160 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Factor
		
	
	
			
		
		
	
	
			160 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Factor
		
	
	
! Copyright (C) 2015 Sankaranarayanan Viswanathan.
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! See http://factorcode.org/license.txt for BSD license.
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USING: accessors assocs calendar combinators
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combinators.short-circuit destructors formatting fry kernel math
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math.vectors namespaces opengl opengl.textures sequences sets
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snake-game.game snake-game.sprites timers ui ui.gadgets
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ui.gadgets.worlds ui.gestures ui.render ;
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IN: snake-game.ui
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SYMBOL: game-textures
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TUPLE: snake-gadget < gadget
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    snake-game timer textures ;
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: start-new-game ( snake-gadget -- )
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    <snake-game> >>snake-game drop ;
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: <snake-gadget> ( -- snake-gadget )
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    snake-gadget new [ start-new-game ] keep ;
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CONSTANT: snake-game-cell-size 20
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: game-loc>screen-loc ( loc -- loc )
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    [ snake-game-cell-size * ] map ;
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: lookup-texture ( key -- texture )
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    game-textures get at ;
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: draw-sprite* ( key screen-loc -- )
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    [ lookup-texture draw-texture ] with-translation ;
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: draw-sprite ( grid-loc key -- )
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    swap game-loc>screen-loc draw-sprite* ;
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: draw-food ( loc -- )
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    "food" draw-sprite ;
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: draw-background ( -- )
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    { 0 0 } "background" draw-sprite ;
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: draw-snake-head ( loc facing-dir -- )
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    dup name>> rest "head-" prepend [
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        [ game-loc>screen-loc ] dip {
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            { :right [ { -20 -10 } ] }
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            { :down  [ { -10 -20 } ] }
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            { :up    [ { -10  0  } ] }
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            { :left  [ {  0  -10 } ] }
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        } case v+
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    ] dip swap draw-sprite* ;
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: draw-snake-body ( loc from-dir to-dir -- )
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    [ name>> rest ] bi@ "body-%s-%s" sprintf draw-sprite ;
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: draw-snake-tail ( loc facing-dir -- )
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    name>> rest "tail-" prepend draw-sprite ;
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: draw-snake-part ( loc from-dir snake-part -- )
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    dup type>> {
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        { :head [ drop opposite-dir draw-snake-head ] }
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        { :body [ dir>> draw-snake-body ] }
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        { :tail [ drop draw-snake-tail ] }
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    } case ;
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: next-snake-loc-from-dir ( loc from-dir snake-part -- new-loc new-from-dir )
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    nip dir>> [ move-loc ] keep ;
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: draw-snake ( loc from-dir snake -- )
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    3dup [
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        [ draw-snake-part ]
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        [ next-snake-loc-from-dir ] 3bi
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    ] each 2drop
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    ! make sure to draw the head again
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    first draw-snake-part ;
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: game-status ( snake-game -- str )
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    [ score>> ]
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    [
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        {
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            { [ dup game-over?>> ] [ drop "Game Over" ] }
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            { [ dup paused?>> ] [ drop "Game Paused" ] }
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            [ drop "Game In Progress" ]
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        } cond
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    ] bi "Score: %d -- %s" sprintf ;
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: update-status ( gadget -- )
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    [ snake-game>> game-status ] keep show-status ;
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: do-updates ( gadget -- )
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    [ snake-game>> do-game-step ]
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    [ update-status ]
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    [ relayout-1 ]
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    tri ;
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: toggle-game-pause ( snake-gadget -- )
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    snake-game>> [ not ] change-paused? drop ;
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M: snake-gadget graft*
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    dup '[ _ do-updates ] 200 milliseconds every >>timer
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    snake-textures >>textures
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    drop ;
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M: snake-gadget ungraft*
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    [ stop-timer f ] change-timer
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    dup find-gl-context ! so texture disposing works properly
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    [ values dispose-each f ] change-textures
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    drop ;
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M: snake-gadget pref-dim*
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    drop snake-game-dim [ snake-game-cell-size * 20 + ] map ;
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M: snake-gadget draw-gadget*
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    [ textures>> game-textures ] keep '[
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        draw-background
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        { 10 10 } [
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            _ snake-game>>
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            [ food-loc>> [ draw-food ] when* ]
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            [
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                [ snake-loc>> ]
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                [ snake-dir>> opposite-dir ]
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                [ snake>> ]
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                tri draw-snake
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            ] bi
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        ] with-translation
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    ] with-variable ;
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: key-dir ( key -- dir )
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    H{
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        { "RIGHT"  :right }
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        { "LEFT"   :left }
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        { "UP"     :up }
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        { "DOWN"   :down }
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    } at ;
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: quit-key? ( key -- ? )
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    HS{ "ESC" "q" "Q" } in? ;
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: pause-key? ( key -- ? )
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    HS{ " " "SPACE" "p" "P" } in? ;
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: new-game-key? ( key -- ? )
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    HS{ "ENTER" "RET" "n" "N" } in? ;
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M: snake-gadget handle-gesture
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    swap dup key-down? [
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        sym>> {
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            { [ dup quit-key? ] [ drop close-window ] }
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            { [ dup pause-key? ] [ drop toggle-game-pause ] }
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            { [ dup new-game-key? ] [ drop start-new-game ] }
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            [
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                key-dir [
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                    swap snake-game>> dup {
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                        [ game-in-progress? ]
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                        [ snake-dir>> opposite-dir pick = not ]
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                    } 1&& [ next-turn-dir<< ] [ 2drop ] if
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                ] [ drop ] if*
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            ]
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        } cond
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    ] [ 2drop ] if f ;
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