427 lines
13 KiB
Factor
Executable File
427 lines
13 KiB
Factor
Executable File
! Copyright (C) 2005, 2007 Slava Pestov.
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! Portions copyright (C) 2007 Eduardo Cavazos.
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! Portions copyright (C) 2008 Joe Groff.
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! See http://factorcode.org/license.txt for BSD license.
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USING: alien alien.c-types continuations kernel libc math macros namespaces
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math.vectors math.constants math.functions math.parser opengl.gl opengl.glu
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combinators arrays sequences splitting words ;
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IN: opengl
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: coordinates [ first2 ] 2apply ;
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: fix-coordinates [ first2 [ >fixnum ] 2apply ] 2apply ;
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: gl-color ( color -- ) first4 glColor4d ; inline
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: gl-clear-color ( color -- )
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first4 glClearColor ;
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: gl-clear ( color -- )
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gl-clear-color GL_COLOR_BUFFER_BIT glClear ;
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: gl-error ( -- )
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glGetError dup zero? [
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"GL error: " over gluErrorString append throw
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] unless drop ;
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: do-state ( what quot -- )
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swap glBegin call glEnd ; inline
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: do-enabled ( what quot -- )
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over glEnable dip glDisable ; inline
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: do-matrix ( mode quot -- )
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swap [ glMatrixMode glPushMatrix call ] keep
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glMatrixMode glPopMatrix ; inline
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: gl-vertex ( point -- )
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dup length {
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{ 2 [ first2 glVertex2d ] }
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{ 3 [ first3 glVertex3d ] }
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{ 4 [ first4 glVertex4d ] }
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} case ;
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: gl-normal ( normal -- ) first3 glNormal3d ;
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: gl-material ( face pname params -- )
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>c-float-array glMaterialfv ;
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: gl-line ( a b -- )
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GL_LINES [ gl-vertex gl-vertex ] do-state ;
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: gl-fill-rect ( loc ext -- )
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coordinates glRectd ;
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: gl-rect ( loc ext -- )
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GL_FRONT_AND_BACK GL_LINE glPolygonMode
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>r { 0.5 0.5 } v+ r> { 0.5 0.5 } v- gl-fill-rect
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GL_FRONT_AND_BACK GL_FILL glPolygonMode ;
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: (gl-poly) [ [ gl-vertex ] each ] do-state ;
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: gl-fill-poly ( points -- )
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dup length 2 > GL_POLYGON GL_LINES ? (gl-poly) ;
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: gl-poly ( points -- )
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GL_LINE_LOOP (gl-poly) ;
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: circle-steps dup length v/n 2 pi * v*n ;
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: unit-circle dup [ sin ] map swap [ cos ] map ;
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: adjust-points [ [ 1 + 0.5 * ] map ] 2apply ;
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: scale-points 2array flip [ v* ] with map [ v+ ] with map ;
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: circle-points ( loc dim steps -- points )
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circle-steps unit-circle adjust-points scale-points ;
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: gl-circle ( loc dim steps -- )
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circle-points gl-poly ;
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: gl-fill-circle ( loc dim steps -- )
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circle-points gl-fill-poly ;
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: prepare-gradient ( direction dim -- v1 v2 )
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tuck v* [ v- ] keep ;
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: gl-gradient ( direction colors dim -- )
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GL_QUAD_STRIP [
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swap >r prepare-gradient r>
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[ length dup 1- v/n ] keep [
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>r >r 2dup r> r> gl-color v*n
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dup gl-vertex v+ gl-vertex
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] 2each 2drop
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] do-state ;
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: (gen-gl-object) ( quot -- id )
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>r 1 0 <uint> r> keep *uint ; inline
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: gen-texture ( -- id )
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[ glGenTextures ] (gen-gl-object) ;
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: gen-framebuffer ( -- id )
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[ glGenFramebuffersEXT ] (gen-gl-object) ;
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: gen-renderbuffer ( -- id )
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[ glGenRenderbuffersEXT ] (gen-gl-object) ;
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: gen-buffer ( -- id )
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[ glGenBuffers ] (gen-gl-object) ;
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: (delete-gl-object) ( id quot -- )
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>r 1 swap <uint> r> call ; inline
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: delete-texture ( id -- )
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[ glDeleteTextures ] (delete-gl-object) ;
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: delete-framebuffer ( id -- )
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[ glDeleteFramebuffersEXT ] (delete-gl-object) ;
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: delete-renderbuffer ( id -- )
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[ glDeleteRenderbuffersEXT ] (delete-gl-object) ;
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: delete-buffer ( id -- )
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[ glDeleteBuffers ] (delete-gl-object) ;
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: framebuffer-incomplete? ( -- status/f )
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GL_FRAMEBUFFER_EXT glCheckFramebufferStatusEXT
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dup GL_FRAMEBUFFER_COMPLETE_EXT = f rot ? ;
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: framebuffer-error ( status -- * )
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{ { GL_FRAMEBUFFER_COMPLETE_EXT [ "framebuffer complete" ] }
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{ GL_FRAMEBUFFER_UNSUPPORTED_EXT [ "framebuffer configuration unsupported" ] }
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{ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT [ "framebuffer incomplete (incomplete attachment)" ] }
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{ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT [ "framebuffer incomplete (missing attachment)" ] }
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{ GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT [ "framebuffer incomplete (dimension mismatch)" ] }
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{ GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT [ "framebuffer incomplete (format mismatch)" ] }
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{ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT [ "framebuffer incomplete (draw buffer(s) have no attachment)" ] }
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{ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT [ "framebuffer incomplete (read buffer has no attachment)" ] }
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[ drop gl-error "unknown framebuffer error" ] } case throw ;
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: check-framebuffer ( -- )
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framebuffer-incomplete? [ framebuffer-error ] when* ;
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: with-framebuffer ( id quot -- )
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GL_FRAMEBUFFER_EXT rot glBindFramebufferEXT
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[ call ]
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[ GL_FRAMEBUFFER_EXT 0 glBindFramebufferEXT ] [ ] cleanup ; inline
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: bind-texture-unit ( id target unit -- )
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glActiveTexture swap glBindTexture gl-error ;
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: framebuffer-attachment ( attachment -- id )
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GL_FRAMEBUFFER_EXT swap GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
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0 <uint> [ glGetFramebufferAttachmentParameterivEXT ] keep *uint ;
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: (set-draw-buffers) ( buffers -- )
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dup length swap >c-uint-array glDrawBuffers ;
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MACRO: set-draw-buffers ( buffers -- )
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[ dup word? [ execute ] [ ] if ] map [ (set-draw-buffers) ] curry ;
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: do-attribs ( bits quot -- )
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swap glPushAttrib call glPopAttrib ; inline
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: gl-look-at ( eye focus up -- )
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>r >r first3 r> first3 r> first3 gluLookAt ;
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TUPLE: sprite loc dim dim2 dlist texture ;
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: <sprite> ( loc dim dim2 -- sprite )
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f f sprite construct-boa ;
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: sprite-size2 sprite-dim2 first2 ;
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: sprite-width sprite-dim first ;
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: gray-texture ( sprite pixmap -- id )
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gen-texture [
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GL_TEXTURE_BIT [
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GL_TEXTURE_2D swap glBindTexture
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>r >r GL_TEXTURE_2D 0 GL_RGBA r>
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sprite-size2 0 GL_LUMINANCE_ALPHA
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GL_UNSIGNED_BYTE r> glTexImage2D
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] do-attribs
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] keep ;
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: gen-dlist ( -- id ) 1 glGenLists ;
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: make-dlist ( type quot -- id )
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gen-dlist [ rot glNewList call glEndList ] keep ; inline
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: init-texture ( -- )
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GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER GL_LINEAR glTexParameteri
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GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER GL_LINEAR glTexParameteri
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GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP glTexParameterf
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GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP glTexParameterf ;
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: gl-translate ( point -- ) first2 0.0 glTranslated ;
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: top-left drop 0 0 glTexCoord2i 0.0 0.0 glVertex2d ; inline
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: top-right 1 0 glTexCoord2i first 0.0 glVertex2d ; inline
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: bottom-left 0 1 glTexCoord2i second 0.0 swap glVertex2d ; inline
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: bottom-right 1 1 glTexCoord2i gl-vertex ; inline
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: four-sides ( dim -- )
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dup top-left dup top-right dup bottom-right bottom-left ;
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: draw-sprite ( sprite -- )
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dup sprite-loc gl-translate
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GL_TEXTURE_2D over sprite-texture glBindTexture
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init-texture
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GL_QUADS [ dup sprite-dim2 four-sides ] do-state
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dup sprite-dim { 1 0 } v*
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swap sprite-loc v- gl-translate
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GL_TEXTURE_2D 0 glBindTexture ;
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: rect-vertices ( lower-left upper-right -- )
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GL_QUADS [
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over first2 glVertex2d
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dup first pick second glVertex2d
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dup first2 glVertex2d
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swap first swap second glVertex2d
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] do-state ;
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: make-sprite-dlist ( sprite -- id )
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GL_MODELVIEW [
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GL_COMPILE [ draw-sprite ] make-dlist
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] do-matrix ;
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: init-sprite ( texture sprite -- )
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[ set-sprite-texture ] keep
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[ make-sprite-dlist ] keep set-sprite-dlist ;
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: delete-dlist ( id -- ) 1 glDeleteLists ;
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: free-sprite ( sprite -- )
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dup sprite-dlist delete-dlist
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sprite-texture delete-texture ;
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: free-sprites ( sprites -- ) [ [ free-sprite ] when* ] each ;
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: with-translation ( loc quot -- )
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GL_MODELVIEW [ >r gl-translate r> call ] do-matrix ; inline
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: gl-set-clip ( loc dim -- )
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fix-coordinates glScissor ;
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: gl-viewport ( loc dim -- )
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fix-coordinates glViewport ;
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: init-matrices ( -- )
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GL_PROJECTION glMatrixMode
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glLoadIdentity
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GL_MODELVIEW glMatrixMode
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glLoadIdentity ;
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! Shaders
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: c-true? ( int -- ? ) zero? not ; inline
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: with-gl-shader-source-ptr ( string quot -- )
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swap >byte-array malloc-byte-array [
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<void*> swap call
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] keep free ; inline
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: <gl-shader> ( source kind -- shader )
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glCreateShader dup rot
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[ 1 swap f glShaderSource ] with-gl-shader-source-ptr
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[ glCompileShader ] keep
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gl-error ;
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: (gl-shader?) ( object -- ? )
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dup integer? [ glIsShader c-true? ] [ drop f ] if ;
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: gl-shader-get-int ( shader enum -- value )
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0 <int> [ glGetShaderiv ] keep *int ;
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: gl-shader-ok? ( shader -- ? )
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GL_COMPILE_STATUS gl-shader-get-int c-true? ;
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: <vertex-shader> ( source -- vertex-shader )
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GL_VERTEX_SHADER <gl-shader> ; inline
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: (vertex-shader?) ( object -- ? )
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dup (gl-shader?)
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[ GL_SHADER_TYPE gl-shader-get-int GL_VERTEX_SHADER = ]
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[ drop f ] if ;
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: <fragment-shader> ( source -- fragment-shader )
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GL_FRAGMENT_SHADER <gl-shader> ; inline
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: (fragment-shader?) ( object -- ? )
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dup (gl-shader?)
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[ GL_SHADER_TYPE gl-shader-get-int GL_FRAGMENT_SHADER = ]
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[ drop f ] if ;
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: gl-shader-info-log-length ( shader -- log-length )
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GL_INFO_LOG_LENGTH gl-shader-get-int ; inline
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: gl-shader-info-log ( shader -- log )
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dup gl-shader-info-log-length
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dup [
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0 <int> over glGetShaderInfoLog
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alien>char-string
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] with-malloc ;
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: check-gl-shader ( shader -- shader* )
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dup gl-shader-ok? [ dup gl-shader-info-log throw ] unless ;
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: delete-gl-shader ( shader -- ) glDeleteShader ; inline
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PREDICATE: integer gl-shader (gl-shader?) ;
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PREDICATE: gl-shader vertex-shader (vertex-shader?) ;
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PREDICATE: gl-shader fragment-shader (fragment-shader?) ;
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! Programs
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: <gl-program> ( shaders -- program )
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glCreateProgram swap
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[ dupd glAttachShader ] each
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[ glLinkProgram ] keep
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gl-error ;
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: (gl-program?) ( object -- ? )
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dup integer? [ glIsProgram c-true? ] [ drop f ] if ;
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: gl-program-get-int ( program enum -- value )
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0 <int> [ glGetProgramiv ] keep *int ;
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: gl-program-ok? ( program -- ? )
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GL_LINK_STATUS gl-program-get-int c-true? ;
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: gl-program-info-log-length ( program -- log-length )
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GL_INFO_LOG_LENGTH gl-program-get-int ; inline
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: gl-program-info-log ( program -- log )
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dup gl-program-info-log-length
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dup [ [ 0 <int> swap glGetProgramInfoLog ] keep
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alien>char-string ] with-malloc ;
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: check-gl-program ( program -- program* )
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dup gl-program-ok? [ dup gl-program-info-log throw ] unless ;
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: gl-program-shaders-length ( program -- shaders-length )
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GL_ATTACHED_SHADERS gl-program-get-int ; inline
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: gl-program-shaders ( program -- shaders )
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dup gl-program-shaders-length [
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dup "GLuint" <c-array> 0 <int> over glGetAttachedShaders
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] keep c-uint-array> ;
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: delete-gl-program-only ( program -- )
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glDeleteProgram ; inline
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: detach-gl-program-shader ( program shader -- )
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glDetachShader ; inline
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: delete-gl-program ( program -- )
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dup gl-program-shaders [
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2dup detach-gl-program-shader delete-gl-shader
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] each delete-gl-program-only ;
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: with-gl-program ( program quot -- )
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swap glUseProgram [ call ] [ 0 glUseProgram ] [ ] cleanup ; inline
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PREDICATE: integer gl-program (gl-program?) ;
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: <simple-gl-program> ( vertex-shader-source fragment-shader-source -- program )
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>r <vertex-shader> check-gl-shader
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r> <fragment-shader> check-gl-shader
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2array <gl-program> check-gl-program ;
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: (require-gl) ( thing require-quot make-error-quot -- )
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>r dupd call
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[ r> 2drop ]
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[ r> " " make throw ]
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if ; inline
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: gl-extensions ( -- seq )
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GL_EXTENSIONS glGetString " " split ;
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: has-gl-extensions? ( extensions -- ? )
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gl-extensions subseq? ;
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: (make-gl-extensions-error) ( required-extensions -- )
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gl-extensions swap seq-diff
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"Required OpenGL extensions not supported:\n" %
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[ " " % % "\n" % ] each ;
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: require-gl-extensions ( extensions -- )
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[ has-gl-extensions? ]
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[ (make-gl-extensions-error) ]
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(require-gl) ;
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: version-seq ( version-string -- version-seq )
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"." split [ string>number ] map ;
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: version<=> ( version1 version2 -- n )
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swap version-seq swap version-seq <=> ;
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: (gl-version) ( -- version vendor )
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GL_VERSION glGetString " " split1 ;
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: gl-version ( -- version )
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(gl-version) drop ;
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: gl-vendor-version ( -- version )
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(gl-version) nip ;
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: has-gl-version? ( version -- ? )
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gl-version version<=> 0 <= ;
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: (make-gl-version-error) ( required-version -- )
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"Required OpenGL version " % % " not supported (" % gl-version % " available)" % ;
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: require-gl-version ( version -- )
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[ has-gl-version? ]
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[ (make-gl-version-error) ]
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(require-gl) ;
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: (glsl-version) ( -- version vendor )
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GL_SHADING_LANGUAGE_VERSION glGetString " " split1 ;
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: glsl-version ( -- version )
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(glsl-version) drop ;
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: glsl-vendor-version ( -- version )
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(glsl-version) nip ;
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: has-glsl-version? ( version -- ? )
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glsl-version version<=> 0 <= ;
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: require-glsl-version ( version -- )
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[ has-glsl-version? ]
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[ "Required GLSL version " % % " not supported (" % glsl-version % " available)" % ]
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(require-gl) ;
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: require-gl-version-or-extensions ( version extensions -- )
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2array [ first2 has-gl-extensions? swap has-gl-version? or ]
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[ dup first (make-gl-version-error) "\n" %
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second (make-gl-extensions-error) "\n" % ]
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(require-gl) ;
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