factor/native/socket.c

67 lines
1.3 KiB
C

#include "factor.h"
int make_server_socket(CHAR port)
{
int sock;
struct sockaddr_in name;
int reuseaddr = 1;
/* Create the socket */
sock = socket(PF_INET, SOCK_STREAM, 0);
if(sock < 0)
io_error(__FUNCTION__);
/* Reuse port number */
if(setsockopt(sock,SOL_SOCKET,SO_REUSEADDR,&reuseaddr,sizeof(int)) < 0)
io_error(__FUNCTION__);
/* Give the socket a name */
name.sin_family = AF_INET;
name.sin_port = htons(port);
name.sin_addr.s_addr = htonl(INADDR_ANY);
if(bind(sock,(struct sockaddr *)&name, sizeof(name)) < 0)
{
close(sock);
io_error(__FUNCTION__);
}
/* Start listening for connections */
if(listen(sock,1) < 0)
{
close(sock);
io_error(__FUNCTION__);
}
return sock;
}
void primitive_server_socket(void)
{
CHAR port = (CHAR)untag_fixnum(env.dt);
env.dt = handle(HANDLE_FD,make_server_socket(port));
}
int accept_connection(int sock)
{
struct sockaddr_in clientname;
size_t size = sizeof(clientname);
int new = accept(sock,(struct sockaddr *)&clientname,&size);
if(new < 0)
io_error(__FUNCTION__);
printf("Connection from host %s, port %hd.\n",
inet_ntoa(clientname.sin_addr),
ntohs(clientname.sin_port));
return new;
}
void primitive_accept_fd(void)
{
HANDLE* h = untag_handle(HANDLE_FD,env.dt);
env.dt = handle(HANDLE_FD,accept_connection(h->object));
}