factor/extra/boids/boids.factor

363 lines
9.6 KiB
Factor

USING: kernel
namespaces
arrays
accessors
strings
sequences
locals
threads
math
math.functions
math.trig
math.order
math.ranges
math.vectors
random
calendar
opengl.gl
opengl
ui
ui.gadgets
ui.gadgets.tracks
ui.gadgets.frames
ui.gadgets.grids
ui.render
multi-methods
multi-method-syntax
combinators.short-circuit
processing.shapes
flatland ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
IN: boids
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: constrain ( n a b -- n ) rot min max ;
: angle-between ( vec vec -- angle )
[ v. ] [ [ norm ] bi@ * ] 2bi / -1 1 constrain acos rad>deg ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: relative-position ( self other -- v ) swap [ pos>> ] bi@ v- ;
: relative-angle ( self other -- angle )
over vel>> -rot relative-position angle-between ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: in-radius? ( self other radius -- ? ) [ distance ] dip <= ;
: in-view? ( self other angle -- ? ) [ relative-angle ] dip 2 / <= ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: vsum ( vector-of-vectors -- vec ) { 0 0 } [ v+ ] reduce ;
: vaverage ( seq-of-vectors -- seq ) [ vsum ] [ length ] bi v/n ;
: average-position ( boids -- pos ) [ pos>> ] map vaverage ;
: average-velocity ( boids -- vel ) [ vel>> ] map vaverage ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: <boid> < <vel> ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: <behaviour>
{ weight initial: 1.0 }
{ view-angle initial: 180 }
{ radius } ;
TUPLE: <cohesion> < <behaviour> { radius initial: 75 } ;
TUPLE: <alignment> < <behaviour> { radius initial: 50 } ;
TUPLE: <separation> < <behaviour> { radius initial: 25 } ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
:: within-neighborhood? ( SELF OTHER BEHAVIOUR -- ? )
SELF OTHER
{
[ BEHAVIOUR radius>> in-radius? ]
[ BEHAVIOUR view-angle>> in-view? ]
[ eq? not ]
}
2&& ;
:: neighborhood ( SELF OTHERS BEHAVIOUR -- boids )
OTHERS [| OTHER | SELF OTHER BEHAVIOUR within-neighborhood? ] filter ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: normalize* ( u -- v ) { 0.001 0.001 } v+ normalize ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
GENERIC: force* ( sequence <boid> <behaviour> -- force )
:: cohesion-force ( OTHERS SELF BEHAVIOUR -- force )
OTHERS average-position SELF pos>> v- normalize* BEHAVIOUR weight>> v*n ;
:: alignment-force ( OTHERS SELF BEHAVIOUR -- force )
OTHERS average-velocity normalize* BEHAVIOUR weight>> v*n ;
:: separation-force ( OTHERS SELF BEHAVIOUR -- force )
SELF pos>> OTHERS average-position v- normalize* BEHAVIOUR weight>> v*n ;
METHOD: force* ( sequence <boid> <cohesion> -- force ) cohesion-force ;
METHOD: force* ( sequence <boid> <alignment> -- force ) alignment-force ;
METHOD: force* ( sequence <boid> <separation> -- force ) separation-force ;
:: force ( OTHERS SELF BEHAVIOUR -- force )
SELF OTHERS BEHAVIOUR neighborhood
[ { 0 0 } ]
[ SELF BEHAVIOUR force* ]
if-empty ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: random-boids ( count -- boids )
[
drop
<boid> new
2 [ drop 1000 random ] map >>pos
2 [ drop -10 10 [a,b] random ] map >>vel
]
map ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: draw-boid ( boid -- )
glPushMatrix
dup pos>> gl-translate-2d
vel>> first2 rect> arg rad>deg 0 0 1 glRotated
{ { 0 5 } { 0 -5 } { 20 0 } } triangle
fill-mode
glPopMatrix ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: gadget->sky ( gadget -- sky ) { 0 0 } swap dim>> <rectangle> boa ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
USE: syntax ! Switch back to non-multi-method 'TUPLE:' syntax
TUPLE: <boids-gadget> < gadget paused boids behaviours time-slice ;
M: <boids-gadget> pref-dim* ( <boids-gadget> -- dim ) drop { 600 400 } ;
M: <boids-gadget> ungraft* ( <boids-gadget> -- ) t >>paused drop ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
:: iterate-system ( BOIDS-GADGET -- )
[let | SKY [ BOIDS-GADGET gadget->sky ]
BOIDS [ BOIDS-GADGET boids>> ]
TIME-SLICE [ BOIDS-GADGET time-slice>> ]
BEHAVIOURS [ BOIDS-GADGET behaviours>> ] |
BOIDS
[| SELF |
[wlet | force-due-to [| BEHAVIOUR | BOIDS SELF BEHAVIOUR force ] |
! F = m a. M is 1. So F = a.
[let | ACCEL [ BEHAVIOURS [ force-due-to ] map vsum ] |
[let | POS [ SELF pos>> SELF vel>> TIME-SLICE v*n v+ ]
VEL [ SELF vel>> ACCEL TIME-SLICE v*n v+ ] |
[let | POS [ POS SKY wrap ]
VEL [ VEL normalize* ] |
T{ <boid> f POS VEL } ] ] ] ]
]
map
BOIDS-GADGET (>>boids) ] ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
M:: <boids-gadget> draw-gadget* ( BOIDS-GADGET -- )
origin get
[ BOIDS-GADGET boids>> [ draw-boid ] each ]
with-translation ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
:: start-boids-thread ( GADGET -- )
GADGET f >>paused drop
[
[
GADGET paused>>
[ f ]
[ GADGET iterate-system GADGET relayout-1 1 milliseconds sleep t ]
if
]
loop
]
in-thread ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: default-behaviours ( -- seq )
{ <cohesion> <alignment> <separation> } [ new ] map ;
: boids-gadget ( -- gadget )
<boids-gadget> new-gadget
100 random-boids >>boids
default-behaviours >>behaviours
10 >>time-slice
t >>clipped? ;
: run-boids ( -- ) boids-gadget dup "Boids" open-window start-boids-thread ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
USING: math.parser
ui.gadgets.labels
ui.gadgets.buttons
ui.gadgets.packs ;
: truncate-number ( n -- n ) 10 * round 10 / ;
:: make-behaviour-control ( NAME BEHAVIOUR -- gadget )
[let | NAME-LABEL [ NAME <label> reverse-video-theme ]
VALUE-LABEL [ 20 32 <string> <label> reverse-video-theme ] |
[wlet | update-value-label [ ! ( -- )
BEHAVIOUR weight>> truncate-number number>string
VALUE-LABEL
set-label-string ] |
update-value-label
<pile> 1 >>fill
{ 1 0 } <track>
NAME-LABEL 0.5 track-add
VALUE-LABEL 0.5 track-add
add-gadget
"+0.1"
[
drop
BEHAVIOUR [ 0.1 + ] change-weight drop
update-value-label
]
<bevel-button> add-gadget
"-0.1"
[
drop
BEHAVIOUR weight>> 0.1 >
[
BEHAVIOUR [ 0.1 - ] change-weight drop
update-value-label
]
when
]
<bevel-button> add-gadget ] ] ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
:: make-population-control ( BOIDS-GADGET -- gadget )
[let | VALUE-LABEL [ 20 32 <string> <label> reverse-video-theme ] |
[wlet | update-value-label [ ( -- )
BOIDS-GADGET boids>> length number>string
VALUE-LABEL
set-label-string ] |
update-value-label
<pile> 1 >>fill
{ 1 0 } <track>
"Population: " <label> reverse-video-theme 0.5 track-add
VALUE-LABEL 0.5 track-add
add-gadget
"Add 10"
[
drop
BOIDS-GADGET
BOIDS-GADGET boids>> 10 random-boids append
>>boids
drop
update-value-label
]
<bevel-button>
add-gadget
"Sub 10"
[
drop
BOIDS-GADGET boids>> length 10 >
[
BOIDS-GADGET
BOIDS-GADGET boids>> 10 tail
>>boids
drop
update-value-label
]
when
]
<bevel-button>
add-gadget ] ] ( gadget -- gadget ) ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
:: pause-toggle ( BOIDS-GADGET -- )
BOIDS-GADGET paused>>
[ BOIDS-GADGET start-boids-thread ]
[ BOIDS-GADGET t >>paused drop ]
if ;
:: randomize-boids ( BOIDS-GADGET -- )
BOIDS-GADGET BOIDS-GADGET boids>> length random-boids >>boids drop ;
: boids-app ( -- )
[let | BOIDS-GADGET [ boids-gadget ] |
<frame>
<shelf>
1 >>fill
"Pause" [ drop BOIDS-GADGET pause-toggle ] <bevel-button> add-gadget
"Randomize"
[ drop BOIDS-GADGET randomize-boids ] <bevel-button> add-gadget
BOIDS-GADGET make-population-control add-gadget
"Cohesion: " BOIDS-GADGET behaviours>> first make-behaviour-control
"Alignment: " BOIDS-GADGET behaviours>> second make-behaviour-control
"Separation: " BOIDS-GADGET behaviours>> third make-behaviour-control
[ add-gadget ] tri@
@top grid-add
BOIDS-GADGET @center grid-add
"Boids" open-window
BOIDS-GADGET start-boids-thread ] ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: boids-main ( -- ) [ boids-app ] with-ui ;
MAIN: boids-main