407 lines
17 KiB
Factor
Executable File
407 lines
17 KiB
Factor
Executable File
! Copyright (C) 2009 Slava Pestov.
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! See http://factorcode.org/license.txt for BSD license.
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USING: accessors assocs cache colors.constants destructors
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kernel opengl opengl.gl opengl.capabilities combinators images
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images.tesselation grouping sequences math math.vectors
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math.matrices generalizations fry arrays namespaces system
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locals literals specialized-arrays ;
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FROM: alien.c-types => float ;
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SPECIALIZED-ARRAY: float
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IN: opengl.textures
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SYMBOL: non-power-of-2-textures?
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: check-extensions ( -- )
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#! ATI frglx driver doesn't implement GL_ARB_texture_non_power_of_two properly.
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#! See thread 'Linux font display problem' April 2009 on Factor-talk
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gl-vendor "ATI Technologies Inc." = not os macosx? or [
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"2.0" { "GL_ARB_texture_non_power_of_two" }
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has-gl-version-or-extensions?
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non-power-of-2-textures? set
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] when ;
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: gen-texture ( -- id ) [ glGenTextures ] (gen-gl-object) ;
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: delete-texture ( id -- ) [ glDeleteTextures ] (delete-gl-object) ;
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ERROR: unsupported-component-order component-order component-type ;
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CONSTANT: image-internal-formats H{
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{ { A ubyte-components } $ GL_ALPHA8 }
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{ { A ushort-components } $ GL_ALPHA16 }
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{ { A half-components } $ GL_ALPHA16F_ARB }
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{ { A float-components } $ GL_ALPHA32F_ARB }
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{ { A byte-integer-components } $ GL_ALPHA8I_EXT }
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{ { A ubyte-integer-components } $ GL_ALPHA8UI_EXT }
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{ { A short-integer-components } $ GL_ALPHA16I_EXT }
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{ { A ushort-integer-components } $ GL_ALPHA16UI_EXT }
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{ { A int-integer-components } $ GL_ALPHA32I_EXT }
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{ { A uint-integer-components } $ GL_ALPHA32UI_EXT }
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{ { L ubyte-components } $ GL_LUMINANCE8 }
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{ { L ushort-components } $ GL_LUMINANCE16 }
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{ { L half-components } $ GL_LUMINANCE16F_ARB }
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{ { L float-components } $ GL_LUMINANCE32F_ARB }
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{ { L byte-integer-components } $ GL_LUMINANCE8I_EXT }
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{ { L ubyte-integer-components } $ GL_LUMINANCE8UI_EXT }
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{ { L short-integer-components } $ GL_LUMINANCE16I_EXT }
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{ { L ushort-integer-components } $ GL_LUMINANCE16UI_EXT }
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{ { L int-integer-components } $ GL_LUMINANCE32I_EXT }
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{ { L uint-integer-components } $ GL_LUMINANCE32UI_EXT }
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{ { R ubyte-components } $ GL_R8 }
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{ { R ushort-components } $ GL_R16 }
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{ { R half-components } $ GL_R16F }
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{ { R float-components } $ GL_R32F }
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{ { R byte-integer-components } $ GL_R8I }
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{ { R ubyte-integer-components } $ GL_R8UI }
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{ { R short-integer-components } $ GL_R16I }
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{ { R ushort-integer-components } $ GL_R16UI }
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{ { R int-integer-components } $ GL_R32I }
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{ { R uint-integer-components } $ GL_R32UI }
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{ { INTENSITY ubyte-components } $ GL_INTENSITY8 }
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{ { INTENSITY ushort-components } $ GL_INTENSITY16 }
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{ { INTENSITY half-components } $ GL_INTENSITY16F_ARB }
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{ { INTENSITY float-components } $ GL_INTENSITY32F_ARB }
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{ { INTENSITY byte-integer-components } $ GL_INTENSITY8I_EXT }
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{ { INTENSITY ubyte-integer-components } $ GL_INTENSITY8UI_EXT }
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{ { INTENSITY short-integer-components } $ GL_INTENSITY16I_EXT }
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{ { INTENSITY ushort-integer-components } $ GL_INTENSITY16UI_EXT }
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{ { INTENSITY int-integer-components } $ GL_INTENSITY32I_EXT }
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{ { INTENSITY uint-integer-components } $ GL_INTENSITY32UI_EXT }
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{ { DEPTH ushort-components } $ GL_DEPTH_COMPONENT16 }
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{ { DEPTH u-24-components } $ GL_DEPTH_COMPONENT24 }
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{ { DEPTH uint-components } $ GL_DEPTH_COMPONENT32 }
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{ { DEPTH float-components } $ GL_DEPTH_COMPONENT32F }
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{ { LA ubyte-components } $ GL_LUMINANCE8_ALPHA8 }
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{ { LA ushort-components } $ GL_LUMINANCE16_ALPHA16 }
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{ { LA half-components } $ GL_LUMINANCE_ALPHA16F_ARB }
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{ { LA float-components } $ GL_LUMINANCE_ALPHA32F_ARB }
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{ { LA byte-integer-components } $ GL_LUMINANCE_ALPHA8I_EXT }
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{ { LA ubyte-integer-components } $ GL_LUMINANCE_ALPHA8UI_EXT }
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{ { LA short-integer-components } $ GL_LUMINANCE_ALPHA16I_EXT }
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{ { LA ushort-integer-components } $ GL_LUMINANCE_ALPHA16UI_EXT }
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{ { LA int-integer-components } $ GL_LUMINANCE_ALPHA32I_EXT }
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{ { LA uint-integer-components } $ GL_LUMINANCE_ALPHA32UI_EXT }
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{ { RG ubyte-components } $ GL_RG8 }
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{ { RG ushort-components } $ GL_RG16 }
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{ { RG half-components } $ GL_RG16F }
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{ { RG float-components } $ GL_RG32F }
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{ { RG byte-integer-components } $ GL_RG8I }
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{ { RG ubyte-integer-components } $ GL_RG8UI }
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{ { RG short-integer-components } $ GL_RG16I }
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{ { RG ushort-integer-components } $ GL_RG16UI }
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{ { RG int-integer-components } $ GL_RG32I }
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{ { RG uint-integer-components } $ GL_RG32UI }
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{ { DEPTH-STENCIL u-24-8-components } $ GL_DEPTH24_STENCIL8 }
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{ { DEPTH-STENCIL float-32-u-8-components } $ GL_DEPTH32F_STENCIL8 }
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{ { RGB ubyte-components } $ GL_RGB8 }
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{ { RGB ushort-components } $ GL_RGB16 }
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{ { RGB half-components } $ GL_RGB16F }
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{ { RGB float-components } $ GL_RGB32F }
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{ { RGB byte-integer-components } $ GL_RGB8I }
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{ { RGB ubyte-integer-components } $ GL_RGB8UI }
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{ { RGB byte-integer-components } $ GL_RGB8I }
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{ { RGB ubyte-integer-components } $ GL_RGB8UI }
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{ { RGB short-integer-components } $ GL_RGB16I }
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{ { RGB ushort-integer-components } $ GL_RGB16UI }
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{ { RGB int-integer-components } $ GL_RGB32I }
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{ { RGB uint-integer-components } $ GL_RGB32UI }
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{ { RGB u-5-6-5-components } $ GL_RGB5 }
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{ { RGB u-9-9-9-e5-components } $ GL_RGB9_E5 }
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{ { RGB float-11-11-10-components } $ GL_R11F_G11F_B10F }
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{ { RGBA ubyte-components } $ GL_RGBA8 }
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{ { RGBA ushort-components } $ GL_RGBA16 }
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{ { RGBA half-components } $ GL_RGBA16F }
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{ { RGBA float-components } $ GL_RGBA32F }
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{ { RGBA byte-integer-components } $ GL_RGBA8I }
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{ { RGBA ubyte-integer-components } $ GL_RGBA8UI }
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{ { RGBA byte-integer-components } $ GL_RGBA8I }
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{ { RGBA ubyte-integer-components } $ GL_RGBA8UI }
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{ { RGBA short-integer-components } $ GL_RGBA16I }
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{ { RGBA ushort-integer-components } $ GL_RGBA16UI }
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{ { RGBA int-integer-components } $ GL_RGBA32I }
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{ { RGBA uint-integer-components } $ GL_RGBA32UI }
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{ { RGBA u-5-5-5-1-components } $ GL_RGB5_A1 }
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{ { RGBA u-10-10-10-2-components } $ GL_RGB10_A2 }
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}
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GENERIC: fix-internal-component-order ( order -- order' )
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M: object fix-internal-component-order ;
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M: BGR fix-internal-component-order drop RGB ;
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M: BGRA fix-internal-component-order drop RGBA ;
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M: ARGB fix-internal-component-order drop RGBA ;
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M: ABGR fix-internal-component-order drop RGBA ;
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M: RGBX fix-internal-component-order drop RGBA ;
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M: BGRX fix-internal-component-order drop RGBA ;
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M: XRGB fix-internal-component-order drop RGBA ;
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M: XBGR fix-internal-component-order drop RGBA ;
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: image-internal-format ( component-order component-type -- internal-format )
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2dup
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[ fix-internal-component-order ] dip 2array image-internal-formats at
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[ 2nip ] [ unsupported-component-order ] if* ;
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: reversed-type? ( component-type -- ? )
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{ u-9-9-9-e5-components float-11-11-10-components } member? ;
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: (component-order>format) ( component-order component-type -- gl-format )
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dup unnormalized-integer-components? [
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swap {
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{ A [ drop GL_ALPHA_INTEGER_EXT ] }
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{ L [ drop GL_LUMINANCE_INTEGER_EXT ] }
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{ R [ drop GL_RED_INTEGER ] }
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{ LA [ drop GL_LUMINANCE_ALPHA_INTEGER_EXT ] }
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{ RG [ drop GL_RG_INTEGER ] }
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{ BGR [ drop GL_BGR_INTEGER ] }
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{ RGB [ drop GL_RGB_INTEGER ] }
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{ BGRA [ drop GL_BGRA_INTEGER ] }
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{ RGBA [ drop GL_RGBA_INTEGER ] }
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{ BGRX [ drop GL_BGRA_INTEGER ] }
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{ RGBX [ drop GL_RGBA_INTEGER ] }
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[ swap unsupported-component-order ]
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} case
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] [
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swap {
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{ A [ drop GL_ALPHA ] }
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{ L [ drop GL_LUMINANCE ] }
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{ R [ drop GL_RED ] }
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{ LA [ drop GL_LUMINANCE_ALPHA ] }
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{ RG [ drop GL_RG ] }
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{ BGR [ reversed-type? GL_RGB GL_BGR ? ] }
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{ RGB [ reversed-type? GL_BGR GL_RGB ? ] }
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{ BGRA [ drop GL_BGRA ] }
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{ RGBA [ drop GL_RGBA ] }
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{ ARGB [ drop GL_BGRA ] }
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{ ABGR [ drop GL_RGBA ] }
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{ BGRX [ drop GL_BGRA ] }
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{ RGBX [ drop GL_RGBA ] }
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{ XRGB [ drop GL_BGRA ] }
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{ XBGR [ drop GL_RGBA ] }
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{ INTENSITY [ drop GL_INTENSITY ] }
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{ DEPTH [ drop GL_DEPTH_COMPONENT ] }
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{ DEPTH-STENCIL [ drop GL_DEPTH_STENCIL ] }
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[ swap unsupported-component-order ]
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} case
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] if ;
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GENERIC: (component-type>type) ( component-order component-type -- gl-type )
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M: object (component-type>type) unsupported-component-order ;
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: four-channel-alpha-first? ( component-order component-type -- ? )
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over component-count 4 =
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[ drop alpha-channel-precedes-colors? ]
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[ unsupported-component-order ] if ;
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: not-alpha-first ( component-order component-type -- )
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over alpha-channel-precedes-colors?
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[ unsupported-component-order ]
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[ 2drop ] if ;
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M: ubyte-components (component-type>type)
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drop alpha-channel-precedes-colors?
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[ GL_UNSIGNED_INT_8_8_8_8_REV ]
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[ GL_UNSIGNED_BYTE ] if ;
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M: ushort-components (component-type>type) not-alpha-first GL_UNSIGNED_SHORT ;
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M: uint-components (component-type>type) not-alpha-first GL_UNSIGNED_INT ;
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M: half-components (component-type>type) not-alpha-first GL_HALF_FLOAT ;
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M: float-components (component-type>type) not-alpha-first GL_FLOAT ;
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M: byte-integer-components (component-type>type) not-alpha-first GL_BYTE ;
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M: ubyte-integer-components (component-type>type) not-alpha-first GL_UNSIGNED_BYTE ;
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M: short-integer-components (component-type>type) not-alpha-first GL_SHORT ;
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M: ushort-integer-components (component-type>type) not-alpha-first GL_UNSIGNED_SHORT ;
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M: int-integer-components (component-type>type) not-alpha-first GL_INT ;
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M: uint-integer-components (component-type>type) not-alpha-first GL_UNSIGNED_INT ;
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M: u-5-5-5-1-components (component-type>type)
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four-channel-alpha-first?
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[ GL_UNSIGNED_SHORT_1_5_5_5_REV ]
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[ GL_UNSIGNED_SHORT_5_5_5_1 ] if ;
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M: u-5-6-5-components (component-type>type) 2drop GL_UNSIGNED_SHORT_5_6_5 ;
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M: u-10-10-10-2-components (component-type>type)
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four-channel-alpha-first?
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[ GL_UNSIGNED_INT_2_10_10_10_REV ]
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[ GL_UNSIGNED_INT_10_10_10_2 ] if ;
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M: u-24-components (component-type>type)
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over DEPTH =
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[ 2drop GL_UNSIGNED_INT ] [ unsupported-component-order ] if ;
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M: u-24-8-components (component-type>type)
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over DEPTH-STENCIL =
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[ 2drop GL_UNSIGNED_INT_24_8 ] [ unsupported-component-order ] if ;
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M: u-9-9-9-e5-components (component-type>type)
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over BGR =
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[ 2drop GL_UNSIGNED_INT_5_9_9_9_REV ] [ unsupported-component-order ] if ;
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M: float-11-11-10-components (component-type>type)
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over BGR =
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[ 2drop GL_UNSIGNED_INT_10F_11F_11F_REV ] [ unsupported-component-order ] if ;
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: image-data-format ( component-order component-type -- gl-format gl-type )
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[ (component-order>format) ] [ (component-type>type) ] 2bi ;
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SLOT: display-list
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: draw-texture ( texture -- ) display-list>> [ glCallList ] when* ;
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GENERIC: draw-scaled-texture ( dim texture -- )
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DEFER: make-texture
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: (image-format) ( component-order component-type -- internal-format format type )
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[ image-internal-format ] [ image-data-format ] 2bi ;
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: image-format ( image -- internal-format format type )
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[ component-order>> ] [ component-type>> ] bi (image-format) ;
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<PRIVATE
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TUPLE: single-texture < disposable image dim loc texture-coords texture display-list ;
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: adjust-texture-dim ( dim -- dim' )
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non-power-of-2-textures? get [
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[ dup 1 = [ next-power-of-2 ] unless ] map
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] unless ;
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:: tex-image ( image bitmap -- )
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image image-format :> type :> format :> internal-format
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GL_TEXTURE_2D 0 internal-format
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image dim>> adjust-texture-dim first2 0
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format type bitmap glTexImage2D ;
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: tex-sub-image ( image -- )
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[ GL_TEXTURE_2D 0 0 0 ] dip
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[ dim>> first2 ]
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[ image-format [ drop ] 2dip ]
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[ bitmap>> ] tri
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glTexSubImage2D ;
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: init-texture ( -- )
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GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER GL_NEAREST glTexParameteri
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GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER GL_NEAREST glTexParameteri
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GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_REPEAT glTexParameteri
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GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_REPEAT glTexParameteri ;
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: with-texturing ( quot -- )
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GL_TEXTURE_2D [
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GL_TEXTURE_BIT [
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GL_TEXTURE_COORD_ARRAY [
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COLOR: white gl-color
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call
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] do-enabled-client-state
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] do-attribs
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] do-enabled ; inline
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: (draw-textured-rect) ( dim texture -- )
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[ loc>> ]
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[ [ GL_TEXTURE_2D ] dip texture>> glBindTexture ]
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[ init-texture texture-coords>> gl-texture-coord-pointer ] tri
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swap gl-fill-rect ;
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: draw-textured-rect ( dim texture -- )
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[
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[ image>> has-alpha? [ GL_BLEND glDisable ] unless ]
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[ (draw-textured-rect) GL_TEXTURE_2D 0 glBindTexture ]
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[ image>> has-alpha? [ GL_BLEND glEnable ] unless ]
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tri
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] with-texturing ;
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: texture-coords ( texture -- coords )
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[ [ dim>> ] [ image>> dim>> adjust-texture-dim ] bi v/ ]
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[
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image>> upside-down?>>
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{ { 0 1 } { 1 1 } { 1 0 } { 0 0 } }
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{ { 0 0 } { 1 0 } { 1 1 } { 0 1 } } ?
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] bi
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[ v* ] with map float-array{ } join ;
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: make-texture-display-list ( texture -- dlist )
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GL_COMPILE [ [ dim>> ] keep draw-textured-rect ] make-dlist ;
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: <single-texture> ( image loc -- texture )
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single-texture new-disposable swap >>loc swap [ >>image ] [ dim>> >>dim ] bi
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dup image>> dim>> product 0 = [
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dup texture-coords >>texture-coords
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dup image>> make-texture >>texture
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dup make-texture-display-list >>display-list
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] unless ;
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M: single-texture dispose*
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[ texture>> [ delete-texture ] when* ]
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[ display-list>> [ delete-dlist ] when* ] bi ;
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M: single-texture draw-scaled-texture
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2dup dim>> = [ nip draw-texture ] [
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dup texture>> [ draw-textured-rect ] [ 2drop ] if
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] if ;
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TUPLE: multi-texture < disposable grid display-list loc ;
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: image-locs ( image-grid -- loc-grid )
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[ first [ dim>> first ] map ] [ [ first dim>> second ] map ] bi
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[ 0 [ + ] accumulate nip ] bi@
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cross-zip flip ;
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: <texture-grid> ( image-grid loc -- grid )
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[ dup image-locs ] dip
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'[ [ _ v+ <single-texture> |dispose ] 2map ] 2map ;
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: grid-has-alpha? ( grid -- ? )
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first first image>> has-alpha? ;
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: make-textured-grid-display-list ( grid -- dlist )
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GL_COMPILE [
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[
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[ grid-has-alpha? [ GL_BLEND glDisable ] unless ]
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[ [ [ [ dim>> ] keep (draw-textured-rect) ] each ] each ]
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[ grid-has-alpha? [ GL_BLEND glEnable ] unless ] tri
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GL_TEXTURE_2D 0 glBindTexture
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] with-texturing
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] make-dlist ;
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: <multi-texture> ( image-grid loc -- multi-texture )
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[
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[ multi-texture new-disposable ] 2dip
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[ nip >>loc ] [ <texture-grid> >>grid ] 2bi
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dup grid>> make-textured-grid-display-list >>display-list
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] with-destructors ;
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M: multi-texture draw-scaled-texture nip draw-texture ;
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M: multi-texture dispose* grid>> [ [ dispose ] each ] each ;
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CONSTANT: max-texture-size { 512 512 }
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PRIVATE>
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: make-texture ( image -- id )
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#! We use glTexSubImage2D to work around the power of 2 texture size
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#! limitation
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gen-texture [
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GL_TEXTURE_BIT [
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GL_TEXTURE_2D swap glBindTexture
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non-power-of-2-textures? get
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[ dup bitmap>> tex-image ]
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[ [ f tex-image ] [ tex-sub-image ] bi ] if
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] do-attribs
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] keep ;
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: <texture> ( image loc -- texture )
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over dim>> max-texture-size [ <= ] 2all?
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[ <single-texture> ]
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[ [ max-texture-size tesselate ] dip <multi-texture> ] if ;
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