198 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Factor
		
	
	
			
		
		
	
	
			198 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Factor
		
	
	
! Copyright (C) 2006, 2009 Slava Pestov.
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! See http://factorcode.org/license.txt for BSD license.
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USING: arrays assocs io kernel math models namespaces make dlists
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deques sequences threads sequences words continuations init
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combinators hashtables concurrency.flags sets accessors calendar fry
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destructors ui.gadgets ui.gadgets.private ui.gadgets.worlds
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ui.gadgets.tracks ui.gestures ui.backend ui.render ui.text
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ui.text.private ;
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IN: ui
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<PRIVATE
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! Assoc mapping aliens to gadgets
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SYMBOL: windows
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: window ( handle -- world ) windows get-global at ;
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: window-focus ( handle -- gadget ) window world-focus ;
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: register-window ( world handle -- )
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    #! Add the new window just below the topmost window. Why?
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    #! So that if the new window doesn't actually receive focus
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    #! (eg, we're using focus follows mouse and the mouse is not
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    #! in the new window when it appears) Factor doesn't get
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    #! confused and send workspace operations to the new window,
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    #! etc.
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    swap 2array windows get-global push
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    windows get-global dup length 1 >
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    [ [ length 1- dup 1- ] keep exchange ] [ drop ] if ;
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: unregister-window ( handle -- )
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    windows global [ [ first = not ] with filter ] change-at ;
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: raised-window ( world -- )
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    windows get-global
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    [ [ second eq? ] with find drop ] keep
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    [ nth ] [ delete-nth ] [ nip ] 2tri push ;
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: focus-gestures ( new old -- )
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    drop-prefix <reversed>
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    lose-focus swap each-gesture
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    gain-focus swap each-gesture ;
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: focus-world ( world -- )
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    t >>focused?
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    dup raised-window
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    focus-path f focus-gestures ;
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: unfocus-world ( world -- )
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    f >>focused?
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    focus-path f swap focus-gestures ;
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M: world graft*
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    [ (open-window) ]
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    [ [ title>> ] keep set-title ]
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    [ request-focus ] tri ;
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: reset-world ( world -- )
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    #! This is used when a window is being closed, but also
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    #! when restoring saved worlds on image startup.
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    f >>handle unfocus-world ;
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: (ungraft-world) ( world -- )
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    {
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        [ handle>> select-gl-context ]
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        [ text-handle>> dispose ]
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        [ images>> [ dispose ] when* ]
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        [ hand-clicked close-global ]
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        [ hand-gadget close-global ]
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    } cleave ;
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M: world ungraft*
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    [ (ungraft-world) ]
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    [ handle>> (close-window) ]
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    [ reset-world ] tri ;
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: init-ui ( -- )
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    <dlist> \ graft-queue set-global
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    <dlist> \ layout-queue set-global
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    <dlist> \ gesture-queue set-global
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    V{ } clone windows set-global ;
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: restore-gadget-later ( gadget -- )
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    dup graft-state>> {
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        { { f f } [ ] }
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        { { f t } [ ] }
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        { { t t } [ { f f } >>graft-state ] }
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        { { t f } [ dup unqueue-graft { f f } >>graft-state ] }
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    } case graft-later ;
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: restore-gadget ( gadget -- )
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    dup restore-gadget-later
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    children>> [ restore-gadget ] each ;
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: restore-world ( world -- )
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    {
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        [ reset-world ]
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        [ init-text-rendering ]
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        [ f >>images drop ]
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        [ restore-gadget ]
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    } cleave ;
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: update-hand ( world -- )
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    dup hand-world get-global eq?
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    [ hand-loc get-global swap move-hand ] [ drop ] if ;
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: layout-queued ( -- seq )
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    [
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        in-layout? on
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        layout-queue [
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            dup layout find-world [ , ] when*
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        ] slurp-deque
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    ] { } make prune ;
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: redraw-worlds ( seq -- )
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    [ dup update-hand draw-world ] each ;
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: send-queued-gestures ( -- )
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    gesture-queue [ send-queued-gesture notify-queued ] slurp-deque ;
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: update-ui ( -- )
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    [
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        notify-queued
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        layout-queued
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        redraw-worlds
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        send-queued-gestures
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    ] [ ui-error ] recover ;
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SYMBOL: ui-thread
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: ui-running ( quot -- )
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    t \ ui-running set-global
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    [ f \ ui-running set-global ] [ ] cleanup ; inline
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PRIVATE>
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: find-window ( quot -- world )
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    windows get values
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    [ gadget-child swap call ] with find-last nip ; inline
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: ui-running? ( -- ? )
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    \ ui-running get-global ;
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<PRIVATE
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: update-ui-loop ( -- )
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    [ ui-running? ui-thread get-global self eq? and ]
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    [ ui-notify-flag get lower-flag update-ui ]
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    while ;
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: start-ui-thread ( -- )
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    [ self ui-thread set-global update-ui-loop ]
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    "UI update" spawn drop ;
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: start-ui ( quot -- )
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    call( -- ) notify-ui-thread start-ui-thread ;
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: restore-windows ( -- )
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    [
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        windows get [ values ] [ delete-all ] bi
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        [ restore-world ] each
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        forget-rollover
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    ] (with-ui) ;
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: restore-windows? ( -- ? )
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    windows get empty? not ;
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PRIVATE>
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: open-world-window ( world -- )
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    dup pref-dim >>dim dup relayout graft ;
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: open-window ( gadget title -- )
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    f <world> open-world-window ;
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: set-fullscreen? ( ? gadget -- )
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    find-world set-fullscreen* ;
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: fullscreen? ( gadget -- ? )
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    find-world fullscreen* ;
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: raise-window ( gadget -- )
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    find-world raise-window* ;
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HOOK: close-window ui-backend ( gadget -- )
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M: object close-window
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    find-world [ ungraft ] when* ;
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[
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    f \ ui-running set-global
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    <flag> ui-notify-flag set-global
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] "ui" add-init-hook
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: with-ui ( quot -- )
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    ui-running? [ call( -- ) ] [ '[ init-ui @ ] (with-ui) ] if ;
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HOOK: beep ui-backend ( -- ) |