factor/extra/tetris/game/game.factor

114 lines
3.2 KiB
Factor

! Copyright (C) 2006, 2007 Alex Chapman
! See http://factorcode.org/license.txt for BSD license.
USING: kernel sequences math math.functions tetris.board
tetris.piece tetris.tetromino lazy-lists combinators system ;
IN: tetris.game
TUPLE: tetris pieces last-update update-interval rows score game-state paused? running? ;
: default-width 10 ; inline
: default-height 20 ; inline
: <tetris> ( width height -- tetris )
<board> tetris construct-delegate
dup board-width <piece-llist> over set-tetris-pieces
0 over set-tetris-last-update
0 over set-tetris-rows
0 over set-tetris-score
f over set-tetris-paused?
t over set-tetris-running? ;
: <default-tetris> ( -- tetris ) default-width default-height <tetris> ;
: <new-tetris> ( old -- new )
[ board-width ] keep board-height <tetris> ;
: tetris-board ( tetris -- board ) delegate ;
: tetris-current-piece ( tetris -- piece ) tetris-pieces car ;
: tetris-next-piece ( tetris -- piece ) tetris-pieces cdr car ;
: toggle-pause ( tetris -- )
dup tetris-paused? not swap set-tetris-paused? ;
: tetris-level ( tetris -- level )
tetris-rows 1+ 10 / ceiling ;
: tetris-update-interval ( tetris -- interval )
tetris-level 1- 60 * 1000 swap - ;
: add-block ( tetris block -- )
over tetris-current-piece tetromino-colour board-set-block ;
: game-over? ( tetris -- ? )
dup tetris-next-piece piece-valid? not ;
: new-current-piece ( tetris -- )
dup game-over? [
f swap set-tetris-running?
] [
dup tetris-pieces cdr swap set-tetris-pieces
] if ;
: rows-score ( level n -- score )
{
{ 0 [ 0 ] }
{ 1 [ 40 ] }
{ 2 [ 100 ] }
{ 3 [ 300 ] }
{ 4 [ 1200 ] }
} case swap 1+ * ;
: add-score ( tetris score -- )
over tetris-score + swap set-tetris-score ;
: score-rows ( tetris n -- )
2dup >r dup tetris-level r> rows-score add-score
over tetris-rows + swap set-tetris-rows ;
: lock-piece ( tetris -- )
[ dup tetris-current-piece piece-blocks [ add-block ] with each ] keep
dup new-current-piece dup check-rows score-rows ;
: can-rotate? ( tetris -- ? )
dup tetris-current-piece clone dup 1 rotate-piece piece-valid? ;
: (rotate) ( inc tetris -- )
dup can-rotate? [ tetris-current-piece swap rotate-piece ] [ 2drop ] if ;
: rotate-left ( tetris -- ) -1 swap (rotate) ;
: rotate-right ( tetris -- ) 1 swap (rotate) ;
: can-move? ( tetris move -- ? )
>r dup tetris-current-piece clone dup r> move-piece piece-valid? ;
: tetris-move ( tetris move -- ? )
#! moves the piece if possible, returns whether the piece was moved
2dup can-move? [
>r tetris-current-piece r> move-piece t
] [
2drop f
] if ;
: move-left ( tetris -- ) { -1 0 } tetris-move drop ;
: move-right ( tetris -- ) { 1 0 } tetris-move drop ;
: move-down ( tetris -- )
dup { 0 1 } tetris-move [ drop ] [ lock-piece ] if ;
: move-drop ( tetris -- )
dup { 0 1 } tetris-move [ move-drop ] [ lock-piece ] if ;
: update ( tetris -- )
millis over tetris-last-update -
over tetris-update-interval > [
dup move-down
millis swap set-tetris-last-update
] [ drop ] if ;
: maybe-update ( tetris -- )
dup tetris-paused? over tetris-running? not or [ drop ] [ update ] if ;