factor/extra/terrain
Doug Coleman 8de7f016c8 add reverse time to terrain demo and refactored it a bit 2009-05-15 19:36:36 -05:00
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generation slow, ugly, unoptimized terrain generation demo 2009-05-07 19:53:56 -05:00
shaders MacOS X glFrustum generates -0.0 in W column of projection matrix; Windows glFrustum generates 0.0. This causes sign differences in the gl_ProjectionMatrixInverse between platforms. manually force the z coordinate sign in terrain sky projection to be negative like it ought to be 2009-05-13 21:28:12 -05:00
deploy.factor Deploy tool always uses optimizing compiler now 2009-05-11 00:32:22 -05:00
terrain.factor add reverse time to terrain demo and refactored it a bit 2009-05-15 19:36:36 -05:00