factor/basis/opengl/textures/textures.factor

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17 KiB
Factor

! Copyright (C) 2009, 2010 Slava Pestov.
! See http://factorcode.org/license.txt for BSD license.
USING: accessors assocs cache colors.constants destructors
kernel opengl opengl.gl opengl.capabilities combinators images
images.tesselation grouping sequences math math.vectors
generalizations fry arrays namespaces system
locals literals specialized-arrays ;
FROM: alien.c-types => float ;
SPECIALIZED-ARRAY: float
IN: opengl.textures
SYMBOL: non-power-of-2-textures?
: check-extensions ( -- )
#! ATI frglx driver doesn't implement GL_ARB_texture_non_power_of_two properly.
#! See thread 'Linux font display problem' April 2009 on Factor-talk
gl-vendor "ATI Technologies Inc." = not os macosx? or [
"2.0" { "GL_ARB_texture_non_power_of_two" }
has-gl-version-or-extensions?
non-power-of-2-textures? set
] when ;
: gen-texture ( -- id ) [ glGenTextures ] (gen-gl-object) ;
: delete-texture ( id -- ) [ glDeleteTextures ] (delete-gl-object) ;
ERROR: unsupported-component-order component-order component-type ;
CONSTANT: image-internal-formats H{
{ { A ubyte-components } $ GL_ALPHA8 }
{ { A ushort-components } $ GL_ALPHA16 }
{ { A half-components } $ GL_ALPHA16F_ARB }
{ { A float-components } $ GL_ALPHA32F_ARB }
{ { A byte-integer-components } $ GL_ALPHA8I_EXT }
{ { A ubyte-integer-components } $ GL_ALPHA8UI_EXT }
{ { A short-integer-components } $ GL_ALPHA16I_EXT }
{ { A ushort-integer-components } $ GL_ALPHA16UI_EXT }
{ { A int-integer-components } $ GL_ALPHA32I_EXT }
{ { A uint-integer-components } $ GL_ALPHA32UI_EXT }
{ { L ubyte-components } $ GL_LUMINANCE8 }
{ { L ushort-components } $ GL_LUMINANCE16 }
{ { L half-components } $ GL_LUMINANCE16F_ARB }
{ { L float-components } $ GL_LUMINANCE32F_ARB }
{ { L byte-integer-components } $ GL_LUMINANCE8I_EXT }
{ { L ubyte-integer-components } $ GL_LUMINANCE8UI_EXT }
{ { L short-integer-components } $ GL_LUMINANCE16I_EXT }
{ { L ushort-integer-components } $ GL_LUMINANCE16UI_EXT }
{ { L int-integer-components } $ GL_LUMINANCE32I_EXT }
{ { L uint-integer-components } $ GL_LUMINANCE32UI_EXT }
{ { R ubyte-components } $ GL_R8 }
{ { R ushort-components } $ GL_R16 }
{ { R half-components } $ GL_R16F }
{ { R float-components } $ GL_R32F }
{ { R byte-integer-components } $ GL_R8I }
{ { R ubyte-integer-components } $ GL_R8UI }
{ { R short-integer-components } $ GL_R16I }
{ { R ushort-integer-components } $ GL_R16UI }
{ { R int-integer-components } $ GL_R32I }
{ { R uint-integer-components } $ GL_R32UI }
{ { INTENSITY ubyte-components } $ GL_INTENSITY8 }
{ { INTENSITY ushort-components } $ GL_INTENSITY16 }
{ { INTENSITY half-components } $ GL_INTENSITY16F_ARB }
{ { INTENSITY float-components } $ GL_INTENSITY32F_ARB }
{ { INTENSITY byte-integer-components } $ GL_INTENSITY8I_EXT }
{ { INTENSITY ubyte-integer-components } $ GL_INTENSITY8UI_EXT }
{ { INTENSITY short-integer-components } $ GL_INTENSITY16I_EXT }
{ { INTENSITY ushort-integer-components } $ GL_INTENSITY16UI_EXT }
{ { INTENSITY int-integer-components } $ GL_INTENSITY32I_EXT }
{ { INTENSITY uint-integer-components } $ GL_INTENSITY32UI_EXT }
{ { DEPTH ushort-components } $ GL_DEPTH_COMPONENT16 }
{ { DEPTH u-24-components } $ GL_DEPTH_COMPONENT24 }
{ { DEPTH uint-components } $ GL_DEPTH_COMPONENT32 }
{ { DEPTH float-components } $ GL_DEPTH_COMPONENT32F }
{ { LA ubyte-components } $ GL_LUMINANCE8_ALPHA8 }
{ { LA ushort-components } $ GL_LUMINANCE16_ALPHA16 }
{ { LA half-components } $ GL_LUMINANCE_ALPHA16F_ARB }
{ { LA float-components } $ GL_LUMINANCE_ALPHA32F_ARB }
{ { LA byte-integer-components } $ GL_LUMINANCE_ALPHA8I_EXT }
{ { LA ubyte-integer-components } $ GL_LUMINANCE_ALPHA8UI_EXT }
{ { LA short-integer-components } $ GL_LUMINANCE_ALPHA16I_EXT }
{ { LA ushort-integer-components } $ GL_LUMINANCE_ALPHA16UI_EXT }
{ { LA int-integer-components } $ GL_LUMINANCE_ALPHA32I_EXT }
{ { LA uint-integer-components } $ GL_LUMINANCE_ALPHA32UI_EXT }
{ { RG ubyte-components } $ GL_RG8 }
{ { RG ushort-components } $ GL_RG16 }
{ { RG half-components } $ GL_RG16F }
{ { RG float-components } $ GL_RG32F }
{ { RG byte-integer-components } $ GL_RG8I }
{ { RG ubyte-integer-components } $ GL_RG8UI }
{ { RG short-integer-components } $ GL_RG16I }
{ { RG ushort-integer-components } $ GL_RG16UI }
{ { RG int-integer-components } $ GL_RG32I }
{ { RG uint-integer-components } $ GL_RG32UI }
{ { DEPTH-STENCIL u-24-8-components } $ GL_DEPTH24_STENCIL8 }
{ { DEPTH-STENCIL float-32-u-8-components } $ GL_DEPTH32F_STENCIL8 }
{ { RGB ubyte-components } $ GL_RGB8 }
{ { RGB ushort-components } $ GL_RGB16 }
{ { RGB half-components } $ GL_RGB16F }
{ { RGB float-components } $ GL_RGB32F }
{ { RGB byte-integer-components } $ GL_RGB8I }
{ { RGB ubyte-integer-components } $ GL_RGB8UI }
{ { RGB byte-integer-components } $ GL_RGB8I }
{ { RGB ubyte-integer-components } $ GL_RGB8UI }
{ { RGB short-integer-components } $ GL_RGB16I }
{ { RGB ushort-integer-components } $ GL_RGB16UI }
{ { RGB int-integer-components } $ GL_RGB32I }
{ { RGB uint-integer-components } $ GL_RGB32UI }
{ { RGB u-5-6-5-components } $ GL_RGB5 }
{ { RGB u-9-9-9-e5-components } $ GL_RGB9_E5 }
{ { RGB float-11-11-10-components } $ GL_R11F_G11F_B10F }
{ { RGBA ubyte-components } $ GL_RGBA8 }
{ { RGBA ushort-components } $ GL_RGBA16 }
{ { RGBA half-components } $ GL_RGBA16F }
{ { RGBA float-components } $ GL_RGBA32F }
{ { RGBA byte-integer-components } $ GL_RGBA8I }
{ { RGBA ubyte-integer-components } $ GL_RGBA8UI }
{ { RGBA byte-integer-components } $ GL_RGBA8I }
{ { RGBA ubyte-integer-components } $ GL_RGBA8UI }
{ { RGBA short-integer-components } $ GL_RGBA16I }
{ { RGBA ushort-integer-components } $ GL_RGBA16UI }
{ { RGBA int-integer-components } $ GL_RGBA32I }
{ { RGBA uint-integer-components } $ GL_RGBA32UI }
{ { RGBA u-5-5-5-1-components } $ GL_RGB5_A1 }
{ { RGBA u-10-10-10-2-components } $ GL_RGB10_A2 }
}
GENERIC: fix-internal-component-order ( order -- order' )
M: object fix-internal-component-order ;
M: BGR fix-internal-component-order drop RGB ;
M: BGRA fix-internal-component-order drop RGBA ;
M: ARGB fix-internal-component-order drop RGBA ;
M: ABGR fix-internal-component-order drop RGBA ;
M: RGBX fix-internal-component-order drop RGBA ;
M: BGRX fix-internal-component-order drop RGBA ;
M: XRGB fix-internal-component-order drop RGBA ;
M: XBGR fix-internal-component-order drop RGBA ;
: image-internal-format ( component-order component-type -- internal-format )
2dup
[ fix-internal-component-order ] dip 2array image-internal-formats at
[ 2nip ] [ unsupported-component-order ] if* ;
: reversed-type? ( component-type -- ? )
{ u-9-9-9-e5-components float-11-11-10-components } member? ;
: (component-order>format) ( component-order component-type -- gl-format )
dup unnormalized-integer-components? [
swap {
{ A [ drop GL_ALPHA_INTEGER_EXT ] }
{ L [ drop GL_LUMINANCE_INTEGER_EXT ] }
{ R [ drop GL_RED_INTEGER ] }
{ LA [ drop GL_LUMINANCE_ALPHA_INTEGER_EXT ] }
{ RG [ drop GL_RG_INTEGER ] }
{ BGR [ drop GL_BGR_INTEGER ] }
{ RGB [ drop GL_RGB_INTEGER ] }
{ BGRA [ drop GL_BGRA_INTEGER ] }
{ RGBA [ drop GL_RGBA_INTEGER ] }
{ BGRX [ drop GL_BGRA_INTEGER ] }
{ RGBX [ drop GL_RGBA_INTEGER ] }
[ swap unsupported-component-order ]
} case
] [
swap {
{ A [ drop GL_ALPHA ] }
{ L [ drop GL_LUMINANCE ] }
{ R [ drop GL_RED ] }
{ LA [ drop GL_LUMINANCE_ALPHA ] }
{ RG [ drop GL_RG ] }
{ BGR [ reversed-type? GL_RGB GL_BGR ? ] }
{ RGB [ reversed-type? GL_BGR GL_RGB ? ] }
{ BGRA [ drop GL_BGRA ] }
{ RGBA [ drop GL_RGBA ] }
{ ARGB [ drop GL_BGRA ] }
{ ABGR [ drop GL_RGBA ] }
{ BGRX [ drop GL_BGRA ] }
{ RGBX [ drop GL_RGBA ] }
{ XRGB [ drop GL_BGRA ] }
{ XBGR [ drop GL_RGBA ] }
{ INTENSITY [ drop GL_INTENSITY ] }
{ DEPTH [ drop GL_DEPTH_COMPONENT ] }
{ DEPTH-STENCIL [ drop GL_DEPTH_STENCIL ] }
[ swap unsupported-component-order ]
} case
] if ;
GENERIC: (component-type>type) ( component-order component-type -- gl-type )
M: object (component-type>type) unsupported-component-order ;
: four-channel-alpha-first? ( component-order component-type -- ? )
over component-count 4 =
[ drop alpha-channel-precedes-colors? ]
[ unsupported-component-order ] if ;
: not-alpha-first ( component-order component-type -- )
over alpha-channel-precedes-colors?
[ unsupported-component-order ]
[ 2drop ] if ;
M: ubyte-components (component-type>type)
drop alpha-channel-precedes-colors?
[ GL_UNSIGNED_INT_8_8_8_8_REV ]
[ GL_UNSIGNED_BYTE ] if ;
M: ushort-components (component-type>type) not-alpha-first GL_UNSIGNED_SHORT ;
M: uint-components (component-type>type) not-alpha-first GL_UNSIGNED_INT ;
M: half-components (component-type>type) not-alpha-first GL_HALF_FLOAT ;
M: float-components (component-type>type) not-alpha-first GL_FLOAT ;
M: byte-integer-components (component-type>type) not-alpha-first GL_BYTE ;
M: ubyte-integer-components (component-type>type) not-alpha-first GL_UNSIGNED_BYTE ;
M: short-integer-components (component-type>type) not-alpha-first GL_SHORT ;
M: ushort-integer-components (component-type>type) not-alpha-first GL_UNSIGNED_SHORT ;
M: int-integer-components (component-type>type) not-alpha-first GL_INT ;
M: uint-integer-components (component-type>type) not-alpha-first GL_UNSIGNED_INT ;
M: u-5-5-5-1-components (component-type>type)
four-channel-alpha-first?
[ GL_UNSIGNED_SHORT_1_5_5_5_REV ]
[ GL_UNSIGNED_SHORT_5_5_5_1 ] if ;
M: u-5-6-5-components (component-type>type) 2drop GL_UNSIGNED_SHORT_5_6_5 ;
M: u-10-10-10-2-components (component-type>type)
four-channel-alpha-first?
[ GL_UNSIGNED_INT_2_10_10_10_REV ]
[ GL_UNSIGNED_INT_10_10_10_2 ] if ;
M: u-24-components (component-type>type)
over DEPTH =
[ 2drop GL_UNSIGNED_INT ] [ unsupported-component-order ] if ;
M: u-24-8-components (component-type>type)
over DEPTH-STENCIL =
[ 2drop GL_UNSIGNED_INT_24_8 ] [ unsupported-component-order ] if ;
M: u-9-9-9-e5-components (component-type>type)
over BGR =
[ 2drop GL_UNSIGNED_INT_5_9_9_9_REV ] [ unsupported-component-order ] if ;
M: float-11-11-10-components (component-type>type)
over BGR =
[ 2drop GL_UNSIGNED_INT_10F_11F_11F_REV ] [ unsupported-component-order ] if ;
: image-data-format ( component-order component-type -- gl-format gl-type )
[ (component-order>format) ] [ (component-type>type) ] 2bi ;
SLOT: display-list
: draw-texture ( texture -- ) display-list>> [ glCallList ] when* ;
GENERIC: draw-scaled-texture ( dim texture -- )
DEFER: make-texture
: (image-format) ( component-order component-type -- internal-format format type )
[ image-internal-format ] [ image-data-format ] 2bi ;
: image-format ( image -- internal-format format type )
[ component-order>> ] [ component-type>> ] bi (image-format) ;
<PRIVATE
TUPLE: single-texture < disposable image dim loc texture-coords texture display-list ;
: adjust-texture-dim ( dim -- dim' )
non-power-of-2-textures? get [
[ dup 1 = [ next-power-of-2 ] unless ] map
] unless ;
:: tex-image ( image bitmap -- )
image image-format :> ( internal-format format type )
GL_TEXTURE_2D 0 internal-format
image dim>> adjust-texture-dim first2 0
format type bitmap glTexImage2D ;
: tex-sub-image ( image -- )
[ GL_TEXTURE_2D 0 0 0 ] dip
[ dim>> first2 ]
[ image-format [ drop ] 2dip ]
[ bitmap>> ] tri
glTexSubImage2D ;
: init-texture ( -- )
GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER GL_NEAREST glTexParameteri
GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER GL_NEAREST glTexParameteri
GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_REPEAT glTexParameteri
GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_REPEAT glTexParameteri ;
: with-texturing ( quot -- )
GL_TEXTURE_2D [
GL_TEXTURE_BIT [
GL_TEXTURE_COORD_ARRAY [
COLOR: white gl-color
call
] do-enabled-client-state
] do-attribs
] do-enabled ; inline
: (draw-textured-rect) ( dim texture -- )
[ loc>> ]
[ [ GL_TEXTURE_2D ] dip texture>> glBindTexture ]
[ init-texture texture-coords>> gl-texture-coord-pointer ] tri
swap gl-fill-rect ;
: draw-textured-rect ( dim texture -- )
[
[ image>> has-alpha? [ GL_BLEND glDisable ] unless ]
[ (draw-textured-rect) GL_TEXTURE_2D 0 glBindTexture ]
[ image>> has-alpha? [ GL_BLEND glEnable ] unless ]
tri
] with-texturing ;
: texture-coords ( texture -- coords )
[ [ dim>> ] [ image>> dim>> adjust-texture-dim ] bi v/ ]
[
image>> upside-down?>>
{ { 0 1 } { 1 1 } { 1 0 } { 0 0 } }
{ { 0 0 } { 1 0 } { 1 1 } { 0 1 } } ?
] bi
[ v* ] with map float-array{ } join ;
: make-texture-display-list ( texture -- dlist )
GL_COMPILE [ [ dim>> ] keep draw-textured-rect ] make-dlist ;
: <single-texture> ( image loc -- texture )
single-texture new-disposable swap >>loc swap [ >>image ] [ dim>> >>dim ] bi
dup image>> dim>> product 0 = [
dup texture-coords >>texture-coords
dup image>> make-texture >>texture
dup make-texture-display-list >>display-list
] unless ;
M: single-texture dispose*
[ texture>> [ delete-texture ] when* ]
[ display-list>> [ delete-dlist ] when* ] bi ;
M: single-texture draw-scaled-texture
2dup dim>> = [ nip draw-texture ] [
dup texture>> [ draw-textured-rect ] [ 2drop ] if
] if ;
TUPLE: multi-texture < disposable grid display-list loc ;
: image-locs ( image-grid -- loc-grid )
[ first [ dim>> first ] map ] [ [ first dim>> second ] map ] bi
[ 0 [ + ] accumulate nip ] bi@
cartesian-product flip ;
: <texture-grid> ( image-grid loc -- grid )
[ dup image-locs ] dip
'[ [ _ v+ <single-texture> |dispose ] 2map ] 2map ;
: grid-has-alpha? ( grid -- ? )
first first image>> has-alpha? ;
: make-textured-grid-display-list ( grid -- dlist )
GL_COMPILE [
[
[ grid-has-alpha? [ GL_BLEND glDisable ] unless ]
[ [ [ [ dim>> ] keep (draw-textured-rect) ] each ] each ]
[ grid-has-alpha? [ GL_BLEND glEnable ] unless ] tri
GL_TEXTURE_2D 0 glBindTexture
] with-texturing
] make-dlist ;
: <multi-texture> ( image-grid loc -- multi-texture )
[
[ multi-texture new-disposable ] 2dip
[ nip >>loc ] [ <texture-grid> >>grid ] 2bi
dup grid>> make-textured-grid-display-list >>display-list
] with-destructors ;
M: multi-texture draw-scaled-texture nip draw-texture ;
M: multi-texture dispose* grid>> [ [ dispose ] each ] each ;
CONSTANT: max-texture-size { 512 512 }
PRIVATE>
: make-texture ( image -- id )
#! We use glTexSubImage2D to work around the power of 2 texture size
#! limitation
gen-texture [
GL_TEXTURE_BIT [
GL_TEXTURE_2D swap glBindTexture
non-power-of-2-textures? get
[ dup bitmap>> tex-image ]
[ [ f tex-image ] [ tex-sub-image ] bi ] if
] do-attribs
] keep ;
: <texture> ( image loc -- texture )
over dim>> max-texture-size [ <= ] 2all?
[ <single-texture> ]
[ [ max-texture-size tesselate ] dip <multi-texture> ] if ;