factor/basis/opengl
Slava Pestov 46045c882e Disposables are now registered in a global disposables set. To take advantage of this, subclass disposable instead of providing a disposed slot and call new-disposable instead of new. tools.disposables defines two words, 'disposable.' and 'leaks', to help track down resource lifetime problems 2009-08-24 02:26:13 -05:00
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annotations Split off annotation code from opengl into opengl.annotations to reduce deployed image size 2009-07-17 01:06:34 -05:00
capabilities OR gl extension testing 2009-07-22 12:06:30 -05:00
debug gl-break word and interactive debugging aids 2009-07-15 22:44:03 -05:00
framebuffers update demos using GL_EXT_framebuffer_object and GL_ARB_texture_float to use suffixless opengl 3 symbol names 2009-06-24 17:59:25 -05:00
gl Delete empty unit tests files, remove 1- and 1+, reorder IN: lines in a lot of places, minor refactoring 2009-08-13 19:21:44 -05:00
gl3 opengl.gl3 vocab containing only forward-compatible symbols. fill in some holes in opengl.gl 2009-06-24 18:27:54 -05:00
shaders set transform feedback format at program link 2009-07-25 21:19:56 -05:00
textures Disposables are now registered in a global disposables set. To take advantage of this, subclass disposable instead of providing a disposed slot and call new-disposable instead of new. tools.disposables defines two words, 'disposable.' and 'leaks', to help track down resource lifetime problems 2009-08-24 02:26:13 -05:00
authors.txt Refactor GLU usages in basis, and move opengl.glu to extra, and don't like VM with GLU 2009-04-11 15:17:08 -05:00
opengl-docs.factor Split off annotation code from opengl into opengl.annotations to reduce deployed image size 2009-07-17 01:06:34 -05:00
opengl.factor Split off annotation code from opengl into opengl.annotations to reduce deployed image size 2009-07-17 01:06:34 -05:00
summary.txt Move a few UI dependencies into basis 2008-08-22 22:10:49 -05:00
tags.txt Move a few UI dependencies into basis 2008-08-22 22:10:49 -05:00