factor/extra/gpu
John Benediktsson 4f42c72012 specialized-arrays: performed some cleanup.
Specifically,
    •   Created >c-array to be replacement for >T-array.
    •   Created cast-array to be generic replacement for all T-array-cast words.
    •   Created c-array@ to be generic replacement for T-array@ words.
    •   Replaced usages of <T-array> with T <c-array>
    •   Replaced usages of <direct-T-array> with T <c-direct-array>
    •   Replaced usages of >T-array with T >c-array
    •   Replaced usages of T-array-cast with T cast-array
    •   Replaced usages of malloc-T-array with T malloc-array.
    •   Removed malloc-T-array.
    •   Removed T-array-cast.
    •   Removed T-array@.
    •   Removed >T-array.

I also added (but didn't change any code to use):
    •   T c-array-type, returns T-array
    •   T c-array?, returns T-array?
    •   c-array{ T ... }, returns T-array{ ... }

Bootstraps just find on Mac OS X.  Also `load-all test-all` works for me.
2011-09-26 11:37:51 -07:00
..
buffers alien.data: removing unused (and broken?) "require-c-array". 2011-09-23 13:15:09 -07:00
demos bunny.model, gpu.demos.bunny: update url for bunny model download 2011-02-25 10:22:49 -08:00
effects Remove empty quad vocabulary 2010-04-10 00:02:44 -07:00
framebuffers specialized-arrays: performed some cleanup. 2011-09-26 11:37:51 -07:00
render specialized-arrays: performed some cleanup. 2011-09-26 11:37:51 -07:00
shaders Remove many uses of <int> and *int etc 2010-10-25 12:49:12 -05:00
state specialized-arrays: performed some cleanup. 2011-09-26 11:37:51 -07:00
textures images, opengl.textures, images.cocoa: add support for premultiplied alpha so we can use data from cocoa images 2010-06-27 13:44:25 -07:00
util gpu.util.wasd: new utility word "wasd-pixel-ray" that converts a screen pixel position to a world-space vector, indicating direction from eye location 2010-06-23 00:48:17 -07:00
authors.txt
gpu-docs.factor update gpu docs—VAOs no longer required 2010-02-17 12:50:32 -08:00
gpu.factor fall back to manual gl vertex attribute management when GL_APPLE_vertex_array_object is not present, so gpu can support vanilla GL 2.0 2010-02-17 11:26:32 -08:00
summary.txt