This website requires JavaScript.
Explore
Help
Sign In
steve
/
factor
Watch
1
Star
0
Fork
You've already forked factor
0
Code
Issues
Pull Requests
Releases
Wiki
Activity
a2a598546f
factor
/
extra
/
terrain
History
Doug Coleman
445b43d924
Use benchmark.struct vocab to record tick/draw timings in game loop
2010-06-10 15:37:36 -05:00
..
generation
remove SIMDS:
2009-11-26 11:15:46 -08:00
shaders
MacOS X glFrustum generates -0.0 in W column of projection matrix; Windows glFrustum generates 0.0. This causes sign differences in the gl_ProjectionMatrixInverse between platforms. manually force the z coordinate sign in terrain sky projection to be negative like it ought to be
2009-05-13 21:28:12 -05:00
authors.txt
factor out grid mesh generation in terrain to its own vocab
2009-05-18 10:31:05 -05:00
deploy.factor
terrain: fix deploy config
2009-10-17 16:43:47 -05:00
summary.txt
factor out grid mesh generation in terrain to its own vocab
2009-05-18 10:31:05 -05:00
tags.txt
Clean up some tags
2010-02-17 00:12:55 +13:00
terrain.factor
Use benchmark.struct vocab to record tick/draw timings in game loop
2010-06-10 15:37:36 -05:00