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								model-viewer.factor
							
						
					
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							gpu.shaders: change around vertex-array construction a bit. rename <vertex-array> to <multi-vertex-array> and buffer>vertex-array to <vertex-array*> . add new <vertex-array> that takes a single buffer and reads it with the program's linked vertex-format
						
					
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				2010-02-10 15:27:57 -08:00 |