79 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Factor
		
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Factor
		
	
	
! Copyright (C) 2010 Slava Pestov.
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USING: accessors combinators fry kernel locals math.vectors
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namespaces sets sequences game.models.half-edge euler.b-rep
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euler.operators math ;
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IN: euler.modeling
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: (polygon>double-face) ( polygon -- edge )
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    [ first2 make-vefs ] keep
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    [ drop opposite-edge>> ] [ 2 tail-slice [ make-ev-one ] each ] 2bi
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    make-ef face-ccw ;
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SYMBOLS: smooth-smooth
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sharp-smooth
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smooth-sharp
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sharp-sharp
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smooth-like-vertex
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sharp-like-vertex
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smooth-continue
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sharp-continue ;
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: polygon>double-face ( polygon mode -- edge )
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    ! This only handles the simple case with no repeating vertices
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    drop
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    dup all-unique? [ "polygon>double-face doesn't support repeating vertices yet" throw ] unless
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    (polygon>double-face) ;
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:: extrude-simple ( edge dist sharp? -- edge )
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    edge face-normal dist v*n :> vec
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    edge vertex-pos vec v+ :> pos
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    edge pos make-ev-one :> e0!
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    e0 opposite-edge>> :> e-end
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    edge face-ccw :> edge!
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    [ edge e-end eq? not ] [
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        edge vertex-pos vec v+ :> pos
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        edge pos make-ev-one :> e1
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        e0 e1 make-ef drop
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        e1 e0!
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        edge face-ccw edge!
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    ] do while
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    e-end face-ccw :> e-end
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    e0 e-end make-ef drop
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    e-end ;
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: check-bridge-rings ( e1 e2 -- )
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    {
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        [ [ face>> assert-no-rings ] bi@ ]
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        [ [ face>> assert-base-face ] bi@ ]
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        [ assert-different-faces ]
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        [ [ face-sides ] bi@ assert= ]
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    } 2cleave ;
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:: bridge-rings-simple ( e1 e2 sharp? -- edge )
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    e1 e2 check-bridge-rings
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    e1 e2 kill-f-make-rh
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    e1 e2 make-e-kill-r face-cw :> ea!
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    e2 face-ccw :> eb!
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    [ ea e1 eq? not ] [
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        ea eb make-ef opposite-edge>> face-cw ea!
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        eb face-ccw eb!
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    ] while
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    eb ;
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:: project-pt-line ( p p0 p1 -- q )
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    p1 p0 v- :> vt
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    p p0 v- vt v* sum
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    vt norm-sq /
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    vt n*v p0 v+ ; inline
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:: project-pt-plane ( line-p0 line-vt plane-n plane-d -- q )
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    plane-d neg plane-n line-p0 v. -
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    line-vt plane-n v. /
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    line-vt n*v line-p0 v+ ; inline
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: project-poly-plane ( poly vdir plane-n plane-d -- qoly )
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    '[ _ _ _ project-pt-plane ] map ; inline
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