272 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			Factor
		
	
	
			
		
		
	
	
			272 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			Factor
		
	
	
! Copyright (C) 2005, 2009 Slava Pestov.
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! See http://factorcode.org/license.txt for BSD license.
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USING: accessors assocs cache colors combinators
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combinators.short-circuit concurrency.promises continuations
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destructors fry kernel literals math models namespaces opengl
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opengl.capabilities opengl.gl opengl.textures sequences strings
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ui.backend ui.gadgets ui.gadgets.tracks ui.gestures ui.pixel-formats
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ui.render ;
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IN: ui.gadgets.worlds
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SYMBOLS:
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    close-button
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    minimize-button
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    maximize-button
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    resize-handles
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    small-title-bar
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    normal-title-bar
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    textured-background
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    dialog-window ;
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CONSTANT: default-world-pixel-format-attributes
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    {
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        windowed
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        double-buffered
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    }
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CONSTANT: default-world-window-controls
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    {
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        normal-title-bar
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        close-button
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        minimize-button
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        maximize-button
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        resize-handles
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    }
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TUPLE: world < track
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    active? focused? grab-input? fullscreen?
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    saved-position
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    layers
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    title status status-owner
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    text-handle handle images
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    window-loc
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    pixel-format-attributes
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    background-color
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    promise
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    window-controls
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    window-resources ;
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TUPLE: world-attributes
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    { world-class initial: world }
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    grab-input?
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    { title string initial: "Factor Window" }
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    status
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    gadgets
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    { pixel-format-attributes initial: $ default-world-pixel-format-attributes }
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    { window-controls initial: $ default-world-window-controls }
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    pref-dim ;
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: <world-attributes> ( -- world-attributes )
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    world-attributes new ; inline
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: find-world ( gadget -- world/f ) [ world? ] find-parent ;
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: grab-input ( gadget -- )
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    find-world dup grab-input?>>
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    [ drop ] [
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        t >>grab-input?
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        dup focused?>> [ handle>> (grab-input) ] [ drop ] if
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    ] if ;
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: ungrab-input ( gadget -- )
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    find-world dup grab-input?>>
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    [
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        f >>grab-input?
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        dup focused?>> [ handle>> (ungrab-input) ] [ drop ] if
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    ] [ drop ] if ;
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: show-status ( string/f gadget -- )
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    dup find-world dup [
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        dup status>> [
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            [ status-owner<< ] [ status>> set-model ] bi
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        ] [ 3drop ] if
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    ] [ 3drop ] if ;
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: hide-status ( gadget -- )
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    dup find-world dup [
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        [ status-owner>> eq? ] keep
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        '[ f _ [ status-owner<< ] [ status>> set-model ] 2bi ] when
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    ] [ 2drop ] if ;
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: window-resource ( resource -- resource )
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    dup world get-global window-resources>> push ;
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: set-gl-context ( world -- )
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    [ world set-global ]
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    [ handle>> select-gl-context ] bi ;
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: with-gl-context ( world quot -- )
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    '[ set-gl-context @ ]
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    [ handle>> flush-gl-context gl-error-nonfatal ] bi ; inline
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ERROR: no-world-found ;
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: find-gl-context ( gadget -- )
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    find-world dup
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    [ set-gl-context ] [ no-world-found ] if ;
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: (request-focus) ( child world ? -- )
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    pick parent>> pick eq? [
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        [ dup parent>> dup ] 2dip
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        [ (request-focus) ] keep
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    ] unless focus-child ;
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M: world request-focus-on ( child gadget -- )
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    2dup eq?
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    [ 2drop ] [ dup focused?>> (request-focus) ] if ;
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: new-world ( class -- world )
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    vertical swap new-track
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        t >>root?
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        0 >>active?
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        { 0 0 } >>window-loc
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        f >>grab-input?
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        V{ } clone >>window-resources
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        <promise> >>promise ;
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: initial-background-color ( attributes -- color )
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    window-controls>> textured-background swap member-eq?
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    [ T{ rgba f 0.0 0.0 0.0 0.0 } ]
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    [ T{ rgba f 1.0 1.0 1.0 1.0 } ] if ;
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GENERIC# apply-world-attributes 1 ( world attributes -- world )
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M: world apply-world-attributes
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    {
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        [ title>> >>title ]
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        [ status>> >>status ]
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        [ pixel-format-attributes>> >>pixel-format-attributes ]
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        [ window-controls>> >>window-controls ]
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        [ initial-background-color >>background-color ]
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        [ grab-input?>> >>grab-input? ]
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        [ gadgets>> dup sequence? [ [ 1 track-add ] each ] [ 1 track-add ] if ]
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        [ pref-dim>> >>pref-dim ]
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    } cleave ;
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: <world> ( world-attributes -- world )
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    [ world-class>> new-world ] keep apply-world-attributes
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    dup request-focus ;
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: as-big-as-possible ( world gadget -- )
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    dup [ { 0 0 } >>loc over dim>> >>dim ] when 2drop ; inline
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M: world layout*
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    [ call-next-method ]
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    [ dup layers>> [ as-big-as-possible ] with each ] bi ;
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M: world focusable-child* children>> [ t ] [ first ] if-empty ;
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M: world children-on nip children>> ;
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M: world remove-gadget
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    2dup layers>> member-eq?
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    [ layers>> remove-eq! drop ] [ call-next-method ] if ;
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SYMBOL: flush-layout-cache-hook
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flush-layout-cache-hook [ [ ] ] initialize
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GENERIC: begin-world ( world -- )
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GENERIC: end-world ( world -- )
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GENERIC: resize-world ( world -- )
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M: world begin-world drop ;
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M: world end-world drop ;
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M: world resize-world drop ;
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M: world dim<<
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    [ call-next-method ]
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    [
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        dup active?>> 100 = [
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            dup handle>>
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            [ [ set-gl-context ] [ resize-world ] bi ]
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            [ drop ] if
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        ] [ drop ] if
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    ] bi ;
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GENERIC: draw-world* ( world -- )
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M: world draw-world*
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    {
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        [ gl-draw-init ]
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        [ draw-gadget ]
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        [ text-handle>> [ purge-cache ] when* ]
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        [ images>> [ purge-cache ] when* ]
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    } cleave ;
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: draw-world? ( world -- ? )
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    ! We don't draw deactivated worlds, or those with 0 size.
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    ! On Windows, the latter case results in GL errors.
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    { [ active?>> 100 = ] [ handle>> ] [ dim>> [ 0 > ] all? ] } 1&& ;
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TUPLE: world-error error world ;
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C: <world-error> world-error
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SYMBOL: ui-error-hook
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: ui-error ( error -- )
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    ui-error-hook get [ call( error -- ) ] [ die drop ] if* ;
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ui-error-hook [ [ rethrow ] ] initialize
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: draw-world ( world -- )
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    dup draw-world? [
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        dup world [
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            [
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                dup [ draw-world* ] with-gl-context
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                flush-layout-cache-hook get call( -- )
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            ] [
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                swap 0 >>active? <world-error> ui-error
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            ] recover
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        ] with-variable
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    ] [ drop ] if ;
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world
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action-gestures [
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    [ [ { C+ } ] dip f <key-down> ]
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    [ '[ _ send-action ] ]
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    bi*
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] H{ } assoc-map-as
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H{
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    { T{ key-down f { S+ } "DELETE" } [ \ cut-action send-action ] }
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    { T{ key-down f { S+ } "INSERT" } [ \ paste-action send-action ] }
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    { T{ key-down f { C+ } "INSERT" } [ \ copy-action send-action ] }
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    { T{ button-down f { C+ } 1 } [ drop T{ button-down f f 3 } button-gesture ] }
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    { T{ button-down f { A+ } 1 } [ drop T{ button-down f f 2 } button-gesture ] }
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    { T{ button-down f { M+ } 1 } [ drop T{ button-down f f 2 } button-gesture ] }
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    { T{ button-up f { C+ } 1 } [ drop T{ button-up f f 3 } button-gesture ] }
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    { T{ button-up f { A+ } 1 } [ drop T{ button-up f f 2 } button-gesture ] }
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    { T{ button-up f { M+ } 1 } [ drop T{ button-up f f 2 } button-gesture ] }
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} assoc-union set-gestures
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PREDICATE: specific-button-up < button-up #>> ;
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PREDICATE: specific-button-down < button-down #>> ;
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PREDICATE: specific-drag < drag #>> ;
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: generalize-gesture ( gesture -- )
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    clone f >># button-gesture ;
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M: world handle-gesture ( gesture gadget -- ? )
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    2dup call-next-method [
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        {
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            { [ over specific-button-up? ] [ drop generalize-gesture f ] }
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            { [ over specific-button-down? ] [ drop generalize-gesture f ] }
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            { [ over specific-drag? ] [ drop generalize-gesture f ] }
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            [ 2drop t ]
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        } cond
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    ] [ 2drop f ] if ;
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: close-global ( world global -- )
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    [ get-global find-world eq? ] keep '[ f _ set-global ] when ;
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M: world world-pixel-format-attributes
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    pixel-format-attributes>> ;
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M: world check-world-pixel-format
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    2drop ;
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: with-world-pixel-format ( world quot -- )
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    [ dup dup world-pixel-format-attributes <pixel-format> ]
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    dip [ 2dup check-world-pixel-format ] prepose with-disposal ; inline
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