factor/extra/rosetta-code/opengl/opengl.factor

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1.1 KiB
Factor

! Copyright (c) 2012 Anonymous
! See http://factorcode.org/license.txt for BSD license.
USING: kernel math math.rectangles opengl.gl sequences ui
ui.gadgets ui.render ;
IN: rosetta-code.opengl
! http://rosettacode.org/wiki/OpenGL
! In this task, the goal is to display a smooth shaded triangle
! with OpenGL.
TUPLE: triangle-gadget < gadget ;
: reshape ( width height -- )
[ 0 0 ] 2dip glViewport
GL_PROJECTION glMatrixMode
glLoadIdentity
-30.0 30.0 -30.0 30.0 -30.0 30.0 glOrtho
GL_MODELVIEW glMatrixMode ;
: paint ( -- )
0.3 0.3 0.3 0.0 glClearColor
GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT bitor glClear
GL_SMOOTH glShadeModel
glLoadIdentity
-15.0 -15.0 0.0 glTranslatef
GL_TRIANGLES glBegin
1.0 0.0 0.0 glColor3f 0.0 0.0 glVertex2f
0.0 1.0 0.0 glColor3f 30.0 0.0 glVertex2f
0.0 0.0 1.0 glColor3f 0.0 30.0 glVertex2f
glEnd
glFlush ;
M: triangle-gadget pref-dim* drop { 640 480 } ;
M: triangle-gadget draw-gadget*
rect-bounds nip first2 reshape paint ;
: triangle-window ( -- )
[ triangle-gadget new "Triangle" open-window ] with-ui ;
MAIN: triangle-window