factor/extra/gpu
Joe Groff 0d35e277ea images, opengl.textures, images.cocoa: add support for premultiplied alpha so we can use data from cocoa images 2010-06-27 13:44:25 -07:00
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buffers gpu.buffers: grow-buffer helper word 2010-05-24 22:13:15 -07:00
demos Finish renaming micros->nanos in game code, update libs 2010-05-21 23:50:42 -05:00
effects Remove empty quad vocabulary 2010-04-10 00:02:44 -07:00
framebuffers squeeze some TYPED: juice on gpu.* 2010-01-15 14:03:15 -08:00
render Use keys/values where appropriate 2010-05-21 12:48:04 -05:00
shaders rename half-floats vocab to math.floats.half 2010-04-28 15:48:47 -07:00
state fall back to manual gl vertex attribute management when GL_APPLE_vertex_array_object is not present, so gpu can support vanilla GL 2.0 2010-02-17 11:26:32 -08:00
textures images, opengl.textures, images.cocoa: add support for premultiplied alpha so we can use data from cocoa images 2010-06-27 13:44:25 -07:00
util gpu.util.wasd: new utility word "wasd-pixel-ray" that converts a screen pixel position to a world-space vector, indicating direction from eye location 2010-06-23 00:48:17 -07:00
authors.txt opengl is for chumps 2009-07-19 14:34:24 -05:00
gpu-docs.factor update gpu docs—VAOs no longer required 2010-02-17 12:50:32 -08:00
gpu.factor fall back to manual gl vertex attribute management when GL_APPLE_vertex_array_object is not present, so gpu can support vanilla GL 2.0 2010-02-17 11:26:32 -08:00
summary.txt opengl is for chumps 2009-07-19 14:34:24 -05:00