factor/basis/game/input
Björn Lindqvist 0763be780f game.input.gtk: throw in case no display is found 2018-02-04 23:24:04 +01:00
..
dinput core: Rename iota to <iota> so we can have TUPLE: iota ... ; instead of TUPLE: iota-tuple ... ; 2017-06-02 11:57:05 -05:00
gtk game.input.gtk: throw in case no display is found 2018-02-04 23:24:04 +01:00
iokit factor: Rename start -> subseq-start, start* -> subseq-start-from. 2017-06-01 14:45:54 -05:00
scancodes gmae.input: rename ` to backtick 2016-03-21 14:57:48 -07:00
x11 game.input.x11: use zip-as. 2018-01-19 12:13:35 -08:00
xinput update some more MACRO: effects. 2015-07-19 11:42:46 -07:00
authors.txt move game-* to game.* and update all usages 2009-10-08 01:42:54 -05:00
input-docs.factor improve help by linking to types directly. 2014-05-23 20:20:15 -07:00
input-tests.factor game.input: This test fails on Windows machines without mice. Disable 2017-09-01 09:19:24 -05:00
input.factor change ERROR: words from throw-foo back to foo. 2015-08-13 16:13:05 -07:00
summary.txt move game-* to game.* and update all usages 2009-10-08 01:42:54 -05:00
tags.txt Remove executable bit from tons of files that aren't 2014-11-05 20:40:42 -08:00