119 lines
2.9 KiB
Factor
Executable File
119 lines
2.9 KiB
Factor
Executable File
! (c)2009 Joe Groff bsd license
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USING: accessors timers alien.c-types calendar classes.struct
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continuations destructors fry kernel math math.order memory
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namespaces sequences specialized-vectors system
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ui ui.gadgets.worlds vm vocabs.loader arrays
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tools.time.struct locals ;
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IN: game.loop
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TUPLE: game-loop
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{ tick-interval-nanos integer read-only }
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tick-delegate
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draw-delegate
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{ running? boolean }
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{ tick# integer }
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{ frame# integer }
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tick-timer
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draw-timer
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benchmark-data ;
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STRUCT: game-loop-benchmark
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{ benchmark-data-pair benchmark-data-pair }
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{ tick# ulonglong }
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{ frame# ulonglong } ;
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SPECIALIZED-VECTOR: game-loop-benchmark
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: <game-loop-benchmark> ( benchmark-data-pair tick frame -- obj )
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\ game-loop-benchmark <struct>
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swap >>frame#
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swap >>tick#
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swap >>benchmark-data-pair ; inline
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GENERIC: tick* ( delegate -- )
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GENERIC: draw* ( tick-slice delegate -- )
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DEFER: stop-loop
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TUPLE: game-loop-error game-loop error ;
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: ?ui-error ( error -- )
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ui-running? [ ui-error ] [ rethrow ] if ;
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: game-loop-error ( game-loop error -- )
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[ drop stop-loop ] [ \ game-loop-error boa ?ui-error ] 2bi ;
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: fps ( fps -- nanos )
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[ 1,000,000,000 ] dip /i ; inline
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<PRIVATE
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: record-benchmarking ( benchark-data-pair loop -- )
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[ tick#>> ]
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[ frame#>> <game-loop-benchmark> ]
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[ benchmark-data>> ] tri push ;
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: last-tick-percent-offset ( loop -- float )
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[ draw-timer>> iteration-start-nanos>> nano-count swap - ]
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[ tick-interval-nanos>> ] bi /f 1.0 min ;
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: redraw ( loop -- )
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[ 1 + ] change-frame#
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[
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[ last-tick-percent-offset ] [ draw-delegate>> ] bi
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[ draw* ] with-benchmarking
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] keep record-benchmarking ;
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: tick ( loop -- )
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[
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[ tick-delegate>> tick* ] with-benchmarking
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] keep record-benchmarking ;
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: increment-tick ( loop -- )
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[ 1 + ] change-tick#
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drop ;
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PRIVATE>
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:: when-running ( loop quot -- )
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[
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loop
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dup running?>> quot [ drop ] if
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] [
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loop game-loop-error
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] recover ; inline
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: tick-iteration ( loop -- )
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[ [ tick ] [ increment-tick ] bi ] when-running ;
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: frame-iteration ( loop -- )
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[ redraw ] when-running ;
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: start-loop ( loop -- )
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t >>running?
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dup
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[ '[ _ tick-iteration ] f ]
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[ tick-interval-nanos>> nanoseconds ] bi <timer> >>tick-timer
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dup '[ _ frame-iteration ] f 1 milliseconds <timer> >>draw-timer
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[ tick-timer>> ] [ draw-timer>> ] bi [ start-timer ] bi@ ;
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: stop-loop ( loop -- )
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f >>running?
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[ tick-timer>> ] [ draw-timer>> ] bi [ stop-timer ] bi@ ;
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: <game-loop*> ( tick-interval-nanos tick-delegate draw-delegate -- loop )
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f 0 0 f f
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game-loop-benchmark-vector{ } clone
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game-loop boa ;
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: <game-loop> ( tick-interval-nanos delegate -- loop )
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dup <game-loop*> ; inline
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M: game-loop dispose
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stop-loop ;
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{ "game.loop" "prettyprint" } "game.loop.prettyprint" require-when
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