factor/library/opengl/opengl-utils.factor

146 lines
4.1 KiB
Factor

! Copyright (C) 2005 Slava Pestov.
! See http://factor.sf.net/license.txt for BSD license.
IN: opengl
USING: alien errors kernel math namespaces opengl sdl sequences ;
: init-gl ( -- )
0.0 0.0 0.0 0.0 glClearColor
1.0 0.0 0.0 glColor3d
GL_COLOR_BUFFER_BIT glClear
GL_PROJECTION glMatrixMode
glLoadIdentity
GL_MODELVIEW glMatrixMode
glLoadIdentity
0 0 width get height get glViewport
0 width get height get 0 gluOrtho2D
GL_SMOOTH glShadeModel
GL_TEXTURE_2D glEnable ;
: gl-flags
SDL_OPENGL SDL_RESIZABLE bitor SDL_HWSURFACE bitor SDL_DOUBLEBUF bitor ;
: gl-resize ( event -- )
#! Acts on an SDL resize event.
dup resize-event-w swap resize-event-h 0 gl-flags
init-surface ;
: with-gl-screen ( quot -- )
>r 0 gl-flags r> with-screen ;
: gl-error ( -- )
glGetError dup 0 = [ drop ] [ gluErrorString throw ] if ;
: with-gl-surface ( quot -- )
#! Execute a quotation, locking the current surface if it
#! is required (eg, hardware surface).
[ init-gl call gl-error ] [ SDL_GL_SwapBuffers ] cleanup ;
: do-state ( what quot -- )
swap glBegin call glEnd ; inline
: gl-color ( { r g b } -- )
dup first 255 /f over second 255 /f rot third 255 /f
glColor3d ;
: gl-vertex first3 glVertex3d ;
: top-left drop @{ 0 0 0 }@ gl-vertex ;
: top-right @{ 1 0 0 }@ v* gl-vertex ;
: bottom-left @{ 0 1 0 }@ v* gl-vertex ;
: bottom-right gl-vertex ;
: four-sides ( dim -- )
dup top-left dup top-right dup bottom-right bottom-left ;
: gl-line ( from to { r g b } -- )
gl-color [ gl-vertex ] 2apply ;
: (gl-rect) swap gl-color [ four-sides ] do-state ;
: gl-fill-rect ( dim { r g b } -- )
#! Draws a two-dimensional box.
GL_QUADS (gl-rect) ;
: gl-rect ( dim { r g b } -- )
#! Draws a two-dimensional box.
GL_LINE_LOOP (gl-rect) ;
: (gl-poly) swap gl-color [ [ gl-vertex ] each ] do-state ;
: gl-fill-poly ( points { r g b } -- )
#! Draw a filled polygon.
GL_POLYGON (gl-poly) ;
: gl-poly ( points { r g b } -- )
#! Draw a filled polygon.
GL_LINE_LOOP (gl-poly) ;
: do-matrix ( mode quot -- )
swap glMatrixMode glPushMatrix call glPopMatrix ; inline
: gl-set-clip ( loc dim -- )
[ first2 ] 2apply glScissor ;
: prepare-gradient ( direction dim -- v1 v2 )
tuck v* [ v- ] keep ;
: gl-gradient ( direction colors dim -- )
#! Draws a quad strip.
GL_QUAD_STRIP [
swap >r prepare-gradient r>
[ length dup 1- v/n ] keep [
>r >r 2dup r> r> gl-color v*n
dup gl-vertex v+ gl-vertex
] 2each 2drop
] do-state ;
: gen-texture ( -- id )
#! Generate texture ID.
1 0 <uint> [ glGenTextures ] keep *uint ;
: save-attribs ( bits quot -- )
swap glPushAttrib call glPopAttrib ; inline
: gray-texture ( width height buffer -- id )
#! Given a buffer holding a width x height (powers of two)
#! grayscale texture, bind it and return the ID.
gen-texture [
GL_TEXTURE_BIT [
GL_TEXTURE_2D swap glBindTexture
GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER GL_LINEAR glTexParameteri
GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER GL_LINEAR glTexParameteri
GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP glTexParameterf
GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP glTexParameterf
>r >r >r GL_TEXTURE_2D 0 GL_RGBA r> r> 0 GL_RGBA
GL_UNSIGNED_BYTE r> glTexImage2D
] save-attribs
] keep ;
: gen-dlist ( -- id )
#! Generate display list ID.
1 glGenLists ;
: make-dlist ( type quot -- id )
#! Make a display list.
gen-dlist [ rot glNewList call glEndList ] keep ; inline
: texture>dlist ( width height id -- id )
#! Given a texture width/height and ID, make a display list
#! for draws a quad with this texture.
GL_MODELVIEW [
GL_COMPILE [
1 1 1 glColor3f
GL_TEXTURE_2D swap glBindTexture
GL_QUADS [
0 0 glTexCoord2d 0 0 glVertex2i
0 1 glTexCoord2d 0 over glVertex2i
1 1 glTexCoord2d 2dup glVertex2i
1 0 glTexCoord2d over 0 glVertex2i
] do-state
drop 0 0 glTranslatef
] make-dlist
] do-matrix ;