factor/basis/opengl/shaders/shaders.factor

122 lines
3.7 KiB
Factor
Executable File

! Copyright (C) 2008 Joe Groff.
! See http://factorcode.org/license.txt for BSD license.
USING: kernel opengl.gl alien.c-types continuations namespaces
assocs alien alien.strings libc opengl math sequences combinators
macros arrays io.encodings.ascii fry specialized-arrays.uint
destructors accessors ;
IN: opengl.shaders
: with-gl-shader-source-ptr ( string quot -- )
swap ascii malloc-string [ <void*> swap call ] keep free ; inline
: <gl-shader> ( source kind -- shader )
glCreateShader dup rot
[ 1 swap f glShaderSource ] with-gl-shader-source-ptr
[ glCompileShader ] keep
gl-error ;
: (gl-shader?) ( object -- ? )
dup integer? [ glIsShader c-bool> ] [ drop f ] if ;
: gl-shader-get-int ( shader enum -- value )
0 <int> [ glGetShaderiv ] keep *int ;
: gl-shader-ok? ( shader -- ? )
GL_COMPILE_STATUS gl-shader-get-int c-bool> ;
: <vertex-shader> ( source -- vertex-shader )
GL_VERTEX_SHADER <gl-shader> ; inline
: (vertex-shader?) ( object -- ? )
dup (gl-shader?)
[ GL_SHADER_TYPE gl-shader-get-int GL_VERTEX_SHADER = ]
[ drop f ] if ;
: <fragment-shader> ( source -- fragment-shader )
GL_FRAGMENT_SHADER <gl-shader> ; inline
: (fragment-shader?) ( object -- ? )
dup (gl-shader?)
[ GL_SHADER_TYPE gl-shader-get-int GL_FRAGMENT_SHADER = ]
[ drop f ] if ;
: gl-shader-info-log-length ( shader -- log-length )
GL_INFO_LOG_LENGTH gl-shader-get-int ; inline
: gl-shader-info-log ( shader -- log )
dup gl-shader-info-log-length dup [
1 calloc &free
[ 0 <int> swap glGetShaderInfoLog ] keep
ascii alien>string
] with-destructors ;
: check-gl-shader ( shader -- shader )
dup gl-shader-ok? [ dup gl-shader-info-log throw ] unless ;
: delete-gl-shader ( shader -- ) glDeleteShader ; inline
PREDICATE: gl-shader < integer (gl-shader?) ;
PREDICATE: vertex-shader < gl-shader (vertex-shader?) ;
PREDICATE: fragment-shader < gl-shader (fragment-shader?) ;
! Programs
: <gl-program> ( shaders -- program )
glCreateProgram swap
[ dupd glAttachShader ] each
[ glLinkProgram ] keep
gl-error ;
: (gl-program?) ( object -- ? )
dup integer? [ glIsProgram c-bool> ] [ drop f ] if ;
: gl-program-get-int ( program enum -- value )
0 <int> [ glGetProgramiv ] keep *int ;
: gl-program-ok? ( program -- ? )
GL_LINK_STATUS gl-program-get-int c-bool> ;
: gl-program-info-log-length ( program -- log-length )
GL_INFO_LOG_LENGTH gl-program-get-int ; inline
: gl-program-info-log ( program -- log )
dup gl-program-info-log-length dup [
1 calloc &free
[ 0 <int> swap glGetProgramInfoLog ] keep
ascii alien>string
] with-destructors ;
: check-gl-program ( program -- program )
dup gl-program-ok? [ dup gl-program-info-log throw ] unless ;
: gl-program-shaders-length ( program -- shaders-length )
GL_ATTACHED_SHADERS gl-program-get-int ; inline
: gl-program-shaders ( program -- shaders )
dup gl-program-shaders-length
0 <int>
over <uint-array>
[ underlying>> glGetAttachedShaders ] keep ;
: delete-gl-program-only ( program -- )
glDeleteProgram ; inline
: detach-gl-program-shader ( program shader -- )
glDetachShader ; inline
: delete-gl-program ( program -- )
dup gl-program-shaders [
2dup detach-gl-program-shader delete-gl-shader
] each delete-gl-program-only ;
: with-gl-program ( program quot -- )
over glUseProgram [ 0 glUseProgram ] [ ] cleanup ; inline
PREDICATE: gl-program < integer (gl-program?) ;
: <simple-gl-program> ( vertex-shader-source fragment-shader-source -- program )
[ <vertex-shader> check-gl-shader ]
[ <fragment-shader> check-gl-shader ] bi*
2array <gl-program> check-gl-program ;