factor/extra/snake-game/ui/ui.factor

160 lines
4.3 KiB
Factor

! Copyright (C) 2015 Your name.
! See http://factorcode.org/license.txt for BSD license.
USING: accessors arrays assocs calendar combinators destructors
formatting kernel make math namespaces opengl opengl.textures
sequences sets snake-game.constants snake-game.game
snake-game.input snake-game.util snake-game.sprites timers
ui ui.gadgets ui.gadgets.worlds ui.gestures ui.render ;
FROM: snake-game.util => screen-loc ;
FROM: snake-game.util => relative-loc ;
IN: snake-game.ui
SYMBOL: game-textures
TUPLE: snake-gadget < gadget
snake-game timer textures ;
: start-new-game ( snake-gadget -- )
<snake-game> >>snake-game drop ;
: <snake-gadget> ( -- snake-gadget )
snake-gadget new
[ start-new-game ] keep ;
: lookup-texture ( key -- texture )
game-textures get at ;
: draw-sprite* ( key screen-loc -- )
[ lookup-texture draw-texture ] with-translation ;
: draw-sprite ( grid-loc key -- )
swap screen-loc draw-sprite* ;
: draw-food ( loc -- )
"food" draw-sprite ;
: draw-background ( -- )
{ 0 0 } "background" draw-sprite ;
: draw-snake-head ( loc facing-dir -- )
dup name>> rest "head-" prepend
[
[ screen-loc ] dip
{
{ :right [ { -20 -10 } ] }
{ :down [ { -10 -20 } ] }
{ :up [ { -10 0 } ] }
{ :left [ { 0 -10 } ] }
} case offset
] dip
swap draw-sprite* ;
: draw-snake-body ( loc from-dir to-dir -- )
[ name>> rest ] bi@ "body-%s-%s" sprintf draw-sprite ;
: draw-snake-tail ( loc facing-dir -- )
name>> rest "tail-" prepend draw-sprite ;
: draw-snake-part ( loc from-dir snake-part -- )
dup type>> {
{ :head [ drop opposite-dir draw-snake-head ] }
{ :body [ dir>> draw-snake-body ] }
{ :tail [ drop draw-snake-tail ] }
} case ;
: next-snake-loc-from-dir ( loc from-dir snake-part -- new-loc new-from-dir )
nip dir>> [ relative-loc ] keep ;
: draw-snake ( loc from-dir snake -- )
3dup [
[ draw-snake-part ]
[ next-snake-loc-from-dir ] 3bi
] each 2drop
! make sure to draw the head again
first draw-snake-part ;
: generate-status-message ( snake-game -- str )
[ score>> "Score: %d" sprintf ]
[
{
{ [ dup game-over?>> ] [ drop "Game Over" ] }
{ [ dup paused?>> ] [ drop "Game Paused" ] }
[ drop "Game In Progress" ]
} cond
]
bi 2array " -- " join ;
: update-status ( gadget -- )
[ snake-game>> generate-status-message ] keep show-status ;
: do-updates ( gadget -- )
[ snake-game>> do-game-step ]
[ update-status ]
[ relayout-1 ]
tri ;
: toggle-game-pause ( snake-gadget -- )
snake-game>> [ not ] change-paused? drop ;
: ?handle-movement-key ( snake-game key -- )
key-action
[
2dup [ snake-dir>> opposite-dir ] dip =
[ 2drop ] [ >>next-turn-dir drop ] if
] [ drop ] if* ;
: handle-key ( snake-gadget key -- )
{
{ [ dup quit-key? ] [ drop close-window ] }
{ [ dup pause-key? ] [ drop toggle-game-pause ] }
{ [ dup new-game-key? ] [ drop start-new-game ] }
[
[ snake-game>> ] dip over
game-in-progress? [ ?handle-movement-key ] [ 2drop ] if
]
} cond ;
: load-game-textures ( snake-gadget -- textures )
dup textures>> [ ] [
[
snake-head-textures %%
snake-body-textures %%
snake-tail-textures %%
food-texture %%
background-texture %%
] H{ } make >>textures
textures>>
] ?if ;
M: snake-gadget graft*
[ [ do-updates ] curry 200 milliseconds every ] keep timer<< ;
M: snake-gadget ungraft*
[ stop-timer f ] change-timer
dup textures>> values [ dispose ] each
f >>textures drop ;
M: snake-gadget pref-dim*
drop snake-game-dim [ snake-game-cell-size * 20 + ] map ;
M: snake-gadget draw-gadget*
[ load-game-textures game-textures ] keep [
draw-background
{ 10 10 } [
snake-game>>
[ food-loc>> [ draw-food ] when* ]
[
[ snake-loc>> ]
[ snake-dir>> opposite-dir ]
[ snake>> ]
tri draw-snake
] bi
] with-translation
] curry with-variable ;
M: snake-gadget handle-gesture
swap dup key-down?
[ sym>> handle-key ] [ 2drop ] if f ;