factor/basis/game/input
John Benediktsson 4f42c72012 specialized-arrays: performed some cleanup.
Specifically,
    •   Created >c-array to be replacement for >T-array.
    •   Created cast-array to be generic replacement for all T-array-cast words.
    •   Created c-array@ to be generic replacement for T-array@ words.
    •   Replaced usages of <T-array> with T <c-array>
    •   Replaced usages of <direct-T-array> with T <c-direct-array>
    •   Replaced usages of >T-array with T >c-array
    •   Replaced usages of T-array-cast with T cast-array
    •   Replaced usages of malloc-T-array with T malloc-array.
    •   Removed malloc-T-array.
    •   Removed T-array-cast.
    •   Removed T-array@.
    •   Removed >T-array.

I also added (but didn't change any code to use):
    •   T c-array-type, returns T-array
    •   T c-array?, returns T-array?
    •   c-array{ T ... }, returns T-array{ ... }

Bootstraps just find on Mac OS X.  Also `load-all test-all` works for me.
2011-09-26 11:37:51 -07:00
..
dinput specialized-arrays: performed some cleanup. 2011-09-26 11:37:51 -07:00
gtk game.input.gtk: clean up confusing reset-mouse/read-mouse interaction 2011-04-01 19:53:07 +02:00
iokit slots: pre-create the "at", "nth", and "global" slots to make deterministic the currently nondeterministic ambiguity between accessors:change-* and assocs:change-at, sequences:change-nth, and namespaces:change-global 2011-09-19 10:03:43 -07:00
scancodes move game-* to game.* and update all usages 2009-10-08 01:42:54 -05:00
x11 alien.data: remove second quotation parameter from with-out-parameters, now all values are copied properly and calling 'clone' on structs in this quotation is not necessary 2010-07-16 17:32:05 -04:00
xinput Remove Windows CE from core/ basis/ and build-support/ 2011-09-18 23:19:06 -05:00
authors.txt move game-* to game.* and update all usages 2009-10-08 01:42:54 -05:00
input-docs.factor game.input: add a convenient "buttons-delta" word to convert two key/button state samples into pressed/released values 2010-02-20 10:10:02 -08:00
input-tests.factor game.input: add a convenient "buttons-delta" word to convert two key/button state samples into pressed/released values 2010-02-20 10:10:02 -08:00
input.factor slots: pre-create the "at", "nth", and "global" slots to make deterministic the currently nondeterministic ambiguity between accessors:change-* and assocs:change-at, sequences:change-nth, and namespaces:change-global 2011-09-19 10:03:43 -07:00
summary.txt move game-* to game.* and update all usages 2009-10-08 01:42:54 -05:00
tags.txt move game-* to game.* and update all usages 2009-10-08 01:42:54 -05:00