factor/basis/windows/directx/d3dx9math/d3dx9math.factor

160 lines
4.7 KiB
Factor

USING: math classes.struct windows.types alien.syntax windows.directx.d3d9types
windows.com.syntax windows.com windows.directx windows.directx.d3d9 ;
IN: windows.directx.d3dx9math
LIBRARY: d3dx9
CONSTANT: D3DX_PI 3.141592654
CONSTANT: D3DX_1BYPI 0.318309886
: D3DXToRadian ( degree -- radian ) D3DX_PI 180.0 / * ; inline
: D3DXToDegree ( radian -- degree ) 180.0 D3DX_PI / * ; inline
CONSTANT: D3DX_16F_DIG 3
CONSTANT: D3DX_16F_EPSILON 4.8875809e-4
CONSTANT: D3DX_16F_MANT_DIG 11
CONSTANT: D3DX_16F_MAX 6.550400e+004
CONSTANT: D3DX_16F_MAX_10_EXP 4
CONSTANT: D3DX_16F_MAX_EXP 15
CONSTANT: D3DX_16F_MIN 6.1035156e-5
CONSTANT: D3DX_16F_MIN_10_EXP -4
CONSTANT: D3DX_16F_MIN_EXP -14
CONSTANT: D3DX_16F_RADIX 2
CONSTANT: D3DX_16F_ROUNDS 1
STRUCT: D3DXFLOAT16
{ value WORD } ;
TYPEDEF: D3DXFLOAT16* LPD3DXFLOAT16
STRUCT: D3DXVECTOR2
{ x FLOAT }
{ y FLOAT } ;
TYPEDEF: D3DXVECTOR2* LPD3DXVECTOR2
STRUCT: D3DXVECTOR2_16F
{ x D3DXFLOAT16 }
{ y D3DXFLOAT16 } ;
TYPEDEF: D3DXVECTOR2_16F* LPD3DXVECTOR2_16F
TYPEDEF: D3DVECTOR D3DXVECTOR3
TYPEDEF: D3DXVECTOR3* LPD3DXVECTOR3
STRUCT: D3DXVECTOR3_16F
{ x D3DXFLOAT16 }
{ y D3DXFLOAT16 }
{ z D3DXFLOAT16 } ;
TYPEDEF: D3DXVECTOR3_16F* LPD3DXVECTOR3_16F
STRUCT: D3DXVECTOR4
{ x FLOAT }
{ y FLOAT }
{ z FLOAT }
{ w FLOAT } ;
TYPEDEF: D3DXVECTOR4* LPD3DXVECTOR4
STRUCT: D3DXVECTOR4_16F
{ x D3DXFLOAT16 }
{ y D3DXFLOAT16 }
{ z D3DXFLOAT16 }
{ w D3DXFLOAT16 } ;
TYPEDEF: D3DXVECTOR4_16F* LPD3DXVECTOR4_16F
TYPEDEF: D3DMATRIX D3DXMATRIX
TYPEDEF: D3DXMATRIX* LPD3DXMATRIX
TYPEDEF: D3DXMATRIX D3DXMATRIXA16
TYPEDEF: D3DXMATRIXA16* LPD3DXMATRIXA16
STRUCT: D3DXQUATERNION
{ x FLOAT }
{ y FLOAT }
{ z FLOAT }
{ w FLOAT } ;
TYPEDEF: D3DXQUATERNION* LPD3DXQUATERNION
STRUCT: D3DXPLANE
{ a FLOAT }
{ b FLOAT }
{ c FLOAT }
{ d FLOAT } ;
TYPEDEF: D3DXPLANE* LPD3DXPLANE
STRUCT: D3DXCOLOR
{ r FLOAT }
{ g FLOAT }
{ b FLOAT }
{ a FLOAT } ;
TYPEDEF: D3DXCOLOR* LPD3DXCOLOR
C-TYPE: ID3DXMatrixStack
TYPEDEF: ID3DXMatrixStack* LPD3DXMATRIXSTACK
COM-INTERFACE: ID3DXMatrixStack IUnknown {C7885BA7-F990-4fe7-922D-8515E477DD85}
HRESULT Pop ( )
HRESULT Push ( )
HRESULT LoadIdentity ( )
HRESULT LoadMatrix ( D3DXMATRIX* pM )
HRESULT MultMatrix ( D3DXMATRIX* pM )
HRESULT MultMatrixLocal ( D3DXMATRIX* pM )
HRESULT RotateAxis ( D3DXVECTOR3* pV, FLOAT Angle )
HRESULT RotateAxisLocal ( D3DXVECTOR3* pV, FLOAT Angle )
HRESULT RotateYawPitchRoll ( FLOAT Yaw, FLOAT Pitch, FLOAT Roll )
HRESULT RotateYawPitchRollLocal ( FLOAT Yaw, FLOAT Pitch, FLOAT Roll )
HRESULT Scale ( FLOAT x, FLOAT y, FLOAT z )
HRESULT ScaleLocal ( FLOAT x, FLOAT y, FLOAT z )
HRESULT Translate ( FLOAT x, FLOAT y, FLOAT z )
HRESULT TranslateLocal ( FLOAT x, FLOAT y, FLOAT z )
D3DXMATRIX* GetTop ( ) ;
FUNCTION: HRESULT D3DXCreateMatrixStack (
DWORD Flags,
LPD3DXMATRIXSTACK* ppStack )
CONSTANT: D3DXSH_MINORDER 2
CONSTANT: D3DXSH_MAXORDER 6
FUNCTION: FLOAT* D3DXSHEvalDirection
( FLOAT* Out, UINT Order, D3DXVECTOR3 *pDir )
FUNCTION: FLOAT* D3DXSHRotate
( FLOAT* Out, UINT Order, D3DXMATRIX *pMatrix, FLOAT* In )
FUNCTION: FLOAT* D3DXSHRotateZ
( FLOAT* Out, UINT Order, FLOAT Angle, FLOAT* In )
FUNCTION: FLOAT* D3DXSHAdd
( FLOAT* Out, UINT Order, FLOAT* A, FLOAT* B )
FUNCTION: FLOAT* D3DXSHScale
( FLOAT* Out, UINT Order, FLOAT* In, FLOAT Scale )
FUNCTION: FLOAT WINAPI ( UINT Order, FLOAT* A, FLOAT* B )
FUNCTION: FLOAT* D3DXSHMultiply2 ( FLOAT* Out, FLOAT* F, FLOAT* G )
FUNCTION: FLOAT* D3DXSHMultiply3 ( FLOAT* Out, FLOAT* F, FLOAT* G )
FUNCTION: FLOAT* D3DXSHMultiply4 ( FLOAT* Out, FLOAT* F, FLOAT* G )
FUNCTION: FLOAT* D3DXSHMultiply5 ( FLOAT* Out, FLOAT* F, FLOAT* G )
FUNCTION: FLOAT* D3DXSHMultiply6 ( FLOAT* Out, FLOAT* F, FLOAT* G )
FUNCTION: HRESULT D3DXSHEvalDirectionalLight
( UINT Order, D3DXVECTOR3* pDir,
FLOAT RIntensity, FLOAT GIntensity, FLOAT BIntensity,
FLOAT* ROut, FLOAT* GOut, FLOAT* BOut )
FUNCTION: HRESULT D3DXSHEvalSphericalLight
( UINT Order, D3DXVECTOR3* pPos, FLOAT Radius,
FLOAT RIntensity, FLOAT GIntensity, FLOAT BIntensity,
FLOAT* ROut, FLOAT* GOut, FLOAT* BOut )
FUNCTION: HRESULT D3DXSHEvalConeLight
( UINT Order, D3DXVECTOR3* pDir, FLOAT Radius,
FLOAT RIntensity, FLOAT GIntensity, FLOAT BIntensity,
FLOAT* ROut, FLOAT* GOut, FLOAT* BOut )
FUNCTION: HRESULT D3DXSHEvalHemisphereLight
( UINT Order, D3DXVECTOR3* pDir, D3DXCOLOR Top, D3DXCOLOR Bottom,
FLOAT* ROut, FLOAT* GOut, FLOAT* BOut )
FUNCTION: HRESULT D3DXSHProjectCubeMap
( UINT uOrder, LPDIRECT3DCUBETEXTURE9 pCubeMap,
FLOAT* ROut, FLOAT* GOut, FLOAT* BOut )