205 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Factor
		
	
	
			
		
		
	
	
			205 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Factor
		
	
	
| ! Copyright (C) 2005, 2009 Slava Pestov.
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| ! Portions copyright (C) 2007 Eduardo Cavazos.
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| ! Portions copyright (C) 2008 Joe Groff.
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| ! See http://factorcode.org/license.txt for BSD license.
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| USING: alien alien.c-types continuations kernel libc math macros
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| namespaces math.vectors math.parser opengl.gl combinators
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| combinators.smart arrays sequences splitting words byte-arrays assocs
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| colors colors.constants accessors generalizations locals fry
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| specialized-arrays.float specialized-arrays.uint ;
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| IN: opengl
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| 
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| : gl-color ( color -- ) >rgba-components glColor4d ; inline
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| 
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| : gl-clear-color ( color -- ) >rgba-components glClearColor ;
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| 
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| : gl-clear ( color -- )
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|     gl-clear-color GL_COLOR_BUFFER_BIT glClear ;
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| 
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| : error>string ( n -- string )
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|     H{
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|         { HEX: 0 "No error" }
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|         { HEX: 0501 "Invalid value" }
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|         { HEX: 0500 "Invalid enumerant" }
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|         { HEX: 0502 "Invalid operation" }
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|         { HEX: 0503 "Stack overflow" }
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|         { HEX: 0504 "Stack underflow" }
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|         { HEX: 0505 "Out of memory" }
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|         { HEX: 0506 "Invalid framebuffer operation" }
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|     } at "Unknown error" or ;
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| 
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| TUPLE: gl-error code string ;
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| 
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| : gl-error ( -- )
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|     glGetError dup 0 = [ drop ] [
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|         dup error>string \ gl-error boa throw
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|     ] if ;
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| 
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| : do-enabled ( what quot -- )
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|     over glEnable dip glDisable ; inline
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| 
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| : do-enabled-client-state ( what quot -- )
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|     over glEnableClientState dip glDisableClientState ; inline
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| 
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| : words>values ( word/value-seq -- value-seq )
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|     [ ?execute ] map ;
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| 
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| : (all-enabled) ( seq quot -- )
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|     over [ glEnable ] each dip [ glDisable ] each ; inline
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| 
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| : (all-enabled-client-state) ( seq quot -- )
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|     [ dup [ glEnableClientState ] each ] dip
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|     dip
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|     [ glDisableClientState ] each ; inline
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| 
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| MACRO: all-enabled ( seq quot -- )
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|     [ words>values ] dip '[ _ _ (all-enabled) ] ;
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| 
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| MACRO: all-enabled-client-state ( seq quot -- )
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|     [ words>values ] dip '[ _ _ (all-enabled-client-state) ] ;
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| 
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| : do-matrix ( quot -- )
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|     glPushMatrix call glPopMatrix ; inline
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| 
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| : gl-material ( face pname params -- )
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|     float-array{ } like glMaterialfv ;
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| 
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| : gl-vertex-pointer ( seq -- )
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|     [ 2 GL_FLOAT 0 ] dip glVertexPointer ; inline
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| 
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| : gl-color-pointer ( seq -- )
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|     [ 4 GL_FLOAT 0 ] dip glColorPointer ; inline
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| 
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| : gl-texture-coord-pointer ( seq -- )
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|     [ 2 GL_FLOAT 0 ] dip glTexCoordPointer ; inline
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| 
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| : line-vertices ( a b -- )
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|     [ first2 [ 0.5 + ] bi@ ] bi@ 4 float-array{ } nsequence
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|     gl-vertex-pointer ;
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| 
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| : gl-line ( a b -- )
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|     line-vertices GL_LINES 0 2 glDrawArrays ;
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| 
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| :: (rect-vertices) ( loc dim -- vertices )
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|     #! We use GL_LINE_STRIP with a duplicated first vertex
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|     #! instead of GL_LINE_LOOP to work around a bug in Apple's
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|     #! X3100 driver.
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|     loc first2 :> y :> x
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|     dim first2 :> h :> w
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|     [
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|         x 0.5 +     y 0.5 +
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|         x w + 0.3 - y 0.5 +
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|         x w + 0.3 - y h + 0.3 -
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|         x           y h + 0.3 -
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|         x 0.5 +     y 0.5 +
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|     ] float-array{ } output>sequence ;
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| 
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| : rect-vertices ( loc dim -- )
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|     (rect-vertices) gl-vertex-pointer ;
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| 
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| : (gl-rect) ( -- )
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|     GL_LINE_STRIP 0 5 glDrawArrays ;
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| 
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| : gl-rect ( loc dim -- )
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|     rect-vertices (gl-rect) ;
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| 
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| :: (fill-rect-vertices) ( loc dim -- vertices )
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|     loc first2 :> y :> x
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|     dim first2 :> h :> w
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|     [
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|         x      y
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|         x w +  y
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|         x w +  y h +
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|         x      y h +
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|     ] float-array{ } output>sequence ;
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| 
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| : fill-rect-vertices ( loc dim -- )
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|     (fill-rect-vertices) gl-vertex-pointer ;
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| 
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| : (gl-fill-rect) ( -- )
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|     GL_QUADS 0 4 glDrawArrays ;
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| 
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| : gl-fill-rect ( loc dim -- )
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|     fill-rect-vertices (gl-fill-rect) ;
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| 
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| : do-attribs ( bits quot -- )
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|     swap glPushAttrib call glPopAttrib ; inline
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| 
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| : (gen-gl-object) ( quot -- id )
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|     [ 1 0 <uint> ] dip keep *uint ; inline
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| 
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| : (delete-gl-object) ( id quot -- )
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|     [ 1 swap <uint> ] dip call ; inline
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| 
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| : gen-gl-buffer ( -- id )
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|     [ glGenBuffers ] (gen-gl-object) ;
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| 
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| : delete-gl-buffer ( id -- )
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|     [ glDeleteBuffers ] (delete-gl-object) ;
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| 
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| :: with-gl-buffer ( binding id quot -- )
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|     binding id glBindBuffer
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|     quot [ binding 0 glBindBuffer ] [ ] cleanup ; inline
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| 
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| : with-array-element-buffers ( array-buffer element-buffer quot -- )
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|     [ GL_ELEMENT_ARRAY_BUFFER ] 2dip '[
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|         GL_ARRAY_BUFFER swap _ with-gl-buffer
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|     ] with-gl-buffer ; inline
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| 
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| : gen-vertex-array ( -- id )
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|     [ glGenVertexArrays ] (gen-gl-object) ;
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| 
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| : delete-vertex-array ( id -- )
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|     [ glDeleteVertexArrays ] (delete-gl-object) ;
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| 
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| :: with-vertex-array ( id quot -- )
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|     id glBindVertexArray
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|     quot [ 0 glBindVertexArray ] [ ] cleanup ; inline
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| 
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| : <gl-buffer> ( target data hint -- id )
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|     pick gen-gl-buffer [
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|         [
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|             [ [ byte-length ] keep ] dip glBufferData
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|         ] with-gl-buffer
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|     ] keep ;
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| 
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| : buffer-offset ( int -- alien )
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|     <alien> ; inline
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| 
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| : bind-texture-unit ( id target unit -- )
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|     glActiveTexture swap glBindTexture gl-error ;
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| 
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| : (set-draw-buffers) ( buffers -- )
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|     [ length ] [ >uint-array ] bi glDrawBuffers ;
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| 
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| MACRO: set-draw-buffers ( buffers -- )
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|     words>values '[ _ (set-draw-buffers) ] ;
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| 
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| : gen-dlist ( -- id ) 1 glGenLists ;
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| 
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| : make-dlist ( type quot -- id )
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|     [ gen-dlist ] 2dip '[ _ glNewList @ glEndList ] keep ; inline
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| 
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| : gl-translate ( point -- ) first2 0.0 glTranslated ;
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| 
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| : delete-dlist ( id -- ) 1 glDeleteLists ;
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| 
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| : with-translation ( loc quot -- )
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|     [ [ gl-translate ] dip call ] do-matrix ; inline
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| 
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| : fix-coordinates ( point1 point2 -- x1 y2 x2 y2 )
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|     [ first2 [ >fixnum ] bi@ ] bi@ ;
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| 
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| : gl-set-clip ( loc dim -- )
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|     fix-coordinates glScissor ;
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| 
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| : gl-viewport ( loc dim -- )
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|     fix-coordinates glViewport ;
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| 
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| : init-matrices ( -- )
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|     #! Leaves with matrix mode GL_MODELVIEW
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|     GL_PROJECTION glMatrixMode
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|     glLoadIdentity
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|     GL_MODELVIEW glMatrixMode
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|     glLoadIdentity ;
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