factor/extra/opengl/opengl.factor

188 lines
5.0 KiB
Factor

! Copyright (C) 2005, 2007 Slava Pestov.
! Portions copyright (C) 2007 Eduardo Cavazos.
! See http://factorcode.org/license.txt for BSD license.
USING: alien alien.c-types kernel math namespaces sequences
math.vectors math.constants math.functions opengl.gl opengl.glu
combinators arrays ;
IN: opengl
: coordinates [ first2 ] 2apply ;
: fix-coordinates [ first2 [ >fixnum ] 2apply ] 2apply ;
: gl-color ( color -- ) first4 glColor4d ; inline
: gl-clear-color ( color -- )
first4 glClearColor ;
: gl-clear ( color -- )
gl-clear-color GL_COLOR_BUFFER_BIT glClear ;
: gl-error ( -- )
glGetError dup zero? [
"GL error: " dup gluErrorString append throw
] unless drop ;
: do-state ( what quot -- )
swap glBegin call glEnd ; inline
: do-enabled ( what quot -- )
over glEnable swap slip glDisable ; inline
: do-matrix ( mode quot -- )
swap [ glMatrixMode glPushMatrix call ] keep
glMatrixMode glPopMatrix ; inline
: gl-vertex ( point -- )
dup length {
{ 2 [ first2 glVertex2d ] }
{ 3 [ first3 glVertex3d ] }
{ 4 [ first4 glVertex4d ] }
} case ;
: gl-normal ( normal -- ) first3 glNormal3d ;
: gl-material ( face pname params -- )
>c-float-array glMaterialfv ;
: gl-line ( a b -- )
GL_LINES [ gl-vertex gl-vertex ] do-state ;
: gl-fill-rect ( loc ext -- )
coordinates glRectd ;
: gl-rect ( loc ext -- )
GL_FRONT_AND_BACK GL_LINE glPolygonMode
>r { 0.5 0.5 } v+ r> { 0.5 0.5 } v- gl-fill-rect
GL_FRONT_AND_BACK GL_FILL glPolygonMode ;
: (gl-poly) [ [ gl-vertex ] each ] do-state ;
: gl-fill-poly ( points -- )
dup length 2 > GL_POLYGON GL_LINES ? (gl-poly) ;
: gl-poly ( points -- )
GL_LINE_LOOP (gl-poly) ;
: circle-steps dup length v/n 2 pi * v*n ;
: unit-circle dup [ sin ] map swap [ cos ] map ;
: adjust-points [ [ 1 + 0.5 * ] map ] 2apply ;
: scale-points 2array flip [ v* ] curry* map [ v+ ] curry* map ;
: circle-points ( loc dim steps -- points )
circle-steps unit-circle adjust-points scale-points ;
: gl-circle ( loc dim steps -- )
circle-points gl-poly ;
: gl-fill-circle ( loc dim steps -- )
circle-points gl-fill-poly ;
: prepare-gradient ( direction dim -- v1 v2 )
tuck v* [ v- ] keep ;
: gl-gradient ( direction colors dim -- )
GL_QUAD_STRIP [
swap >r prepare-gradient r>
[ length dup 1- v/n ] keep [
>r >r 2dup r> r> gl-color v*n
dup gl-vertex v+ gl-vertex
] 2each 2drop
] do-state ;
: gen-texture ( -- id )
1 0 <uint> [ glGenTextures ] keep *uint ;
: do-attribs ( bits quot -- )
swap glPushAttrib call glPopAttrib ; inline
: gl-look-at ( eye focus up -- )
>r >r first3 r> first3 r> first3 gluLookAt ;
TUPLE: sprite loc dim dim2 dlist texture ;
: <sprite> ( loc dim dim2 -- sprite )
f f sprite construct-boa ;
: sprite-size2 sprite-dim2 first2 ;
: sprite-width sprite-dim first ;
: gray-texture ( sprite pixmap -- id )
gen-texture [
GL_TEXTURE_BIT [
GL_TEXTURE_2D swap glBindTexture
>r >r GL_TEXTURE_2D 0 GL_RGBA r>
sprite-size2 0 GL_LUMINANCE_ALPHA
GL_UNSIGNED_BYTE r> glTexImage2D
] do-attribs
] keep ;
: gen-dlist ( -- id ) 1 glGenLists ;
: make-dlist ( type quot -- id )
gen-dlist [ rot glNewList call glEndList ] keep ; inline
: init-texture ( -- )
GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER GL_LINEAR glTexParameteri
GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER GL_LINEAR glTexParameteri
GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP glTexParameterf
GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP glTexParameterf ;
: gl-translate ( point -- ) first2 0.0 glTranslated ;
: top-left drop 0 0 glTexCoord2i 0.0 0.0 glVertex2d ; inline
: top-right 1 0 glTexCoord2i first 0.0 glVertex2d ; inline
: bottom-left 0 1 glTexCoord2i second 0.0 swap glVertex2d ; inline
: bottom-right 1 1 glTexCoord2i gl-vertex ; inline
: four-sides ( dim -- )
dup top-left dup top-right dup bottom-right bottom-left ;
: draw-sprite ( sprite -- )
dup sprite-loc gl-translate
GL_TEXTURE_2D over sprite-texture glBindTexture
init-texture
GL_QUADS [ dup sprite-dim2 four-sides ] do-state
dup sprite-dim { 1 0 } v*
swap sprite-loc v- gl-translate
GL_TEXTURE_2D 0 glBindTexture ;
: make-sprite-dlist ( sprite -- id )
GL_MODELVIEW [
GL_COMPILE [ draw-sprite ] make-dlist
] do-matrix ;
: init-sprite ( texture sprite -- )
[ set-sprite-texture ] keep
[ make-sprite-dlist ] keep set-sprite-dlist ;
: delete-dlist ( id -- ) 1 glDeleteLists ;
: free-sprite ( sprite -- )
dup sprite-dlist delete-dlist
sprite-texture <uint> 1 swap glDeleteTextures ;
: free-sprites ( sprites -- ) [ [ free-sprite ] when* ] each ;
: with-translation ( loc quot -- )
GL_MODELVIEW [ >r gl-translate r> call ] do-matrix ; inline
: gl-set-clip ( loc dim -- )
fix-coordinates glScissor ;
: gl-viewport ( loc dim -- )
fix-coordinates glViewport ;
: init-matrices ( -- )
GL_PROJECTION glMatrixMode
glLoadIdentity
GL_MODELVIEW glMatrixMode
glLoadIdentity ;