factor/basis/cocoa
Joe Groff cd4530adca iokit game-input backend improvements:
- avoid some needless allocation when dispatching input events
- some gamepads claim to be pointers too; only match actual mouses
- don't mess with the calibration settings if the axis min/max attributes aren't available

also, throw a more helpful error when plist> fails
2009-05-08 18:47:44 -05:00
..
application Tweak some code to reduce deployed image size 2009-03-31 08:03:27 -05:00
callbacks
dialogs refactoring cocoa.dialogs for directories 2009-04-30 08:29:49 -05:00
enumeration
messages cocoa.messages: cleanup 2009-03-23 19:25:17 -05:00
nibs
pasteboard Fixing conflicts from stack checker changes 2009-02-24 01:21:10 -06:00
plists iokit game-input backend improvements: 2009-05-08 18:47:44 -05:00
runtime
subclassing Changing : foo ; parsing to SYNTAX: foo ; 2009-03-21 01:27:50 -05:00
types
views compilation fixes 2009-05-01 12:56:52 -05:00
windows
authors.txt
cocoa-docs.factor
cocoa-tests.factor Fixing unit tests for syntax change 2009-03-23 00:34:02 -05:00
cocoa.factor cocoa: don't need to explicitly compile words anymore, as if more than a year ago... 2009-05-05 09:40:58 -05:00
summary.txt
tags.txt