0D18
 | |
| CONSTANT: GL_GREEN_BIAS                     0x0D19
 | |
| CONSTANT: GL_BLUE_SCALE                     0x0D1A
 | |
| CONSTANT: GL_BLUE_BIAS                      0x0D1B
 | |
| CONSTANT: GL_ALPHA_SCALE                    0x0D1C
 | |
| CONSTANT: GL_ALPHA_BIAS                     0x0D1D
 | |
| CONSTANT: GL_DEPTH_SCALE                    0x0D1E
 | |
| CONSTANT: GL_DEPTH_BIAS                     0x0D1F
 | |
| CONSTANT: GL_PIXEL_MAP_S_TO_S_SIZE          0x0CB1
 | |
| CONSTANT: GL_PIXEL_MAP_I_TO_I_SIZE          0x0CB0
 | |
| CONSTANT: GL_PIXEL_MAP_I_TO_R_SIZE          0x0CB2
 | |
| CONSTANT: GL_PIXEL_MAP_I_TO_G_SIZE          0x0CB3
 | |
| CONSTANT: GL_PIXEL_MAP_I_TO_B_SIZE          0x0CB4
 | |
| CONSTANT: GL_PIXEL_MAP_I_TO_A_SIZE          0x0CB5
 | |
| CONSTANT: GL_PIXEL_MAP_R_TO_R_SIZE          0x0CB6
 | |
| CONSTANT: GL_PIXEL_MAP_G_TO_G_SIZE          0x0CB7
 | |
| CONSTANT: GL_PIXEL_MAP_B_TO_B_SIZE          0x0CB8
 | |
| CONSTANT: GL_PIXEL_MAP_A_TO_A_SIZE          0x0CB9
 | |
| CONSTANT: GL_PIXEL_MAP_S_TO_S               0x0C71
 | |
| CONSTANT: GL_PIXEL_MAP_I_TO_I               0x0C70
 | |
| CONSTANT: GL_PIXEL_MAP_I_TO_R               0x0C72
 | |
| CONSTANT: GL_PIXEL_MAP_I_TO_G               0x0C73
 | |
| CONSTANT: GL_PIXEL_MAP_I_TO_B               0x0C74
 | |
| CONSTANT: GL_PIXEL_MAP_I_TO_A               0x0C75
 | |
| CONSTANT: GL_PIXEL_MAP_R_TO_R               0x0C76
 | |
| CONSTANT: GL_PIXEL_MAP_G_TO_G               0x0C77
 | |
| CONSTANT: GL_PIXEL_MAP_B_TO_B               0x0C78
 | |
| CONSTANT: GL_PIXEL_MAP_A_TO_A               0x0C79
 | |
| CONSTANT: GL_PACK_ALIGNMENT                 0x0D05
 | |
| CONSTANT: GL_PACK_LSB_FIRST                 0x0D01
 | |
| CONSTANT: GL_PACK_ROW_LENGTH                0x0D02
 | |
| CONSTANT: GL_PACK_SKIP_PIXELS               0x0D04
 | |
| CONSTANT: GL_PACK_SKIP_ROWS                 0x0D03
 | |
| CONSTANT: GL_PACK_SWAP_BYTES                0x0D00
 | |
| CONSTANT: GL_UNPACK_ALIGNMENT               0x0CF5
 | |
| CONSTANT: GL_UNPACK_LSB_FIRST               0x0CF1
 | |
| CONSTANT: GL_UNPACK_ROW_LENGTH              0x0CF2
 | |
| CONSTANT: GL_UNPACK_SKIP_PIXELS             0x0CF4
 | |
| CONSTANT: GL_UNPACK_SKIP_ROWS               0x0CF3
 | |
| CONSTANT: GL_UNPACK_SWAP_BYTES              0x0CF0
 | |
| CONSTANT: GL_ZOOM_X                         0x0D16
 | |
| CONSTANT: GL_ZOOM_Y                         0x0D17
 | |
| 
 | |
| ! Texture mapping inline
 | |
| CONSTANT: GL_TEXTURE_ENV                    0x2300
 | |
| CONSTANT: GL_TEXTURE_ENV_MODE               0x2200
 | |
| CONSTANT: GL_TEXTURE_1D                     0x0DE0
 | |
| CONSTANT: GL_TEXTURE_2D                     0x0DE1
 | |
| CONSTANT: GL_TEXTURE_WRAP_S                 0x2802
 | |
| CONSTANT: GL_TEXTURE_WRAP_T                 0x2803
 | |
| CONSTANT: GL_TEXTURE_MAG_FILTER             0x2800
 | |
| CONSTANT: GL_TEXTURE_MIN_FILTER             0x2801
 | |
| CONSTANT: GL_TEXTURE_ENV_COLOR              0x2201
 | |
| CONSTANT: GL_TEXTURE_GEN_S                  0x0C60
 | |
| CONSTANT: GL_TEXTURE_GEN_T                  0x0C61
 | |
| CONSTANT: GL_TEXTURE_GEN_MODE               0x2500
 | |
| CONSTANT: GL_TEXTURE_BORDER_COLOR           0x1004
 | |
| CONSTANT: GL_TEXTURE_WIDTH                  0x1000
 | |
| CONSTANT: GL_TEXTURE_HEIGHT                 0x1001
 | |
| CONSTANT: GL_TEXTURE_BORDER                 0x1005
 | |
| CONSTANT: GL_TEXTURE_COMPONENTS             0x1003
 | |
| CONSTANT: GL_TEXTURE_RED_SIZE               0x805C
 | |
| CONSTANT: GL_TEXTURE_GREEN_SIZE             0x805D
 | |
| CONSTANT: GL_TEXTURE_BLUE_SIZE              0x805E
 | |
| CONSTANT: GL_TEXTURE_ALPHA_SIZE             0x805F
 | |
| CONSTANT: GL_TEXTURE_LUMINANCE_SIZE         0x8060
 | |
| CONSTANT: GL_TEXTURE_INTENSITY_SIZE         0x8061
 | |
| CONSTANT: GL_NEAREST_MIPMAP_NEAREST         0x2700
 | |
| CONSTANT: GL_NEAREST_MIPMAP_LINEAR          0x2702
 | |
| CONSTANT: GL_LINEAR_MIPMAP_NEAREST          0x2701
 | |
| CONSTANT: GL_LINEAR_MIPMAP_LINEAR           0x2703
 | |
| CONSTANT: GL_OBJECT_LINEAR                  0x2401
 | |
| CONSTANT: GL_OBJECT_PLANE                   0x2501
 | |
| CONSTANT: GL_EYE_LINEAR                     0x2400
 | |
| CONSTANT: GL_EYE_PLANE                      0x2502
 | |
| CONSTANT: GL_SPHERE_MAP                     0x2402
 | |
| CONSTANT: GL_DECAL                          0x2101
 | |
| CONSTANT: GL_MODULATE                       0x2100
 | |
| CONSTANT: GL_NEAREST                        0x2600
 | |
| CONSTANT: GL_REPEAT                         0x2901
 | |
| CONSTANT: GL_CLAMP                          0x2900
 | |
| CONSTANT: GL_S                              0x2000
 | |
| CONSTANT: GL_T                              0x2001
 | |
| CONSTANT: GL_R                              0x2002
 | |
| CONSTANT: GL_Q                              0x2003
 | |
| CONSTANT: GL_TEXTURE_GEN_R                  0x0C62
 | |
| CONSTANT: GL_TEXTURE_GEN_Q                  0x0C63
 | |
| 
 | |
| ! Utility inline
 | |
| CONSTANT: GL_VENDOR                         0x1F00
 | |
| CONSTANT: GL_RENDERER                       0x1F01
 | |
| CONSTANT: GL_VERSION                        0x1F02
 | |
| CONSTANT: GL_EXTENSIONS                     0x1F03
 | |
| 
 | |
| ! Errors inline
 | |
| CONSTANT: GL_NO_ERROR                       0x0
 | |
| CONSTANT: GL_INVALID_VALUE                  0x0501
 | |
| CONSTANT: GL_INVALID_ENUM                   0x0500
 | |
| CONSTANT: GL_INVALID_OPERATION              0x0502
 | |
| CONSTANT: GL_STACK_OVERFLOW                 0x0503
 | |
| CONSTANT: GL_STACK_UNDERFLOW                0x0504
 | |
| CONSTANT: GL_OUT_OF_MEMORY                  0x0505
 | |
| 
 | |
| ! glPush/PopAttrib bits
 | |
| CONSTANT: GL_CURRENT_BIT                    0x00000001
 | |
| CONSTANT: GL_POINT_BIT                      0x00000002
 | |
| CONSTANT: GL_LINE_BIT                       0x00000004
 | |
| CONSTANT: GL_POLYGON_BIT                    0x00000008
 | |
| CONSTANT: GL_POLYGON_STIPPLE_BIT            0x00000010
 | |
| CONSTANT: GL_PIXEL_MODE_BIT                 0x00000020
 | |
| CONSTANT: GL_LIGHTING_BIT                   0x00000040
 | |
| CONSTANT: GL_FOG_BIT                        0x00000080
 | |
| CONSTANT: GL_DEPTH_BUFFER_BIT               0x00000100
 | |
| CONSTANT: GL_ACCUM_BUFFER_BIT               0x00000200
 | |
| CONSTANT: GL_STENCIL_BUFFER_BIT             0x00000400
 | |
| CONSTANT: GL_VIEWPORT_BIT                   0x00000800
 | |
| CONSTANT: GL_TRANSFORM_BIT                  0x00001000
 | |
| CONSTANT: GL_ENABLE_BIT                     0x00002000
 | |
| CONSTANT: GL_COLOR_BUFFER_BIT               0x00004000
 | |
| CONSTANT: GL_HINT_BIT                       0x00008000
 | |
| CONSTANT: GL_EVAL_BIT                       0x00010000
 | |
| CONSTANT: GL_LIST_BIT                       0x00020000
 | |
| CONSTANT: GL_TEXTURE_BIT                    0x00040000
 | |
| CONSTANT: GL_SCISSOR_BIT                    0x00080000
 | |
| CONSTANT: GL_ALL_ATTRIB_BITS                0x000FFFFF
 | |
| 
 | |
| ! OpenGL 1.1
 | |
| CONSTANT: GL_PROXY_TEXTURE_1D               0x8063
 | |
| CONSTANT: GL_PROXY_TEXTURE_2D               0x8064
 | |
| CONSTANT: GL_TEXTURE_PRIORITY               0x8066
 | |
| CONSTANT: GL_TEXTURE_RESIDENT               0x8067
 | |
| CONSTANT: GL_TEXTURE_BINDING_1D             0x8068
 | |
| CONSTANT: GL_TEXTURE_BINDING_2D             0x8069
 | |
| CONSTANT: GL_TEXTURE_INTERNAL_FORMAT        0x1003
 | |
| CONSTANT: GL_ALPHA4                         0x803B
 | |
| CONSTANT: GL_ALPHA8                         0x803C
 | |
| CONSTANT: GL_ALPHA12                        0x803D
 | |
| CONSTANT: GL_ALPHA16                        0x803E
 | |
| CONSTANT: GL_LUMINANCE4                     0x803F
 | |
| CONSTANT: GL_LUMINANCE8                     0x8040
 | |
| CONSTANT: GL_LUMINANCE12                    0x8041
 | |
| CONSTANT: GL_LUMINANCE16                    0x8042
 | |
| CONSTANT: GL_LUMINANCE4_ALPHA4              0x8043
 | |
| CONSTANT: GL_LUMINANCE6_ALPHA2              0x8044
 | |
| CONSTANT: GL_LUMINANCE8_ALPHA8              0x8045
 | |
| CONSTANT: GL_LUMINANCE12_ALPHA4             0x8046
 | |
| CONSTANT: GL_LUMINANCE12_ALPHA12            0x8047
 | |
| CONSTANT: GL_LUMINANCE16_ALPHA16            0x8048
 | |
| CONSTANT: GL_INTENSITY                      0x8049
 | |
| CONSTANT: GL_INTENSITY4                     0x804A
 | |
| CONSTANT: GL_INTENSITY8                     0x804B
 | |
| CONSTANT: GL_INTENSITY12                    0x804C
 | |
| CONSTANT: GL_INTENSITY16                    0x804D
 | |
| CONSTANT: GL_R3_G3_B2                       0x2A10
 | |
| CONSTANT: GL_RGB4                           0x804F
 | |
| CONSTANT: GL_RGB5                           0x8050
 | |
| CONSTANT: GL_RGB8                           0x8051
 | |
| CONSTANT: GL_RGB10                          0x8052
 | |
| CONSTANT: GL_RGB12                          0x8053
 | |
| CONSTANT: GL_RGB16                          0x8054
 | |
| CONSTANT: GL_RGBA2                          0x8055
 | |
| CONSTANT: GL_RGBA4                          0x8056
 | |
| CONSTANT: GL_RGB5_A1                        0x8057
 | |
| CONSTANT: GL_RGBA8                          0x8058
 | |
| CONSTANT: GL_RGB10_A2                       0x8059
 | |
| CONSTANT: GL_RGBA12                         0x805A
 | |
| CONSTANT: GL_RGBA16                         0x805B
 | |
| CONSTANT: GL_CLIENT_PIXEL_STORE_BIT         0x00000001
 | |
| CONSTANT: GL_CLIENT_VERTEX_ARRAY_BIT        0x00000002
 | |
| CONSTANT: GL_ALL_CLIENT_ATTRIB_BITS         0xFFFFFFFF
 | |
| CONSTANT: GL_CLIENT_ALL_ATTRIB_BITS         0xFFFFFFFF
 | |
| 
 | |
| LIBRARY: gl
 | |
| 
 | |
| <<
 | |
| os linux? [
 | |
|     "gl" "libGL.so" cdecl add-library
 | |
| ] when
 | |
| >>
 | |
| 
 | |
| ! Miscellaneous
 | |
| 
 | |
| FUNCTION: void glClearIndex ( GLfloat c )
 | |
| FUNCTION: void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
 | |
| FUNCTION: void glClear ( GLbitfield mask )
 | |
| FUNCTION: void glIndexMask ( GLuint mask )
 | |
| FUNCTION: void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
 | |
| FUNCTION: void glAlphaFunc ( GLenum func, GLclampf ref )
 | |
| FUNCTION: void glBlendFunc ( GLenum sfactor, GLenum dfactor )
 | |
| FUNCTION: void glLogicOp ( GLenum opcode )
 | |
| FUNCTION: void glCullFace ( GLenum mode )
 | |
| FUNCTION: void glFrontFace ( GLenum mode )
 | |
| FUNCTION: void glPointSize ( GLfloat size )
 | |
| FUNCTION: void glLineWidth ( GLfloat width )
 | |
| FUNCTION: void glLineStipple ( GLint factor, GLushort pattern )
 | |
| FUNCTION: void glPolygonMode ( GLenum face, GLenum mode )
 | |
| FUNCTION: void glPolygonOffset ( GLfloat factor, GLfloat units )
 | |
| FUNCTION: void glPolygonStipple ( GLubyte* mask )
 | |
| FUNCTION: void glGetPolygonStipple ( GLubyte* mask )
 | |
| FUNCTION: void glEdgeFlag ( GLboolean flag )
 | |
| FUNCTION: void glEdgeFlagv ( GLboolean* flag )
 | |
| FUNCTION: void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
 | |
| FUNCTION: void glClipPlane ( GLenum plane, GLdouble* equation )
 | |
| FUNCTION: void glGetClipPlane ( GLenum plane, GLdouble* equation )
 | |
| FUNCTION: void glDrawBuffer ( GLenum mode )
 | |
| FUNCTION: void glReadBuffer ( GLenum mode )
 | |
| FUNCTION: void glEnable ( GLenum cap )
 | |
| FUNCTION: void glDisable ( GLenum cap )
 | |
| FUNCTION: GLboolean glIsEnabled ( GLenum cap )
 | |
| 
 | |
| FUNCTION: void glEnableClientState ( GLenum cap )
 | |
| FUNCTION: void glDisableClientState ( GLenum cap )
 | |
| FUNCTION: void glGetBooleanv ( GLenum pname, GLboolean* params )
 | |
| FUNCTION: void glGetDoublev ( GLenum pname, GLdouble* params )
 | |
| FUNCTION: void glGetFloatv ( GLenum pname, GLfloat* params )
 | |
| FUNCTION: void glGetIntegerv ( GLenum pname, GLint* params )
 | |
| 
 | |
| FUNCTION: void glPushAttrib ( GLbitfield mask )
 | |
| FUNCTION: void glPopAttrib ( )
 | |
| 
 | |
| FUNCTION: void glPushClientAttrib ( GLbitfield mask )
 | |
| FUNCTION: void glPopClientAttrib ( )
 | |
| 
 | |
| FUNCTION: GLint glRenderMode ( GLenum mode )
 | |
| FUNCTION: GLenum glGetError ( )
 | |
| FUNCTION: GLstring glGetString ( GLenum name )
 | |
| FUNCTION: void glFinish ( )
 | |
| FUNCTION: void glFlush ( )
 | |
| FUNCTION: void glHint ( GLenum target, GLenum mode )
 | |
| 
 | |
| FUNCTION: void glClearDepth ( GLclampd depth )
 | |
| FUNCTION: void glDepthFunc ( GLenum func )
 | |
| FUNCTION: void glDepthMask ( GLboolean flag )
 | |
| FUNCTION: void glDepthRange ( GLclampd near_val, GLclampd far_val )
 | |
| 
 | |
| FUNCTION: void glClearAccum ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
 | |
| FUNCTION: void glAccum ( GLenum op, GLfloat value )
 | |
| 
 | |
| FUNCTION: void glMatrixMode ( GLenum mode )
 | |
| FUNCTION: void glOrtho ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
 | |
|                          GLdouble near_val, GLdouble far_val )
 | |
| FUNCTION: void glFrustum ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
 | |
|                            GLdouble near_val, GLdouble far_val )
 | |
| FUNCTION: void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
 | |
| FUNCTION: void glPushMatrix ( )
 | |
| FUNCTION: void glPopMatrix ( )
 | |
| FUNCTION: void glLoadIdentity ( )
 | |
| FUNCTION: void glLoadMatrixd ( GLdouble* m )
 | |
| FUNCTION: void glLoadMatrixf ( GLfloat* m )
 | |
| FUNCTION: void glMultMatrixd ( GLdouble* m )
 | |
| FUNCTION: void glMultMatrixf ( GLfloat* m )
 | |
| FUNCTION: void glRotated ( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
 | |
| FUNCTION: void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
 | |
| FUNCTION: void glScaled ( GLdouble x, GLdouble y, GLdouble z )
 | |
| FUNCTION: void glScalef ( GLfloat x, GLfloat y, GLfloat z )
 | |
| FUNCTION: void glTranslated ( GLdouble x, GLdouble y, GLdouble z )
 | |
| FUNCTION: void glTranslatef ( GLfloat x, GLfloat y, GLfloat z )
 | |
| 
 | |
| 
 | |
| FUNCTION: GLboolean glIsList ( GLuint list )
 | |
| FUNCTION: void glDeleteLists ( GLuint list, GLsizei range )
 | |
| FUNCTION: GLuint glGenLists ( GLsizei range )
 | |
| FUNCTION: void glNewList ( GLuint list, GLenum mode )
 | |
| FUNCTION: void glEndList ( )
 | |
| FUNCTION: void glCallList ( GLuint list )
 | |
| FUNCTION: void glCallLists ( GLsizei n, GLenum type, GLvoid* lists )
 | |
| FUNCTION: void glListBase ( GLuint base )
 | |
| 
 | |
| FUNCTION: void glBegin ( GLenum mode )
 | |
| FUNCTION: void glEnd ( )
 | |
| 
 | |
| FUNCTION: void glVertex2d ( GLdouble x, GLdouble y )
 | |
| FUNCTION: void glVertex2f ( GLfloat x, GLfloat y )
 | |
| FUNCTION: void glVertex2i ( GLint x, GLint y )
 | |
| FUNCTION: void glVertex2s ( GLshort x, GLshort y )
 | |
| 
 | |
| FUNCTION: void glVertex3d ( GLdouble x, GLdouble y, GLdouble z )
 | |
| FUNCTION: void glVertex3f ( GLfloat x, GLfloat y, GLfloat z )
 | |
| FUNCTION: void glVertex3i ( GLint x, GLint y, GLint z )
 | |
| FUNCTION: void glVertex3s ( GLshort x, GLshort y, GLshort z )
 | |
| 
 | |
| FUNCTION: void glVertex4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
 | |
| FUNCTION: void glVertex4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
 | |
| FUNCTION: void glVertex4i ( GLint x, GLint y, GLint z, GLint w )
 | |
| FUNCTION: void glVertex4s ( GLshort x, GLshort y, GLshort z, GLshort w )
 | |
| 
 | |
| FUNCTION: void glVertex2dv ( GLdouble* v )
 | |
| FUNCTION: void glVertex2fv ( GLfloat* v )
 | |
| FUNCTION: void glVertex2iv ( GLint* v )
 | |
| FUNCTION: void glVertex2sv ( GLshort* v )
 | |
| 
 | |
| FUNCTION: void glVertex3dv ( GLdouble* v )
 | |
| FUNCTION: void glVertex3fv ( GLfloat* v )
 | |
| FUNCTION: void glVertex3iv ( GLint* v )
 | |
| FUNCTION: void glVertex3sv ( GLshort* v )
 | |
| 
 | |
| FUNCTION: void glVertex4dv ( GLdouble* v )
 | |
| FUNCTION: void glVertex4fv ( GLfloat* v )
 | |
| FUNCTION: void glVertex4iv ( GLint* v )
 | |
| FUNCTION: void glVertex4sv ( GLshort* v )
 | |
| 
 | |
| FUNCTION: void glNormal3b ( GLbyte nx, GLbyte ny, GLbyte nz )
 | |
| FUNCTION: void glNormal3d ( GLdouble nx, GLdouble ny, GLdouble nz )
 | |
| FUNCTION: void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz )
 | |
| FUNCTION: void glNormal3i ( GLint nx, GLint ny, GLint nz )
 | |
| FUNCTION: void glNormal3s ( GLshort nx, GLshort ny, GLshort nz )
 | |
| 
 | |
| FUNCTION: void glNormal3bv ( GLbyte* v )
 | |
| FUNCTION: void glNormal3dv ( GLdouble* v )
 | |
| FUNCTION: void glNormal3fv ( GLfloat* v )
 | |
| FUNCTION: void glNormal3iv ( GLint* v )
 | |
| FUNCTION: void glNormal3sv ( GLshort* v )
 | |
| 
 | |
| FUNCTION: void glIndexd ( GLdouble c )
 | |
| FUNCTION: void glIndexf ( GLfloat c )
 | |
| FUNCTION: void glIndexi ( GLint c )
 | |
| FUNCTION: void glIndexs ( GLshort c )
 | |
| FUNCTION: void glIndexub ( GLubyte c )
 | |
| 
 | |
| FUNCTION: void glIndexdv ( GLdouble* c )
 | |
| FUNCTION: void glIndexfv ( GLfloat* c )
 | |
| FUNCTION: void glIndexiv ( GLint* c )
 | |
| FUNCTION: void glIndexsv ( GLshort* c )
 | |
| FUNCTION: void glIndexubv ( GLubyte* c )
 | |
| 
 | |
| FUNCTION: void glColor3b ( GLbyte red, GLbyte green, GLbyte blue )
 | |
| FUNCTION: void glColor3d ( GLdouble red, GLdouble green, GLdouble blue )
 | |
| FUNCTION: void glColor3f ( GLfloat red, GLfloat green, GLfloat blue )
 | |
| FUNCTION: void glColor3i ( GLint red, GLint green, GLint blue )
 | |
| FUNCTION: void glColor3s ( GLshort red, GLshort green, GLshort blue )
 | |
| FUNCTION: void glColor3ub ( GLubyte red, GLubyte green, GLubyte blue )
 | |
| FUNCTION: void glColor3ui ( GLuint red, GLuint green, GLuint blue )
 | |
| FUNCTION: void glColor3us ( GLushort red, GLushort green, GLushort blue )
 | |
| 
 | |
| FUNCTION: void glColor4b ( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha )
 | |
| FUNCTION: void glColor4d ( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha )
 | |
| FUNCTION: void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
 | |
| FUNCTION: void glColor4i ( GLint red, GLint green, GLint blue, GLint alpha )
 | |
| FUNCTION: void glColor4s ( GLshort red, GLshort green, GLshort blue, GLshort alpha )
 | |
| FUNCTION: void glColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
 | |
| FUNCTION: void glColor4ui ( GLuint red, GLuint green, GLuint blue, GLuint alpha )
 | |
| FUNCTION: void glColor4us ( GLushort red, GLushort green, GLushort blue, GLushort alpha )
 | |
| 
 | |
| FUNCTION: void glColor3bv ( GLbyte* v )
 | |
| FUNCTION: void glColor3dv ( GLdouble* v )
 | |
| FUNCTION: void glColor3fv ( GLfloat* v )
 | |
| FUNCTION: void glColor3iv ( GLint* v )
 | |
| FUNCTION: void glColor3sv ( GLshort* v )
 | |
| FUNCTION: void glColor3ubv ( GLubyte* v )
 | |
| FUNCTION: void glColor3uiv ( GLuint* v )
 | |
| FUNCTION: void glColor3usv ( GLushort* v )
 | |
| 
 | |
| FUNCTION: void glColor4bv ( GLbyte* v )
 | |
| FUNCTION: void glColor4dv ( GLdouble* v )
 | |
| FUNCTION: void glColor4fv ( GLfloat* v )
 | |
| FUNCTION: void glColor4iv ( GLint* v )
 | |
| FUNCTION: void glColor4sv ( GLshort* v )
 | |
| FUNCTION: void glColor4ubv ( GLubyte* v )
 | |
| FUNCTION: void glColor4uiv ( GLuint* v )
 | |
| FUNCTION: void glColor4usv ( GLushort* v )
 | |
| 
 | |
| 
 | |
| FUNCTION: void glTexCoord1d ( GLdouble s )
 | |
| FUNCTION: void glTexCoord1f ( GLfloat s )
 | |
| FUNCTION: void glTexCoord1i ( GLint s )
 | |
| FUNCTION: void glTexCoord1s ( GLshort s )
 | |
| 
 | |
| FUNCTION: void glTexCoord2d ( GLdouble s, GLdouble t )
 | |
| FUNCTION: void glTexCoord2f ( GLfloat s, GLfloat t )
 | |
| FUNCTION: void glTexCoord2i ( GLint s, GLint t )
 | |
| FUNCTION: void glTexCoord2s ( GLshort s, GLshort t )
 | |
| 
 | |
| FUNCTION: void glTexCoord3d ( GLdouble s, GLdouble t, GLdouble r )
 | |
| FUNCTION: void glTexCoord3f ( GLfloat s, GLfloat t, GLfloat r )
 | |
| FUNCTION: void glTexCoord3i ( GLint s, GLint t, GLint r )
 | |
| FUNCTION: void glTexCoord3s ( GLshort s, GLshort t, GLshort r )
 | |
| 
 | |
| FUNCTION: void glTexCoord4d ( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
 | |
| FUNCTION: void glTexCoord4f ( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
 | |
| FUNCTION: void glTexCoord4i ( GLint s, GLint t, GLint r, GLint q )
 | |
| FUNCTION: void glTexCoord4s ( GLshort s, GLshort t, GLshort r, GLshort q )
 | |
| 
 | |
| FUNCTION: void glTexCoord1dv ( GLdouble* v )
 | |
| FUNCTION: void glTexCoord1fv ( GLfloat* v )
 | |
| FUNCTION: void glTexCoord1iv ( GLint* v )
 | |
| FUNCTION: void glTexCoord1sv ( GLshort* v )
 | |
| 
 | |
| FUNCTION: void glTexCoord2dv ( GLdouble* v )
 | |
| FUNCTION: void glTexCoord2fv ( GLfloat* v )
 | |
| FUNCTION: void glTexCoord2iv ( GLint* v )
 | |
| FUNCTION: void glTexCoord2sv ( GLshort* v )
 | |
| 
 | |
| FUNCTION: void glTexCoord3dv ( GLdouble* v )
 | |
| FUNCTION: void glTexCoord3fv ( GLfloat* v )
 | |
| FUNCTION: void glTexCoord3iv ( GLint* v )
 | |
| FUNCTION: void glTexCoord3sv ( GLshort* v )
 | |
| 
 | |
| FUNCTION: void glTexCoord4dv ( GLdouble* v )
 | |
| FUNCTION: void glTexCoord4fv ( GLfloat* v )
 | |
| FUNCTION: void glTexCoord4iv ( GLint* v )
 | |
| FUNCTION: void glTexCoord4sv ( GLshort* v )
 | |
| 
 | |
| FUNCTION: void glRasterPos2d ( GLdouble x, GLdouble y )
 | |
| FUNCTION: void glRasterPos2f ( GLfloat x, GLfloat y )
 | |
| FUNCTION: void glRasterPos2i ( GLint x, GLint y )
 | |
| FUNCTION: void glRasterPos2s ( GLshort x, GLshort y )
 | |
| 
 | |
| FUNCTION: void glRasterPos3d ( GLdouble x, GLdouble y, GLdouble z )
 | |
| FUNCTION: void glRasterPos3f ( GLfloat x, GLfloat y, GLfloat z )
 | |
| FUNCTION: void glRasterPos3i ( GLint x, GLint y, GLint z )
 | |
| FUNCTION: void glRasterPos3s ( GLshort x, GLshort y, GLshort z )
 | |
| 
 | |
| FUNCTION: void glRasterPos4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
 | |
| FUNCTION: void glRasterPos4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
 | |
| FUNCTION: void glRasterPos4i ( GLint x, GLint y, GLint z, GLint w )
 | |
| FUNCTION: void glRasterPos4s ( GLshort x, GLshort y, GLshort z, GLshort w )
 | |
| 
 | |
| FUNCTION: void glRasterPos2dv ( GLdouble* v )
 | |
| FUNCTION: void glRasterPos2fv ( GLfloat* v )
 | |
| FUNCTION: void glRasterPos2iv ( GLint* v )
 | |
| FUNCTION: void glRasterPos2sv ( GLshort* v )
 | |
| 
 | |
| FUNCTION: void glRasterPos3dv ( GLdouble* v )
 | |
| FUNCTION: void glRasterPos3fv ( GLfloat* v )
 | |
| FUNCTION: void glRasterPos3iv ( GLint* v )
 | |
| FUNCTION: void glRasterPos3sv ( GLshort* v )
 | |
| 
 | |
| FUNCTION: void glRasterPos4dv ( GLdouble* v )
 | |
| FUNCTION: void glRasterPos4fv ( GLfloat* v )
 | |
| FUNCTION: void glRasterPos4iv ( GLint* v )
 | |
| FUNCTION: void glRasterPos4sv ( GLshort* v )
 | |
| 
 | |
| 
 | |
| FUNCTION: void glRectd ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 )
 | |
| FUNCTION: void glRectf ( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
 | |
| FUNCTION: void glRecti ( GLint x1, GLint y1, GLint x2, GLint y2 )
 | |
| FUNCTION: void glRects ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 )
 | |
| 
 | |
| FUNCTION: void glRectdv ( GLdouble* v1, GLdouble* v2 )
 | |
| FUNCTION: void glRectfv ( GLfloat* v1, GLfloat* v2 )
 | |
| FUNCTION: void glRectiv ( GLint* v1, GLint* v2 )
 | |
| FUNCTION: void glRectsv ( GLshort* v1, GLshort* v2 )
 | |
| 
 | |
| 
 | |
| ! Vertex Arrays (1.1)
 | |
| 
 | |
| FUNCTION: void glVertexPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr )
 | |
| FUNCTION: void glNormalPointer ( GLenum type, GLsizei stride, GLvoid* ptr )
 | |
| FUNCTION: void glColorPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr )
 | |
| FUNCTION: void glIndexPointer ( GLenum type, GLsizei stride, GLvoid* ptr )
 | |
| FUNCTION: void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr )
 | |
| FUNCTION: void glEdgeFlagPointer ( GLsizei stride, GLvoid* ptr )
 | |
| 
 | |
| ! [09:39] (slava) NULL <void*>
 | |
| ! [09:39] (slava) then keep that object
 | |
| ! [09:39] (slava) when you want to get the value stored there,* void*
 | |
| ! [09:39] (slava) which returns an alien
 | |
| FUNCTION: void glGetPointerv ( GLenum pname, GLvoid** params )
 | |
| 
 | |
| FUNCTION: void glArrayElement ( GLint i )
 | |
| FUNCTION: void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
 | |
| FUNCTION: void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLvoid* indices )
 | |
| FUNCTION: void glInterleavedArrays ( GLenum format, GLsizei stride, GLvoid* pointer )
 | |
| 
 | |
| ! Lighting
 | |
| 
 | |
| FUNCTION: void glShadeModel ( GLenum mode )
 | |
| 
 | |
| FUNCTION: void glLightf ( GLenum light, GLenum pname, GLfloat param )
 | |
| FUNCTION: void glLighti ( GLenum light, GLenum pname, GLint param )
 | |
| FUNCTION: void glLightfv ( GLenum light, GLenum pname, GLfloat* params )
 | |
| FUNCTION: void glLightiv ( GLenum light, GLenum pname, GLint* params )
 | |
| FUNCTION: void glGetLightfv ( GLenum light, GLenum pname, GLfloat* params )
 | |
| FUNCTION: void glGetLightiv ( GLenum light, GLenum pname, GLint* params )
 | |
| 
 | |
| FUNCTION: void glLightModelf ( GLenum pname, GLfloat param )
 | |
| FUNCTION: void glLightModeli ( GLenum pname, GLint param )
 | |
| FUNCTION: void glLightModelfv ( GLenum pname, GLfloat* params )
 | |
| FUNCTION: void glLightModeliv ( GLenum pname, GLint* params )
 | |
| 
 | |
| FUNCTION: void glMaterialf ( GLenum face, GLenum pname, GLfloat param )
 | |
| FUNCTION: void glMateriali ( GLenum face, GLenum pname, GLint param )
 | |
| FUNCTION: void glMaterialfv ( GLenum face, GLenum pname, GLfloat* params )
 | |
| FUNCTION: void glMaterialiv ( GLenum face, GLenum pname, GLint* params )
 | |
| 
 | |
| FUNCTION: void glGetMaterialfv ( GLenum face, GLenum pname, GLfloat* params )
 | |
| FUNCTION: void glGetMaterialiv ( GLenum face, GLenum pname, GLint* params )
 | |
| 
 | |
| FUNCTION: void glColorMaterial ( GLenum face, GLenum mode )
 | |
| 
 | |
| 
 | |
| ! Raster functions
 | |
| 
 | |
| FUNCTION: void glPixelZoom ( GLfloat xfactor, GLfloat yfactor )
 | |
| 
 | |
| FUNCTION: void glPixelStoref ( GLenum pname, GLfloat param )
 | |
| FUNCTION: void glPixelStorei ( GLenum pname, GLint param )
 | |
| 
 | |
| FUNCTION: void glPixelTransferf ( GLenum pname, GLfloat param )
 | |
| FUNCTION: void glPixelTransferi ( GLenum pname, GLint param )
 | |
| 
 | |
| FUNCTION: void glPixelMapfv ( GLenum map, GLsizei mapsize, GLfloat* values )
 | |
| FUNCTION: void glPixelMapuiv ( GLenum map, GLsizei mapsize, GLuint* values )
 | |
| FUNCTION: void glPixelMapusv ( GLenum map, GLsizei mapsize, GLushort* values )
 | |
| 
 | |
| FUNCTION: void glGetPixelMapfv ( GLenum map, GLfloat* values )
 | |
| FUNCTION: void glGetPixelMapuiv ( GLenum map, GLuint* values )
 | |
| FUNCTION: void glGetPixelMapusv ( GLenum map, GLushort* values )
 | |
| 
 | |
| FUNCTION: void glBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig,
 | |
|                           GLfloat xmove, GLfloat ymove, GLubyte* bitmap )
 | |
| 
 | |
| FUNCTION: void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height,
 | |
|                               GLenum format, GLenum type, GLvoid* pixels )
 | |
| 
 | |
| FUNCTION: void glDrawPixels ( GLsizei width, GLsizei height, GLenum format,
 | |
|                               GLenum type, GLvoid* pixels )
 | |
| FUNCTION: void glCopyPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type )
 | |
| 
 | |
| ! Stenciling
 | |
| FUNCTION: void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
 | |
| FUNCTION: void glStencilMask ( GLuint mask )
 | |
| FUNCTION: void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
 | |
| FUNCTION: void glClearStencil ( GLint s )
 | |
| 
 | |
| 
 | |
| ! Texture mapping
 | |
| 
 | |
| FUNCTION: void glTexGend ( GLenum coord, GLenum pname, GLdouble param )
 | |
| FUNCTION: void glTexGenf ( GLenum coord, GLenum pname, GLfloat param )
 | |
| FUNCTION: void glTexGeni ( GLenum coord, GLenum pname, GLint param )
 | |
| 
 | |
| FUNCTION: void glTexGendv ( GLenum coord, GLenum pname, GLdouble* params )
 | |
| FUNCTION: void glTexGenfv ( GLenum coord, GLenum pname, GLfloat* params )
 | |
| FUNCTION: void glTexGeniv ( GLenum coord, GLenum pname, GLint* params )
 | |
| 
 | |
| FUNCTION: void glGetTexGendv ( GLenum coord, GLenum pname, GLdouble* params )
 | |
| FUNCTION: void glGetTexGenfv ( GLenum coord, GLenum pname, GLfloat* params )
 | |
| FUNCTION: void glGetTexGeniv ( GLenum coord, GLenum pname, GLint* params )
 | |
| 
 | |
| FUNCTION: void glTexEnvf ( GLenum target, GLenum pname, GLfloat param )
 | |
| FUNCTION: void glTexEnvi ( GLenum target, GLenum pname, GLint param )
 | |
| FUNCTION: void glTexEnvfv ( GLenum target, GLenum pname, GLfloat* params )
 | |
| FUNCTION: void glTexEnviv ( GLenum target, GLenum pname, GLint* params )
 | |
| 
 | |
| FUNCTION: void glGetTexEnvfv ( GLenum target, GLenum pname, GLfloat* params )
 | |
| FUNCTION: void glGetTexEnviv ( GLenum target, GLenum pname, GLint* params )
 | |
| 
 | |
| FUNCTION: void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
 | |
| FUNCTION: void glTexParameteri ( GLenum target, GLenum pname, GLint param )
 | |
| 
 | |
| FUNCTION: void glTexParameterfv ( GLenum target, GLenum pname, GLfloat* params )
 | |
| FUNCTION: void glTexParameteriv ( GLenum target, GLenum pname, GLint* params )
 | |
| 
 | |
| FUNCTION: void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat* params )
 | |
| FUNCTION: void glGetTexParameteriv ( GLenum target, GLenum pname, GLint* params )
 | |
| 
 | |
| FUNCTION: void glGetTexLevelParameterfv ( GLenum target, GLint level,
 | |
|                                           GLenum pname, GLfloat* params )
 | |
| FUNCTION: void glGetTexLevelParameteriv ( GLenum target, GLint level,
 | |
|                                           GLenum pname, GLint* params )
 | |
| 
 | |
| FUNCTION: void glTexImage1D ( GLenum target, GLint level, GLint internalFormat, GLsizei width,
 | |
|                               GLint border, GLenum format, GLenum type, GLvoid* pixels )
 | |
| 
 | |
| FUNCTION: void glTexImage2D ( GLenum target, GLint level, GLint internalFormat,
 | |
|                               GLsizei width, GLsizei height, GLint border,
 | |
|                               GLenum format, GLenum type, GLvoid* pixels )
 | |
| 
 | |
| FUNCTION: void glGetTexImage ( GLenum target, GLint level, GLenum format,
 | |
|                                GLenum type, GLvoid* pixels )
 | |
| 
 | |
| 
 | |
| ! 1.1 functions
 | |
| 
 | |
| FUNCTION: void glGenTextures ( GLsizei n, GLuint* textures )
 | |
| 
 | |
| FUNCTION: void glDeleteTextures ( GLsizei n, GLuint* textures )
 | |
| 
 | |
| FUNCTION: void glBindTexture ( GLenum target, GLuint texture )
 | |
| 
 | |
| FUNCTION: void glPrioritizeTextures ( GLsizei n, GLuint* textures, GLclampf* priorities )
 | |
| 
 | |
| FUNCTION: GLboolean glAreTexturesResident ( GLsizei n, GLuint* textures, GLboolean* residences )
 | |
| 
 | |
| FUNCTION: GLboolean glIsTexture ( GLuint texture )
 | |
| 
 | |
| FUNCTION: void glTexSubImage1D ( GLenum target, GLint level, GLint xoffset, GLsizei width,
 | |
|                                  GLenum format, GLenum type, GLvoid* pixels )
 | |
| 
 | |
| FUNCTION: void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset,
 | |
|                                  GLsizei width, GLsizei height, GLenum format,
 | |
|                                  GLenum type, GLvoid* pixels )
 | |
| 
 | |
| FUNCTION: void glCopyTexImage1D ( GLenum target, GLint level, GLenum internalformat,
 | |
|                                   GLint x, GLint y, GLsizei width, GLint border )
 | |
| 
 | |
| FUNCTION: void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat,
 | |
|                                   GLint x, GLint y,
 | |
|                                   GLsizei width, GLsizei height, GLint border )
 | |
| 
 | |
| FUNCTION: void glCopyTexSubImage1D ( GLenum target, GLint level, GLint xoffset,
 | |
|                                      GLint x, GLint y, GLsizei width )
 | |
| 
 | |
| FUNCTION: void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset,
 | |
|                                      GLint x, GLint y, GLsizei width, GLsizei height )
 | |
| 
 | |
| 
 | |
| ! Evaluators
 | |
| 
 | |
| FUNCTION: void glMap1d ( GLenum target, GLdouble u1, GLdouble u2,
 | |
|                          GLint stride, GLint order, GLdouble* points )
 | |
| FUNCTION: void glMap1f ( GLenum target, GLfloat u1, GLfloat u2,
 | |
|                          GLint stride, GLint order, GLfloat* points )
 | |
| 
 | |
| FUNCTION: void glMap2d ( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
 | |
|                          GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
 | |
|                          GLdouble* points )
 | |
| FUNCTION: void glMap2f ( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
 | |
|                          GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
 | |
|                          GLfloat* points )
 | |
| 
 | |
| FUNCTION: void glGetMapdv ( GLenum target, GLenum query, GLdouble* v )
 | |
| FUNCTION: void glGetMapfv ( GLenum target, GLenum query, GLfloat* v )
 | |
| FUNCTION: void glGetMapiv ( GLenum target, GLenum query, GLint* v )
 | |
| 
 | |
| FUNCTION: void glEvalCoord1d ( GLdouble u )
 | |
| FUNCTION: void glEvalCoord1f ( GLfloat u )
 | |
| 
 | |
| FUNCTION: void glEvalCoord1dv ( GLdouble* u )
 | |
| FUNCTION: void glEvalCoord1fv ( GLfloat* u )
 | |
| 
 | |
| FUNCTION: void glEvalCoord2d ( GLdouble u, GLdouble v )
 | |
| FUNCTION: void glEvalCoord2f ( GLfloat u, GLfloat v )
 | |
| 
 | |
| FUNCTION: void glEvalCoord2dv ( GLdouble* u )
 | |
| FUNCTION: void glEvalCoord2fv ( GLfloat* u )
 | |
| 
 | |
| FUNCTION: void glMapGrid1d ( GLint un, GLdouble u1, GLdouble u2 )
 | |
| FUNCTION: void glMapGrid1f ( GLint un, GLfloat u1, GLfloat u2 )
 | |
| 
 | |
| FUNCTION: void glMapGrid2d ( GLint un, GLdouble u1, GLdouble u2,
 | |
|                              GLint vn, GLdouble v1, GLdouble v2 )
 | |
| FUNCTION: void glMapGrid2f ( GLint un, GLfloat u1, GLfloat u2,
 | |
|                              GLint vn, GLfloat v1, GLfloat v2 )
 | |
| 
 | |
| FUNCTION: void glEvalPoint1 ( GLint i )
 | |
| FUNCTION: void glEvalPoint2 ( GLint i, GLint j )
 | |
| 
 | |
| FUNCTION: void glEvalMesh1 ( GLenum mode, GLint i1, GLint i2 )
 | |
| FUNCTION: void glEvalMesh2 ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
 | |
| 
 | |
| 
 | |
| ! Fog
 | |
| 
 | |
| FUNCTION: void glFogf ( GLenum pname, GLfloat param )
 | |
| FUNCTION: void glFogi ( GLenum pname, GLint param )
 | |
| FUNCTION: void glFogfv ( GLenum pname, GLfloat* params )
 | |
| FUNCTION: void glFogiv ( GLenum pname, GLint* params )
 | |
| 
 | |
| 
 | |
| ! Selection and Feedback
 | |
| 
 | |
| FUNCTION: void glFeedbackBuffer ( GLsizei size, GLenum type, GLfloat* buffer )
 | |
| 
 | |
| FUNCTION: void glPassThrough ( GLfloat token )
 | |
| FUNCTION: void glSelectBuffer ( GLsizei size, GLuint* buffer )
 | |
| FUNCTION: void glInitNames ( )
 | |
| FUNCTION: void glLoadName ( GLuint name )
 | |
| FUNCTION: void glPushName ( GLuint name )
 | |
| FUNCTION: void glPopName ( )
 | |
| 
 | |
| << reset-gl-function-number-counter >>
 | |
| 
 | |
| ! OpenGL 1.2
 | |
| 
 | |
| CONSTANT: GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
 | |
| CONSTANT: GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
 | |
| CONSTANT: GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
 | |
| CONSTANT: GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
 | |
| CONSTANT: GL_UNSIGNED_BYTE_3_3_2 0x8032
 | |
| CONSTANT: GL_UNSIGNED_SHORT_4_4_4_4 0x8033
 | |
| CONSTANT: GL_UNSIGNED_SHORT_5_5_5_1 0x8034
 | |
| CONSTANT: GL_UNSIGNED_INT_8_8_8_8 0x8035
 | |
| CONSTANT: GL_UNSIGNED_INT_10_10_10_2 0x8036
 | |
| CONSTANT: GL_RESCALE_NORMAL 0x803A
 | |
| CONSTANT: GL_TEXTURE_BINDING_3D 0x806A
 | |
| CONSTANT: GL_PACK_SKIP_IMAGES 0x806B
 | |
| CONSTANT: GL_PACK_IMAGE_HEIGHT 0x806C
 | |
| CONSTANT: GL_UNPACK_SKIP_IMAGES 0x806D
 | |
| CONSTANT: GL_UNPACK_IMAGE_HEIGHT 0x806E
 | |
| CONSTANT: GL_TEXTURE_3D 0x806F
 | |
| CONSTANT: GL_PROXY_TEXTURE_3D 0x8070
 | |
| CONSTANT: GL_TEXTURE_DEPTH 0x8071
 | |
| CONSTANT: GL_TEXTURE_WRAP_R 0x8072
 | |
| CONSTANT: GL_MAX_3D_TEXTURE_SIZE 0x8073
 | |
| CONSTANT: GL_BGR 0x80E0
 | |
| CONSTANT: GL_BGRA 0x80E1
 | |
| CONSTANT: GL_MAX_ELEMENTS_VERTICES 0x80E8
 | |
| CONSTANT: GL_MAX_ELEMENTS_INDICES 0x80E9
 | |
| CONSTANT: GL_CLAMP_TO_EDGE 0x812F
 | |
| CONSTANT: GL_TEXTURE_MIN_LOD 0x813A
 | |
| CONSTANT: GL_TEXTURE_MAX_LOD 0x813B
 | |
| CONSTANT: GL_TEXTURE_BASE_LEVEL 0x813C
 | |
| CONSTANT: GL_TEXTURE_MAX_LEVEL 0x813D
 | |
| CONSTANT: GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
 | |
| CONSTANT: GL_SINGLE_COLOR 0x81F9
 | |
| CONSTANT: GL_SEPARATE_SPECULAR_COLOR 0x81FA
 | |
| CONSTANT: GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
 | |
| CONSTANT: GL_UNSIGNED_SHORT_5_6_5 0x8363
 | |
| CONSTANT: GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
 | |
| CONSTANT: GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
 | |
| CONSTANT: GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
 | |
| CONSTANT: GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
 | |
| CONSTANT: GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
 | |
| CONSTANT: GL_ALIASED_POINT_SIZE_RANGE 0x846D
 | |
| CONSTANT: GL_ALIASED_LINE_WIDTH_RANGE 0x846E
 | |
| 
 | |
| GL-FUNCTION: void glCopyTexSubImage3D { glCopyTexSubImage3DEXT } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height )
 | |
| GL-FUNCTION: void glDrawRangeElements { glDrawRangeElementsEXT } ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices )
 | |
| GL-FUNCTION: void glTexImage3D { glTexImage3DEXT } ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels )
 | |
| GL-FUNCTION: void glTexSubImage3D { glTexSubImage3DEXT } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels )
 | |
| 
 | |
| 
 | |
| ! GL_ARB_imaging
 | |
| 
 | |
| 
 | |
| CONSTANT: GL_CONSTANT_COLOR                 0x8001
 | |
| CONSTANT: GL_ONE_MINUS_CONSTANT_COLOR       0x8002
 | |
| CONSTANT: GL_CONSTANT_ALPHA                 0x8003
 | |
| CONSTANT: GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
 | |
| CONSTANT: GL_BLEND_COLOR                    0x8005
 | |
| CONSTANT: GL_FUNC_ADD                       0x8006
 | |
| CONSTANT: GL_MIN                            0x8007
 | |
| CONSTANT: GL_MAX                            0x8008
 | |
| CONSTANT: GL_BLEND_EQUATION                 0x8009
 | |
| CONSTANT: GL_FUNC_SUBTRACT                  0x800A
 | |
| CONSTANT: GL_FUNC_REVERSE_SUBTRACT          0x800B
 | |
| 
 | |
| 
 | |
| ! OpenGL 1.3
 | |
| 
 | |
| 
 | |
| CONSTANT: GL_MULTISAMPLE 0x809D
 | |
| CONSTANT: GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
 | |
| CONSTANT: GL_SAMPLE_ALPHA_TO_ONE 0x809F
 | |
| CONSTANT: GL_SAMPLE_COVERAGE 0x80A0
 | |
| CONSTANT: GL_SAMPLE_BUFFERS 0x80A8
 | |
| CONSTANT: GL_SAMPLES 0x80A9
 | |
| CONSTANT: GL_SAMPLE_COVERAGE_VALUE 0x80AA
 | |
| CONSTANT: GL_SAMPLE_COVERAGE_INVERT 0x80AB
 | |
| CONSTANT: GL_CLAMP_TO_BORDER 0x812D
 | |
| CONSTANT: GL_TEXTURE0 0x84C0
 | |
| CONSTANT: GL_TEXTURE1 0x84C1
 | |
| CONSTANT: GL_TEXTURE2 0x84C2
 | |
| CONSTANT: GL_TEXTURE3 0x84C3
 | |
| CONSTANT: GL_TEXTURE4 0x84C4
 | |
| CONSTANT: GL_TEXTURE5 0x84C5
 | |
| CONSTANT: GL_TEXTURE6 0x84C6
 | |
| CONSTANT: GL_TEXTURE7 0x84C7
 | |
| CONSTANT: GL_TEXTURE8 0x84C8
 | |
| CONSTANT: GL_TEXTURE9 0x84C9
 | |
| CONSTANT: GL_TEXTURE10 0x84CA
 | |
| CONSTANT: GL_TEXTURE11 0x84CB
 | |
| CONSTANT: GL_TEXTURE12 0x84CC
 | |
| CONSTANT: GL_TEXTURE13 0x84CD
 | |
| CONSTANT: GL_TEXTURE14 0x84CE
 | |
| CONSTANT: GL_TEXTURE15 0x84CF
 | |
| CONSTANT: GL_TEXTURE16 0x84D0
 | |
| CONSTANT: GL_TEXTURE17 0x84D1
 | |
| CONSTANT: GL_TEXTURE18 0x84D2
 | |
| CONSTANT: GL_TEXTURE19 0x84D3
 | |
| CONSTANT: GL_TEXTURE20 0x84D4
 | |
| CONSTANT: GL_TEXTURE21 0x84D5
 | |
| CONSTANT: GL_TEXTURE22 0x84D6
 | |
| CONSTANT: GL_TEXTURE23 0x84D7
 | |
| CONSTANT: GL_TEXTURE24 0x84D8
 | |
| CONSTANT: GL_TEXTURE25 0x84D9
 | |
| CONSTANT: GL_TEXTURE26 0x84DA
 | |
| CONSTANT: GL_TEXTURE27 0x84DB
 | |
| CONSTANT: GL_TEXTURE28 0x84DC
 | |
| CONSTANT: GL_TEXTURE29 0x84DD
 | |
| CONSTANT: GL_TEXTURE30 0x84DE
 | |
| CONSTANT: GL_TEXTURE31 0x84DF
 | |
| CONSTANT: GL_ACTIVE_TEXTURE 0x84E0
 | |
| CONSTANT: GL_CLIENT_ACTIVE_TEXTURE 0x84E1
 | |
| CONSTANT: GL_MAX_TEXTURE_UNITS 0x84E2
 | |
| CONSTANT: GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
 | |
| CONSTANT: GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
 | |
| CONSTANT: GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
 | |
| CONSTANT: GL_TRANSPOSE_COLOR_MATRIX 0x84E6
 | |
| CONSTANT: GL_SUBTRACT 0x84E7
 | |
| CONSTANT: GL_COMPRESSED_ALPHA 0x84E9
 | |
| CONSTANT: GL_COMPRESSED_LUMINANCE 0x84EA
 | |
| CONSTANT: GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
 | |
| CONSTANT: GL_COMPRESSED_INTENSITY 0x84EC
 | |
| CONSTANT: GL_COMPRESSED_RGB 0x84ED
 | |
| CONSTANT: GL_COMPRESSED_RGBA 0x84EE
 | |
| CONSTANT: GL_TEXTURE_COMPRESSION_HINT 0x84EF
 | |
| CONSTANT: GL_NORMAL_MAP 0x8511
 | |
| CONSTANT: GL_REFLECTION_MAP 0x8512
 | |
| CONSTANT: GL_TEXTURE_CUBE_MAP 0x8513
 | |
| CONSTANT: GL_TEXTURE_BINDING_CUBE_MAP 0x8514
 | |
| CONSTANT: GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
 | |
| CONSTANT: GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
 | |
| CONSTANT: GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
 | |
| CONSTANT: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
 | |
| CONSTANT: GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
 | |
| CONSTANT: GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
 | |
| CONSTANT: GL_PROXY_TEXTURE_CUBE_MAP 0x851B
 | |
| CONSTANT: GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
 | |
| CONSTANT: GL_COMBINE 0x8570
 | |
| CONSTANT: GL_COMBINE_RGB 0x8571
 | |
| CONSTANT: GL_COMBINE_ALPHA 0x8572
 | |
| CONSTANT: GL_RGB_SCALE 0x8573
 | |
| CONSTANT: GL_ADD_SIGNED 0x8574
 | |
| CONSTANT: GL_INTERPOLATE 0x8575
 | |
| CONSTANT: GL_CONSTANT 0x8576
 | |
| CONSTANT: GL_PRIMARY_COLOR 0x8577
 | |
| CONSTANT: GL_PREVIOUS 0x8578
 | |
| CONSTANT: GL_SOURCE0_RGB 0x8580
 | |
| CONSTANT: GL_SOURCE1_RGB 0x8581
 | |
| CONSTANT: GL_SOURCE2_RGB 0x8582
 | |
| CONSTANT: GL_SOURCE0_ALPHA 0x8588
 | |
| CONSTANT: GL_SOURCE1_ALPHA 0x8589
 | |
| CONSTANT: GL_SOURCE2_ALPHA 0x858A
 | |
| CONSTANT: GL_OPERAND0_RGB 0x8590
 | |
| CONSTANT: GL_OPERAND1_RGB 0x8591
 | |
| CONSTANT: GL_OPERAND2_RGB 0x8592
 | |
| CONSTANT: GL_OPERAND0_ALPHA 0x8598
 | |
| CONSTANT: GL_OPERAND1_ALPHA 0x8599
 | |
| CONSTANT: GL_OPERAND2_ALPHA 0x859A
 | |
| CONSTANT: GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
 | |
| CONSTANT: GL_TEXTURE_COMPRESSED 0x86A1
 | |
| CONSTANT: GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
 | |
| CONSTANT: GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
 | |
| CONSTANT: GL_DOT3_RGB 0x86AE
 | |
| CONSTANT: GL_DOT3_RGBA 0x86AF
 | |
| CONSTANT: GL_MULTISAMPLE_BIT 0x20000000
 | |
| 
 | |
| GL-FUNCTION: void glActiveTexture { glActiveTextureARB } ( GLenum texture )
 | |
| GL-FUNCTION: void glClientActiveTexture { glClientActiveTextureARB } ( GLenum texture )
 | |
| GL-FUNCTION: void glCompressedTexImage1D { glCompressedTexImage1DARB } ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid* data )
 | |
| GL-FUNCTION: void glCompressedTexImage2D { glCompressedTexImage2DARB } ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* data )
 | |
| GL-FUNCTION: void glCompressedTexImage3D { glCompressedTexImage2DARB } ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid* data )
 | |
| GL-FUNCTION: void glCompressedTexSubImage1D { glCompressedTexSubImage1DARB } ( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid* data )
 | |
| GL-FUNCTION: void glCompressedTexSubImage2D { glCompressedTexSubImage2DARB } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data )
 | |
| GL-FUNCTION: void glCompressedTexSubImage3D { glCompressedTexSubImage3DARB } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* data )
 | |
| GL-FUNCTION: void glGetCompressedTexImage { glGetCompressedTexImageARB } ( GLenum target, GLint lod, GLvoid* img )
 | |
| GL-FUNCTION: void glLoadTransposeMatrixd { glLoadTransposeMatrixdARB } ( GLdouble* m )
 | |
| GL-FUNCTION: void glLoadTransposeMatrixf { glLoadTransposeMatrixfARB } ( GLfloat* m )
 | |
| GL-FUNCTION: void glMultTransposeMatrixd { glMultTransposeMatrixdARB } ( GLdouble* m )
 | |
| GL-FUNCTION: void glMultTransposeMatrixf { glMultTransposeMatrixfARB } ( GLfloat* m )
 | |
| GL-FUNCTION: void glMultiTexCoord1d { glMultiTexCoord1dARB } ( GLenum target, GLdouble s )
 | |
| GL-FUNCTION: void glMultiTexCoord1dv { glMultiTexCoord1dvARB } ( GLenum target, GLdouble* v )
 | |
| GL-FUNCTION: void glMultiTexCoord1f { glMultiTexCoord1fARB } ( GLenum target, GLfloat s )
 | |
| GL-FUNCTION: void glMultiTexCoord1fv { glMultiTexCoord1fvARB } ( GLenum target, GLfloat* v )
 | |
| GL-FUNCTION: void glMultiTexCoord1i { glMultiTexCoord1iARB } ( GLenum target, GLint s )
 | |
| GL-FUNCTION: void glMultiTexCoord1iv { glMultiTexCoord1ivARB } ( GLenum target, GLint* v )
 | |
| GL-FUNCTION: void glMultiTexCoord1s { glMultiTexCoord1sARB } ( GLenum target, GLshort s )
 | |
| GL-FUNCTION: void glMultiTexCoord1sv { glMultiTexCoord1svARB } ( GLenum target, GLshort* v )
 | |
| GL-FUNCTION: void glMultiTexCoord2d { glMultiTexCoord2dARB } ( GLenum target, GLdouble s, GLdouble t )
 | |
| GL-FUNCTION: void glMultiTexCoord2dv { glMultiTexCoord2dvARB } ( GLenum target, GLdouble* v )
 | |
| GL-FUNCTION: void glMultiTexCoord2f { glMultiTexCoord2fARB } ( GLenum target, GLfloat s, GLfloat t )
 | |
| GL-FUNCTION: void glMultiTexCoord2fv { glMultiTexCoord2fvARB } ( GLenum target, GLfloat* v )
 | |
| GL-FUNCTION: void glMultiTexCoord2i { glMultiTexCoord2iARB } ( GLenum target, GLint s, GLint t )
 | |
| GL-FUNCTION: void glMultiTexCoord2iv { glMultiTexCoord2ivARB } ( GLenum target, GLint* v )
 | |
| GL-FUNCTION: void glMultiTexCoord2s { glMultiTexCoord2sARB } ( GLenum target, GLshort s, GLshort t )
 | |
| GL-FUNCTION: void glMultiTexCoord2sv { glMultiTexCoord2svARB } ( GLenum target, GLshort* v )
 | |
| GL-FUNCTION: void glMultiTexCoord3d { glMultiTexCoord3dARB } ( GLenum target, GLdouble s, GLdouble t, GLdouble r )
 | |
| GL-FUNCTION: void glMultiTexCoord3dv { glMultiTexCoord3dvARB } ( GLenum target, GLdouble* v )
 | |
| GL-FUNCTION: void glMultiTexCoord3f { glMultiTexCoord3fARB } ( GLenum target, GLfloat s, GLfloat t, GLfloat r )
 | |
| GL-FUNCTION: void glMultiTexCoord3fv { glMultiTexCoord3fvARB } ( GLenum target, GLfloat* v )
 | |
| GL-FUNCTION: void glMultiTexCoord3i { glMultiTexCoord3iARB } ( GLenum target, GLint s, GLint t, GLint r )
 | |
| GL-FUNCTION: void glMultiTexCoord3iv { glMultiTexCoord3ivARB } ( GLenum target, GLint* v )
 | |
| GL-FUNCTION: void glMultiTexCoord3s { glMultiTexCoord3sARB } ( GLenum target, GLshort s, GLshort t, GLshort r )
 | |
| GL-FUNCTION: void glMultiTexCoord3sv { glMultiTexCoord3svARB } ( GLenum target, GLshort* v )
 | |
| GL-FUNCTION: void glMultiTexCoord4d { glMultiTexCoord4dARB } ( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q )
 | |
| GL-FUNCTION: void glMultiTexCoord4dv { glMultiTexCoord4dvARB } ( GLenum target, GLdouble* v )
 | |
| GL-FUNCTION: void glMultiTexCoord4f { glMultiTexCoord4fARB } ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q )
 | |
| GL-FUNCTION: void glMultiTexCoord4fv { glMultiTexCoord4fvARB } ( GLenum target, GLfloat* v )
 | |
| GL-FUNCTION: void glMultiTexCoord4i { glMultiTexCoord4iARB } ( GLenum target, GLint s, GLint t, GLint r, GLint q )
 | |
| GL-FUNCTION: void glMultiTexCoord4iv { glMultiTexCoord4ivARB } ( GLenum target, GLint* v )
 | |
| GL-FUNCTION: void glMultiTexCoord4s { glMultiTexCoord4sARB } ( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q )
 | |
| GL-FUNCTION: void glMultiTexCoord4sv { glMultiTexCoord4svARB } ( GLenum target, GLshort* v )
 | |
| GL-FUNCTION: void glSampleCoverage { glSampleCoverageARB } ( GLclampf value, GLboolean invert )
 | |
| 
 | |
| 
 | |
| ! OpenGL 1.4
 | |
| 
 | |
| 
 | |
| CONSTANT: GL_BLEND_DST_RGB 0x80C8
 | |
| CONSTANT: GL_BLEND_SRC_RGB 0x80C9
 | |
| CONSTANT: GL_BLEND_DST_ALPHA 0x80CA
 | |
| CONSTANT: GL_BLEND_SRC_ALPHA 0x80CB
 | |
| CONSTANT: GL_POINT_SIZE_MIN 0x8126
 | |
| CONSTANT: GL_POINT_SIZE_MAX 0x8127
 | |
| CONSTANT: GL_POINT_FADE_THRESHOLD_SIZE 0x8128
 | |
| CONSTANT: GL_POINT_DISTANCE_ATTENUATION 0x8129
 | |
| CONSTANT: GL_GENERATE_MIPMAP 0x8191
 | |
| CONSTANT: GL_GENERATE_MIPMAP_HINT 0x8192
 | |
| CONSTANT: GL_DEPTH_COMPONENT16 0x81A5
 | |
| CONSTANT: GL_DEPTH_COMPONENT24 0x81A6
 | |
| CONSTANT: GL_DEPTH_COMPONENT32 0x81A7
 | |
| CONSTANT: GL_MIRRORED_REPEAT 0x8370
 | |
| CONSTANT: GL_FOG_COORDINATE_SOURCE 0x8450
 | |
| CONSTANT: GL_FOG_COORDINATE 0x8451
 | |
| CONSTANT: GL_FRAGMENT_DEPTH 0x8452
 | |
| CONSTANT: GL_CURRENT_FOG_COORDINATE 0x8453
 | |
| CONSTANT: GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
 | |
| CONSTANT: GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
 | |
| CONSTANT: GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
 | |
| CONSTANT: GL_FOG_COORDINATE_ARRAY 0x8457
 | |
| CONSTANT: GL_COLOR_SUM 0x8458
 | |
| CONSTANT: GL_CURRENT_SECONDARY_COLOR 0x8459
 | |
| CONSTANT: GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
 | |
| CONSTANT: GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
 | |
| CONSTANT: GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
 | |
| CONSTANT: GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
 | |
| CONSTANT: GL_SECONDARY_COLOR_ARRAY 0x845E
 | |
| CONSTANT: GL_MAX_TEXTURE_LOD_BIAS 0x84FD
 | |
| CONSTANT: GL_TEXTURE_FILTER_CONTROL 0x8500
 | |
| CONSTANT: GL_TEXTURE_LOD_BIAS 0x8501
 | |
| CONSTANT: GL_INCR_WRAP 0x8507
 | |
| CONSTANT: GL_DECR_WRAP 0x8508
 | |
| CONSTANT: GL_TEXTURE_DEPTH_SIZE 0x884A
 | |
| CONSTANT: GL_DEPTH_TEXTURE_MODE 0x884B
 | |
| CONSTANT: GL_TEXTURE_COMPARE_MODE 0x884C
 | |
| CONSTANT: GL_TEXTURE_COMPARE_FUNC 0x884D
 | |
| CONSTANT: GL_COMPARE_R_TO_TEXTURE 0x884E
 | |
| 
 | |
| GL-FUNCTION: void glBlendColor { glBlendColorEXT } ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
 | |
| GL-FUNCTION: void glBlendEquation { glBlendEquationEXT } ( GLenum mode )
 | |
| GL-FUNCTION: void glBlendFuncSeparate { glBlendFuncSeparateEXT } ( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha )
 | |
| GL-FUNCTION: void glFogCoordPointer { glFogCoordPointerEXT } ( GLenum type, GLsizei stride, GLvoid* pointer )
 | |
| GL-FUNCTION: void glFogCoordd { glFogCoorddEXT } ( GLdouble coord )
 | |
| GL-FUNCTION: void glFogCoorddv { glFogCoorddvEXT } ( GLdouble* coord )
 | |
| GL-FUNCTION: void glFogCoordf { glFogCoordfEXT } ( GLfloat coord )
 | |
| GL-FUNCTION: void glFogCoordfv { glFogCoordfvEXT } ( GLfloat* coord )
 | |
| GL-FUNCTION: void glMultiDrawArrays { glMultiDrawArraysEXT } ( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount )
 | |
| GL-FUNCTION: void glMultiDrawElements { glMultiDrawElementsEXT } ( GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount )
 | |
| GL-FUNCTION: void glPointParameterf { glPointParameterfARB } ( GLenum pname, GLfloat param )
 | |
| GL-FUNCTION: void glPointParameterfv { glPointParameterfvARB } ( GLenum pname, GLfloat* params )
 | |
| GL-FUNCTION: void glPointParameteri { glPointParameteriARB } ( GLenum pname, GLint param )
 | |
| GL-FUNCTION: void glPointParameteriv { glPointParameterivARB } ( GLenum pname, GLint* params )
 | |
| GL-FUNCTION: void glSecondaryColor3b { glSecondaryColor3bEXT } ( GLbyte red, GLbyte green, GLbyte blue )
 | |
| GL-FUNCTION: void glSecondaryColor3bv { glSecondaryColor3bvEXT } ( GLbyte* v )
 | |
| GL-FUNCTION: void glSecondaryColor3d { glSecondaryColor3dEXT } ( GLdouble red, GLdouble green, GLdouble blue )
 | |
| GL-FUNCTION: void glSecondaryColor3dv { glSecondaryColor3dvEXT } ( GLdouble* v )
 | |
| GL-FUNCTION: void glSecondaryColor3f { glSecondaryColor3fEXT } ( GLfloat red, GLfloat green, GLfloat blue )
 | |
| GL-FUNCTION: void glSecondaryColor3fv { glSecondaryColor3fvEXT } ( GLfloat* v )
 | |
| GL-FUNCTION: void glSecondaryColor3i { glSecondaryColor3iEXT } ( GLint red, GLint green, GLint blue )
 | |
| GL-FUNCTION: void glSecondaryColor3iv { glSecondaryColor3ivEXT } ( GLint* v )
 | |
| GL-FUNCTION: void glSecondaryColor3s { glSecondaryColor3sEXT } ( GLshort red, GLshort green, GLshort blue )
 | |
| GL-FUNCTION: void glSecondaryColor3sv { glSecondaryColor3svEXT } ( GLshort* v )
 | |
| GL-FUNCTION: void glSecondaryColor3ub { glSecondaryColor3ubEXT } ( GLubyte red, GLubyte green, GLubyte blue )
 | |
| GL-FUNCTION: void glSecondaryColor3ubv { glSecondaryColor3ubvEXT } ( GLubyte* v )
 | |
| GL-FUNCTION: void glSecondaryColor3ui { glSecondaryColor3uiEXT } ( GLuint red, GLuint green, GLuint blue )
 | |
| GL-FUNCTION: void glSecondaryColor3uiv { glSecondaryColor3uivEXT } ( GLuint* v )
 | |
| GL-FUNCTION: void glSecondaryColor3us { glSecondaryColor3usEXT } ( GLushort red, GLushort green, GLushort blue )
 | |
| GL-FUNCTION: void glSecondaryColor3usv { glSecondaryColor3usvEXT } ( GLushort* v )
 | |
| GL-FUNCTION: void glSecondaryColorPointer { glSecondaryColorPointerEXT } ( GLint size, GLenum type, GLsizei stride, GLvoid* pointer )
 | |
| GL-FUNCTION: void glWindowPos2d { glWindowPos2dARB } ( GLdouble x, GLdouble y )
 | |
| GL-FUNCTION: void glWindowPos2dv { glWindowPos2dvARB } ( GLdouble* p )
 | |
| GL-FUNCTION: void glWindowPos2f { glWindowPos2fARB } ( GLfloat x, GLfloat y )
 | |
| GL-FUNCTION: void glWindowPos2fv { glWindowPos2fvARB } ( GLfloat* p )
 | |
| GL-FUNCTION: void glWindowPos2i { glWindowPos2iARB } ( GLint x, GLint y )
 | |
| GL-FUNCTION: void glWindowPos2iv { glWindowPos2ivARB } ( GLint* p )
 | |
| GL-FUNCTION: void glWindowPos2s { glWindowPos2sARB } ( GLshort x, GLshort y )
 | |
| GL-FUNCTION: void glWindowPos2sv { glWindowPos2svARB } ( GLshort* p )
 | |
| GL-FUNCTION: void glWindowPos3d { glWindowPos3dARB } ( GLdouble x, GLdouble y, GLdouble z )
 | |
| GL-FUNCTION: void glWindowPos3dv { glWindowPos3dvARB } ( GLdouble* p )
 | |
| GL-FUNCTION: void glWindowPos3f { glWindowPos3fARB } ( GLfloat x, GLfloat y, GLfloat z )
 | |
| GL-FUNCTION: void glWindowPos3fv { glWindowPos3fvARB } ( GLfloat* p )
 | |
| GL-FUNCTION: void glWindowPos3i { glWindowPos3iARB } ( GLint x, GLint y, GLint z )
 | |
| GL-FUNCTION: void glWindowPos3iv { glWindowPos3ivARB } ( GLint* p )
 | |
| GL-FUNCTION: void glWindowPos3s { glWindowPos3sARB } ( GLshort x, GLshort y, GLshort z )
 | |
| GL-FUNCTION: void glWindowPos3sv { glWindowPos3svARB } ( GLshort* p )
 | |
| 
 | |
| ! OpenGL 1.5
 | |
| 
 | |
| CONSTANT: GL_BUFFER_SIZE 0x8764
 | |
| CONSTANT: GL_BUFFER_USAGE 0x8765
 | |
| CONSTANT: GL_QUERY_COUNTER_BITS 0x8864
 | |
| CONSTANT: GL_CURRENT_QUERY 0x8865
 | |
| CONSTANT: GL_QUERY_RESULT 0x8866
 | |
| CONSTANT: GL_QUERY_RESULT_AVAILABLE 0x8867
 | |
| CONSTANT: GL_ARRAY_BUFFER 0x8892
 | |
| CONSTANT: GL_ELEMENT_ARRAY_BUFFER 0x8893
 | |
| CONSTANT: GL_ARRAY_BUFFER_BINDING 0x8894
 | |
| CONSTANT: GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
 | |
| CONSTANT: GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
 | |
| CONSTANT: GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
 | |
| CONSTANT: GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
 | |
| CONSTANT: GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
 | |
| CONSTANT: GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
 | |
| CONSTANT: GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
 | |
| CONSTANT: GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
 | |
| CONSTANT: GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
 | |
| CONSTANT: GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
 | |
| CONSTANT: GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
 | |
| CONSTANT: GL_READ_ONLY 0x88B8
 | |
| CONSTANT: GL_WRITE_ONLY 0x88B9
 | |
| CONSTANT: GL_READ_WRITE 0x88BA
 | |
| CONSTANT: GL_BUFFER_ACCESS 0x88BB
 | |
| CONSTANT: GL_BUFFER_MAPPED 0x88BC
 | |
| CONSTANT: GL_BUFFER_MAP_POINTER 0x88BD
 | |
| CONSTANT: GL_STREAM_DRAW 0x88E0
 | |
| CONSTANT: GL_STREAM_READ 0x88E1
 | |
| CONSTANT: GL_STREAM_COPY 0x88E2
 | |
| CONSTANT: GL_STATIC_DRAW 0x88E4
 | |
| CONSTANT: GL_STATIC_READ 0x88E5
 | |
| CONSTANT: GL_STATIC_COPY 0x88E6
 | |
| CONSTANT: GL_DYNAMIC_DRAW 0x88E8
 | |
| CONSTANT: GL_DYNAMIC_READ 0x88E9
 | |
| CONSTANT: GL_DYNAMIC_COPY 0x88EA
 | |
| CONSTANT: GL_SAMPLES_PASSED 0x8914
 | |
| ALIAS: GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
 | |
| ALIAS: GL_FOG_COORD GL_FOG_COORDINATE
 | |
| ALIAS: GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
 | |
| ALIAS: GL_SRC0_RGB GL_SOURCE0_RGB
 | |
| ALIAS: GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
 | |
| ALIAS: GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
 | |
| ALIAS: GL_SRC1_ALPHA GL_SOURCE1_ALPHA
 | |
| ALIAS: GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
 | |
| ALIAS: GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
 | |
| ALIAS: GL_SRC0_ALPHA GL_SOURCE0_ALPHA
 | |
| ALIAS: GL_SRC1_RGB GL_SOURCE1_RGB
 | |
| ALIAS: GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
 | |
| ALIAS: GL_SRC2_ALPHA GL_SOURCE2_ALPHA
 | |
| ALIAS: GL_SRC2_RGB GL_SOURCE2_RGB
 | |
| 
 | |
| TYPEDEF: ptrdiff_t GLsizeiptr
 | |
| TYPEDEF: ptrdiff_t GLintptr
 | |
| 
 | |
| GL-FUNCTION: void glBeginQuery { glBeginQueryARB } ( GLenum target, GLuint id )
 | |
| GL-FUNCTION: void glBindBuffer { glBindBufferARB } ( GLenum target, GLuint buffer )
 | |
| GL-FUNCTION: void glBufferData { glBufferDataARB } ( GLenum target, GLsizeiptr size, GLvoid* data, GLenum usage )
 | |
| GL-FUNCTION: void glBufferSubData { glBufferSubDataARB } ( GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data )
 | |
| GL-FUNCTION: void glDeleteBuffers { glDeleteBuffersARB } ( GLsizei n, GLuint* buffers )
 | |
| GL-FUNCTION: void glDeleteQueries { glDeleteQueriesARB } ( GLsizei n, GLuint* ids )
 | |
| GL-FUNCTION: void glEndQuery { glEndQueryARB } ( GLenum target )
 | |
| GL-FUNCTION: void glGenBuffers { glGenBuffersARB } ( GLsizei n, GLuint* buffers )
 | |
| GL-FUNCTION: void glGenQueries { glGenQueriesARB } ( GLsizei n, GLuint* ids )
 | |
| GL-FUNCTION: void glGetBufferParameteriv { glGetBufferParameterivARB } ( GLenum target, GLenum pname, GLint* params )
 | |
| GL-FUNCTION: void glGetBufferPointerv { glGetBufferPointervARB } ( GLenum target, GLenum pname, GLvoid** params )
 | |
| GL-FUNCTION: void glGetBufferSubData { glGetBufferSubDataARB } ( GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data )
 | |
| GL-FUNCTION: void glGetQueryObjectiv { glGetQueryObjectivARB } ( GLuint id, GLenum pname, GLint* params )
 | |
| GL-FUNCTION: void glGetQueryObjectuiv { glGetQueryObjectuivARB } ( GLuint id, GLenum pname, GLuint* params )
 | |
| GL-FUNCTION: void glGetQueryiv { glGetQueryivARB } ( GLenum target, GLenum pname, GLint* params )
 | |
| GL-FUNCTION: GLboolean glIsBuffer { glIsBufferARB } ( GLuint buffer )
 | |
| GL-FUNCTION: GLboolean glIsQuery { glIsQueryARB } ( GLuint id )
 | |
| GL-FUNCTION: GLvoid* glMapBuffer { glMapBufferARB } ( GLenum target, GLenum access )
 | |
| GL-FUNCTION: GLboolean glUnmapBuffer { glUnmapBufferARB } ( GLenum target )
 | |
| 
 | |
| 
 | |
| ! OpenGL 2.0
 | |
| 
 | |
| 
 | |
| CONSTANT: GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
 | |
| CONSTANT: GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
 | |
| CONSTANT: GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
 | |
| CONSTANT: GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
 | |
| CONSTANT: GL_CURRENT_VERTEX_ATTRIB 0x8626
 | |
| CONSTANT: GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
 | |
| CONSTANT: GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
 | |
| CONSTANT: GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
 | |
| CONSTANT: GL_STENCIL_BACK_FUNC 0x8800
 | |
| CONSTANT: GL_STENCIL_BACK_FAIL 0x8801
 | |
| CONSTANT: GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
 | |
| CONSTANT: GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
 | |
| CONSTANT: GL_MAX_DRAW_BUFFERS 0x8824
 | |
| CONSTANT: GL_DRAW_BUFFER0 0x8825
 | |
| CONSTANT: GL_DRAW_BUFFER1 0x8826
 | |
| CONSTANT: GL_DRAW_BUFFER2 0x8827
 | |
| CONSTANT: GL_DRAW_BUFFER3 0x8828
 | |
| CONSTANT: GL_DRAW_BUFFER4 0x8829
 | |
| CONSTANT: GL_DRAW_BUFFER5 0x882A
 | |
| CONSTANT: GL_DRAW_BUFFER6 0x882B
 | |
| CONSTANT: GL_DRAW_BUFFER7 0x882C
 | |
| CONSTANT: GL_DRAW_BUFFER8 0x882D
 | |
| CONSTANT: GL_DRAW_BUFFER9 0x882E
 | |
| CONSTANT: GL_DRAW_BUFFER10 0x882F
 | |
| CONSTANT: GL_DRAW_BUFFER11 0x8830
 | |
| CONSTANT: GL_DRAW_BUFFER12 0x8831
 | |
| CONSTANT: GL_DRAW_BUFFER13 0x8832
 | |
| CONSTANT: GL_DRAW_BUFFER14 0x8833
 | |
| CONSTANT: GL_DRAW_BUFFER15 0x8834
 | |
| CONSTANT: GL_BLEND_EQUATION_ALPHA 0x883D
 | |
| CONSTANT: GL_POINT_SPRITE 0x8861
 | |
| CONSTANT: GL_COORD_REPLACE 0x8862
 | |
| CONSTANT: GL_MAX_VERTEX_ATTRIBS 0x8869
 | |
| CONSTANT: GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
 | |
| CONSTANT: GL_MAX_TEXTURE_COORDS 0x8871
 | |
| CONSTANT: GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
 | |
| CONSTANT: GL_FRAGMENT_SHADER 0x8B30
 | |
| CONSTANT: GL_VERTEX_SHADER 0x8B31
 | |
| CONSTANT: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
 | |
| CONSTANT: GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
 | |
| CONSTANT: GL_MAX_VARYING_FLOATS 0x8B4B
 | |
| CONSTANT: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
 | |
| CONSTANT: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
 | |
| CONSTANT: GL_SHADER_TYPE 0x8B4F
 | |
| CONSTANT: GL_FLOAT_VEC2 0x8B50
 | |
| CONSTANT: GL_FLOAT_VEC3 0x8B51
 | |
| CONSTANT: GL_FLOAT_VEC4 0x8B52
 | |
| CONSTANT: GL_INT_VEC2 0x8B53
 | |
| CONSTANT: GL_INT_VEC3 0x8B54
 | |
| CONSTANT: GL_INT_VEC4 0x8B55
 | |
| CONSTANT: GL_BOOL 0x8B56
 | |
| CONSTANT: GL_BOOL_VEC2 0x8B57
 | |
| CONSTANT: GL_BOOL_VEC3 0x8B58
 | |
| CONSTANT: GL_BOOL_VEC4 0x8B59
 | |
| CONSTANT: GL_FLOAT_MAT2 0x8B5A
 | |
| CONSTANT: GL_FLOAT_MAT3 0x8B5B
 | |
| CONSTANT: GL_FLOAT_MAT4 0x8B5C
 | |
| CONSTANT: GL_SAMPLER_1D 0x8B5D
 | |
| CONSTANT: GL_SAMPLER_2D 0x8B5E
 | |
| CONSTANT: GL_SAMPLER_3D 0x8B5F
 | |
| CONSTANT: GL_SAMPLER_CUBE 0x8B60
 | |
| CONSTANT: GL_SAMPLER_1D_SHADOW 0x8B61
 | |
| CONSTANT: GL_SAMPLER_2D_SHADOW 0x8B62
 | |
| CONSTANT: GL_DELETE_STATUS 0x8B80
 | |
| CONSTANT: GL_COMPILE_STATUS 0x8B81
 | |
| CONSTANT: GL_LINK_STATUS 0x8B82
 | |
| CONSTANT: GL_VALIDATE_STATUS 0x8B83
 | |
| CONSTANT: GL_INFO_LOG_LENGTH 0x8B84
 | |
| CONSTANT: GL_ATTACHED_SHADERS 0x8B85
 | |
| CONSTANT: GL_ACTIVE_UNIFORMS 0x8B86
 | |
| CONSTANT: GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
 | |
| CONSTANT: GL_SHADER_SOURCE_LENGTH 0x8B88
 | |
| CONSTANT: GL_ACTIVE_ATTRIBUTES 0x8B89
 | |
| CONSTANT: GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
 | |
| CONSTANT: GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
 | |
| CONSTANT: GL_SHADING_LANGUAGE_VERSION 0x8B8C
 | |
| CONSTANT: GL_CURRENT_PROGRAM 0x8B8D
 | |
| CONSTANT: GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
 | |
| CONSTANT: GL_LOWER_LEFT 0x8CA1
 | |
| CONSTANT: GL_UPPER_LEFT 0x8CA2
 | |
| CONSTANT: GL_STENCIL_BACK_REF 0x8CA3
 | |
| CONSTANT: GL_STENCIL_BACK_VALUE_MASK 0x8CA4
 | |
| CONSTANT: GL_STENCIL_BACK_WRITEMASK 0x8CA5
 | |
| ALIAS: GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
 | |
| 
 | |
| GL-FUNCTION: void glAttachShader { glAttachObjectARB } ( GLuint program, GLuint shader )
 | |
| GL-FUNCTION: void glBindAttribLocation { glBindAttribLocationARB } ( GLuint program, GLuint index, GLstring name )
 | |
| GL-FUNCTION: void glBlendEquationSeparate { glBlendEquationSeparateEXT } ( GLenum modeRGB, GLenum modeAlpha )
 | |
| GL-FUNCTION: void glCompileShader { glCompileShaderARB } ( GLuint shader )
 | |
| GL-FUNCTION: GLuint glCreateProgram { glCreateProgramObjectARB } (  )
 | |
| GL-FUNCTION: GLuint glCreateShader { glCreateShaderObjectARB } ( GLenum type )
 | |
| GL-FUNCTION: void glDeleteProgram { glDeleteObjectARB } ( GLuint program )
 | |
| GL-FUNCTION: void glDeleteShader { glDeleteObjectARB } ( GLuint shader )
 | |
| GL-FUNCTION: void glDetachShader { glDetachObjectARB } ( GLuint program, GLuint shader )
 | |
| GL-FUNCTION: void glDisableVertexAttribArray { glDisableVertexAttribArrayARB } ( GLuint index )
 | |
| GL-FUNCTION: void glDrawBuffers { glDrawBuffersARB glDrawBuffersATI } ( GLsizei n, GLenum* bufs )
 | |
| GL-FUNCTION: void glEnableVertexAttribArray { glEnableVertexAttribArrayARB } ( GLuint index )
 | |
| GL-FUNCTION: void glGetActiveAttrib { glGetActiveAttribARB } ( GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLstring name )
 | |
| GL-FUNCTION: void glGetActiveUniform { glGetActiveUniformARB } ( GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLstring name )
 | |
| GL-FUNCTION: void glGetAttachedShaders { glGetAttachedObjectsARB } ( GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders )
 | |
| GL-FUNCTION: GLint glGetAttribLocation { glGetAttribLocationARB } ( GLuint program, GLstring name )
 | |
| GL-FUNCTION: void glGetProgramInfoLog { glGetInfoLogARB } ( GLuint program, GLsizei bufSize, GLsizei* length, GLstring infoLog )
 | |
| GL-FUNCTION: void glGetProgramiv { glGetObjectParameterivARB } ( GLuint program, GLenum pname, GLint* param )
 | |
| GL-FUNCTION: void glGetShaderInfoLog { glGetInfoLogARB } ( GLuint shader, GLsizei bufSize, GLsizei* length, GLstring infoLog )
 | |
| GL-FUNCTION: void glGetShaderSource { glGetShaderSourceARB } ( GLint obj, GLsizei maxLength, GLsizei* length, GLstring source )
 | |
| GL-FUNCTION: void glGetShaderiv { glGetObjectParameterivARB } ( GLuint shader, GLenum pname, GLint* param )
 | |
| GL-FUNCTION: GLint glGetUniformLocation { glGetUniformLocationARB } ( GLint programObj, GLstring name )
 | |
| GL-FUNCTION: void glGetUniformfv { glGetUniformfvARB } ( GLuint program, GLint location, GLfloat* params )
 | |
| GL-FUNCTION: void glGetUniformiv { glGetUniformivARB } ( GLuint program, GLint location, GLint* params )
 | |
| GL-FUNCTION: void glGetVertexAttribPointerv { glGetVertexAttribPointervARB } ( GLuint index, GLenum pname, GLvoid** pointer )
 | |
| GL-FUNCTION: void glGetVertexAttribdv { glGetVertexAttribdvARB } ( GLuint index, GLenum pname, GLdouble* params )
 | |
| GL-FUNCTION: void glGetVertexAttribfv { glGetVertexAttribfvARB } ( GLuint index, GLenum pname, GLfloat* params )
 | |
| GL-FUNCTION: void glGetVertexAttribiv { glGetVertexAttribivARB } ( GLuint index, GLenum pname, GLint* params )
 | |
| GL-FUNCTION: GLboolean glIsProgram { glIsProgramARB } ( GLuint program )
 | |
| GL-FUNCTION: GLboolean glIsShader { glIsShaderARB } ( GLuint shader )
 | |
| GL-FUNCTION: void glLinkProgram { glLinkProgramARB } ( GLuint program )
 | |
| GL-FUNCTION: void glShaderSource { glShaderSourceARB } ( GLuint shader, GLsizei count, GLstring* strings, GLint* lengths )
 | |
| GL-FUNCTION: void glStencilFuncSeparate { glStencilFuncSeparateATI } ( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask )
 | |
| GL-FUNCTION: void glStencilMaskSeparate { } ( GLenum face, GLuint mask )
 | |
| GL-FUNCTION: void glStencilOpSeparate { glStencilOpSeparateATI } ( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass )
 | |
| GL-FUNCTION: void glUniform1f { glUniform1fARB } ( GLint location, GLfloat v0 )
 | |
| GL-FUNCTION: void glUniform1fv { glUniform1fvARB } ( GLint location, GLsizei count, GLfloat* value )
 | |
| GL-FUNCTION: void glUniform1i { glUniform1iARB } ( GLint location, GLint v0 )
 | |
| GL-FUNCTION: void glUniform1iv { glUniform1ivARB } ( GLint location, GLsizei count, GLint* value )
 | |
| GL-FUNCTION: void glUniform2f { glUniform2fARB } ( GLint location, GLfloat v0, GLfloat v1 )
 | |
| GL-FUNCTION: void glUniform2fv { glUniform2fvARB } ( GLint location, GLsizei count, GLfloat* value )
 | |
| GL-FUNCTION: void glUniform2i { glUniform2iARB } ( GLint location, GLint v0, GLint v1 )
 | |
| GL-FUNCTION: void glUniform2iv { glUniform2ivARB } ( GLint location, GLsizei count, GLint* value )
 | |
| GL-FUNCTION: void glUniform3f { glUniform3fARB } ( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 )
 | |
| GL-FUNCTION: void glUniform3fv { glUniform3fvARB } ( GLint location, GLsizei count, GLfloat* value )
 | |
| GL-FUNCTION: void glUniform3i { glUniform3iARB } ( GLint location, GLint v0, GLint v1, GLint v2 )
 | |
| GL-FUNCTION: void glUniform3iv { glUniform3ivARB } ( GLint location, GLsizei count, GLint* value )
 | |
| GL-FUNCTION: void glUniform4f { glUniform4fARB } ( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 )
 | |
| GL-FUNCTION: void glUniform4fv { glUniform4fvARB } ( GLint location, GLsizei count, GLfloat* value )
 | |
| GL-FUNCTION: void glUniform4i { glUniform4iARB } ( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 )
 | |
| GL-FUNCTION: void glUniform4iv { glUniform4ivARB } ( GLint location, GLsizei count, GLint* value )
 | |
| GL-FUNCTION: void glUniformMatrix2fv { glUniformMatrix2fvARB } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
 | |
| GL-FUNCTION: void glUniformMatrix3fv { glUniformMatrix3fvARB } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
 | |
| GL-FUNCTION: void glUniformMatrix4fv { glUniformMatrix4fvARB } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
 | |
| GL-FUNCTION: void glUseProgram { glUseProgramObjectARB } ( GLuint program )
 | |
| GL-FUNCTION: void glValidateProgram { glValidateProgramARB } ( GLuint program )
 | |
| GL-FUNCTION: void glVertexAttrib1d { glVertexAttrib1dARB } ( GLuint index, GLdouble x )
 | |
| GL-FUNCTION: void glVertexAttrib1dv { glVertexAttrib1dvARB } ( GLuint index, GLdouble* v )
 | |
| GL-FUNCTION: void glVertexAttrib1f { glVertexAttrib1fARB } ( GLuint index, GLfloat x )
 | |
| GL-FUNCTION: void glVertexAttrib1fv { glVertexAttrib1fvARB } ( GLuint index, GLfloat* v )
 | |
| GL-FUNCTION: void glVertexAttrib1s { glVertexAttrib1sARB } ( GLuint index, GLshort x )
 | |
| GL-FUNCTION: void glVertexAttrib1sv { glVertexAttrib1svARB } ( GLuint index, GLshort* v )
 | |
| GL-FUNCTION: void glVertexAttrib2d { glVertexAttrib2dARB } ( GLuint index, GLdouble x, GLdouble y )
 | |
| GL-FUNCTION: void glVertexAttrib2dv { glVertexAttrib2dvARB } ( GLuint index, GLdouble* v )
 | |
| GL-FUNCTION: void glVertexAttrib2f { glVertexAttrib2fARB } ( GLuint index, GLfloat x, GLfloat y )
 | |
| GL-FUNCTION: void glVertexAttrib2fv { glVertexAttrib2fvARB } ( GLuint index, GLfloat* v )
 | |
| GL-FUNCTION: void glVertexAttrib2s { glVertexAttrib2sARB } ( GLuint index, GLshort x, GLshort y )
 | |
| GL-FUNCTION: void glVertexAttrib2sv { glVertexAttrib2svARB } ( GLuint index, GLshort* v )
 | |
| GL-FUNCTION: void glVertexAttrib3d { glVertexAttrib3dARB } ( GLuint index, GLdouble x, GLdouble y, GLdouble z )
 | |
| GL-FUNCTION: void glVertexAttrib3dv { glVertexAttrib3dvARB } ( GLuint index, GLdouble* v )
 | |
| GL-FUNCTION: void glVertexAttrib3f { glVertexAttrib3fARB } ( GLuint index, GLfloat x, GLfloat y, GLfloat z )
 | |
| GL-FUNCTION: void glVertexAttrib3fv { glVertexAttrib3fvARB } ( GLuint index, GLfloat* v )
 | |
| GL-FUNCTION: void glVertexAttrib3s { glVertexAttrib3sARB } ( GLuint index, GLshort x, GLshort y, GLshort z )
 | |
| GL-FUNCTION: void glVertexAttrib3sv { glVertexAttrib3svARB } ( GLuint index, GLshort* v )
 | |
| GL-FUNCTION: void glVertexAttrib4Nbv { glVertexAttrib4NbvARB } ( GLuint index, GLbyte* v )
 | |
| GL-FUNCTION: void glVertexAttrib4Niv { glVertexAttrib4NivARB } ( GLuint index, GLint* v )
 | |
| GL-FUNCTION: void glVertexAttrib4Nsv { glVertexAttrib4NsvARB } ( GLuint index, GLshort* v )
 | |
| GL-FUNCTION: void glVertexAttrib4Nub { glVertexAttrib4NubARB } ( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w )
 | |
| GL-FUNCTION: void glVertexAttrib4Nubv { glVertexAttrib4NubvARB } ( GLuint index, GLubyte* v )
 | |
| GL-FUNCTION: void glVertexAttrib4Nuiv { glVertexAttrib4NuivARB } ( GLuint index, GLuint* v )
 | |
| GL-FUNCTION: void glVertexAttrib4Nusv { glVertexAttrib4NusvARB } ( GLuint index, GLushort* v )
 | |
| GL-FUNCTION: void glVertexAttrib4bv { glVertexAttrib4bvARB } ( GLuint index, GLbyte* v )
 | |
| GL-FUNCTION: void glVertexAttrib4d { glVertexAttrib4dARB } ( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w )
 | |
| GL-FUNCTION: void glVertexAttrib4dv { glVertexAttrib4dvARB } ( GLuint index, GLdouble* v )
 | |
| GL-FUNCTION: void glVertexAttrib4f { glVertexAttrib4fARB } ( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
 | |
| GL-FUNCTION: void glVertexAttrib4fv { glVertexAttrib4fvARB } ( GLuint index, GLfloat* v )
 | |
| GL-FUNCTION: void glVertexAttrib4iv { glVertexAttrib4ivARB } ( GLuint index, GLint* v )
 | |
| GL-FUNCTION: void glVertexAttrib4s { glVertexAttrib4sARB } ( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w )
 | |
| GL-FUNCTION: void glVertexAttrib4sv { glVertexAttrib4svARB } ( GLuint index, GLshort* v )
 | |
| GL-FUNCTION: void glVertexAttrib4ubv { glVertexAttrib4ubvARB } ( GLuint index, GLubyte* v )
 | |
| GL-FUNCTION: void glVertexAttrib4uiv { glVertexAttrib4uivARB } ( GLuint index, GLuint* v )
 | |
| GL-FUNCTION: void glVertexAttrib4usv { glVertexAttrib4usvARB } ( GLuint index, GLushort* v )
 | |
| GL-FUNCTION: void glVertexAttribPointer { glVertexAttribPointerARB } ( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid* pointer )
 | |
| 
 | |
| 
 | |
| ! OpenGL 2.1
 | |
| 
 | |
| 
 | |
| CONSTANT: GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
 | |
| CONSTANT: GL_PIXEL_PACK_BUFFER 0x88EB
 | |
| CONSTANT: GL_PIXEL_UNPACK_BUFFER 0x88EC
 | |
| CONSTANT: GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
 | |
| CONSTANT: GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
 | |
| CONSTANT: GL_SRGB 0x8C40
 | |
| CONSTANT: GL_SRGB8 0x8C41
 | |
| CONSTANT: GL_SRGB_ALPHA 0x8C42
 | |
| CONSTANT: GL_SRGB8_ALPHA8 0x8C43
 | |
| CONSTANT: GL_SLUMINANCE_ALPHA 0x8C44
 | |
| CONSTANT: GL_SLUMINANCE8_ALPHA8 0x8C45
 | |
| CONSTANT: GL_SLUMINANCE 0x8C46
 | |
| CONSTANT: GL_SLUMINANCE8 0x8C47
 | |
| CONSTANT: GL_COMPRESSED_SRGB 0x8C48
 | |
| CONSTANT: GL_COMPRESSED_SRGB_ALPHA 0x8C49
 | |
| CONSTANT: GL_COMPRESSED_SLUMINANCE 0x8C4A
 | |
| CONSTANT: GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
 | |
| CONSTANT: GL_FLOAT_MAT2x3  0x8B65
 | |
| CONSTANT: GL_FLOAT_MAT2x4  0x8B66
 | |
| CONSTANT: GL_FLOAT_MAT3x2  0x8B67
 | |
| CONSTANT: GL_FLOAT_MAT3x4  0x8B68
 | |
| CONSTANT: GL_FLOAT_MAT4x2  0x8B69
 | |
| CONSTANT: GL_FLOAT_MAT4x3  0x8B6A
 | |
| 
 | |
| GL-FUNCTION: void glUniformMatrix2x3fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
 | |
| GL-FUNCTION: void glUniformMatrix2x4fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
 | |
| GL-FUNCTION: void glUniformMatrix3x2fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
 | |
| GL-FUNCTION: void glUniformMatrix3x4fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
 | |
| GL-FUNCTION: void glUniformMatrix4x2fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
 | |
| GL-FUNCTION: void glUniformMatrix4x3fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
 | |
| 
 | |
| 
 | |
| ! OpenGL 3.0
 | |
| 
 | |
| 
 | |
| TYPEDEF: ushort  GLhalf
 | |
| 
 | |
| CONSTANT: GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
 | |
| CONSTANT: GL_SAMPLER_CUBE_SHADOW 0x8DC5
 | |
| CONSTANT: GL_UNSIGNED_INT_VEC2 0x8DC6
 | |
| CONSTANT: GL_UNSIGNED_INT_VEC3 0x8DC7
 | |
| CONSTANT: GL_UNSIGNED_INT_VEC4 0x8DC8
 | |
| CONSTANT: GL_INT_SAMPLER_1D 0x8DC9
 | |
| CONSTANT: GL_INT_SAMPLER_2D 0x8DCA
 | |
| CONSTANT: GL_INT_SAMPLER_3D 0x8DCB
 | |
| CONSTANT: GL_INT_SAMPLER_CUBE 0x8DCC
 | |
| CONSTANT: GL_INT_SAMPLER_2D_RECT 0x8DCD
 | |
| CONSTANT: GL_INT_SAMPLER_1D_ARRAY 0x8DCE
 | |
| CONSTANT: GL_INT_SAMPLER_2D_ARRAY 0x8DCF
 | |
| CONSTANT: GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
 | |
| CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
 | |
| CONSTANT: GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
 | |
| CONSTANT: GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
 | |
| CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
 | |
| CONSTANT: GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
 | |
| CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
 | |
| CONSTANT: GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
 | |
| CONSTANT: GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
 | |
| 
 | |
| CONSTANT: GL_RGBA32F 0x8814
 | |
| CONSTANT: GL_RGB32F 0x8815
 | |
| CONSTANT: GL_RGBA16F 0x881A
 | |
| CONSTANT: GL_RGB16F 0x881B
 | |
| CONSTANT: GL_TEXTURE_RED_TYPE 0x8C10
 | |
| CONSTANT: GL_TEXTURE_GREEN_TYPE 0x8C11
 | |
| CONSTANT: GL_TEXTURE_BLUE_TYPE 0x8C12
 | |
| CONSTANT: GL_TEXTURE_ALPHA_TYPE 0x8C13
 | |
| CONSTANT: GL_TEXTURE_DEPTH_TYPE 0x8C16
 | |
| CONSTANT: GL_UNSIGNED_NORMALIZED 0x8C17
 | |
| 
 | |
| CONSTANT: GL_QUERY_WAIT               0x8E13
 | |
| CONSTANT: GL_QUERY_NO_WAIT            0x8E14
 | |
| CONSTANT: GL_QUERY_BY_REGION_WAIT     0x8E15
 | |
| CONSTANT: GL_QUERY_BY_REGION_NO_WAIT  0x8E16
 | |
| 
 | |
| CONSTANT: GL_HALF_FLOAT 0x140B
 | |
| 
 | |
| CONSTANT: GL_MAP_READ_BIT                   0x0001
 | |
| CONSTANT: GL_MAP_WRITE_BIT                  0x0002
 | |
| CONSTANT: GL_MAP_INVALIDATE_RANGE_BIT       0x0004
 | |
| CONSTANT: GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
 | |
| CONSTANT: GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
 | |
| CONSTANT: GL_MAP_UNSYNCHRONIZED_BIT         0x0020
 | |
| 
 | |
| CONSTANT: GL_R8              0x8229
 | |
| CONSTANT: GL_R16             0x822A
 | |
| CONSTANT: GL_RG8             0x822B
 | |
| CONSTANT: GL_RG16            0x822C
 | |
| CONSTANT: GL_R16F            0x822D
 | |
| CONSTANT: GL_R32F            0x822E
 | |
| CONSTANT: GL_RG16F           0x822F
 | |
| CONSTANT: GL_RG32F           0x8230
 | |
| CONSTANT: GL_R8I             0x8231
 | |
| CONSTANT: GL_R8UI            0x8232
 | |
| CONSTANT: GL_R16I            0x8233
 | |
| CONSTANT: GL_R16UI           0x8234
 | |
| CONSTANT: GL_R32I            0x8235
 | |
| CONSTANT: GL_R32UI           0x8236
 | |
| CONSTANT: GL_RG8I            0x8237
 | |
| CONSTANT: GL_RG8UI           0x8238
 | |
| CONSTANT: GL_RG16I           0x8239
 | |
| CONSTANT: GL_RG16UI          0x823A
 | |
| CONSTANT: GL_RG32I           0x823B
 | |
| CONSTANT: GL_RG32UI          0x823C
 | |
| CONSTANT: GL_RG              0x8227
 | |
| CONSTANT: GL_COMPRESSED_RED  0x8225
 | |
| CONSTANT: GL_COMPRESSED_RG   0x8226
 | |
| CONSTANT: GL_RG_INTEGER      0x8228
 | |
| 
 | |
| CONSTANT: GL_VERTEX_ARRAY_BINDING 0x85B5
 | |
| 
 | |
| CONSTANT: GL_CLAMP_READ_COLOR      0x891C
 | |
| CONSTANT: GL_FIXED_ONLY            0x891D
 | |
| 
 | |
| CONSTANT: GL_DEPTH_COMPONENT32F  0x8CAC
 | |
| CONSTANT: GL_DEPTH32F_STENCIL8   0x8CAD
 | |
| 
 | |
| CONSTANT: GL_RGB9_E5                   0x8C3D
 | |
| CONSTANT: GL_UNSIGNED_INT_5_9_9_9_REV  0x8C3E
 | |
| CONSTANT: GL_TEXTURE_SHARED_SIZE       0x8C3F
 | |
| 
 | |
| CONSTANT: GL_R11F_G11F_B10F                0x8C3A
 | |
| CONSTANT: GL_UNSIGNED_INT_10F_11F_11F_REV  0x8C3B
 | |
| 
 | |
| CONSTANT: GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
 | |
| CONSTANT: GL_MAX_RENDERBUFFER_SIZE 0x84E8
 | |
| CONSTANT: GL_FRAMEBUFFER_BINDING 0x8CA6
 | |
| CONSTANT: GL_RENDERBUFFER_BINDING 0x8CA7
 | |
| CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
 | |
| CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
 | |
| CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
 | |
| CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
 | |
| CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
 | |
| CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
 | |
| CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
 | |
| CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
 | |
| CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
 | |
| CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
 | |
| CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
 | |
| CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
 | |
| CONSTANT: GL_FRAMEBUFFER_DEFAULT      0x8218
 | |
| CONSTANT: GL_FRAMEBUFFER_UNDEFINED    0x8219
 | |
| CONSTANT: GL_DEPTH_STENCIL_ATTACHMENT 0x821A
 | |
| CONSTANT: GL_FRAMEBUFFER_COMPLETE 0x8CD5
 | |
| CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
 | |
| CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
 | |
| CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
 | |
| CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
 | |
| CONSTANT: GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
 | |
| CONSTANT: GL_MAX_COLOR_ATTACHMENTS 0x8CDF
 | |
| CONSTANT: GL_COLOR_ATTACHMENT0 0x8CE0
 | |
| CONSTANT: GL_COLOR_ATTACHMENT1 0x8CE1
 | |
| CONSTANT: GL_COLOR_ATTACHMENT2 0x8CE2
 | |
| CONSTANT: GL_COLOR_ATTACHMENT3 0x8CE3
 | |
| CONSTANT: GL_COLOR_ATTACHMENT4 0x8CE4
 | |
| CONSTANT: GL_COLOR_ATTACHMENT5 0x8CE5
 | |
| CONSTANT: GL_COLOR_ATTACHMENT6 0x8CE6
 | |
| CONSTANT: GL_COLOR_ATTACHMENT7 0x8CE7
 | |
| CONSTANT: GL_COLOR_ATTACHMENT8 0x8CE8
 | |
| CONSTANT: GL_COLOR_ATTACHMENT9 0x8CE9
 | |
| CONSTANT: GL_COLOR_ATTACHMENT10 0x8CEA
 | |
| CONSTANT: GL_COLOR_ATTACHMENT11 0x8CEB
 | |
| CONSTANT: GL_COLOR_ATTACHMENT12 0x8CEC
 | |
| CONSTANT: GL_COLOR_ATTACHMENT13 0x8CED
 | |
| CONSTANT: GL_COLOR_ATTACHMENT14 0x8CEE
 | |
| CONSTANT: GL_COLOR_ATTACHMENT15 0x8CEF
 | |
| CONSTANT: GL_DEPTH_ATTACHMENT 0x8D00
 | |
| CONSTANT: GL_STENCIL_ATTACHMENT 0x8D20
 | |
| CONSTANT: GL_FRAMEBUFFER 0x8D40
 | |
| CONSTANT: GL_RENDERBUFFER 0x8D41
 | |
| CONSTANT: GL_RENDERBUFFER_WIDTH 0x8D42
 | |
| CONSTANT: GL_RENDERBUFFER_HEIGHT 0x8D43
 | |
| CONSTANT: GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
 | |
| CONSTANT: GL_STENCIL_INDEX1 0x8D46
 | |
| CONSTANT: GL_STENCIL_INDEX4 0x8D47
 | |
| CONSTANT: GL_STENCIL_INDEX8 0x8D48
 | |
| CONSTANT: GL_STENCIL_INDEX16 0x8D49
 | |
| CONSTANT: GL_RENDERBUFFER_RED_SIZE 0x8D50
 | |
| CONSTANT: GL_RENDERBUFFER_GREEN_SIZE 0x8D51
 | |
| CONSTANT: GL_RENDERBUFFER_BLUE_SIZE 0x8D52
 | |
| CONSTANT: GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
 | |
| CONSTANT: GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
 | |
| CONSTANT: GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
 | |
| 
 | |
| CONSTANT: GL_READ_FRAMEBUFFER 0x8CA8
 | |
| CONSTANT: GL_DRAW_FRAMEBUFFER 0x8CA9
 | |
| 
 | |
| ALIAS: GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
 | |
| CONSTANT: GL_READ_FRAMEBUFFER_BINDING 0x8CAA
 | |
| 
 | |
| CONSTANT: GL_RENDERBUFFER_SAMPLES 0x8CAB
 | |
| CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
 | |
| CONSTANT: GL_MAX_SAMPLES 0x8D57
 | |
| 
 | |
| CONSTANT: GL_DEPTH_STENCIL         0x84F9
 | |
| CONSTANT: GL_UNSIGNED_INT_24_8     0x84FA
 | |
| CONSTANT: GL_DEPTH24_STENCIL8      0x88F0
 | |
| CONSTANT: GL_TEXTURE_STENCIL_SIZE  0x88F1
 | |
| 
 | |
| CONSTANT: GL_RGBA32UI 0x8D70
 | |
| CONSTANT: GL_RGB32UI 0x8D71
 | |
| 
 | |
| CONSTANT: GL_RGBA16UI 0x8D76
 | |
| CONSTANT: GL_RGB16UI 0x8D77
 | |
| 
 | |
| CONSTANT: GL_RGBA8UI 0x8D7C
 | |
| CONSTANT: GL_RGB8UI 0x8D7D
 | |
| 
 | |
| CONSTANT: GL_RGBA32I 0x8D82
 | |
| CONSTANT: GL_RGB32I 0x8D83
 | |
| 
 | |
| CONSTANT: GL_RGBA16I 0x8D88
 | |
| CONSTANT: GL_RGB16I 0x8D89
 | |
| 
 | |
| CONSTANT: GL_RGBA8I 0x8D8E
 | |
| CONSTANT: GL_RGB8I 0x8D8F
 | |
| 
 | |
| CONSTANT: GL_RED_INTEGER 0x8D94
 | |
| CONSTANT: GL_GREEN_INTEGER 0x8D95
 | |
| CONSTANT: GL_BLUE_INTEGER 0x8D96
 | |
| CONSTANT: GL_RGB_INTEGER 0x8D98
 | |
| CONSTANT: GL_RGBA_INTEGER 0x8D99
 | |
| CONSTANT: GL_BGR_INTEGER 0x8D9A
 | |
| CONSTANT: GL_BGRA_INTEGER 0x8D9B
 | |
| 
 | |
| CONSTANT: GL_FLOAT_32_UNSIGNED_INT_24_8_REV  0x8DAD
 | |
| 
 | |
| CONSTANT: GL_TEXTURE_1D_ARRAY                      0x8C18
 | |
| CONSTANT: GL_TEXTURE_2D_ARRAY                      0x8C1A
 | |
| 
 | |
| CONSTANT: GL_PROXY_TEXTURE_2D_ARRAY                0x8C1B
 | |
| 
 | |
| CONSTANT: GL_PROXY_TEXTURE_1D_ARRAY                0x8C19
 | |
| 
 | |
| CONSTANT: GL_TEXTURE_BINDING_1D_ARRAY              0x8C1C
 | |
| CONSTANT: GL_TEXTURE_BINDING_2D_ARRAY              0x8C1D
 | |
| CONSTANT: GL_MAX_ARRAY_TEXTURE_LAYERS              0x88FF
 | |
| 
 | |
| CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER  0x8CD4
 | |
| 
 | |
| CONSTANT: GL_SAMPLER_1D_ARRAY                      0x8DC0
 | |
| CONSTANT: GL_SAMPLER_2D_ARRAY                      0x8DC1
 | |
| CONSTANT: GL_SAMPLER_1D_ARRAY_SHADOW               0x8DC3
 | |
| CONSTANT: GL_SAMPLER_2D_ARRAY_SHADOW               0x8DC4
 | |
| 
 | |
| CONSTANT: GL_COMPRESSED_RED_RGTC1               0x8DBB
 | |
| CONSTANT: GL_COMPRESSED_SIGNED_RED_RGTC1        0x8DBC
 | |
| CONSTANT: GL_COMPRESSED_RG_RGTC2            0x8DBD
 | |
| CONSTANT: GL_COMPRESSED_SIGNED_RG_RGTC2     0x8DBE
 | |
| 
 | |
| CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
 | |
| CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
 | |
| CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
 | |
| CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
 | |
| CONSTANT: GL_INTERLEAVED_ATTRIBS 0x8C8C
 | |
| CONSTANT: GL_SEPARATE_ATTRIBS 0x8C8D
 | |
| CONSTANT: GL_PRIMITIVES_GENERATED 0x8C87
 | |
| CONSTANT: GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
 | |
| CONSTANT: GL_RASTERIZER_DISCARD 0x8C89
 | |
| CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
 | |
| CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
 | |
| CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
 | |
| CONSTANT: GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
 | |
| CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
 | |
| CONSTANT: GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
 | |
| 
 | |
| CONSTANT: GL_FRAMEBUFFER_SRGB          0x8DB9
 | |
| 
 | |
| CONSTANT: GL_MAJOR_VERSION                  0x821B
 | |
| CONSTANT: GL_MINOR_VERSION                  0x821C
 | |
| CONSTANT: GL_NUM_EXTENSIONS                 0x821D
 | |
| CONSTANT: GL_CONTEXT_FLAGS                  0x821E
 | |
| CONSTANT: GL_INDEX                          0x8222
 | |
| CONSTANT: GL_DEPTH_BUFFER                   0x8223
 | |
| CONSTANT: GL_STENCIL_BUFFER                 0x8224
 | |
| CONSTANT: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
 | |
| 
 | |
| ALIAS: GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE
 | |
| ALIAS: GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
 | |
| ALIAS: GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
 | |
| ALIAS: GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
 | |
| ALIAS: GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
 | |
| ALIAS: GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
 | |
| ALIAS: GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
 | |
| ALIAS: GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
 | |
| ALIAS: GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
 | |
| 
 | |
| GL-FUNCTION: void glVertexAttribIPointer { glVertexAttribIPointerEXT } ( GLuint index, GLint size, GLenum type, GLsizei stride, void* pointer )
 | |
| 
 | |
| GL-FUNCTION: void glGetVertexAttribIiv { glGetVertexAttribIivEXT } ( GLuint index, GLenum pname, GLint* params )
 | |
| GL-FUNCTION: void glGetVertexAttribIuiv { glGetVertexAttribIuivEXT } ( GLuint index, GLenum pname, GLuint* params )
 | |
| 
 | |
| GL-FUNCTION: void glUniform1ui { glUniform1uiEXT } ( GLint location, GLuint v0 )
 | |
| GL-FUNCTION: void glUniform2ui { glUniform2uiEXT } ( GLint location, GLuint v0, GLuint v1 )
 | |
| GL-FUNCTION: void glUniform3ui { glUniform3uiEXT } ( GLint location, GLuint v0, GLuint v1, GLuint v2 )
 | |
| GL-FUNCTION: void glUniform4ui { glUniform4uiEXT } ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )
 | |
| 
 | |
| GL-FUNCTION: void glUniform1uiv { glUniform1uivEXT } ( GLint location, GLsizei count, GLuint* value )
 | |
| GL-FUNCTION: void glUniform2uiv { glUniform2uivEXT } ( GLint location, GLsizei count, GLuint* value )
 | |
| GL-FUNCTION: void glUniform3uiv { glUniform3uivEXT } ( GLint location, GLsizei count, GLuint* value )
 | |
| GL-FUNCTION: void glUniform4uiv { glUniform4uivEXT } ( GLint location, GLsizei count, GLuint* value )
 | |
| 
 | |
| GL-FUNCTION: void glGetUniformuiv { glGetUniformuivEXT } ( GLuint program, GLint location, GLuint* params )
 | |
| 
 | |
| GL-FUNCTION: void glBindFragDataLocation { glBindFragDataLocationEXT } ( GLuint program, GLuint colorNumber, GLstring name )
 | |
| GL-FUNCTION: GLint glGetFragDataLocation { glGetFragDataLocationEXT } ( GLuint program, GLstring name )
 | |
| 
 | |
| GL-FUNCTION: void glBeginConditionalRender { glBeginConditionalRenderNV } ( GLuint id, GLenum mode )
 | |
| GL-FUNCTION: void glEndConditionalRender { glEndConditionalRenderNV } ( )
 | |
| 
 | |
| GL-FUNCTION: void glBindVertexArray { glBindVertexArrayAPPLE } ( GLuint array )
 | |
| GL-FUNCTION: void glDeleteVertexArrays { glDeleteVertexArraysAPPLE } ( GLsizei n, GLuint* arrays )
 | |
| GL-FUNCTION: void glGenVertexArrays { glGenVertexArraysAPPLE } ( GLsizei n, GLuint* arrays )
 | |
| GL-FUNCTION: GLboolean glIsVertexArray { glIsVertexArrayAPPLE } ( GLuint array )
 | |
| 
 | |
| GL-FUNCTION: void glClampColor { glClampColorARB } ( GLenum target, GLenum clamp )
 | |
| 
 | |
| GL-FUNCTION: void glBindFramebuffer { glBindFramebufferEXT } ( GLenum target, GLuint framebuffer )
 | |
| GL-FUNCTION: void glBindRenderbuffer { glBindRenderbufferEXT } ( GLenum target, GLuint renderbuffer )
 | |
| GL-FUNCTION: GLenum glCheckFramebufferStatus { glCheckFramebufferStatusEXT } ( GLenum target )
 | |
| GL-FUNCTION: void glDeleteFramebuffers { glDeleteFramebuffersEXT } ( GLsizei n, GLuint* framebuffers )
 | |
| GL-FUNCTION: void glDeleteRenderbuffers { glDeleteRenderbuffersEXT } ( GLsizei n, GLuint* renderbuffers )
 | |
| GL-FUNCTION: void glFramebufferRenderbuffer { glFramebufferRenderbufferEXT } ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
 | |
| GL-FUNCTION: void glFramebufferTexture1D { glFramebufferTexture1DEXT } ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
 | |
| GL-FUNCTION: void glFramebufferTexture2D { glFramebufferTexture2DEXT } ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
 | |
| GL-FUNCTION: void glFramebufferTexture3D { glFramebufferTexture3DEXT } ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset )
 | |
| GL-FUNCTION: void glFramebufferTextureLayer { glFramebufferTextureLayerEXT }
 | |
|     ( GLenum target, GLenum attachment,
 | |
|       GLuint texture, GLint level, GLint layer )
 | |
| GL-FUNCTION: void glGenFramebuffers { glGenFramebuffersEXT } ( GLsizei n, GLuint* framebuffers )
 | |
| GL-FUNCTION: void glGenRenderbuffers { glGenRenderbuffersEXT } ( GLsizei n, GLuint* renderbuffers )
 | |
| GL-FUNCTION: void glGenerateMipmap { glGenerateMipmapEXT } ( GLenum target )
 | |
| GL-FUNCTION: void glGetFramebufferAttachmentParameteriv { glGetFramebufferAttachmentParameterivEXT } ( GLenum target, GLenum attachment, GLenum pname, GLint* params )
 | |
| GL-FUNCTION: void glGetRenderbufferParameteriv { glGetRenderbufferParameterivEXT } ( GLenum target, GLenum pname, GLint* params )
 | |
| GL-FUNCTION: GLboolean glIsFramebuffer { glIsFramebufferEXT } ( GLuint framebuffer )
 | |
| GL-FUNCTION: GLboolean glIsRenderbuffer { glIsRenderbufferEXT } ( GLuint renderbuffer )
 | |
| GL-FUNCTION: void glRenderbufferStorage { glRenderbufferStorageEXT } ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )
 | |
| 
 | |
| GL-FUNCTION: void glBlitFramebuffer { glBlitFramebufferEXT }
 | |
|                                            ( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
 | |
|                                              GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
 | |
|                                              GLbitfield mask, GLenum filter )
 | |
| 
 | |
| GL-FUNCTION: void glRenderbufferStorageMultisample { glRenderbufferStorageMultisampleEXT } (
 | |
|             GLenum target, GLsizei samples,
 | |
|             GLenum internalformat,
 | |
|             GLsizei width, GLsizei height )
 | |
| 
 | |
| GL-FUNCTION: void glTexParameterIiv { glTexParameterIivEXT } ( GLenum target, GLenum pname, GLint* params )
 | |
| GL-FUNCTION: void glTexParameterIuiv { glTexParameterIuivEXT } ( GLenum target, GLenum pname, GLuint* params )
 | |
| GL-FUNCTION: void glGetTexParameterIiv { glGetTexParameterIivEXT } ( GLenum target, GLenum pname, GLint* params )
 | |
| GL-FUNCTION: void glGetTexParameterIuiv { glGetTexParameterIuivEXT } ( GLenum target, GLenum pname, GLuint* params )
 | |
| 
 | |
| GL-FUNCTION: void glColorMaski { glColorMaskIndexedEXT }
 | |
|     ( GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a )
 | |
| 
 | |
| GL-FUNCTION: void glGetBooleani_v { glGetBooleanIndexedvEXT } ( GLenum value, GLuint index, GLboolean* data )
 | |
| 
 | |
| GL-FUNCTION: void glGetIntegeri_v { glGetIntegerIndexedvEXT } ( GLenum value, GLuint index, GLint* data )
 | |
| 
 | |
| GL-FUNCTION: void glEnablei { glEnableIndexedEXT } ( GLenum target, GLuint index )
 | |
| 
 | |
| GL-FUNCTION: void glDisablei { glDisableIndexedEXT } ( GLenum target, GLuint index )
 | |
| 
 | |
| GL-FUNCTION: GLboolean glIsEnabledi { glIsEnabledIndexedEXT } ( GLenum target, GLuint index )
 | |
| 
 | |
| GL-FUNCTION: void glBindBufferRange { glBindBufferRangeEXT } ( GLenum target, GLuint index, GLuint buffer,
 | |
|                            GLintptr offset, GLsizeiptr size )
 | |
| GL-FUNCTION: void glBindBufferBase { glBindBufferBaseEXT } ( GLenum target, GLuint index, GLuint buffer )
 | |
| 
 | |
| GL-FUNCTION: void glBeginTransformFeedback { glBeginTransformFeedbackEXT } ( GLenum primitiveMode )
 | |
| GL-FUNCTION: void glEndTransformFeedback { glEndTransformFeedbackEXT } ( )
 | |
| 
 | |
| GL-FUNCTION: void glTransformFeedbackVaryings { glTransformFeedbackVaryingsEXT } ( GLuint program, GLsizei count,
 | |
|                                       GLstring* varyings, GLenum bufferMode )
 | |
| GL-FUNCTION: void glGetTransformFeedbackVarying { glGetTransformFeedbackVaryingEXT } ( GLuint program, GLuint index,
 | |
|                                         GLsizei bufSize, GLsizei* length,
 | |
|                                         GLsizei* size, GLenum* type, GLstring name )
 | |
| 
 | |
| GL-FUNCTION: void glClearBufferiv  { } ( GLenum buffer, GLint drawbuffer, GLint* value )
 | |
| GL-FUNCTION: void glClearBufferuiv { } ( GLenum buffer, GLint drawbuffer, GLuint* value )
 | |
| GL-FUNCTION: void glClearBufferfv  { } ( GLenum buffer, GLint drawbuffer, GLfloat* value )
 | |
| GL-FUNCTION: void glClearBufferfi  { } ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil )
 | |
| 
 | |
| GL-FUNCTION: GLubyte* glGetStringi { } ( GLenum value, GLuint index )
 | |
| 
 | |
| GL-FUNCTION: GLvoid* glMapBufferRange { } ( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access )
 | |
| GL-FUNCTION: void glFlushMappedBufferRange { glFlushMappedBufferRangeAPPLE } ( GLenum target, GLintptr offset, GLsizeiptr size )
 | |
| 
 | |
| 
 | |
| ! OpenGL 3.1
 | |
| 
 | |
| CONSTANT: GL_RED_SNORM                    0x8F90
 | |
| CONSTANT: GL_RG_SNORM                     0x8F91
 | |
| CONSTANT: GL_RGB_SNORM                    0x8F92
 | |
| CONSTANT: GL_RGBA_SNORM                   0x8F93
 | |
| CONSTANT: GL_R8_SNORM                     0x8F94
 | |
| CONSTANT: GL_RG8_SNORM                    0x8F95
 | |
| CONSTANT: GL_RGB8_SNORM                   0x8F96
 | |
| CONSTANT: GL_RGBA8_SNORM                  0x8F97
 | |
| CONSTANT: GL_R16_SNORM                    0x8F98
 | |
| CONSTANT: GL_RG16_SNORM                   0x8F99
 | |
| CONSTANT: GL_RGB16_SNORM                  0x8F9A
 | |
| CONSTANT: GL_RGBA16_SNORM                 0x8F9B
 | |
| CONSTANT: GL_SIGNED_NORMALIZED            0x8F9C
 | |
| 
 | |
| CONSTANT: GL_PRIMITIVE_RESTART            0x8F9D
 | |
| CONSTANT: GL_PRIMITIVE_RESTART_INDEX      0x8F9E
 | |
| 
 | |
| CONSTANT: GL_COPY_READ_BUFFER             0x8F36
 | |
| CONSTANT: GL_COPY_WRITE_BUFFER            0x8F37
 | |
| 
 | |
| CONSTANT: GL_UNIFORM_BUFFER                 0x8A11
 | |
| CONSTANT: GL_UNIFORM_BUFFER_BINDING         0x8A28
 | |
| CONSTANT: GL_UNIFORM_BUFFER_START           0x8A29
 | |
| CONSTANT: GL_UNIFORM_BUFFER_SIZE            0x8A2A
 | |
| CONSTANT: GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B
 | |
| CONSTANT: GL_MAX_GEOMETRY_UNIFORM_BLOCKS    0x8A2C
 | |
| CONSTANT: GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D
 | |
| CONSTANT: GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E
 | |
| CONSTANT: GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F
 | |
| CONSTANT: GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30
 | |
| CONSTANT: GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
 | |
| CONSTANT: GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
 | |
| CONSTANT: GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
 | |
| CONSTANT: GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
 | |
| CONSTANT: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
 | |
| CONSTANT: GL_ACTIVE_UNIFORM_BLOCKS          0x8A36
 | |
| CONSTANT: GL_UNIFORM_TYPE                   0x8A37
 | |
| CONSTANT: GL_UNIFORM_SIZE                   0x8A38
 | |
| CONSTANT: GL_UNIFORM_NAME_LENGTH            0x8A39
 | |
| CONSTANT: GL_UNIFORM_BLOCK_INDEX            0x8A3A
 | |
| CONSTANT: GL_UNIFORM_OFFSET                 0x8A3B
 | |
| CONSTANT: GL_UNIFORM_ARRAY_STRIDE           0x8A3C
 | |
| CONSTANT: GL_UNIFORM_MATRIX_STRIDE          0x8A3D
 | |
| CONSTANT: GL_UNIFORM_IS_ROW_MAJOR           0x8A3E
 | |
| CONSTANT: GL_UNIFORM_BLOCK_BINDING          0x8A3F
 | |
| CONSTANT: GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40
 | |
| CONSTANT: GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41
 | |
| CONSTANT: GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42
 | |
| CONSTANT: GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
 | |
| CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
 | |
| CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
 | |
| CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
 | |
| CONSTANT: GL_INVALID_INDEX                  0xFFFFFFFF
 | |
| 
 | |
| CONSTANT: GL_TEXTURE_RECTANGLE            0x84F5
 | |
| CONSTANT: GL_TEXTURE_BINDING_RECTANGLE    0x84F6
 | |
| CONSTANT: GL_PROXY_TEXTURE_RECTANGLE      0x84F7
 | |
| CONSTANT: GL_MAX_RECTANGLE_TEXTURE_SIZE   0x84F8
 | |
| CONSTANT: GL_SAMPLER_2D_RECT              0x8B63
 | |
| CONSTANT: GL_SAMPLER_2D_RECT_SHADOW       0x8B64
 | |
| 
 | |
| CONSTANT: GL_SAMPLER_BUFFER 0x8DC2
 | |
| CONSTANT: GL_INT_SAMPLER_BUFFER 0x8DD0
 | |
| CONSTANT: GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
 | |
| 
 | |
| CONSTANT: GL_TEXTURE_BUFFER 0x8C2A
 | |
| 
 | |
| CONSTANT: GL_MAX_TEXTURE_BUFFER_SIZE            0x8C2B
 | |
| CONSTANT: GL_TEXTURE_BINDING_BUFFER             0x8C2C
 | |
| CONSTANT: GL_TEXTURE_BUFFER_DATA_STORE_BINDING  0x8C2D
 | |
| CONSTANT: GL_TEXTURE_BUFFER_FORMAT              0x8C2E
 | |
| 
 | |
| GL-FUNCTION: void glDrawArraysInstanced { glDrawArraysInstancedARB } ( GLenum mode, GLint first, GLsizei count, GLsizei primcount )
 | |
| GL-FUNCTION: void glDrawElementsInstanced { glDrawElementsInstancedARB } ( GLenum mode, GLsizei count, GLenum type, GLvoid* indices, GLsizei primcount )
 | |
| GL-FUNCTION: void glTexBuffer { glTexBufferEXT } ( GLenum target, GLenum internalformat, GLuint buffer )
 | |
| GL-FUNCTION: void glPrimitiveRestartIndex { } ( GLuint index )
 | |
| 
 | |
| GL-FUNCTION: void glGetUniformIndices { } ( GLuint program, GLsizei uniformCount, GLstring* uniformNames, GLuint* uniformIndices )
 | |
| GL-FUNCTION: void glGetActiveUniformsiv { } ( GLuint program, GLsizei uniformCount, GLuint* uniformIndices, GLenum pname, GLint* params )
 | |
| GL-FUNCTION: void glGetActiveUniformName { } ( GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLstring uniformName )
 | |
| GL-FUNCTION: GLuint glGetUniformBlockIndex { } ( GLuint program, GLstring uniformBlockName )
 | |
| GL-FUNCTION: void glGetActiveUniformBlockiv { } ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params )
 | |
| GL-FUNCTION: void glGetActiveUniformBlockName { } ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLstring uniformName )
 | |
| GL-FUNCTION: void glUniformBlockBinding { } ( GLuint buffer, GLuint uniformBlockIndex, GLuint uniformBlockBinding )
 | |
| 
 | |
| GL-FUNCTION: void glCopyBufferSubData { glCopyBufferSubDataEXT } ( GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size )
 | |
| 
 | |
| 
 | |
| ! OpenGL 3.2
 | |
| 
 | |
| CONSTANT: GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
 | |
| CONSTANT: GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
 | |
| CONSTANT: GL_LINES_ADJACENCY 0x000A
 | |
| CONSTANT: GL_LINE_STRIP_ADJACENCY 0x000B
 | |
| CONSTANT: GL_TRIANGLES_ADJACENCY 0x000C
 | |
| CONSTANT: GL_TRIANGLE_STRIP_ADJACENCY 0x000D
 | |
| CONSTANT: GL_PROGRAM_POINT_SIZE 0x8642
 | |
| CONSTANT: GL_GEOMETRY_VERTICES_OUT 0x8916
 | |
| CONSTANT: GL_GEOMETRY_INPUT_TYPE 0x8917
 | |
| CONSTANT: GL_GEOMETRY_OUTPUT_TYPE 0x8918
 | |
| CONSTANT: GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
 | |
| CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
 | |
| CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
 | |
| CONSTANT: GL_GEOMETRY_SHADER 0x8DD9
 | |
| CONSTANT: GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
 | |
| CONSTANT: GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
 | |
| CONSTANT: GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
 | |
| CONSTANT: GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
 | |
| CONSTANT: GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
 | |
| CONSTANT: GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
 | |
| CONSTANT: GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
 | |
| CONSTANT: GL_CONTEXT_PROFILE_MASK 0x9126
 | |
| CONSTANT: GL_MAX_SERVER_WAIT_TIMEOUT        0x9111
 | |
| CONSTANT: GL_OBJECT_TYPE                    0x9112
 | |
| CONSTANT: GL_SYNC_CONDITION                 0x9113
 | |
| CONSTANT: GL_SYNC_STATUS                    0x9114
 | |
| CONSTANT: GL_SYNC_FLAGS                     0x9115
 | |
| CONSTANT: GL_SYNC_FENCE                     0x9116
 | |
| CONSTANT: GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117
 | |
| CONSTANT: GL_UNSIGNALED                     0x9118
 | |
| CONSTANT: GL_SIGNALED                       0x9119
 | |
| CONSTANT: GL_ALREADY_SIGNALED               0x911A
 | |
| CONSTANT: GL_TIMEOUT_EXPIRED                0x911B
 | |
| CONSTANT: GL_CONDITION_SATISFIED            0x911C
 | |
| CONSTANT: GL_WAIT_FAILED                    0x911D
 | |
| CONSTANT: GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001
 | |
| CONSTANT: GL_TIMEOUT_IGNORED                0xFFFF,FFFF,FFFF,FFFF
 | |
| CONSTANT: GL_SAMPLE_POSITION                0x8E50
 | |
| CONSTANT: GL_SAMPLE_MASK                    0x8E51
 | |
| CONSTANT: GL_SAMPLE_MASK_VALUE              0x8E52
 | |
| CONSTANT: GL_MAX_SAMPLE_MASK_WORDS          0x8E59
 | |
| CONSTANT: GL_TEXTURE_2D_MULTISAMPLE         0x9100
 | |
| CONSTANT: GL_PROXY_TEXTURE_2D_MULTISAMPLE   0x9101
 | |
| CONSTANT: GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102
 | |
| CONSTANT: GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
 | |
| CONSTANT: GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
 | |
| CONSTANT: GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
 | |
| CONSTANT: GL_TEXTURE_SAMPLES                0x9106
 | |
| CONSTANT: GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
 | |
| CONSTANT: GL_SAMPLER_2D_MULTISAMPLE         0x9108
 | |
| CONSTANT: GL_INT_SAMPLER_2D_MULTISAMPLE     0x9109
 | |
| CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
 | |
| CONSTANT: GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B
 | |
| CONSTANT: GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
 | |
| CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
 | |
| CONSTANT: GL_MAX_COLOR_TEXTURE_SAMPLES      0x910E
 | |
| CONSTANT: GL_MAX_DEPTH_TEXTURE_SAMPLES      0x910F
 | |
| CONSTANT: GL_MAX_INTEGER_SAMPLES            0x9110
 | |
| CONSTANT: GL_DEPTH_CLAMP                    0x864F
 | |
| CONSTANT: GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
 | |
| CONSTANT: GL_FIRST_VERTEX_CONVENTION        0x8E4D
 | |
| CONSTANT: GL_LAST_VERTEX_CONVENTION         0x8E4E
 | |
| CONSTANT: GL_PROVOKING_VERTEX               0x8E4F
 | |
| CONSTANT: GL_TEXTURE_CUBE_MAP_SEAMLESS      0x884F
 | |
| 
 | |
| GL-FUNCTION: void glFramebufferTexture { glFramebufferTextureARB glFramebufferTextureEXT } ( GLenum target, GLenum attachment, GLuint texture, GLint level )
 | |
| GL-FUNCTION: void glGetBufferParameteri64v { } ( GLenum target, GLenum pname, GLint64* params )
 | |
| GL-FUNCTION: void glGetInteger64i_v { } ( GLenum target, GLuint index, GLint64* data )
 | |
| GL-FUNCTION: void glProvokingVertex { } ( GLenum mode )
 | |
| 
 | |
| GL-FUNCTION: GLsync glFenceSync { } ( GLenum condition, GLbitfield flags )
 | |
| GL-FUNCTION: GLboolean glIsSync { } ( GLsync sync )
 | |
| GL-FUNCTION: void glDeleteSync { } ( GLsync sync )
 | |
| GL-FUNCTION: GLenum glClientWaitSync { } ( GLsync sync, GLbitfield flags, GLuint64 timeout )
 | |
| GL-FUNCTION: void glWaitSync { } ( GLsync sync, GLbitfield flags, GLuint64 timeout )
 | |
| GL-FUNCTION: void glGetInteger64v { } ( GLenum pname, GLint64* params )
 | |
| GL-FUNCTION: void glGetSynciv { } ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values )
 | |
| GL-FUNCTION: void glTexImage2DMultisample { } ( GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations )
 | |
| GL-FUNCTION: void glTexImage3DMultisample { } ( GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations )
 | |
| GL-FUNCTION: void glGetMultisamplefv { } ( GLenum pname, GLuint index, GLfloat* val )
 | |
| GL-FUNCTION: void glSampleMaski { } ( GLuint index, GLbitfield mask )
 | |
| GL-FUNCTION: void glDrawElementsBaseVertex { glDrawElementsBaseVertexARB } ( GLenum mode, GLsizei count, GLenum type, GLvoid* indices, GLint basevertex )
 | |
| 
 | |
| 
 | |
| ! OpenGL 3.3
 | |
| 
 | |
| CONSTANT: GL_SRC1_COLOR                     0x88F9
 | |
| CONSTANT: GL_ONE_MINUS_SRC1_COLOR           0x88FA
 | |
| CONSTANT: GL_ONE_MINUS_SRC1_ALPHA           0x88FB
 | |
| CONSTANT: GL_MAX_DUAL_SOURCE_DRAW_BUFFERS   0x88FC
 | |
| 
 | |
| CONSTANT: GL_ANY_SAMPLES_PASSED             0x8C2F
 | |
| 
 | |
| CONSTANT: GL_SAMPLER_BINDING                0x8919
 | |
| 
 | |
| CONSTANT: GL_RGB10_A2UI                     0x906F
 | |
| 
 | |
| CONSTANT: GL_TEXTURE_SWIZZLE_R              0x8E42
 | |
| CONSTANT: GL_TEXTURE_SWIZZLE_G              0x8E43
 | |
| CONSTANT: GL_TEXTURE_SWIZZLE_B              0x8E44
 | |
| CONSTANT: GL_TEXTURE_SWIZZLE_A              0x8E45
 | |
| CONSTANT: GL_TEXTURE_SWIZZLE_RGBA           0x8E46
 | |
| 
 | |
| CONSTANT: GL_TIME_ELAPSED                   0x88BF
 | |
| CONSTANT: GL_TIMESTAMP                      0x8E28
 | |
| 
 | |
| CONSTANT: GL_INT_2_10_10_10_REV             0x8D9F
 | |
| 
 | |
| GL-FUNCTION: void glBindFragDataLocationIndexed { } ( GLuint program, GLuint colorNumber, GLuint index, GLstring name )
 | |
| GL-FUNCTION: GLint glGetFragDataIndex { } ( GLuint program, GLstring name )
 | |
| 
 | |
| GL-FUNCTION: void glGenSamplers { } ( GLsizei count, GLuint* samplers )
 | |
| GL-FUNCTION: void glDeleteSamplers { } ( GLsizei count, GLuint* samplers )
 | |
| GL-FUNCTION: GLboolean glIsSampler { } ( GLuint sampler )
 | |
| GL-FUNCTION: void glBindSampler { } ( GLenum unit, GLuint sampler )
 | |
| GL-FUNCTION: void glSamplerParameteri { } ( GLuint sampler, GLenum pname, GLint param )
 | |
| GL-FUNCTION: void glSamplerParameteriv { } ( GLuint sampler, GLenum pname, GLint* param )
 | |
| GL-FUNCTION: void glSamplerParameterf { } ( GLuint sampler, GLenum pname, GLfloat param )
 | |
| GL-FUNCTION: void glSamplerParameterfv { } ( GLuint sampler, GLenum pname, GLfloat* param )
 | |
| GL-FUNCTION: void glSamplerParameterIiv { } ( GLuint sampler, GLenum pname, GLint* param )
 | |
| GL-FUNCTION: void glSamplerParameterIuiv { } ( GLuint sampler, GLenum pname, GLuint* param )
 | |
| GL-FUNCTION: void glGetSamplerParameteriv { } ( GLuint sampler, GLenum pname, GLint* params )
 | |
| GL-FUNCTION: void glGetSamplerParameterIiv { } ( GLuint sampler, GLenum pname, GLint* params )
 | |
| GL-FUNCTION: void glGetSamplerParameterfv { } ( GLuint sampler, GLenum pname, GLfloat* params )
 | |
| GL-FUNCTION: void glGetSamplerParameterIfv { } ( GLuint sampler, GLenum pname, GLfloat* params )
 | |
| 
 | |
| GL-FUNCTION: void glQueryCounter { } ( GLuint id, GLenum target )
 | |
| GL-FUNCTION: void glGetQueryObjecti64v { } ( GLuint id, GLenum pname, GLint64* params )
 | |
| GL-FUNCTION: void glGetQueryObjectui64v { } ( GLuint id, GLenum pname, GLuint64* params )
 | |
| 
 | |
| GL-FUNCTION: void glVertexP2ui { } ( GLenum type, GLuint value )
 | |
| GL-FUNCTION: void glVertexP2uiv { } ( GLenum type, GLuint* value )
 | |
| GL-FUNCTION: void glVertexP3ui { } ( GLenum type, GLuint value )
 | |
| GL-FUNCTION: void glVertexP3uiv { } ( GLenum type, GLuint* value )
 | |
| GL-FUNCTION: void glVertexP4ui { } ( GLenum type, GLuint value )
 | |
| GL-FUNCTION: void glVertexP4uiv { } ( GLenum type, GLuint* value )
 | |
| GL-FUNCTION: void glTexCoordP1ui { } ( GLenum type, GLuint coords )
 | |
| GL-FUNCTION: void glTexCoordP1uiv { } ( GLenum type, GLuint* coords )
 | |
| GL-FUNCTION: void glTexCoordP2ui { } ( GLenum type, GLuint coords )
 | |
| GL-FUNCTION: void glTexCoordP2uiv { } ( GLenum type, GLuint* coords )
 | |
| GL-FUNCTION: void glTexCoordP3ui { } ( GLenum type, GLuint coords )
 | |
| GL-FUNCTION: void glTexCoordP3uiv { } ( GLenum type, GLuint* coords )
 | |
| GL-FUNCTION: void glTexCoordP4ui { } ( GLenum type, GLuint coords )
 | |
| GL-FUNCTION: void glTexCoordP4uiv { } ( GLenum type, GLuint* coords )
 | |
| GL-FUNCTION: void glMultiTexCoordP1ui { } ( GLenum texture, GLenum type, GLuint coords )
 | |
| GL-FUNCTION: void glMultiTexCoordP1uiv { } ( GLenum texture, GLenum type, GLuint* coords )
 | |
| GL-FUNCTION: void glMultiTexCoordP2ui { } ( GLenum texture, GLenum type, GLuint coords )
 | |
| GL-FUNCTION: void glMultiTexCoordP2uiv { } ( GLenum texture, GLenum type, GLuint* coords )
 | |
| GL-FUNCTION: void glMultiTexCoordP3ui { } ( GLenum texture, GLenum type, GLuint coords )
 | |
| GL-FUNCTION: void glMultiTexCoordP3uiv { } ( GLenum texture, GLenum type, GLuint* coords )
 | |
| GL-FUNCTION: void glMultiTexCoordP4ui { } ( GLenum texture, GLenum type, GLuint coords )
 | |
| GL-FUNCTION: void glMultiTexCoordP4uiv { } ( GLenum texture, GLenum type, GLuint* coords )
 | |
| GL-FUNCTION: void glNormalP3ui { } ( GLenum type, GLuint coords )
 | |
| GL-FUNCTION: void glNormalP3uiv { } ( GLenum type, GLuint* coords )
 | |
| GL-FUNCTION: void glColorP3ui { } ( GLenum type, GLuint color )
 | |
| GL-FUNCTION: void glColorP3uiv { } ( GLenum type, GLuint* color )
 | |
| GL-FUNCTION: void glColorP4ui { } ( GLenum type, GLuint color )
 | |
| GL-FUNCTION: void glColorP4uiv { } ( GLenum type, GLuint* color )
 | |
| GL-FUNCTION: void glSecondaryColorP3ui { } ( GLenum type, GLuint color )
 | |
| GL-FUNCTION: void glSecondaryColorP3uiv { } ( GLenum type, GLuint* color )
 | |
| GL-FUNCTION: void glVertexAttribP1ui { } ( GLuint index, GLenum type, GLboolean normalized, GLuint value )
 | |
| GL-FUNCTION: void glVertexAttribP1uiv { } ( GLuint index, GLenum type, GLboolean normalized, GLuint* value )
 | |
| GL-FUNCTION: void glVertexAttribP2ui { } ( GLuint index, GLenum type, GLboolean normalized, GLuint value )
 | |
| GL-FUNCTION: void glVertexAttribP2uiv { } ( GLuint index, GLenum type, GLboolean normalized, GLuint* value )
 | |
| GL-FUNCTION: void glVertexAttribP3ui { } ( GLuint index, GLenum type, GLboolean normalized, GLuint value )
 | |
| GL-FUNCTION: void glVertexAttribP3uiv { } ( GLuint index, GLenum type, GLboolean normalized, GLuint* value )
 | |
| GL-FUNCTION: void glVertexAttribP4ui { } ( GLuint index, GLenum type, GLboolean normalized, GLuint value )
 | |
| GL-FUNCTION: void glVertexAttribP4uiv { } ( GLuint index, GLenum type, GLboolean normalized, GLuint* value )
 | |
| 
 | |
| 
 | |
| ! OpenGL 4.0
 | |
| 
 | |
| CONSTANT: GL_DRAW_INDIRECT_BUFFER           0x8F3F
 | |
| CONSTANT: GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43
 | |
| 
 | |
| CONSTANT: GL_GEOMETRY_SHADER_INVOCATIONS    0x887F
 | |
| CONSTANT: GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
 | |
| CONSTANT: GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
 | |
| CONSTANT: GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
 | |
| CONSTANT: GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
 | |
| CONSTANT: GL_MAX_VERTEX_STREAMS             0x8E71
 | |
| 
 | |
| CONSTANT: GL_DOUBLE_VEC2                    0x8FFC
 | |
| CONSTANT: GL_DOUBLE_VEC3                    0x8FFD
 | |
| CONSTANT: GL_DOUBLE_VEC4                    0x8FFE
 | |
| CONSTANT: GL_DOUBLE_MAT2                    0x8F46
 | |
| CONSTANT: GL_DOUBLE_MAT3                    0x8F47
 | |
| CONSTANT: GL_DOUBLE_MAT4                    0x8F48
 | |
| CONSTANT: GL_DOUBLE_MAT2x3                  0x8F49
 | |
| CONSTANT: GL_DOUBLE_MAT2x4                  0x8F4A
 | |
| CONSTANT: GL_DOUBLE_MAT3x2                  0x8F4B
 | |
| CONSTANT: GL_DOUBLE_MAT3x4                  0x8F4C
 | |
| CONSTANT: GL_DOUBLE_MAT4x2                  0x8F4D
 | |
| CONSTANT: GL_DOUBLE_MAT4x3                  0x8F4E
 | |
| 
 | |
| CONSTANT: GL_ACTIVE_SUBROUTINES             0x8DE5
 | |
| CONSTANT: GL_ACTIVE_SUBROUTINE_UNIFORMS     0x8DE6
 | |
| CONSTANT: GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
 | |
| CONSTANT: GL_ACTIVE_SUBROUTINE_MAX_LENGTH   0x8E48
 | |
| CONSTANT: GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
 | |
| CONSTANT: GL_MAX_SUBROUTINES                0x8DE7
 | |
| CONSTANT: GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
 | |
| CONSTANT: GL_NUM_COMPATIBLE_SUBROUTINES     0x8E4A
 | |
| CONSTANT: GL_COMPATIBLE_SUBROUTINES         0x8E4B
 | |
| 
 | |
| CONSTANT: GL_PATCHES                        0x000E
 | |
| CONSTANT: GL_PATCH_VERTICES                 0x8E72
 | |
| CONSTANT: GL_PATCH_DEFAULT_INNER_LEVEL      0x8E73
 | |
| CONSTANT: GL_PATCH_DEFAULT_OUTER_LEVEL      0x8E74
 | |
| CONSTANT: GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75
 | |
| CONSTANT: GL_TESS_GEN_MODE                  0x8E76
 | |
| CONSTANT: GL_TESS_GEN_SPACING               0x8E77
 | |
| CONSTANT: GL_TESS_GEN_VERTEX_ORDER          0x8E78
 | |
| CONSTANT: GL_TESS_GEN_POINT_MODE            0x8E79
 | |
| CONSTANT: GL_ISOLINES                       0x8E7A
 | |
| CONSTANT: GL_FRACTIONAL_ODD                 0x8E7B
 | |
| CONSTANT: GL_FRACTIONAL_EVEN                0x8E7C
 | |
| CONSTANT: GL_MAX_PATCH_VERTICES             0x8E7D
 | |
| CONSTANT: GL_MAX_TESS_GEN_LEVEL             0x8E7E
 | |
| CONSTANT: GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
 | |
| CONSTANT: GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
 | |
| CONSTANT: GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
 | |
| CONSTANT: GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
 | |
| CONSTANT: GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
 | |
| CONSTANT: GL_MAX_TESS_PATCH_COMPONENTS      0x8E84
 | |
| CONSTANT: GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
 | |
| CONSTANT: GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
 | |
| CONSTANT: GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
 | |
| CONSTANT: GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
 | |
| CONSTANT: GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
 | |
| CONSTANT: GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
 | |
| CONSTANT: GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
 | |
| CONSTANT: GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
 | |
| CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
 | |
| CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
 | |
| CONSTANT: GL_TESS_EVALUATION_SHADER         0x8E87
 | |
| CONSTANT: GL_TESS_CONTROL_SHADER            0x8E88
 | |
| CONSTANT: GL_TRANSFORM_FEEDBACK             0x8E22
 | |
| CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
 | |
| CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
 | |
| CONSTANT: GL_TRANSFORM_FEEDBACK_BINDING     0x8E25
 | |
| CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
 | |
| 
 | |
| GL-FUNCTION: void glUniform1d { } ( GLint location, GLdouble x )
 | |
| GL-FUNCTION: void glUniform2d { } ( GLint location, GLdouble x, GLdouble y )
 | |
| GL-FUNCTION: void glUniform3d { } ( GLint location, GLdouble x, GLdouble y, GLdouble z )
 | |
| GL-FUNCTION: void glUniform4d { } ( GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w )
 | |
| GL-FUNCTION: void glUniform1dv { } ( GLint location, GLsizei count, GLdouble* value )
 | |
| GL-FUNCTION: void glUniform2dv { } ( GLint location, GLsizei count, GLdouble* value )
 | |
| GL-FUNCTION: void glUniform3dv { } ( GLint location, GLsizei count, GLdouble* value )
 | |
| GL-FUNCTION: void glUniform4dv { } ( GLint location, GLsizei count, GLdouble* value )
 | |
| GL-FUNCTION: void glUniformMatrix2dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
 | |
| GL-FUNCTION: void glUniformMatrix3dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
 | |
| GL-FUNCTION: void glUniformMatrix4dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
 | |
| GL-FUNCTION: void glUniformMatrix2x3dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
 | |
| GL-FUNCTION: void glUniformMatrix2x4dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
 | |
| GL-FUNCTION: void glUniformMatrix3x2dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
 | |
| GL-FUNCTION: void glUniformMatrix3x4dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
 | |
| GL-FUNCTION: void glUniformMatrix4x2dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
 | |
| GL-FUNCTION: void glUniformMatrix4x3dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
 | |
| GL-FUNCTION: void glGetUniformdv { } ( GLuint program, GLint location, GLdouble* params )
 | |
| GL-FUNCTION: void glProgramUniform1d { glProgramUniform1dEXT } ( GLuint program, GLint location, GLdouble x )
 | |
| GL-FUNCTION: void glProgramUniform2d { glProgramUniform2dEXT } ( GLuint program, GLint location, GLdouble x, GLdouble y )
 | |
| GL-FUNCTION: void glProgramUniform3d { glProgramUniform3dEXT } ( GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z )
 | |
| GL-FUNCTION: void glProgramUniform4d { glProgramUniform4dEXT } ( GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w )
 | |
| GL-FUNCTION: void glProgramUniform1dv { glProgramUniform1dvEXT } ( GLuint program, GLint location, GLsizei count, GLdouble* value )
 | |
| GL-FUNCTION: void glProgramUniform2dv { glProgramUniform2dvEXT } ( GLuint program, GLint location, GLsizei count, GLdouble* value )
 | |
| GL-FUNCTION: void glProgramUniform3dv { glProgramUniform3dvEXT } ( GLuint program, GLint location, GLsizei count, GLdouble* value )
 | |
| GL-FUNCTION: void glProgramUniform4dv { glProgramUniform4dvEXT } ( GLuint program, GLint location, GLsizei count, GLdouble* value )
 | |
| GL-FUNCTION: void glProgramUniformMatrix2dv { glProgramUniformMatrix2dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
 | |
| GL-FUNCTION: void glProgramUniformMatrix3dv { glProgramUniformMatrix3dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
 | |
| GL-FUNCTION: void glProgramUniformMatrix4dv { glProgramUniformMatrix4dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
 | |
| GL-FUNCTION: void glProgramUniformMatrix2x3dv { glProgramUniformMatrix2x3dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
 | |
| GL-FUNCTION: void glProgramUniformMatrix2x4dv { glProgramUniformMatrix2x4dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
 | |
| GL-FUNCTION: void glProgramUniformMatrix3x2dv { glProgramUniformMatrix3x2dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
 | |
| GL-FUNCTION: void glProgramUniformMatrix3x4dv { glProgramUniformMatrix3x4dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
 | |
| GL-FUNCTION: void glProgramUniformMatrix4x2dv { glProgramUniformMatrix4x2dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
 | |
| GL-FUNCTION: void glProgramUniformMatrix4x3dv { glProgramUniformMatrix4x3dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
 | |
| 
 | |
| GL-FUNCTION: GLint glGetSubroutineUniformLocation { } ( GLuint program, GLenum shadertype, GLstring name )
 | |
| GL-FUNCTION: GLuint glGetSubroutineIndex { } ( GLuint program, GLenum shadertype, GLstring name )
 | |
| GL-FUNCTION: void glGetActiveSubroutineUniformiv { } ( GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values )
 | |
| GL-FUNCTION: void glGetActiveSubroutineUniformName { } ( GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLstring name )
 | |
| GL-FUNCTION: void glGetActiveSubroutineName { } ( GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLstring name )
 | |
| GL-FUNCTION: void glUniformSubroutinesuiv { } ( GLenum shadertype, GLsizei count, GLuint* indices )
 | |
| GL-FUNCTION: void glGetUniformSubroutineuiv { } ( GLenum shadertype, GLint location, GLuint* params )
 | |
| GL-FUNCTION: void glGetProgramStageiv { } ( GLuint program, GLenum shadertype, GLenum pname, GLint* values )
 | |
| 
 | |
| GL-FUNCTION: void glPatchParameteri { } ( GLenum pname, GLint value )
 | |
| GL-FUNCTION: void glPatchParameterfv { } ( GLenum pname, GLfloat* values )
 | |
| 
 | |
| GL-FUNCTION: void glBindTransformFeedback { } ( GLenum target, GLuint id )
 | |
| GL-FUNCTION: void glDeleteTransformFeedbacks { } ( GLsizei n, GLuint* ids )
 | |
| GL-FUNCTION: void glGenTransformFeedbacks { } ( GLsizei n, GLuint* ids )
 | |
| GL-FUNCTION: GLboolean glIsTransformFeedback { } ( GLuint id )
 | |
| GL-FUNCTION: void glPauseTransformFeedback { } ( )
 | |
| GL-FUNCTION: void glResumeTransformFeedback { } ( )
 | |
| GL-FUNCTION: void glDrawTransformFeedback { } ( GLenum mode, GLuint id )
 | |
| 
 | |
| GL-FUNCTION: void glDrawTransformFeedbackStream { } ( GLenum mode, GLuint id, GLuint stream )
 | |
| GL-FUNCTION: void glBeginQueryIndexed { } ( GLenum target, GLuint index, GLuint id )
 | |
| GL-FUNCTION: void glEndQueryIndexed { } ( GLenum target, GLuint index )
 | |
| GL-FUNCTION: void glGetQueryIndexediv { } ( GLenum target, GLuint index, GLenum pname, GLint* params )
 | |
| 
 | |
| 
 | |
| ! GL_ARB_geometry_shader4
 | |
| 
 | |
| GL-FUNCTION: void glProgramParameteriARB { glProgramParameteriEXT }
 | |
|     ( GLuint program, GLenum pname, GLint value )
 | |
| GL-FUNCTION: void glFramebufferTextureLayerARB { glFramebufferTextureLayerEXT }
 | |
|     ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer )
 | |
| GL-FUNCTION: void glFramebufferTextureFaceARB { glFramebufferTextureFaceEXT }
 | |
|     ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face )
 | |
| 
 | |
| CONSTANT: GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
 | |
| CONSTANT: GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
 | |
| CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
 | |
| 
 | |
| 
 | |
| ! GL_EXT_framebuffer_object
 | |
| 
 | |
| CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
 | |
| CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
 | |
| 
 | |
| ! GL_ARB_texture_float
 | |
| 
 | |
| CONSTANT: GL_ALPHA32F_ARB 0x8816
 | |
| CONSTANT: GL_INTENSITY32F_ARB 0x8817
 | |
| CONSTANT: GL_LUMINANCE32F_ARB 0x8818
 | |
| CONSTANT: GL_LUMINANCE_ALPHA32F_ARB 0x8819
 | |
| CONSTANT: GL_ALPHA16F_ARB 0x881C
 | |
| CONSTANT: GL_INTENSITY16F_ARB 0x881D
 | |
| CONSTANT: GL_LUMINANCE16F_ARB 0x881E
 | |
| CONSTANT: GL_LUMINANCE_ALPHA16F_ARB 0x881F
 | |
| CONSTANT: GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
 | |
| CONSTANT: GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
 | |
| 
 | |
| 
 | |
| ! GL_EXT_texture_integer
 | |
| 
 | |
| CONSTANT: GL_ALPHA32UI_EXT 0x8D72
 | |
| CONSTANT: GL_INTENSITY32UI_EXT 0x8D73
 | |
| CONSTANT: GL_LUMINANCE32UI_EXT 0x8D74
 | |
| CONSTANT: GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
 | |
| 
 | |
| CONSTANT: GL_ALPHA16UI_EXT 0x8D78
 | |
| CONSTANT: GL_INTENSITY16UI_EXT 0x8D79
 | |
| CONSTANT: GL_LUMINANCE16UI_EXT 0x8D7A
 | |
| CONSTANT: GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
 | |
| 
 | |
| CONSTANT: GL_ALPHA8UI_EXT 0x8D7E
 | |
| CONSTANT: GL_INTENSITY8UI_EXT 0x8D7F
 | |
| CONSTANT: GL_LUMINANCE8UI_EXT 0x8D80
 | |
| CONSTANT: GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
 | |
| 
 | |
| CONSTANT: GL_ALPHA32I_EXT 0x8D84
 | |
| CONSTANT: GL_INTENSITY32I_EXT 0x8D85
 | |
| CONSTANT: GL_LUMINANCE32I_EXT 0x8D86
 | |
| CONSTANT: GL_LUMINANCE_ALPHA32I_EXT 0x8D87
 | |
| 
 | |
| CONSTANT: GL_ALPHA16I_EXT 0x8D8A
 | |
| CONSTANT: GL_INTENSITY16I_EXT 0x8D8B
 | |
| CONSTANT: GL_LUMINANCE16I_EXT 0x8D8C
 | |
| CONSTANT: GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
 | |
| 
 | |
| CONSTANT: GL_ALPHA8I_EXT 0x8D90
 | |
| CONSTANT: GL_INTENSITY8I_EXT 0x8D91
 | |
| CONSTANT: GL_LUMINANCE8I_EXT 0x8D92
 | |
| CONSTANT: GL_LUMINANCE_ALPHA8I_EXT 0x8D93
 | |
| 
 | |
| CONSTANT: GL_ALPHA_INTEGER_EXT 0x8D97
 | |
| CONSTANT: GL_LUMINANCE_INTEGER_EXT        0x8D9C
 | |
| CONSTANT: GL_LUMINANCE_ALPHA_INTEGER_EXT  0x8D9D
 | |
| 
 | |
| GL-FUNCTION: void glClearColorIiEXT { } ( GLint r, GLint g, GLint b, GLint a )
 | |
| GL-FUNCTION: void glClearColorIuiEXT { } ( GLuint r, GLuint g, GLuint b, GLuint a )
 | |
| 
 | |
| 
 | |
| ! GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_dxt1
 | |
| 
 | |
| CONSTANT: GL_COMPRESSED_RGB_S3TC_DXT1_EXT  0x83F0
 | |
| CONSTANT: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
 | |
| CONSTANT: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
 | |
| CONSTANT: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
 | |
| 
 | |
| 
 | |
| ! GL_EXT_texture_compression_latc
 | |
| 
 | |
| CONSTANT: GL_COMPRESSED_LUMINANCE_LATC1_EXT              0x8C70
 | |
| CONSTANT: GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT       0x8C71
 | |
| CONSTANT: GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT        0x8C72
 | |
| CONSTANT: GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
 |