factor/basis/opengl/framebuffers/framebuffers.factor

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Factor

! Copyright (C) 2008 Joe Groff.
! See http://factorcode.org/license.txt for BSD license.
USING: opengl opengl.gl combinators continuations kernel
alien.c-types alien.data ;
IN: opengl.framebuffers
: gen-framebuffer ( -- id )
[ glGenFramebuffers ] (gen-gl-object) ;
: gen-renderbuffer ( -- id )
[ glGenRenderbuffers ] (gen-gl-object) ;
: delete-framebuffer ( id -- )
[ glDeleteFramebuffers ] (delete-gl-object) ;
: delete-renderbuffer ( id -- )
[ glDeleteRenderbuffers ] (delete-gl-object) ;
: framebuffer-incomplete? ( -- status/f )
GL_DRAW_FRAMEBUFFER glCheckFramebufferStatus
dup GL_FRAMEBUFFER_COMPLETE = f rot ? ;
: framebuffer-error ( status -- * )
{
{ GL_FRAMEBUFFER_COMPLETE [ "framebuffer complete" ] }
{ GL_FRAMEBUFFER_UNSUPPORTED [ "framebuffer configuration unsupported" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT [ "framebuffer incomplete (incomplete attachment)" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT [ "framebuffer incomplete (missing attachment)" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT [ "framebuffer incomplete (dimension mismatch)" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT [ "framebuffer incomplete (format mismatch)" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER [ "framebuffer incomplete (draw buffer(s) have no attachment)" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER [ "framebuffer incomplete (read buffer has no attachment)" ] }
{ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE [ "framebuffer incomplete (multisample counts don't match)" ] }
[ drop gl-error "unknown framebuffer error" ]
} case throw ;
: check-framebuffer ( -- )
framebuffer-incomplete? [ framebuffer-error ] when* ;
: with-framebuffer ( id quot -- )
[ GL_DRAW_FRAMEBUFFER swap glBindFramebuffer ] dip
[ GL_DRAW_FRAMEBUFFER 0 glBindFramebuffer ] [ ] cleanup ; inline
: with-draw-read-framebuffers ( draw-id read-id quot -- )
[
[ GL_DRAW_FRAMEBUFFER swap glBindFramebuffer ]
[ GL_READ_FRAMEBUFFER swap glBindFramebuffer ] bi*
] dip
[
GL_DRAW_FRAMEBUFFER 0 glBindFramebuffer
GL_READ_FRAMEBUFFER 0 glBindFramebuffer
] [ ] cleanup ; inline
: framebuffer-attachment ( attachment -- id )
GL_FRAMEBUFFER swap GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
{ uint } [ glGetFramebufferAttachmentParameteriv ] with-out-parameters ;