factor/basis/windows/directx/d3dx10mesh/d3dx10mesh.factor

150 lines
6.5 KiB
Factor

USING: alien.c-types alien.syntax classes.struct windows.com
windows.com.syntax windows.directx windows.directx.d3d10
windows.directx.d3d10misc windows.types windows.directx.d3dx10math ;
IN: windows.directx.d3dx10mesh
LIBRARY: d3dx10
CONSTANT: D3DX10_MESH_32_BIT 1
CONSTANT: D3DX10_MESH_GS_ADJACENCY 4
TYPEDEF: int D3DX10_MESH
STRUCT: D3DX10_ATTRIBUTE_RANGE
{ AttribId UINT }
{ FaceStart UINT }
{ FaceCount UINT }
{ VertexStart UINT }
{ VertexCount UINT } ;
TYPEDEF: D3DX10_ATTRIBUTE_RANGE* LPD3DX10_ATTRIBUTE_RANGE
CONSTANT: D3DX10_MESH_DISCARD_ATTRIBUTE_BUFFER 0x01
CONSTANT: D3DX10_MESH_DISCARD_ATTRIBUTE_TABLE 0x02
CONSTANT: D3DX10_MESH_DISCARD_POINTREPS 0x04
CONSTANT: D3DX10_MESH_DISCARD_ADJACENCY 0x08
CONSTANT: D3DX10_MESH_DISCARD_DEVICE_BUFFERS 0x10
TYPEDEF: int D3DX10_MESH_DISCARD_FLAGS
STRUCT: D3DX10_WELD_EPSILONS
{ Position FLOAT }
{ BlendWeights FLOAT }
{ Normal FLOAT }
{ PSize FLOAT }
{ Specular FLOAT }
{ Diffuse FLOAT }
{ Texcoord FLOAT[8] }
{ Tangent FLOAT }
{ Binormal FLOAT }
{ TessFactor FLOAT } ;
TYPEDEF: D3DX10_WELD_EPSILONS* LPD3DX10_WELD_EPSILONS
STRUCT: D3DX10_INTERSECT_INFO
{ FaceIndex UINT }
{ U FLOAT }
{ V FLOAT }
{ Dist FLOAT } ;
TYPEDEF: D3DX10_INTERSECT_INFO* LPD3DX10_INTERSECT_INFO
COM-INTERFACE: ID3DX10MeshBuffer IUnknown {04B0D117-1041-46b1-AA8A-3952848BA22E}
HRESULT Map ( void** ppData, SIZE_T* pSize )
HRESULT Unmap ( )
SIZE_T GetSize ( ) ;
COM-INTERFACE: ID3DX10Mesh IUnknown {4020E5C2-1403-4929-883F-E2E849FAC195}
UINT GetFaceCount ( )
UINT GetVertexCount ( )
UINT GetVertexBufferCount ( )
UINT GetFlags ( )
HRESULT GetVertexDescription ( D3D10_INPUT_ELEMENT_DESC** ppDesc, UINT* pDeclCount )
HRESULT SetVertexData ( UINT iBuffer, void* pData )
HRESULT GetVertexBuffer ( UINT iBuffer, ID3DX10MeshBuffer** ppVertexBuffer )
HRESULT SetIndexData ( void* pData, UINT cIndices )
HRESULT GetIndexBuffer ( ID3DX10MeshBuffer** ppIndexBuffer )
HRESULT SetAttributeData ( UINT* pData )
HRESULT GetAttributeBuffer ( ID3DX10MeshBuffer** ppAttributeBuffer )
HRESULT SetAttributeTable ( D3DX10_ATTRIBUTE_RANGE* pAttribTable, UINT cAttribTableSize )
HRESULT GetAttributeTable ( D3DX10_ATTRIBUTE_RANGE* pAttribTable, UINT* pAttribTableSize )
HRESULT GenerateAdjacencyAndPointReps ( FLOAT Epsilon )
HRESULT GenerateGSAdjacency ( )
HRESULT SetAdjacencyData ( UINT* pAdjacency )
HRESULT GetAdjacencyBuffer ( ID3DX10MeshBuffer** ppAdjacency )
HRESULT SetPointRepData ( UINT* pPointReps )
HRESULT GetPointRepBuffer ( ID3DX10MeshBuffer** ppPointReps )
HRESULT Discard ( D3DX10_MESH_DISCARD_FLAGS dwDiscard )
HRESULT CloneMesh ( UINT Flags, LPCSTR pPosSemantic, D3D10_INPUT_ELEMENT_DESC* pDesc, UINT DeclCount, ID3DX10Mesh** ppCloneMesh )
HRESULT Optimize ( UINT Flags, UINT* pFaceRemap, LPD3D10BLOB* ppVertexRemap )
HRESULT GenerateAttributeBufferFromTable ( )
HRESULT Intersect ( D3DXVECTOR3* pRayPos, D3DXVECTOR3* pRayDir,
UINT* pHitCount, UINT* pFaceIndex, float* pU, float* pV, float* pDist, ID3D10Blob** ppAllHits )
HRESULT IntersectSubset ( UINT AttribId, D3DXVECTOR3* pRayPos, D3DXVECTOR3* pRayDir,
UINT* pHitCount, UINT* pFaceIndex, float* pU, float* pV, float* pDist, ID3D10Blob** ppAllHits )
HRESULT CommitToDevice ( )
HRESULT DrawSubset ( UINT AttribId )
HRESULT DrawSubsetInstanced ( UINT AttribId, UINT InstanceCount, UINT StartInstanceLocation )
HRESULT GetDeviceVertexBuffer ( UINT iBuffer, ID3D10Buffer** ppVertexBuffer )
HRESULT GetDeviceIndexBuffer ( ID3D10Buffer** ppIndexBuffer ) ;
FUNCTION: HRESULT
D3DX10CreateMesh (
ID3D10Device* pDevice,
D3D10_INPUT_ELEMENT_DESC* pDeclaration,
UINT DeclCount,
LPCSTR pPositionSemantic,
UINT VertexCount,
UINT FaceCount,
UINT Options,
ID3DX10Mesh** ppMesh )
CONSTANT: D3DX10_MESHOPT_COMPACT 0x01000000
CONSTANT: D3DX10_MESHOPT_ATTR_SORT 0x02000000
CONSTANT: D3DX10_MESHOPT_VERTEX_CACHE 0x04000000
CONSTANT: D3DX10_MESHOPT_STRIP_REORDER 0x08000000
CONSTANT: D3DX10_MESHOPT_IGNORE_VERTS 0x10000000
CONSTANT: D3DX10_MESHOPT_DO_NOT_SPLIT 0x20000000
CONSTANT: D3DX10_MESHOPT_DEVICE_INDEPENDENT 0x00400000
CONSTANT: D3DX10_SKININFO_NO_SCALING 0
CONSTANT: D3DX10_SKININFO_SCALE_TO_1 1
CONSTANT: D3DX10_SKININFO_SCALE_TO_TOTAL 2
STRUCT: D3DX10_SKINNING_CHANNEL
{ SrcOffset UINT }
{ DestOffset UINT }
{ IsNormal BOOL } ;
COM-INTERFACE: ID3DX10SkinInfo IUnknown {420BD604-1C76-4a34-A466-E45D0658A32C}
UINT GetNumVertices ( )
UINT GetNumBones ( )
UINT GetMaxBoneInfluences ( )
HRESULT AddVertices ( UINT Count )
HRESULT RemapVertices ( UINT NewVertexCount, UINT* pVertexRemap )
HRESULT AddBones ( UINT Count )
HRESULT RemoveBone ( UINT Index )
HRESULT RemapBones ( UINT NewBoneCount, UINT* pBoneRemap )
HRESULT AddBoneInfluences ( UINT BoneIndex, UINT InfluenceCount, UINT* pIndices, float* pWeights )
HRESULT ClearBoneInfluences ( UINT BoneIndex )
UINT GetBoneInfluenceCount ( UINT BoneIndex )
HRESULT GetBoneInfluences ( UINT BoneIndex, UINT Offset, UINT Count, UINT* pDestIndices, float* pDestWeights )
HRESULT FindBoneInfluenceIndex ( UINT BoneIndex, UINT VertexIndex, UINT* pInfluenceIndex )
HRESULT SetBoneInfluence ( UINT BoneIndex, UINT InfluenceIndex, float Weight )
HRESULT GetBoneInfluence ( UINT BoneIndex, UINT InfluenceIndex, float* pWeight )
HRESULT Compact ( UINT MaxPerVertexInfluences, UINT ScaleMode, float MinWeight )
HRESULT DoSoftwareSkinning ( UINT StartVertex, UINT VertexCount, void* pSrcVertices, UINT SrcStride, void* pDestVertices, UINT DestStride, D3DXMATRIX* pBoneMatrices, D3DXMATRIX* pInverseTransposeBoneMatrices, D3DX10_SKINNING_CHANNEL* pChannelDescs, UINT NumChannels ) ;
TYPEDEF: ID3DX10SkinInfo* LPD3DX10SKININFO
FUNCTION: HRESULT
D3DX10CreateSkinInfo ( LPD3DX10SKININFO* ppSkinInfo )
STRUCT: D3DX10_ATTRIBUTE_WEIGHTS
{ Position FLOAT }
{ Boundary FLOAT }
{ Normal FLOAT }
{ Diffuse FLOAT }
{ Specular FLOAT }
{ Texcoord FLOAT[8] }
{ Tangent FLOAT }
{ Binormal FLOAT } ;