122 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Factor
		
	
	
		
			Executable File
		
	
			
		
		
	
	
			122 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Factor
		
	
	
		
			Executable File
		
	
| ! Copyright (C) 2008 Joe Groff.
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| ! See http://factorcode.org/license.txt for BSD license.
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| USING: kernel opengl.gl alien.c-types continuations namespaces
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| assocs alien alien.strings libc opengl math sequences combinators
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| macros arrays io.encodings.ascii fry specialized-arrays.uint
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| destructors accessors ;
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| IN: opengl.shaders
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| 
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| : with-gl-shader-source-ptr ( string quot -- )
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|     swap ascii malloc-string [ <void*> swap call ] keep free ; inline
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| 
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| : <gl-shader> ( source kind -- shader )
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|     glCreateShader dup rot
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|     [ 1 swap f glShaderSource ] with-gl-shader-source-ptr
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|     [ glCompileShader ] keep
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|     gl-error ;
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| 
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| : (gl-shader?) ( object -- ? )
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|     dup integer? [ glIsShader c-bool> ] [ drop f ] if ;
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| 
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| : gl-shader-get-int ( shader enum -- value )
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|     0 <int> [ glGetShaderiv ] keep *int ;
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| 
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| : gl-shader-ok? ( shader -- ? )
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|     GL_COMPILE_STATUS gl-shader-get-int c-bool> ;
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| 
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| : <vertex-shader> ( source -- vertex-shader )
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|     GL_VERTEX_SHADER <gl-shader> ; inline
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| 
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| : (vertex-shader?) ( object -- ? )
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|     dup (gl-shader?)
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|     [ GL_SHADER_TYPE gl-shader-get-int GL_VERTEX_SHADER = ]
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|     [ drop f ] if ;
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| 
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| : <fragment-shader> ( source -- fragment-shader )
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|     GL_FRAGMENT_SHADER <gl-shader> ; inline
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| 
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| : (fragment-shader?) ( object -- ? )
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|     dup (gl-shader?)
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|     [ GL_SHADER_TYPE gl-shader-get-int GL_FRAGMENT_SHADER = ]
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|     [ drop f ] if ;
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| 
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| : gl-shader-info-log-length ( shader -- log-length )
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|     GL_INFO_LOG_LENGTH gl-shader-get-int ; inline
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| 
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| : gl-shader-info-log ( shader -- log )
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|     dup gl-shader-info-log-length dup [
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|         1 calloc &free
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|         [ 0 <int> swap glGetShaderInfoLog ] keep
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|         ascii alien>string
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|     ] with-destructors ;
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| 
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| : check-gl-shader ( shader -- shader )
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|     dup gl-shader-ok? [ dup gl-shader-info-log throw ] unless ;
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| 
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| : delete-gl-shader ( shader -- ) glDeleteShader ; inline
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| 
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| PREDICATE: gl-shader < integer (gl-shader?) ;
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| PREDICATE: vertex-shader < gl-shader (vertex-shader?) ;
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| PREDICATE: fragment-shader < gl-shader (fragment-shader?) ;
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| 
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| ! Programs
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| 
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| : <gl-program> ( shaders -- program )
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|     glCreateProgram swap
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|     [ dupd glAttachShader ] each
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|     [ glLinkProgram ] keep
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|     gl-error ;
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|     
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| : (gl-program?) ( object -- ? )
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|     dup integer? [ glIsProgram c-bool> ] [ drop f ] if ;
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| 
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| : gl-program-get-int ( program enum -- value )
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|     0 <int> [ glGetProgramiv ] keep *int ;
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| 
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| : gl-program-ok? ( program -- ? )
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|     GL_LINK_STATUS gl-program-get-int c-bool> ;
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| 
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| : gl-program-info-log-length ( program -- log-length )
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|     GL_INFO_LOG_LENGTH gl-program-get-int ; inline
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| 
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| : gl-program-info-log ( program -- log )
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|     dup gl-program-info-log-length dup [
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|         1 calloc &free
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|         [ 0 <int> swap glGetProgramInfoLog ] keep
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|         ascii alien>string
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|     ] with-destructors ;
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| 
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| : check-gl-program ( program -- program )
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|     dup gl-program-ok? [ dup gl-program-info-log throw ] unless ;
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| 
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| : gl-program-shaders-length ( program -- shaders-length )
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|     GL_ATTACHED_SHADERS gl-program-get-int ; inline
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| 
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| : gl-program-shaders ( program -- shaders )
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|     dup gl-program-shaders-length
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|     0 <int>
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|     over <uint-array>
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|     [ glGetAttachedShaders ] keep ;
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| 
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| : delete-gl-program-only ( program -- )
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|     glDeleteProgram ; inline
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| 
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| : detach-gl-program-shader ( program shader -- )
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|     glDetachShader ; inline
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| 
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| : delete-gl-program ( program -- )
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|     dup gl-program-shaders [
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|         2dup detach-gl-program-shader delete-gl-shader
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|     ] each delete-gl-program-only ;
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| 
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| : with-gl-program ( program quot -- )
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|     over glUseProgram [ 0 glUseProgram ] [ ] cleanup ; inline
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| 
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| PREDICATE: gl-program < integer (gl-program?) ;
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| 
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| : <simple-gl-program> ( vertex-shader-source fragment-shader-source -- program )
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|     [ <vertex-shader> check-gl-shader ]
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|     [ <fragment-shader> check-gl-shader ] bi*
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|     2array <gl-program> check-gl-program ;
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| 
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