factor/extra/opengl/opengl.factor

427 lines
13 KiB
Factor
Executable File

! Copyright (C) 2005, 2007 Slava Pestov.
! Portions copyright (C) 2007 Eduardo Cavazos.
! Portions copyright (C) 2008 Joe Groff.
! See http://factorcode.org/license.txt for BSD license.
USING: alien alien.c-types continuations kernel libc math macros namespaces
math.vectors math.constants math.functions math.parser opengl.gl opengl.glu
combinators arrays sequences splitting words ;
IN: opengl
: coordinates [ first2 ] 2apply ;
: fix-coordinates [ first2 [ >fixnum ] 2apply ] 2apply ;
: gl-color ( color -- ) first4 glColor4d ; inline
: gl-clear-color ( color -- )
first4 glClearColor ;
: gl-clear ( color -- )
gl-clear-color GL_COLOR_BUFFER_BIT glClear ;
: gl-error ( -- )
glGetError dup zero? [
"GL error: " over gluErrorString append throw
] unless drop ;
: do-state ( what quot -- )
swap glBegin call glEnd ; inline
: do-enabled ( what quot -- )
over glEnable dip glDisable ; inline
: do-matrix ( mode quot -- )
swap [ glMatrixMode glPushMatrix call ] keep
glMatrixMode glPopMatrix ; inline
: gl-vertex ( point -- )
dup length {
{ 2 [ first2 glVertex2d ] }
{ 3 [ first3 glVertex3d ] }
{ 4 [ first4 glVertex4d ] }
} case ;
: gl-normal ( normal -- ) first3 glNormal3d ;
: gl-material ( face pname params -- )
>c-float-array glMaterialfv ;
: gl-line ( a b -- )
GL_LINES [ gl-vertex gl-vertex ] do-state ;
: gl-fill-rect ( loc ext -- )
coordinates glRectd ;
: gl-rect ( loc ext -- )
GL_FRONT_AND_BACK GL_LINE glPolygonMode
>r { 0.5 0.5 } v+ r> { 0.5 0.5 } v- gl-fill-rect
GL_FRONT_AND_BACK GL_FILL glPolygonMode ;
: (gl-poly) [ [ gl-vertex ] each ] do-state ;
: gl-fill-poly ( points -- )
dup length 2 > GL_POLYGON GL_LINES ? (gl-poly) ;
: gl-poly ( points -- )
GL_LINE_LOOP (gl-poly) ;
: circle-steps dup length v/n 2 pi * v*n ;
: unit-circle dup [ sin ] map swap [ cos ] map ;
: adjust-points [ [ 1 + 0.5 * ] map ] 2apply ;
: scale-points 2array flip [ v* ] with map [ v+ ] with map ;
: circle-points ( loc dim steps -- points )
circle-steps unit-circle adjust-points scale-points ;
: gl-circle ( loc dim steps -- )
circle-points gl-poly ;
: gl-fill-circle ( loc dim steps -- )
circle-points gl-fill-poly ;
: prepare-gradient ( direction dim -- v1 v2 )
tuck v* [ v- ] keep ;
: gl-gradient ( direction colors dim -- )
GL_QUAD_STRIP [
swap >r prepare-gradient r>
[ length dup 1- v/n ] keep [
>r >r 2dup r> r> gl-color v*n
dup gl-vertex v+ gl-vertex
] 2each 2drop
] do-state ;
: (gen-gl-object) ( quot -- id )
>r 1 0 <uint> r> keep *uint ; inline
: gen-texture ( -- id )
[ glGenTextures ] (gen-gl-object) ;
: gen-framebuffer ( -- id )
[ glGenFramebuffersEXT ] (gen-gl-object) ;
: gen-renderbuffer ( -- id )
[ glGenRenderbuffersEXT ] (gen-gl-object) ;
: gen-buffer ( -- id )
[ glGenBuffers ] (gen-gl-object) ;
: (delete-gl-object) ( id quot -- )
>r 1 swap <uint> r> call ; inline
: delete-texture ( id -- )
[ glDeleteTextures ] (delete-gl-object) ;
: delete-framebuffer ( id -- )
[ glDeleteFramebuffersEXT ] (delete-gl-object) ;
: delete-renderbuffer ( id -- )
[ glDeleteRenderbuffersEXT ] (delete-gl-object) ;
: delete-buffer ( id -- )
[ glDeleteBuffers ] (delete-gl-object) ;
: framebuffer-incomplete? ( -- status/f )
GL_FRAMEBUFFER_EXT glCheckFramebufferStatusEXT
dup GL_FRAMEBUFFER_COMPLETE_EXT = f rot ? ;
: framebuffer-error ( status -- * )
{ { GL_FRAMEBUFFER_COMPLETE_EXT [ "framebuffer complete" ] }
{ GL_FRAMEBUFFER_UNSUPPORTED_EXT [ "framebuffer configuration unsupported" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT [ "framebuffer incomplete (incomplete attachment)" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT [ "framebuffer incomplete (missing attachment)" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT [ "framebuffer incomplete (dimension mismatch)" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT [ "framebuffer incomplete (format mismatch)" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT [ "framebuffer incomplete (draw buffer(s) have no attachment)" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT [ "framebuffer incomplete (read buffer has no attachment)" ] }
[ drop gl-error "unknown framebuffer error" ] } case throw ;
: check-framebuffer ( -- )
framebuffer-incomplete? [ framebuffer-error ] when* ;
: with-framebuffer ( id quot -- )
GL_FRAMEBUFFER_EXT rot glBindFramebufferEXT
[ call ]
[ GL_FRAMEBUFFER_EXT 0 glBindFramebufferEXT ] [ ] cleanup ; inline
: bind-texture-unit ( id target unit -- )
glActiveTexture swap glBindTexture gl-error ;
: framebuffer-attachment ( attachment -- id )
GL_FRAMEBUFFER_EXT swap GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
0 <uint> [ glGetFramebufferAttachmentParameterivEXT ] keep *uint ;
: (set-draw-buffers) ( buffers -- )
dup length swap >c-uint-array glDrawBuffers ;
MACRO: set-draw-buffers ( buffers -- )
[ dup word? [ execute ] [ ] if ] map [ (set-draw-buffers) ] curry ;
: do-attribs ( bits quot -- )
swap glPushAttrib call glPopAttrib ; inline
: gl-look-at ( eye focus up -- )
>r >r first3 r> first3 r> first3 gluLookAt ;
TUPLE: sprite loc dim dim2 dlist texture ;
: <sprite> ( loc dim dim2 -- sprite )
f f sprite construct-boa ;
: sprite-size2 sprite-dim2 first2 ;
: sprite-width sprite-dim first ;
: gray-texture ( sprite pixmap -- id )
gen-texture [
GL_TEXTURE_BIT [
GL_TEXTURE_2D swap glBindTexture
>r >r GL_TEXTURE_2D 0 GL_RGBA r>
sprite-size2 0 GL_LUMINANCE_ALPHA
GL_UNSIGNED_BYTE r> glTexImage2D
] do-attribs
] keep ;
: gen-dlist ( -- id ) 1 glGenLists ;
: make-dlist ( type quot -- id )
gen-dlist [ rot glNewList call glEndList ] keep ; inline
: init-texture ( -- )
GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER GL_LINEAR glTexParameteri
GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER GL_LINEAR glTexParameteri
GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP glTexParameterf
GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP glTexParameterf ;
: gl-translate ( point -- ) first2 0.0 glTranslated ;
: top-left drop 0 0 glTexCoord2i 0.0 0.0 glVertex2d ; inline
: top-right 1 0 glTexCoord2i first 0.0 glVertex2d ; inline
: bottom-left 0 1 glTexCoord2i second 0.0 swap glVertex2d ; inline
: bottom-right 1 1 glTexCoord2i gl-vertex ; inline
: four-sides ( dim -- )
dup top-left dup top-right dup bottom-right bottom-left ;
: draw-sprite ( sprite -- )
dup sprite-loc gl-translate
GL_TEXTURE_2D over sprite-texture glBindTexture
init-texture
GL_QUADS [ dup sprite-dim2 four-sides ] do-state
dup sprite-dim { 1 0 } v*
swap sprite-loc v- gl-translate
GL_TEXTURE_2D 0 glBindTexture ;
: rect-vertices ( lower-left upper-right -- )
GL_QUADS [
over first2 glVertex2d
dup first pick second glVertex2d
dup first2 glVertex2d
swap first swap second glVertex2d
] do-state ;
: make-sprite-dlist ( sprite -- id )
GL_MODELVIEW [
GL_COMPILE [ draw-sprite ] make-dlist
] do-matrix ;
: init-sprite ( texture sprite -- )
[ set-sprite-texture ] keep
[ make-sprite-dlist ] keep set-sprite-dlist ;
: delete-dlist ( id -- ) 1 glDeleteLists ;
: free-sprite ( sprite -- )
dup sprite-dlist delete-dlist
sprite-texture delete-texture ;
: free-sprites ( sprites -- ) [ [ free-sprite ] when* ] each ;
: with-translation ( loc quot -- )
GL_MODELVIEW [ >r gl-translate r> call ] do-matrix ; inline
: gl-set-clip ( loc dim -- )
fix-coordinates glScissor ;
: gl-viewport ( loc dim -- )
fix-coordinates glViewport ;
: init-matrices ( -- )
GL_PROJECTION glMatrixMode
glLoadIdentity
GL_MODELVIEW glMatrixMode
glLoadIdentity ;
! Shaders
: c-true? ( int -- ? ) zero? not ; inline
: with-gl-shader-source-ptr ( string quot -- )
swap >byte-array malloc-byte-array [
<void*> swap call
] keep free ; inline
: <gl-shader> ( source kind -- shader )
glCreateShader dup rot
[ 1 swap f glShaderSource ] with-gl-shader-source-ptr
[ glCompileShader ] keep
gl-error ;
: (gl-shader?) ( object -- ? )
dup integer? [ glIsShader c-true? ] [ drop f ] if ;
: gl-shader-get-int ( shader enum -- value )
0 <int> [ glGetShaderiv ] keep *int ;
: gl-shader-ok? ( shader -- ? )
GL_COMPILE_STATUS gl-shader-get-int c-true? ;
: <vertex-shader> ( source -- vertex-shader )
GL_VERTEX_SHADER <gl-shader> ; inline
: (vertex-shader?) ( object -- ? )
dup (gl-shader?)
[ GL_SHADER_TYPE gl-shader-get-int GL_VERTEX_SHADER = ]
[ drop f ] if ;
: <fragment-shader> ( source -- fragment-shader )
GL_FRAGMENT_SHADER <gl-shader> ; inline
: (fragment-shader?) ( object -- ? )
dup (gl-shader?)
[ GL_SHADER_TYPE gl-shader-get-int GL_FRAGMENT_SHADER = ]
[ drop f ] if ;
: gl-shader-info-log-length ( shader -- log-length )
GL_INFO_LOG_LENGTH gl-shader-get-int ; inline
: gl-shader-info-log ( shader -- log )
dup gl-shader-info-log-length
dup [
0 <int> over glGetShaderInfoLog
alien>char-string
] with-malloc ;
: check-gl-shader ( shader -- shader* )
dup gl-shader-ok? [ dup gl-shader-info-log throw ] unless ;
: delete-gl-shader ( shader -- ) glDeleteShader ; inline
PREDICATE: integer gl-shader (gl-shader?) ;
PREDICATE: gl-shader vertex-shader (vertex-shader?) ;
PREDICATE: gl-shader fragment-shader (fragment-shader?) ;
! Programs
: <gl-program> ( shaders -- program )
glCreateProgram swap
[ dupd glAttachShader ] each
[ glLinkProgram ] keep
gl-error ;
: (gl-program?) ( object -- ? )
dup integer? [ glIsProgram c-true? ] [ drop f ] if ;
: gl-program-get-int ( program enum -- value )
0 <int> [ glGetProgramiv ] keep *int ;
: gl-program-ok? ( program -- ? )
GL_LINK_STATUS gl-program-get-int c-true? ;
: gl-program-info-log-length ( program -- log-length )
GL_INFO_LOG_LENGTH gl-program-get-int ; inline
: gl-program-info-log ( program -- log )
dup gl-program-info-log-length
dup [ [ 0 <int> swap glGetProgramInfoLog ] keep
alien>char-string ] with-malloc ;
: check-gl-program ( program -- program* )
dup gl-program-ok? [ dup gl-program-info-log throw ] unless ;
: gl-program-shaders-length ( program -- shaders-length )
GL_ATTACHED_SHADERS gl-program-get-int ; inline
: gl-program-shaders ( program -- shaders )
dup gl-program-shaders-length [
dup "GLuint" <c-array> 0 <int> over glGetAttachedShaders
] keep c-uint-array> ;
: delete-gl-program-only ( program -- )
glDeleteProgram ; inline
: detach-gl-program-shader ( program shader -- )
glDetachShader ; inline
: delete-gl-program ( program -- )
dup gl-program-shaders [
2dup detach-gl-program-shader delete-gl-shader
] each delete-gl-program-only ;
: with-gl-program ( program quot -- )
swap glUseProgram [ call ] [ 0 glUseProgram ] [ ] cleanup ; inline
PREDICATE: integer gl-program (gl-program?) ;
: <simple-gl-program> ( vertex-shader-source fragment-shader-source -- program )
>r <vertex-shader> check-gl-shader
r> <fragment-shader> check-gl-shader
2array <gl-program> check-gl-program ;
: (require-gl) ( thing require-quot make-error-quot -- )
>r dupd call
[ r> 2drop ]
[ r> " " make throw ]
if ; inline
: gl-extensions ( -- seq )
GL_EXTENSIONS glGetString " " split ;
: has-gl-extensions? ( extensions -- ? )
gl-extensions subseq? ;
: (make-gl-extensions-error) ( required-extensions -- )
gl-extensions swap seq-diff
"Required OpenGL extensions not supported:\n" %
[ " " % % "\n" % ] each ;
: require-gl-extensions ( extensions -- )
[ has-gl-extensions? ]
[ (make-gl-extensions-error) ]
(require-gl) ;
: version-seq ( version-string -- version-seq )
"." split [ string>number ] map ;
: version<=> ( version1 version2 -- n )
swap version-seq swap version-seq <=> ;
: (gl-version) ( -- version vendor )
GL_VERSION glGetString " " split1 ;
: gl-version ( -- version )
(gl-version) drop ;
: gl-vendor-version ( -- version )
(gl-version) nip ;
: has-gl-version? ( version -- ? )
gl-version version<=> 0 <= ;
: (make-gl-version-error) ( required-version -- )
"Required OpenGL version " % % " not supported (" % gl-version % " available)" % ;
: require-gl-version ( version -- )
[ has-gl-version? ]
[ (make-gl-version-error) ]
(require-gl) ;
: (glsl-version) ( -- version vendor )
GL_SHADING_LANGUAGE_VERSION glGetString " " split1 ;
: glsl-version ( -- version )
(glsl-version) drop ;
: glsl-vendor-version ( -- version )
(glsl-version) nip ;
: has-glsl-version? ( version -- ? )
glsl-version version<=> 0 <= ;
: require-glsl-version ( version -- )
[ has-glsl-version? ]
[ "Required GLSL version " % % " not supported (" % glsl-version % " available)" % ]
(require-gl) ;
: require-gl-version-or-extensions ( version extensions -- )
2array [ first2 has-gl-extensions? swap has-gl-version? or ]
[ dup first (make-gl-version-error) "\n" %
second (make-gl-extensions-error) "\n" % ]
(require-gl) ;