factor/extra/gpu
Joe Groff 08308fa4f5 gpu.render: factor out and make public a "bind-uniforms" word for binding a uniform-tuple to a program-instance independent of a render-set 2009-10-18 18:31:38 -05:00
..
buffers docs: change $subsection to $subsections 2009-10-02 12:15:48 -04:00
demos move game-* to game.* and update all usages 2009-10-08 01:42:54 -05:00
framebuffers docs: change $subsection to $subsections 2009-10-02 12:15:48 -04:00
render gpu.render: factor out and make public a "bind-uniforms" word for binding a uniform-tuple to a program-instance independent of a render-set 2009-10-18 18:31:38 -05:00
shaders gpu.shaders: carry over instances from old shader/program objects when GLSL-SHADER: or GLSL-PROGRAM: forms get reparsed 2009-10-18 13:44:24 -05:00
state docs: change $subsection to $subsections 2009-10-02 12:15:48 -04:00
textures docs: change $subsection to $subsections 2009-10-02 12:15:48 -04:00
util fix using 2009-10-08 05:03:40 -05:00
authors.txt
gpu-docs.factor docs: change $subsection to $subsections 2009-10-02 12:15:48 -04:00
gpu.factor
summary.txt