factor/basis/cocoa/plists
Joe Groff 4df3f2056d iokit game-input backend improvements:
- avoid some needless allocation when dispatching input events
- some gamepads claim to be pointers too; only match actual mouses
- don't mess with the calibration settings if the axis min/max attributes aren't available

also, throw a more helpful error when plist> fails
2009-05-08 18:47:44 -05:00
..
authors.txt
plists-tests.factor
plists.factor
summary.txt
tags.txt