280 lines
13 KiB
Factor
280 lines
13 KiB
Factor
USING: alien.c-types alien.syntax classes.struct windows.com
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windows.com.syntax windows.directx.d3d10 windows.directx.d3d10misc
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windows.types windows.directx ;
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IN: windows.directx.d3d10shader
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LIBRARY: d3d10
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CONSTANT: D3D10_SHADER_DEBUG 1
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CONSTANT: D3D10_SHADER_SKIP_VALIDATION 2
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CONSTANT: D3D10_SHADER_SKIP_OPTIMIZATION 4
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CONSTANT: D3D10_SHADER_PACK_MATRIX_ROW_MAJOR 8
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CONSTANT: D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR 16
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CONSTANT: D3D10_SHADER_PARTIAL_PRECISION 32
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CONSTANT: D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT 64
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CONSTANT: D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT 128
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CONSTANT: D3D10_SHADER_NO_PRESHADER 256
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CONSTANT: D3D10_SHADER_AVOID_FLOW_CONTROL 512
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CONSTANT: D3D10_SHADER_PREFER_FLOW_CONTROL 1024
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CONSTANT: D3D10_SHADER_ENABLE_STRICTNESS 2048
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CONSTANT: D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 4096
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CONSTANT: D3D10_SHADER_IEEE_STRICTNESS 8192
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CONSTANT: D3D10_SHADER_WARNINGS_ARE_ERRORS 262144
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CONSTANT: D3D10_SHADER_OPTIMIZATION_LEVEL0 16384
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CONSTANT: D3D10_SHADER_OPTIMIZATION_LEVEL1 0
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CONSTANT: D3D10_SHADER_OPTIMIZATION_LEVEL2 49152
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CONSTANT: D3D10_SHADER_OPTIMIZATION_LEVEL3 32768
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STRUCT: D3D10_SHADER_MACRO
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{ Name LPCSTR }
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{ Definition LPCSTR } ;
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TYPEDEF: D3D10_SHADER_MACRO* LPD3D10_SHADER_MACRO
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CONSTANT: D3D10_SVC_SCALAR 0
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CONSTANT: D3D10_SVC_VECTOR 1
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CONSTANT: D3D10_SVC_MATRIX_ROWS 2
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CONSTANT: D3D10_SVC_MATRIX_COLUMNS 3
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CONSTANT: D3D10_SVC_OBJECT 4
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CONSTANT: D3D10_SVC_STRUCT 5
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CONSTANT: D3D11_SVC_INTERFACE_CLASS 6
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CONSTANT: D3D11_SVC_INTERFACE_POINTER 7
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CONSTANT: D3D10_SVC_FORCE_DWORD HEX: 7fffffff
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TYPEDEF: int D3D10_SHADER_VARIABLE_CLASS
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TYPEDEF: D3D10_SHADER_VARIABLE_CLASS* LPD3D10_SHADER_VARIABLE_CLASS
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CONSTANT: D3D10_SVF_USERPACKED 1
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CONSTANT: D3D10_SVF_USED 2
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CONSTANT: D3D11_SVF_INTERFACE_POINTER 4
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CONSTANT: D3D10_SVF_FORCE_DWORD HEX: 7fffffff
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TYPEDEF: int D3D10_SHADER_VARIABLE_FLAGS
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TYPEDEF: D3D10_SHADER_VARIABLE_FLAGS* LPD3D10_SHADER_VARIABLE_FLAGS
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CONSTANT: D3D10_SVT_VOID 0
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CONSTANT: D3D10_SVT_BOOL 1
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CONSTANT: D3D10_SVT_INT 2
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CONSTANT: D3D10_SVT_FLOAT 3
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CONSTANT: D3D10_SVT_STRING 4
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CONSTANT: D3D10_SVT_TEXTURE 5
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CONSTANT: D3D10_SVT_TEXTURE1D 6
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CONSTANT: D3D10_SVT_TEXTURE2D 7
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CONSTANT: D3D10_SVT_TEXTURE3D 8
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CONSTANT: D3D10_SVT_TEXTURECUBE 9
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CONSTANT: D3D10_SVT_SAMPLER 10
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CONSTANT: D3D10_SVT_PIXELSHADER 15
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CONSTANT: D3D10_SVT_VERTEXSHADER 16
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CONSTANT: D3D10_SVT_UINT 19
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CONSTANT: D3D10_SVT_UINT8 20
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CONSTANT: D3D10_SVT_GEOMETRYSHADER 21
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CONSTANT: D3D10_SVT_RASTERIZER 22
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CONSTANT: D3D10_SVT_DEPTHSTENCIL 23
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CONSTANT: D3D10_SVT_BLEND 24
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CONSTANT: D3D10_SVT_BUFFER 25
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CONSTANT: D3D10_SVT_CBUFFER 26
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CONSTANT: D3D10_SVT_TBUFFER 27
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CONSTANT: D3D10_SVT_TEXTURE1DARRAY 28
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CONSTANT: D3D10_SVT_TEXTURE2DARRAY 29
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CONSTANT: D3D10_SVT_RENDERTARGETVIEW 30
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CONSTANT: D3D10_SVT_DEPTHSTENCILVIEW 31
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CONSTANT: D3D10_SVT_TEXTURE2DMS 32
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CONSTANT: D3D10_SVT_TEXTURE2DMSARRAY 33
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CONSTANT: D3D10_SVT_TEXTURECUBEARRAY 34
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CONSTANT: D3D11_SVT_HULLSHADER 35
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CONSTANT: D3D11_SVT_DOMAINSHADER 36
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CONSTANT: D3D11_SVT_INTERFACE_POINTER 37
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CONSTANT: D3D11_SVT_COMPUTESHADER 38
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CONSTANT: D3D11_SVT_DOUBLE 39
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CONSTANT: D3D10_SVT_FORCE_DWORD HEX: 7ffffff
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TYPEDEF: int D3D10_SHADER_VARIABLE_TYPE
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TYPEDEF: D3D10_SHADER_VARIABLE_TYPE* LPD3D10_SHADER_VARIABLE_TYPE
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CONSTANT: D3D10_SIF_USERPACKED 1
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CONSTANT: D3D10_SIF_COMPARISON_SAMPLER 2
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CONSTANT: D3D10_SIF_TEXTURE_COMPONENT_0 4
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CONSTANT: D3D10_SIF_TEXTURE_COMPONENT_1 8
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CONSTANT: D3D10_SIF_TEXTURE_COMPONENTS 12
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CONSTANT: D3D10_SIF_FORCE_DWORD HEX: 7ffffff
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TYPEDEF: int D3D10_SHADER_INPUT_FLAGS
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TYPEDEF: D3D10_SHADER_INPUT_FLAGS* LPD3D10_SHADER_INPUT_FLAGS
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CONSTANT: D3D10_SIT_CBUFFER 0
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CONSTANT: D3D10_SIT_TBUFFER 1
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CONSTANT: D3D10_SIT_TEXTURE 2
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CONSTANT: D3D10_SIT_SAMPLER 3
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CONSTANT: D3D11_SIT_UAV_RWTYPED 4
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CONSTANT: D3D11_SIT_STRUCTURED 5
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CONSTANT: D3D11_SIT_UAV_RWSTRUCTURED 6
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CONSTANT: D3D11_SIT_BYTEADDRESS 7
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CONSTANT: D3D11_SIT_UAV_RWBYTEADDRESS 8
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CONSTANT: D3D11_SIT_UAV_APPEND_STRUCTURED 9
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CONSTANT: D3D11_SIT_UAV_CONSUME_STRUCTURED 10
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CONSTANT: D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER 11
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TYPEDEF: int D3D10_SHADER_INPUT_TYPE
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TYPEDEF: D3D10_SHADER_INPUT_TYPE* LPD3D10_SHADER_INPUT_TYPE
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CONSTANT: D3D10_CBF_USERPACKED 1
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CONSTANT: D3D10_CBF_FORCE_DWORD HEX: 7fffffff
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TYPEDEF: int D3D10_SHADER_CBUFFER_FLAGS
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TYPEDEF: D3D10_SHADER_CBUFFER_FLAGS* LPD3D10_SHADER_CBUFFER_FLAGS
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CONSTANT: D3D10_CT_CBUFFER 0
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CONSTANT: D3D10_CT_TBUFFER 1
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TYPEDEF: int D3D10_CBUFFER_TYPE
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TYPEDEF: D3D10_CBUFFER_TYPE* LPD3D10_CBUFFER_TYPE
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CONSTANT: D3D10_NAME_UNDEFINED 0
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CONSTANT: D3D10_NAME_POSITION 1
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CONSTANT: D3D10_NAME_CLIP_DISTANCE 2
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CONSTANT: D3D10_NAME_CULL_DISTANCE 3
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CONSTANT: D3D10_NAME_RENDER_TARGET_ARRAY_INDEX 4
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CONSTANT: D3D10_NAME_VIEWPORT_ARRAY_INDEX 5
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CONSTANT: D3D10_NAME_VERTEX_ID 6
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CONSTANT: D3D10_NAME_PRIMITIVE_ID 7
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CONSTANT: D3D10_NAME_INSTANCE_ID 8
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CONSTANT: D3D10_NAME_IS_FRONT_FACE 9
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CONSTANT: D3D10_NAME_SAMPLE_INDEX 10
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CONSTANT: D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR 11
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CONSTANT: D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR 12
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CONSTANT: D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR 13
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CONSTANT: D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR 14
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CONSTANT: D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR 15
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CONSTANT: D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR 16
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CONSTANT: D3D10_NAME_TARGET 64
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CONSTANT: D3D10_NAME_DEPTH 65
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CONSTANT: D3D10_NAME_COVERAGE 66
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CONSTANT: D3D11_NAME_DEPTH_GREATER_EQUAL 67
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CONSTANT: D3D11_NAME_DEPTH_LESS_EQUAL 68
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TYPEDEF: int D3D10_NAME
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CONSTANT: D3D10_RETURN_TYPE_UNORM 1
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CONSTANT: D3D10_RETURN_TYPE_SNORM 2
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CONSTANT: D3D10_RETURN_TYPE_SINT 3
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CONSTANT: D3D10_RETURN_TYPE_UINT 4
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CONSTANT: D3D10_RETURN_TYPE_FLOAT 5
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CONSTANT: D3D10_RETURN_TYPE_MIXED 6
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TYPEDEF: int D3D10_RESOURCE_RETURN_TYPE
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CONSTANT: D3D10_REGISTER_COMPONENT_UNKNOWN 0
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CONSTANT: D3D10_REGISTER_COMPONENT_UINT32 1
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CONSTANT: D3D10_REGISTER_COMPONENT_SINT32 2
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CONSTANT: D3D10_REGISTER_COMPONENT_FLOAT32 3
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TYPEDEF: int D3D10_REGISTER_COMPONENT_TYPE
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CONSTANT: D3D10_INCLUDE_LOCAL 0
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CONSTANT: D3D10_INCLUDE_SYSTEM 1
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CONSTANT: D3D10_INCLUDE_FORCE_DWORD HEX: 7fffffff
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TYPEDEF: int D3D10_INCLUDE_TYPE
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TYPEDEF: D3D10_INCLUDE_TYPE* LPD3D10_INCLUDE_TYPE
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COM-INTERFACE: ID3D10Include f {C530AD7D-9B16-4395-A979-BA2ECFF83ADD}
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HRESULT Open ( D3D10_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID* ppData, UINT* pBytes )
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HRESULT Close ( LPCVOID pData ) ;
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TYPEDEF: ID3D10Include* LPD3D10INCLUDE
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STRUCT: D3D10_SHADER_DESC
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{ Version UINT }
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{ Creator LPCSTR }
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{ Flags UINT }
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{ ConstantBuffers UINT }
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{ BoundResources UINT }
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{ InputParameters UINT }
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{ OutputParameters UINT }
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{ InstructionCount UINT }
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{ TempRegisterCount UINT }
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{ TempArrayCount UINT }
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{ DefCount UINT }
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{ DclCount UINT }
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{ TextureNormalInstructions UINT }
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{ TextureLoadInstructions UINT }
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{ TextureCompInstructions UINT }
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{ TextureBiasInstructions UINT }
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{ TextureGradientInstructions UINT }
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{ FloatInstructionCount UINT }
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{ IntInstructionCount UINT }
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{ UintInstructionCount UINT }
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{ StaticFlowControlCount UINT }
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{ DynamicFlowControlCount UINT }
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{ MacroInstructionCount UINT }
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{ ArrayInstructionCount UINT }
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{ CutInstructionCount UINT }
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{ EmitInstructionCount UINT }
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{ GSOutputTopology D3D10_PRIMITIVE_TOPOLOGY }
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{ GSMaxOutputVertexCount UINT } ;
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STRUCT: D3D10_SHADER_BUFFER_DESC
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{ Name LPCSTR }
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{ Type D3D10_CBUFFER_TYPE }
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{ Variables UINT }
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{ Size UINT }
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{ uFlags UINT } ;
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STRUCT: D3D10_SHADER_VARIABLE_DESC
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{ Name LPCSTR }
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{ StartOffset UINT }
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{ Size UINT }
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{ uFlags UINT }
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{ DefaultValue LPVOID } ;
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STRUCT: D3D10_SHADER_TYPE_DESC
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{ Class D3D10_SHADER_VARIABLE_CLASS }
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{ Type D3D10_SHADER_VARIABLE_TYPE }
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{ Rows UINT }
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{ Columns UINT }
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{ Elements UINT }
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{ Members UINT }
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{ Offset UINT } ;
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STRUCT: D3D10_SHADER_INPUT_BIND_DESC
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{ Name LPCSTR }
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{ Type D3D10_SHADER_INPUT_TYPE }
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{ BindPoint UINT }
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{ BindCount UINT }
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{ uFlags UINT }
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{ ReturnType D3D10_RESOURCE_RETURN_TYPE }
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{ Dimension D3D10_SRV_DIMENSION }
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{ NumSamples UINT } ;
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STRUCT: D3D10_SIGNATURE_PARAMETER_DESC
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{ SemanticName LPCSTR }
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{ SemanticIndex UINT }
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{ Register UINT }
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{ SystemValueType D3D10_NAME }
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{ ComponentType D3D10_REGISTER_COMPONENT_TYPE }
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{ Mask BYTE }
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{ ReadWriteMask BYTE } ;
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COM-INTERFACE: ID3D10ShaderReflectionType f {C530AD7D-9B16-4395-A979-BA2ECFF83ADD}
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HRESULT GetDesc ( D3D10_SHADER_TYPE_DESC* pDesc )
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ID3D10ShaderReflectionType* GetMemberTypeByIndex ( UINT Index )
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ID3D10ShaderReflectionType* GetMemberTypeByName ( LPCSTR Name )
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LPCSTR GetMemberTypeName ( UINT Index ) ;
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COM-INTERFACE: ID3D10ShaderReflectionVariable f {1BF63C95-2650-405d-99C1-3636BD1DA0A1}
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HRESULT GetDesc ( D3D10_SHADER_VARIABLE_DESC* pDesc )
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ID3D10ShaderReflectionType* GetType ( ) ;
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COM-INTERFACE: ID3D10ShaderReflectionConstantBuffer f {66C66A94-DDDD-4b62-A66A-F0DA33C2B4D0}
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HRESULT GetDesc ( D3D10_SHADER_BUFFER_DESC* pDesc )
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ID3D10ShaderReflectionVariable* GetVariableByIndex ( UINT Index )
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ID3D10ShaderReflectionVariable* GetVariableByName ( LPCSTR Name ) ;
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COM-INTERFACE: ID3D10ShaderReflection IUnknown {D40E20B6-F8F7-42ad-AB20-4BAF8F15DFAA}
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HRESULT GetDesc ( D3D10_SHADER_DESC* pDesc )
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ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByIndex ( UINT Index )
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ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByName ( LPCSTR Name )
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HRESULT GetResourceBindingDesc ( UINT ResourceIndex, D3D10_SHADER_INPUT_BIND_DESC* pDesc )
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HRESULT GetInputParameterDesc ( UINT ParameterIndex, D3D10_SIGNATURE_PARAMETER_DESC* pDesc )
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HRESULT GetOutputParameterDesc ( UINT ParameterIndex, D3D10_SIGNATURE_PARAMETER_DESC* pDesc ) ;
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FUNCTION: HRESULT D3D10CompileShader ( LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include* pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs ) ;
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FUNCTION: HRESULT D3D10DisassembleShader ( void* pShader, SIZE_T BytecodeLength, BOOL EnableColorCode, LPCSTR pComments, ID3D10Blob** ppDisassembly ) ;
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FUNCTION: LPCSTR D3D10GetPixelShaderProfile ( ID3D10Device* pDevice ) ;
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FUNCTION: LPCSTR D3D10GetVertexShaderProfile ( ID3D10Device* pDevice ) ;
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FUNCTION: LPCSTR D3D10GetGeometryShaderProfile ( ID3D10Device* pDevice ) ;
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FUNCTION: HRESULT D3D10ReflectShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10ShaderReflection** ppReflector ) ;
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FUNCTION: HRESULT D3D10PreprocessShader ( LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include* pInclude, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs ) ;
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FUNCTION: HRESULT D3D10GetInputSignatureBlob ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob** ppSignatureBlob ) ;
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FUNCTION: HRESULT D3D10GetOutputSignatureBlob ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob** ppSignatureBlob ) ;
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FUNCTION: HRESULT D3D10GetInputAndOutputSignatureBlob ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob** ppSignatureBlob ) ;
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FUNCTION: HRESULT D3D10GetShaderDebugInfo ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob** ppDebugInfo ) ;
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