factor/extra/pong/pong.factor

195 lines
5.5 KiB
Factor

USING: kernel accessors locals math math.intervals math.order
namespaces sequences threads
ui
ui.gadgets
ui.gestures
ui.render
calendar
multi-methods
multi-method-syntax
combinators.short-circuit.smart
combinators.cleave.enhanced
processing.shapes
flatland ;
IN: pong
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: clamp-to-interval ( x interval -- x )
[ from>> first max ] [ to>> first min ] bi ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: <play-field> < <rectangle> ;
TUPLE: <paddle> < <rectangle> ;
TUPLE: <computer> < <paddle> { speed initial: 10 } ;
: computer-move-left ( computer -- ) dup speed>> move-left-by ;
: computer-move-right ( computer -- ) dup speed>> move-right-by ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: <ball> < <vel>
{ diameter initial: 20 }
{ bounciness initial: 1.2 }
{ max-speed initial: 10 } ;
: above-lower-bound? ( ball field -- ? ) bottom 50 - above? ;
: below-upper-bound? ( ball field -- ? ) top 50 + below? ;
: in-bounds? ( ball field -- ? )
{
[ above-lower-bound? ]
[ below-upper-bound? ]
} && ;
:: bounce-change-vertical-velocity ( BALL -- )
BALL vel>> y neg
BALL bounciness>> *
BALL max-speed>> min
BALL vel>> (y!) ;
:: bounce-off-paddle ( BALL PADDLE -- )
BALL bounce-change-vertical-velocity
BALL x PADDLE center x - 0.25 * BALL vel>> (x!)
PADDLE top BALL pos>> (y!) ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: mouse-x ( -- x ) hand-loc get first ;
:: valid-paddle-interval ( PADDLE PLAY-FIELD -- interval )
PLAY-FIELD [ left ] [ right ] bi PADDLE width - [a,b] ;
:: align-paddle-with-mouse ( PADDLE PLAY-FIELD -- )
mouse-x
PADDLE PLAY-FIELD valid-paddle-interval
clamp-to-interval
PADDLE pos>> (x!) ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! Protocol for drawing PONG objects
GENERIC: draw ( obj -- )
METHOD: draw ( <paddle> -- ) [ bottom-left ] [ dim>> ] bi rectangle ;
METHOD: draw ( <ball> -- ) [ pos>> ] [ diameter>> 2 / ] bi circle ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
USE: syntax ! Switch back to core 'TUPLE:' instead of the one provided
! by multi-methods
TUPLE: <pong> < gadget draw closed ;
M: <pong> pref-dim* ( <pong> -- dim ) drop { 400 400 } ;
M: <pong> draw-gadget* ( <pong> -- ) draw>> call ;
M: <pong> ungraft* ( <pong> -- ) t >>closed drop ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: make-draw-closure ( -- closure )
! Establish some bindings
[let | PLAY-FIELD [ T{ <play-field> { pos { 0 0 } } { dim { 400 400 } } } ]
BALL [ T{ <ball> { pos { 50 50 } } { vel { 3 4 } } } ]
PLAYER [ T{ <paddle> { pos { 200 396 } } { dim { 75 4 } } } ]
COMPUTER [ T{ <computer> { pos { 200 0 } } { dim { 75 4 } } } ] |
! Define some internal words in terms of those bindings ...
[wlet | align-player-with-mouse [ ( -- )
PLAYER PLAY-FIELD align-paddle-with-mouse ]
move-ball [ ( -- ) BALL 1 move-for ]
player-blocked-ball? [ ( -- ? )
BALL PLAYER { [ above? ] [ in-between-horizontally? ] } && ]
computer-blocked-ball? [ ( -- ? )
BALL COMPUTER { [ below? ] [ in-between-horizontally? ] } && ]
bounce-off-wall? [ ( -- ? )
BALL PLAY-FIELD in-between-horizontally? not ] |
! Note, we're returning a quotation.
! The quotation closes over the bindings established by the 'let'.
! Thus the name of the word 'make-draw-closure'.
! This closure is intended to be placed in the 'draw' slot of a
! <pong> gadget.
[
BALL PLAY-FIELD in-bounds?
[
align-player-with-mouse
move-ball
! computer reaction
BALL COMPUTER to-the-left-of? [ COMPUTER computer-move-left ] when
BALL COMPUTER to-the-right-of? [ COMPUTER computer-move-right ] when
! check if ball bounced off something
player-blocked-ball? [ BALL PLAYER bounce-off-paddle ] when
computer-blocked-ball? [ BALL COMPUTER bounce-off-paddle ] when
bounce-off-wall? [ BALL reverse-horizontal-velocity ] when
! draw the objects
COMPUTER draw
PLAYER draw
BALL draw
]
when
] ] ] ( -- closure ) ; ! The trailing stack effect here is a workaround.
! The stack effects in the wlet expression throw
! off the effect for the whole word, so we reset
! it to the correct one here.
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
:: pong-loop-step ( PONG -- ? )
PONG closed>>
[ f ]
[ PONG relayout-1 25 milliseconds sleep t ]
if ;
:: start-pong-thread ( PONG -- ) [ [ PONG pong-loop-step ] loop ] in-thread ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: play-pong ( -- )
<pong> new-gadget
make-draw-closure >>draw
dup "PONG" open-window
start-pong-thread ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: play-pong-main ( -- ) [ play-pong ] with-ui ;
MAIN: play-pong-main