- avoid some needless allocation when dispatching input events - some gamepads claim to be pointers too; only match actual mouses - don't mess with the calibration settings if the axis min/max attributes aren't available also, throw a more helpful error when plist> fails |
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| .. | ||
| authors.txt | ||
| plists-tests.factor | ||
| plists.factor | ||
| summary.txt | ||
| tags.txt | ||