factor/basis/ui/images/images.factor

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Factor

! Copyright (C) 2009 Slava Pestov.
! See http://factorcode.org/license.txt for BSD license.
USING: namespaces cache images images.loader accessors assocs kernel
opengl opengl.gl opengl.textures opengl.texture-cache ui.gadgets.worlds ;
IN: ui.images
TUPLE: image-name path ;
C: <image-name> image-name
<PRIVATE
SYMBOL: image-cache
image-cache [ <cache-assoc> ] initialize
PRIVATE>
: cached-image ( image-name -- image )
path>> image-cache get [ load-image ] cache ;
<PRIVATE
SINGLETON: image-renderer
M: image-renderer render-texture
drop cached-image ;
SLOT: images
: image-texture-cache ( world -- texture-cache )
[ [ image-renderer <texture-cache> ] unless* ] change-images
images>> ;
PRIVATE>
: rendered-image ( path -- texture )
world get image-texture-cache get-texture ;
: draw-image ( image-name -- )
rendered-image display-list>> glCallList ;
: draw-scaled-image ( dim image-name -- )
rendered-image texture>> draw-textured-rect ;
: image-dim ( image-name -- dim )
cached-image dim>> ;