factor/extra/gpu
Slava Pestov 220dd88a2c Update documentation for new help lint check 2010-02-19 12:31:52 +13:00
..
buffers gpu.buffers: allocate-byte-array word, equivalent to [ byte-length ] keep allocate-buffer 2010-02-05 14:07:45 -08:00
demos Merge branch 'master' of git://factorcode.org/git/factor 2010-02-16 10:41:15 -08:00
framebuffers squeeze some TYPED: juice on gpu.* 2010-01-15 14:03:15 -08:00
render fall back to manual gl vertex attribute management when GL_APPLE_vertex_array_object is not present, so gpu can support vanilla GL 2.0 2010-02-17 11:26:32 -08:00
shaders Update documentation for new help lint check 2010-02-19 12:31:52 +13:00
state fall back to manual gl vertex attribute management when GL_APPLE_vertex_array_object is not present, so gpu can support vanilla GL 2.0 2010-02-17 11:26:32 -08:00
textures gpu.textures: add symbolic constants for LATC compression 2010-02-13 18:06:48 -08:00
util gpu.shaders: change around vertex-array construction a bit. rename <vertex-array> to <multi-vertex-array> and buffer>vertex-array to <vertex-array*> . add new <vertex-array> that takes a single buffer and reads it with the program's linked vertex-format 2010-02-10 15:27:57 -08:00
authors.txt opengl is for chumps 2009-07-19 14:34:24 -05:00
gpu-docs.factor update gpu docs—VAOs no longer required 2010-02-17 12:50:32 -08:00
gpu.factor fall back to manual gl vertex attribute management when GL_APPLE_vertex_array_object is not present, so gpu can support vanilla GL 2.0 2010-02-17 11:26:32 -08:00
summary.txt opengl is for chumps 2009-07-19 14:34:24 -05:00