factor/extra/springies/springies.factor

251 lines
6.8 KiB
Factor
Executable File

USING: kernel combinators sequences arrays math math.vectors
generalizations vars accessors math.physics.vel ;
IN: springies
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: scalar-projection ( a b -- n ) [ v. ] [ nip norm ] 2bi / ;
: vector-projection ( a b -- vec )
[ nip normalize ] [ scalar-projection ] 2bi v*n ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
VAR: nodes
VAR: springs
VAR: time-slice
VAR: world-size
: world-width ( -- width ) world-size> first ;
: world-height ( -- height ) world-size> second ;
VAR: gravity
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! node
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: node < vel mass elas force ;
C: <node> node
: node-vel ( node -- vel ) vel>> ;
: set-node-vel ( vel node -- ) swap >>vel drop ;
: pos-x ( node -- x ) pos>> first ;
: pos-y ( node -- y ) pos>> second ;
: vel-x ( node -- y ) vel>> first ;
: vel-y ( node -- y ) vel>> second ;
: >>pos-x ( node x -- node ) over pos>> set-first ;
: >>pos-y ( node y -- node ) over pos>> set-second ;
: >>vel-x ( node x -- node ) over vel>> set-first ;
: >>vel-y ( node y -- node ) over vel>> set-second ;
: apply-force ( node vec -- ) over force>> v+ >>force drop ;
: reset-force ( node -- node ) 0 0 2array >>force ;
: node-id ( id -- node ) 1- nodes> nth ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! spring
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: spring rest-length k damp node-a node-b ;
C: <spring> spring
: end-points ( spring -- b-pos a-pos )
[ node-b>> pos>> ] [ node-a>> pos>> ] bi ;
: spring-length ( spring -- length ) end-points v- norm ;
: stretch-length ( spring -- length )
[ spring-length ] [ rest-length>> ] bi - ;
: dir ( spring -- vec ) end-points v- normalize ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! Hooke
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!
! F = -kx
!
! k :: spring constant
! x :: distance stretched beyond rest length
!
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: hooke-force-mag ( spring -- mag ) [ k>> ] [ stretch-length ] bi * ;
: hooke-force ( spring -- force ) [ dir ] [ hooke-force-mag ] bi v*n ;
: hooke-forces ( spring -- a b ) hooke-force dup vneg ;
: act-on-nodes-hooke ( spring -- )
[ node-a>> ] [ node-b>> ] [ ] tri hooke-forces swapd
apply-force
apply-force ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! damping
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!
! F = -bv
!
! b :: Damping constant
! v :: Velocity
!
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! : damping-force-a ( spring -- vec )
! [ spring-node-a node-vel ] [ spring-damp ] bi v*n vneg ;
! : damping-force-b ( spring -- vec )
! [ spring-node-b node-vel ] [ spring-damp ] bi v*n vneg ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: relative-velocity-a ( spring -- vel )
[ node-a>> vel>> ] [ node-b>> vel>> ] bi v- ;
: unit-vec-b->a ( spring -- vec )
[ node-a>> pos>> ] [ node-b>> pos>> ] bi v- ;
: relative-velocity-along-spring-a ( spring -- vel )
[ relative-velocity-a ] [ unit-vec-b->a ] bi vector-projection ;
: damping-force-a ( spring -- vec )
[ relative-velocity-along-spring-a ] [ damp>> ] bi v*n vneg ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: relative-velocity-b ( spring -- vel )
[ node-b>> vel>> ] [ node-a>> vel>> ] bi v- ;
: unit-vec-a->b ( spring -- vec )
[ node-b>> pos>> ] [ node-a>> pos>> ] bi v- ;
: relative-velocity-along-spring-b ( spring -- vel )
[ relative-velocity-b ] [ unit-vec-a->b ] bi vector-projection ;
: damping-force-b ( spring -- vec )
[ relative-velocity-along-spring-b ] [ damp>> ] bi v*n vneg ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: act-on-nodes-damping ( spring -- )
dup
[ node-a>> ] [ damping-force-a ] bi apply-force
[ node-b>> ] [ damping-force-b ] bi apply-force ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: below? ( node -- ? ) pos-y 0 < ;
: above? ( node -- ? ) pos-y world-height >= ;
: beyond-left? ( node -- ? ) pos-x 0 < ;
: beyond-right? ( node -- ? ) pos-x world-width >= ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: bounce-top ( node -- )
world-height 1- >>pos-y
dup [ vel-y ] [ elas>> ] bi * neg >>vel-y
drop ;
: bounce-bottom ( node -- )
0 >>pos-y
dup [ vel-y ] [ elas>> ] bi * neg >>vel-y
drop ;
: bounce-left ( node -- )
0 >>pos-x
dup [ vel-x ] [ elas>> ] bi * neg >>vel-x
drop ;
: bounce-right ( node -- )
world-width 1- >>pos-x
dup [ vel-x ] [ elas>> ] bi * neg >>vel-x
drop ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: handle-bounce ( node -- )
{ { [ dup above? ] [ bounce-top ] }
{ [ dup below? ] [ bounce-bottom ] }
{ [ dup beyond-left? ] [ bounce-left ] }
{ [ dup beyond-right? ] [ bounce-right ] }
{ [ t ] [ drop ] } }
cond ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: act-on-nodes ( spring -- )
dup
act-on-nodes-hooke
act-on-nodes-damping ;
! : act-on-nodes ( spring -- ) act-on-nodes-hooke ;
: loop-over-springs ( -- ) springs> [ act-on-nodes ] each ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: apply-gravity ( node -- ) { 0 -9.8 } apply-force ;
: do-gravity ( -- ) gravity> [ nodes> [ apply-gravity ] each ] when ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! F = ma
: calc-acceleration ( node -- vec ) [ force>> ] [ mass>> ] bi v/n ;
: new-vel ( node -- vel )
[ vel>> ] [ calc-acceleration time-slice> v*n ] bi v+ ;
: new-pos ( node -- pos ) [ pos>> ] [ vel>> time-slice> v*n ] bi v+ ;
: iterate-node ( node -- )
dup new-pos >>pos
dup new-vel >>vel
reset-force
handle-bounce ;
: iterate-nodes ( -- ) nodes> [ iterate-node ] each ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: iterate-system ( -- ) do-gravity loop-over-springs iterate-nodes ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! Reading xspringies data files
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: mass ( id x y x-vel y-vel mass elas -- )
node new
swap >>elas
swap >>mass
-rot 2array >>vel
-rot 2array >>pos
0 0 2array >>force
nodes> swap suffix >nodes
drop ;
: spng ( id id-a id-b k damp rest-length -- )
spring new
swap >>rest-length
swap >>damp
swap >>k
swap node-id >>node-b
swap node-id >>node-a
springs> swap suffix >springs
drop ;