factor/basis/cocoa/plists
Joe Groff cd4530adca iokit game-input backend improvements:
- avoid some needless allocation when dispatching input events
- some gamepads claim to be pointers too; only match actual mouses
- don't mess with the calibration settings if the axis min/max attributes aren't available

also, throw a more helpful error when plist> fails
2009-05-08 18:47:44 -05:00
..
authors.txt
plists-tests.factor Fix memory management for CFArrays 2009-03-09 20:22:56 -05:00
plists.factor iokit game-input backend improvements: 2009-05-08 18:47:44 -05:00
summary.txt Add summary for heaps more vocabs 2009-02-16 21:05:13 -06:00
tags.txt