factor/extra/bunny/bunny.factor

116 lines
3.2 KiB
Factor

! From http://www.ffconsultancy.com/ocaml/bunny/index.html
USING: alien alien.c-types arrays sequences math
math.vectors math.matrices math.parser io io.files kernel opengl
opengl.gl opengl.glu shuffle http.client vectors timers
namespaces ui.gadgets ui.gadgets.canvas ui.render ui splitting
combinators tools.time system combinators.lib ;
IN: bunny
: numbers ( str -- seq )
" " split [ string>number ] map [ ] subset ;
: (parse-model) ( vs is -- vs is )
readln [
numbers {
{ [ dup length 5 = ] [ 3 head pick push ] }
{ [ dup first 3 = ] [ 1 tail over push ] }
{ [ t ] [ drop ] }
} cond (parse-model)
] when* ;
: parse-model ( stream -- vs is )
[
100000 <vector> 100000 <vector> (parse-model)
] with-stream
[
over length # " vertices, " %
dup length # " triangles" %
] "" make print ;
: n ( vs triple -- n )
swap [ nth ] curry map
dup third over first v- >r dup second swap first v- r> cross
vneg normalize ;
: normal ( ns vs triple -- )
[ n ] keep [ rot [ v+ ] change-nth ] each-with2 ;
: normals ( vs is -- ns )
over length { 0.0 0.0 0.0 } <array> -rot
[ >r 2dup r> normal ] each drop
[ normalize ] map ;
: read-model ( stream -- model )
"Reading model" print flush [
<file-reader> parse-model [ normals ] 2keep 3array
] time ;
: model-path "bun_zipper.ply" ;
: model-url "http://factorcode.org/bun_zipper.ply" ;
: maybe-download ( -- path )
model-path resource-path dup exists? [
"Downloading bunny from " write
model-url dup print flush
over download
] unless ;
: draw-triangle ( ns vs triple -- )
[
dup roll nth first3 glNormal3d
swap nth first3 glVertex3d
] each-with2 ;
: draw-bunny ( ns vs is -- )
GL_TRIANGLES [ [ draw-triangle ] each-with2 ] do-state ;
TUPLE: bunny-gadget model ;
: <bunny-gadget> ( model -- gadget )
<canvas>
{ set-bunny-gadget-model set-delegate }
bunny-gadget construct ;
M: bunny-gadget graft* 10 10 add-timer ;
M: bunny-gadget ungraft* dup delegate ungraft* remove-timer ;
M: bunny-gadget tick relayout-1 ;
: aspect ( gadget -- x ) rect-dim first2 /f ;
M: bunny-gadget draw-gadget*
GL_DEPTH_TEST glEnable
GL_SCISSOR_TEST glDisable
1.0 glClearDepth
0.0 0.0 0.0 1.0 glClearColor
GL_DEPTH_BUFFER_BIT GL_COLOR_BUFFER_BIT bitor glClear
GL_PROJECTION glMatrixMode
glLoadIdentity
45.0 over aspect 0.1 1.0 gluPerspective
0.0 0.12 -0.25 0.0 0.1 0.0 0.0 1.0 0.0 gluLookAt
GL_MODELVIEW glMatrixMode
glLoadIdentity
GL_LEQUAL glDepthFunc
GL_LIGHTING glEnable
GL_LIGHT0 glEnable
GL_COLOR_MATERIAL glEnable
GL_LIGHT0 GL_POSITION { 1.0 -1.0 1.0 1.0 } >c-float-array glLightfv
millis 24000 mod 0.015 * 0.0 1.0 0.0 glRotated
GL_FRONT_AND_BACK GL_SHININESS 100.0 glMaterialf
GL_FRONT_AND_BACK GL_SPECULAR glColorMaterial
GL_FRONT_AND_BACK GL_AMBIENT_AND_DIFFUSE glColorMaterial
0.6 0.5 0.5 1.0 glColor4d
[ bunny-gadget-model first3 draw-bunny ] draw-canvas ;
M: bunny-gadget pref-dim* drop { 400 300 } ;
: bunny-window ( -- )
[
maybe-download read-model <bunny-gadget>
"Bunny" open-window
] with-ui ;
MAIN: bunny-window