factor/extra/boids/ui/ui.factor

167 lines
5.3 KiB
Factor

USING: kernel namespaces
math
math.functions
math.vectors
math.parser
hashtables sequences threads
colors
opengl
opengl.gl
ui
ui.gadgets
ui.gadgets.handler
ui.gadgets.slate
ui.gadgets.theme
ui.gadgets.frames
ui.gadgets.labels
ui.gadgets.buttons
ui.gadgets.packs
ui.gadgets.grids
ui.gestures
combinators.cleave
assocs.lib vars rewrite-closures boids ;
IN: boids.ui
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! draw-boid
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: point-a ( boid -- a ) boid-pos ;
: point-b ( boid -- b ) [ boid-pos ] [ boid-vel normalize* 20 v*n ] bi v+ ;
: boid-points ( boid -- point-a point-b ) [ point-a ] [ point-b ] bi ;
: draw-boid ( boid -- ) boid-points gl-line ;
: draw-boids ( -- ) boids> [ draw-boid ] each ;
: display ( -- ) black gl-color draw-boids ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
VAR: slate
VAR: loop
: run ( -- )
slate> rect-dim >world-size
iterate-boids
slate> relayout-1
yield
loop> [ run ] when ;
: button* ( string quot -- button ) closed-quot <bevel-button> ;
: toggle-loop ( -- ) loop> [ loop off ] [ loop on [ run ] in-thread ] if ;
VARS: population-label cohesion-label alignment-label separation-label ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: update-population-label ( -- )
"Population: " boids> length number>string append
20 32 pad-right population-label> set-label-string ;
: add-10-boids ( -- )
boids> 10 random-boids append >boids update-population-label ;
: sub-10-boids ( -- )
boids> 10 tail >boids update-population-label ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: truncate-value ( n -- n ) 10 * round 10 / ;
: update-cohesion-label ( -- )
"Cohesion: " cohesion-weight> truncate-value number>string append
20 32 pad-right cohesion-label> set-label-string ;
: update-alignment-label ( -- )
"Alignment: " alignment-weight> truncate-value number>string append
20 32 pad-right alignment-label> set-label-string ;
: update-separation-label ( -- )
"Separation: " separation-weight> truncate-value number>string append
20 32 pad-right separation-label> set-label-string ;
: inc-cohesion-weight ( -- ) cohesion-weight inc* update-cohesion-label ;
: dec-cohesion-weight ( -- ) cohesion-weight dec* update-cohesion-label ;
: inc-alignment-weight ( -- ) alignment-weight inc* update-alignment-label ;
: dec-alignment-weight ( -- ) alignment-weight dec* update-alignment-label ;
: inc-separation-weight ( -- ) separation-weight inc* update-separation-label ;
: dec-separation-weight ( -- ) separation-weight dec* update-separation-label ;
: boids-window* ( -- )
init-variables init-world-size init-boids loop on
C[ display ] <slate> >slate
t slate> set-gadget-clipped?
{ 600 400 } slate> set-slate-dim
C[ [ run ] in-thread ] slate> set-slate-graft
C[ loop off ] slate> set-slate-ungraft
"" <label> dup reverse-video-theme >population-label update-population-label
"" <label> dup reverse-video-theme >cohesion-label update-cohesion-label
"" <label> dup reverse-video-theme >alignment-label update-alignment-label
"" <label> dup reverse-video-theme >separation-label update-separation-label
<frame>
{
[ "ESC - Pause" [ drop toggle-loop ] button* ]
[ "1 - Randomize" [ drop randomize ] button* ]
[ <pile> 1 over set-pack-fill
population-label> over add-gadget
"3 - Add 10" [ drop add-10-boids ] button* over add-gadget
"2 - Sub 10" [ drop sub-10-boids ] button* over add-gadget ]
[ <pile> 1 over set-pack-fill
cohesion-label> over add-gadget
"q - +0.1" [ drop inc-cohesion-weight ] button* over add-gadget
"a - -0.1" [ drop dec-cohesion-weight ] button* over add-gadget ]
[ <pile> 1 over set-pack-fill
alignment-label> over add-gadget
"w - +0.1" [ drop inc-alignment-weight ] button* over add-gadget
"s - -0.1" [ drop dec-alignment-weight ] button* over add-gadget ]
[ <pile> 1 over set-pack-fill
separation-label> over add-gadget
"e - +0.1" [ drop inc-separation-weight ] button* over add-gadget
"d - -0.1" [ drop dec-separation-weight ] button* over add-gadget ]
} [ call ] map [ [ gadget, ] each ] make-shelf
1 over set-pack-fill
over @top grid-add
slate> over @center grid-add
H{ } clone
T{ key-down f f "1" } C[ drop randomize ] put-hash
T{ key-down f f "2" } C[ drop sub-10-boids ] put-hash
T{ key-down f f "3" } C[ drop add-10-boids ] put-hash
T{ key-down f f "q" } C[ drop inc-cohesion-weight ] put-hash
T{ key-down f f "a" } C[ drop dec-cohesion-weight ] put-hash
T{ key-down f f "w" } C[ drop inc-alignment-weight ] put-hash
T{ key-down f f "s" } C[ drop dec-alignment-weight ] put-hash
T{ key-down f f "e" } C[ drop inc-separation-weight ] put-hash
T{ key-down f f "d" } C[ drop dec-separation-weight ] put-hash
T{ key-down f f "ESC" } C[ drop toggle-loop ] put-hash
<handler> tuck set-gadget-delegate "Boids" open-window ;
: boids-window ( -- ) [ [ boids-window* ] with-scope ] with-ui ;
MAIN: boids-window